Shared Commander deck
Syr Gwyn, Hero of Ashvale

Syr Gwyn, Hero of Ashvale - Built around Danitha Capashen, Paragon, Colossus Hammer and Knight Exemplar

Syr Gwyn, Hero of Ashvale · BRW · 100 cards · 38 lands

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Bracket 3 - UpgradedCommander 1Creatures 36Instants 7Sorceries 3Artifacts 13Enchantments 2Lands 38
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~$210.07
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Commander (1)

Syr Gwyn, Hero of Ashvale
Syr Gwyn, Hero of Ashvale
Legendary Creature — Human Knight
Vigilance, menace Whenever an equipped creature you control attacks, you draw a card and you lose 1 life. Equipment you control have equip Knight {0}.
TCGplayerCard Kingdom

Creatures (36)

Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.66
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Danitha Capashen, Paragon
Danitha Capashen, Paragon
Legendary Creature — Human Knight
$0.39
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Knight Exemplar
Knight Exemplar
Creature — Human Knight
$4.06
First strike (This creature deals combat damage before creatures without first strike.) Other Knight creatures you control get +1/+1 and have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Armored Skyhunter
Armored Skyhunter
Creature — Cat Knight
$0.47
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Sram, Senior Edificer
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
$1.63
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Acclaimed Contender
Acclaimed Contender
Creature — Human Knight
$0.37
When this creature enters, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Wintermoor Commander
Wintermoor Commander
Creature — Human Knight
$0.23
Deathtouch Wintermoor Commander's toughness is equal to the number of Knights you control. Whenever this creature attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Rohirrim Chargers
Rohirrim Chargers
Creature — Human Knight
$0.4
You may exert this creature as it attacks. (It won't untap during your next untap step.) Whenever you exert a creature, reveal cards from the top of your library until you reveal an Equipment card. Put that card onto the battlefield attached to that creature, then put the rest on the bottom of your library in a random order.
Kinsbaile Cavalier
Kinsbaile Cavalier
Creature — Kithkin Knight
$3.45
Knight creatures you control have double strike.
Balan, Wandering Knight
Balan, Wandering Knight
Legendary Creature — Cat Knight
$0.4
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Valiant Knight
Valiant Knight
Creature — Human Knight
$0.33
Other Knights you control get +1/+1. {3}{W}{W}: Knights you control gain double strike until end of turn.
Inspiring Veteran
Inspiring Veteran
Creature — Human Knight
$0.21
Other Knights you control get +1/+1.
Danitha, Benalia's Hope
Danitha, Benalia's Hope
Legendary Creature — Human Knight
$0.34
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Fervent Champion
Fervent Champion
Creature — Human Knight
$0.3
First strike, haste Whenever this creature attacks, another target attacking Knight you control gets +1/+0 until end of turn. Equip abilities you activate that target this creature cost {3} less to activate.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.58
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Guardian of Faith
Guardian of Faith
Creature — Spirit Knight
$0.69
Flash Vigilance When this creature enters, any number of other target creatures you control phase out. (Treat them and anything attached to them as though they don't exist until their controller's next turn.)
Merry, Esquire of Rohan
Merry, Esquire of Rohan
Legendary Creature — Halfling Knight
$0.54
Haste Merry has first strike as long as it's equipped. Whenever you attack with Merry and another legendary creature, draw a card.
Akiri, Fearless Voyager
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
$1.05
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$29.1
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Aryel, Knight of Windgrace
Aryel, Knight of Windgrace
Legendary Creature — Human Knight
$0.24
Vigilance {2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance. {B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Freya Crescent
Freya Crescent
Legendary Creature — Rat Knight
$0.21
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Leonin Shikari
Leonin Shikari
Creature — Cat Soldier
$4.76
You may activate equip abilities any time you could cast an instant.
Rem Karolus, Stalwart Slayer
Rem Karolus, Stalwart Slayer
Legendary Creature — Human Knight
$0.32
Flying, haste If a spell would deal damage to you or another permanent you control, prevent that damage. If a spell would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 1 instead.
Adelbert Steiner
Adelbert Steiner
Legendary Creature — Human Knight
$0.24
Lifelink Adelbert Steiner gets +1/+1 for each Equipment you control.
Éowyn, Fearless Knight
Éowyn, Fearless Knight
Legendary Creature — Human Knight
$0.71
Haste When Éowyn enters, exile target creature an opponent controls with greater power. Legendary creatures you control gain protection from each of that creature's colors until end of turn.
Knight of the Ebon Legion
Knight of the Ebon Legion
Creature — Vampire Knight
$1.58
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Tori D'Avenant, Fury Rider
Tori D'Avenant, Fury Rider
Legendary Creature — Human Knight
$0.23
Vigilance, trample Whenever Tori D'Avenant attacks, all other attacking creatures you control get +1/+1 until end of turn. Other red attacking creatures you control gain trample until end of turn. Untap each other white attacking creature you control.
Silverwing Squadron
Silverwing Squadron
Creature — Human Knight
$0.33
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever this creature attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Midnight Reaper
Midnight Reaper
Creature — Zombie Knight
$0.2
Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
Blacklance Paragon
Blacklance Paragon
Creature — Human Knight
$0.34
Flash When this creature enters, target Knight gains deathtouch and lifelink until end of turn.
Armory Paladin
Armory Paladin
Creature — Human Knight
$0.29
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Stormfist Crusader
Stormfist Crusader
Creature — Human Knight
$0.38
Menace At the beginning of your upkeep, each player draws a card and loses 1 life.
Battle Angels of Tyr
Battle Angels of Tyr
Creature — Angel Knight
$25.37
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Exsanguinator Cavalry
Exsanguinator Cavalry
Creature — Vampire Knight
$3.12
Menace, lifelink Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Worthy Knight
Worthy Knight
Creature — Human Knight
$0.29
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Cavalier of Dawn
Cavalier of Dawn
Creature — Elemental Knight
$5.16
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.

