Ojer Axonil, Deepest Might // Temple of Power

Rmono-red$21.69
Legendary Creature — God // Land
Ojer Axonil, Deepest Might // Temple of Power card art

Trample If a red source you control would deal an amount of noncombat damage less than Ojer Axonil's power to an opponent, that source deals damage equal to Ojer Axonil's power instead. When Ojer Axonil dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Axonil, Deepest Might.) {T}: Add {R}. {2}{R}, {T}: Transform this land. Activate only if red sources you controlled dealt 4 or more noncombat damage this turn and only as a sorcery.

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A ready-made Ojer Axonil decklist

Complete 100-card mono-red deck, free to read, with prices and buy links.

Ojer Axonil, Deepest Might // Temple of Power - community staples
100 cards · 36 lands · about $416
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How Ojer Axonil decks play in EDH

Ojer Axonil, Deepest Might // Temple of Power is a mono-red commander, and its legendary creature - god // land line shapes the whole deck around it. Its ability is narrow enough that the deck is usually built to protect it and repeat the effect, rather than to go wide. The cards below are the ones Ojer Axonil, Deepest Might // Temple of Power decks actually play most often, grouped by the job they do.

Most-played cards

20 cards · about $33.33

Play rates from EDHREC. Prices from Scryfall, refreshed daily.

Ramp (2)

Koth, the Geomancer
Koth, the Geomancer
$0.40
Glóin the Mighty // Easy Pickings
Glóin the Mighty // Easy Pickings
$0.24

Removal (4)

Rain of Embers
Rain of Embers
$0.12
Volcanic Spray
Volcanic Spray
$0.75
Arcane Teachings
Arcane Teachings
$0.23
Flame Fusillade
Flame Fusillade
$3.33

Creatures (10)

Gandalf, Goblins' Bane // Flameshape
Gandalf, Goblins' Bane // Flameshape
$4.74
Master of Barbs
Master of Barbs
$1.07
Pyre Rhymer // Molten Tide
Pyre Rhymer // Molten Tide
$3.46
Blisterspit Gremlin
Blisterspit Gremlin
$0.11
Brimstone Trebuchet
Brimstone Trebuchet
$0.09
Sunshot Militia
Sunshot Militia
$0.19
Unruly Catapult
Unruly Catapult
$0.30
Firebrand Archer
Firebrand Archer
$0.26
Thermo-Alchemist
Thermo-Alchemist
$0.17
Kessig Flamebreather
Kessig Flamebreather
$2.70

Synergy & payoffs (4)

Tectonic Hazard
Tectonic Hazard
$0.37
Magic Missile
Magic Missile
$0.28
Ruby Medallion
Ruby Medallion
$13.82
End the Festivities
End the Festivities
$0.70

Build the full 100

Grimoire generates a complete, Commander-legal Ojer Axonil, Deepest Might // Temple of Power decklist with a written strategy, a full mana base and live prices — from the whole card pool, or only from cards you already own.

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Ojer Axonil deck questions

What colours can I use in a Ojer Axonil, Deepest Might // Temple of Power deck?

Ojer Axonil, Deepest Might // Temple of Power has a mono-red colour identity, so every card in the deck must be red or colourless. That includes mana symbols in rules text, not just casting cost.

What are the best cards for Ojer Axonil, Deepest Might // Temple of Power?

The cards played most often in Ojer Axonil, Deepest Might // Temple of Power decks include Koth, the Geomancer, Gandalf, Goblins' Bane // Flameshape, Master of Barbs. The full list of staples above is grouped by the job each card does, so you can see the deck's skeleton rather than just a pile of names.

How much does a Ojer Axonil, Deepest Might // Temple of Power deck cost?

The 20 most-played cards shown above come to roughly $33.33 at current market prices. A complete 100-card build costs more, and Grimoire can generate a budget version instead if you set a price ceiling.

Can I build a Ojer Axonil, Deepest Might // Temple of Power deck from cards I already own?

Yes. Import your collection into Grimoire and choose "my cards" when you build. The generator will only use cards you actually own, and the Missing Cards page shows what you would need to buy to finish any list.

Other mono-red commanders

Batroc the LeaperHazoret the FerventMoku, Meandering DrummerTarox Bladewing