Shared Commander deck
Arabella, Abandoned Doll

Arabella, Abandoned Doll - Small creatures, direct damage, and lifegain

Arabella, Abandoned Doll · RW · 100 cards · 34 lands

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Bracket 3 - UpgradedCommander 1Creatures 40Instants 9Sorceries 6Artifacts 7Enchantments 3Lands 34
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Strategy

Arabella deals damage to each opponent equal to the number of creatures you control with power two or less, and gains you that much life. The deck deliberately plays small creatures rather than big ones, turning a wide board of unimpressive bodies into repeatable table-wide damage.

Early: Cheap small creatures. Underfoot Underdogs, Pathmaker Initiate and Irreverent Gremlin all fit the power requirement and come down quickly.

Mid: Attack with Arabella and the whole table takes damage regardless of blockers. Impact Tremors adds damage on every creature entering, and Break Through the Line keeps Arabella connecting.

Late: Welcoming Vampire and Enduring Innocence refill your hand off the small creatures. Goblin Tunneler and Goblin Smuggler make Arabella unblockable so the trigger always fires.

Win conditions: Arabella damage trigger is the primary win condition: three or four attacks with a wide board of small creatures kills the whole table at once, with the lifegain keeping you out of range.

  • Impact Tremors - Damage every time a small creature enters
  • Goblin Tunneler - Makes Arabella unblockable for guaranteed triggers
  • Welcoming Vampire - Draws cards off the small creature plan
  • Break Through the Line - Keeps Arabella attacking profitably
~$280.98
estimated to build this deck
Price out the full deck

Commander (1)

Arabella, Abandoned Doll
Arabella, Abandoned Doll
Legendary Artifact Creature — Toy
Whenever Arabella attacks, it deals X damage to each opponent and you gain X life, where X is the number of creatures you control with power 2 or less.
TCGplayerCard Kingdom

Creatures (40)

Clockwork Percussionist
Clockwork Percussionist
Artifact Creature — Monkey Toy
$0.19
Haste When this creature dies, exile the top card of your library. You may play it until the end of your next turn.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$8.09
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Agate Instigator
Agate Instigator
Creature — Lizard Rogue
$7.74
Offspring {1}{R} (You may pay an additional {1}{R} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Charismatic Conqueror
Charismatic Conqueror
Creature — Vampire Soldier
$24.29
Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Deserter's Disciple
Deserter's Disciple
Creature — Human Rebel Ally
$0.1
{T}: Another target creature you control with power 2 or less can't be blocked this turn.
Goblin Tunneler
Goblin Tunneler
Creature — Goblin Rogue
$0.09
{T}: Target creature with power 2 or less can't be blocked this turn.
Gold Myr
Gold Myr
Artifact Creature — Myr
$0.62
{T}: Add {W}.
Iron Myr
Iron Myr
Artifact Creature — Myr
$0.7
{T}: Add {R}.
Irreverent Gremlin
Irreverent Gremlin
Creature — Gremlin
$0.28
Menace (This creature can't be blocked except by two or more creatures.) Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Jacked Rabbit
Jacked Rabbit
Creature — Rabbit Warrior
$3.74
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.) Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.62
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Loyal Apprentice
Loyal Apprentice
Creature — Human Artificer
$0.26
Haste Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
Ornithopter of Paradise
Ornithopter of Paradise
Artifact Creature — Thopter
$0.37
Flying {T}: Add one mana of any color.
Pathmaker Initiate
Pathmaker Initiate
Creature — Human Wizard
$0.04
{T}: Target creature with power 2 or less can't be blocked this turn.
Ragged Playmate
Ragged Playmate
Artifact Creature — Toy
$0.18
{1}, {T}: Target creature with power 2 or less can't be blocked this turn.
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
$0.43
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Skyknight Vanguard
Skyknight Vanguard
Creature — Human Knight
$0.31
Flying Whenever this creature attacks, create a 1/1 white Soldier creature token that's tapped and attacking.
Splitskin Doll
Splitskin Doll
Artifact Creature — Toy
$0.3
When this creature enters, draw a card. Then discard a card unless you control another creature with power 2 or less.
Voice of Victory
Voice of Victory
Creature — Human Bard
$18.43
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
$2.4
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Anim Pakal, Thousandth Moon
Anim Pakal, Thousandth Moon
Legendary Creature — Human Soldier
$4.5
Whenever you attack with one or more non-Gnome creatures, put a +1/+1 counter on Anim Pakal, then create X 1/1 colorless Gnome artifact creature tokens that are tapped and attacking, where X is the number of +1/+1 counters on Anim Pakal.
Delney, Streetwise Lookout
Delney, Streetwise Lookout
Legendary Creature — Human Scout
$34.3
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.23
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Goblin Smuggler
Goblin Smuggler
Creature — Goblin Rogue
$0.11
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}: Another target creature with power 2 or less can't be blocked this turn.
Krenko, Tin Street Kingpin
Krenko, Tin Street Kingpin
Legendary Creature — Goblin
$2.8
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Living Phone
Living Phone
Artifact Creature — Toy
$0.17
When this creature dies, look at the top five cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer
$4.98
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.17
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Molten Gatekeeper
Molten Gatekeeper
Artifact Creature — Golem
$0.17
Whenever another creature you control enters, this creature deals 1 damage to each opponent. Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$5.45
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.3
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Subira, Tulzidi Caravanner
Subira, Tulzidi Caravanner
Legendary Creature — Human Shaman
$0.15
Haste {1}: Another target creature with power 2 or less can't be blocked this turn. {1}{R}, {T}, Discard your hand: Until end of turn, whenever a creature you control with power 2 or less deals combat damage to a player, draw a card.
The Jolly Balloon Man
The Jolly Balloon Man
Legendary Creature — Human Clown
$0.56
Haste {1}, {T}: Create a token that's a copy of another target creature you control, except it's a 1/1 red Balloon creature in addition to its other colors and types and it has flying and haste. Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Underfoot Underdogs
Underfoot Underdogs
Creature — Goblin Warrior
$0.2
When this creature enters, create a 1/1 red Goblin creature token. {1}, {T}: Target creature you control with power 2 or less can't be blocked this turn.
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.81
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Krenko, Mob Boss
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
$2.09
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
Saradoc, Master of Buckland
Saradoc, Master of Buckland
Legendary Creature — Halfling Citizen
$0.31
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Siege-Gang Lieutenant
Siege-Gang Lieutenant
Creature — Goblin
$3.75
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Siege-Gang Commander
Siege-Gang Commander
Creature — Goblin
$0.27
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.