Instants (7)

Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Boros Charm
Boros Charm
Instant
$4.72
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Anguished Unmaking
Anguished Unmaking
Instant
$1.55
Exile target nonland permanent. You lose 3 life.
Despark
Despark
Instant
$0.32
Exile target permanent with mana value 4 or greater.
Mortify
Mortify
Instant
$0.19
Destroy target creature or enchantment.
Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.

Sorceries (3)

Ruinous Ultimatum
Ruinous Ultimatum
Sorcery
$0.43
Destroy all nonland permanents your opponents control.
Single Combat
Single Combat
Sorcery
$0.51
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Blasphemous Act
Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Artifacts (13)

Colossus Hammer
Colossus Hammer
Artifact — Equipment
$0.83
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.43
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.85
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Blackblade Reforged
Blackblade Reforged
Legendary Artifact — Equipment
$2.7
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Heartseeker
Heartseeker
Artifact — Equipment
$2.49
Equipped creature gets +2/+1 and has "{T}, Unattach Heartseeker: Destroy target creature." Equip {5} ({5}: Attach to target creature you control. Equip only as a sorcery.)
Sword of Hearth and Home
Sword of Hearth and Home
Artifact — Equipment
$16.58
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Sword of Forge and Frontier
Sword of Forge and Frontier
Artifact — Equipment
$9.31
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Bitterthorn, Nissa's Animus
Bitterthorn, Nissa's Animus
Legendary Artifact — Equipment
$5.57
Living weapon (When this Equipment enters, create a 0/0 black Phyrexian Germ creature token, then attach this to it.) Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {3}
Sol Ring
Sol Ring
Artifact
$1.02
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.38
{T}: Add one mana of any color in your commander's color identity.
Boros Signet
Boros Signet
Artifact
$0.54
{1}, {T}: Add {R}{W}.
Talisman of Conviction
Talisman of Conviction
Artifact
$0.34
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
Orzhov Signet
Orzhov Signet
Artifact
$0.33
{1}, {T}: Add {W}{B}.

Enchantments (2)

Forging the Tyrite Sword
Forging the Tyrite Sword
Enchantment — Saga
$0.36
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II — Create a Treasure token. III — Search your library for a card named Halvar, God of Battle or an Equipment card, reveal it, put it into your hand, then shuffle.
Black Market Connections
Black Market Connections
Enchantment
$10.47
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)

Lands (38)

Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Axgard Armory
Axgard Armory
Land
$0.37
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Buried Ruin
Buried Ruin
Land
$0.37
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Bojuka Bog
Bojuka Bog
Land
$0.99
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Vault of the Archangel
Vault of the Archangel
Land
$1.02
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
$0.32
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Slayers' Stronghold
Slayers' Stronghold
Land
$0.29
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Minas Tirith
Minas Tirith
Legendary Land
$7.14
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Inventors' Fair
Inventors' Fair
Legendary Land
$14.54
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Command Beacon
Command Beacon
Land
$8.34
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Castle Locthwain
Castle Locthwain
Land
$1.38
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Arena of Glory
Arena of Glory
Land
$7.63
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Castle Embereth
Castle Embereth
Land
$0.37
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Monumental Henge
Monumental Henge
Land
$0.51
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$6.31
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Basic lands: 4 Swamp 12 Plains 4 Mountain
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