Instants (9)

Enlightened Tutor
Enlightened Tutor
Instant
$21.99
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Path to Exile
Path to Exile
Instant
$0.56
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Swords to Plowshares
Swords to Plowshares
Instant
$0.69
Exile target creature. Its controller gains life equal to its power.
Boros Charm
Boros Charm
Instant
$4.52
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Untimely Malfunction
Untimely Malfunction
Instant
$9.11
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Chaos Warp
Chaos Warp
Instant
$0.28
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Generous Gift
Generous Gift
Instant
$0.93
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Stroke of Midnight
Stroke of Midnight
Instant
$0.3
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Teferi's Protection
Teferi's Protection
Instant
$36.84
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Sorceries (6)

Forth Eorlingas!
Forth Eorlingas!
Sorcery
$3.56
Create X 2/2 red Human Knight creature tokens with trample and haste. Whenever one or more creatures you control deal combat damage to one or more players this turn, you become the monarch.
Glimpse the Impossible
Glimpse the Impossible
Sorcery
$0.19
Exile the top three cards of your library. You may play those cards this turn. At the beginning of the next end step, if any of those cards remain exiled, put them into your graveyard, then create a 0/1 colorless Eldrazi Spawn creature token for each card put into your graveyard this way. Those tokens have "Sacrifice this token: Add {C}."
Tempt with Bunnies
Tempt with Bunnies
Sorcery
$6.43
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.
The Battle of Bywater
The Battle of Bywater
Sorcery
$2.04
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Fell the Mighty
Fell the Mighty
Sorcery
$0.29
Destroy all creatures with power greater than target creature's power.
Dusk // Dawn
Dusk // Dawn
Sorcery // Sorcery
$0.28
Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.

Artifacts (7)

Sol Ring
Sol Ring
Artifact
$0.99
{T}: Add {C}{C}.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Arcane Signet
Arcane Signet
Artifact
$0.34
{T}: Add one mana of any color in your commander's color identity.
Boros Signet
Boros Signet
Artifact
$0.54
{1}, {T}: Add {R}{W}.
Fellwar Stone
Fellwar Stone
Artifact
$0.47
{T}: Add one mana of any color that a land an opponent controls could produce.
Talisman of Conviction
Talisman of Conviction
Artifact
$0.33
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
Commander's Sphere
Commander's Sphere
Artifact
$0.2
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.

Enchantments (3)

Break Through the Line
Break Through the Line
Enchantment
$0.3
{R}: Target creature with power 2 or less gains haste until end of turn and can't be blocked this turn.
Impact Tremors
Impact Tremors
Enchantment
$2.68
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Prosperous Partnership
Prosperous Partnership
Enchantment
$6.02
When this enchantment enters, create two 1/1 green and white Citizen creature tokens. Tap three untapped creatures you control: Create a Treasure token.

Lands (34)

Access Tunnel
Access Tunnel
Land
$0.38
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Arena of Glory
Arena of Glory
Land
$7.08
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Castle Ardenvale
Castle Ardenvale
Land
$0.27
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Dalkovan Encampment
Dalkovan Encampment
Land
$0.44
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {W}. {2}{W}, {T}: Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.82
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Fountainport
Fountainport
Land
$3.04
{T}: Add {C}. {2}, {T}, Sacrifice a token: Draw a card. {3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token. {4}, {T}: Create a Treasure token.
Hanweir Battlements
Hanweir Battlements
Land
$2.08
{T}: Add {C}. {R}, {T}: Target creature gains haste until end of turn. {3}{R}{R}, {T}: If you both own and control this land and a creature named Hanweir Garrison, exile them, then meld them into Hanweir, the Writhing Township.
Kher Keep
Kher Keep
Legendary Land
$0.33
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Maze of Ith
Maze of Ith
Land
$8.93
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Minas Tirith
Minas Tirith
Legendary Land
$6.27
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Needle Spires
Needle Spires
Land
$0.29
This land enters tapped. {T}: Add {R} or {W}. {2}{R}{W}: Until end of turn, this land becomes a 2/1 red and white Elemental creature with double strike. It's still a land.
Reliquary Tower
Reliquary Tower
Land
$4.25
You have no maximum hand size. {T}: Add {C}.
Restless Bivouac
Restless Bivouac
Land
$0.44
This land enters tapped. {T}: Add {R} or {W}. {1}{R}{W}: This land becomes a 2/2 red and white Ox creature until end of turn. It's still a land. Whenever this land attacks, put a +1/+1 counter on target creature you control.
Rogue's Passage
Rogue's Passage
Land
$0.26
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Sokenzan, Crucible of Defiance
Sokenzan, Crucible of Defiance
Legendary Land
$2.45
{T}: Add {R}. Channel — {3}{R}, Discard this card: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs {1} less to activate for each legendary creature you control.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
War Room
War Room
Land
$1.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Basic lands: 10 Plains 6 Mountain
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