Shared Commander deck
Tidus, Yuna's Guardian

Tidus, Yuna's Guardian - Counter movement and proliferate on an evasive board

Tidus, Yuna's Guardian · GUW · 100 cards · 36 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 47Instants 6Sorceries 6Artifacts 1Enchantments 3Lands 36
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Tidus moves a counter every combat and proliferates whenever a creature with a counter connects, so the deck wants a board of countered creatures that opponents cannot profitably block. Counters compound rather than accumulate: each connection multiplies what is already there, which means the clock gets faster every turn rather than staying flat.

Early: Open with counter producers that also ramp. Incubation Druid, Gyre Sage and Rampant Rejuvenator grow while funding the turn, Hardened Scales makes every counter placement bigger from turn one, and Duskshell Crawler seeds the board.

Mid: Tidus lands and the proliferation begins. Grateful Apparition and Thrummingbird connect easily and proliferate on their own, Evolution Sage turns every land drop into a proliferate, and Herald of Secret Streams makes the whole countered board unblockable - which is what turns Tidus's trigger from occasional to guaranteed.

Late: Tekuthal, Inquiry Dominus doubles every proliferate in the deck, and Forgotten Ancient banks counters across turns to be moved wherever they matter. Fathom Mage and Ezuri, Stalker of Spheres convert the growth into cards, and Luminous Broodmoth protects the key pieces.

Win conditions: Combat damage from unblockable creatures that doubled in size twice. Walking Ballista is the alternative route, firing off a board full of counters, and Cyclonic Rift handles a board that cannot be attacked through.

  • Hardened Scales - Every counter placement gets bigger
  • Tekuthal, Inquiry Dominus - Doubles every proliferate
  • Herald of Secret Streams - Makes the countered board unblockable
  • Evolution Sage - A proliferate on every land drop
~$207.61
estimated to build this deck
Price out the full deck

Commander (1)

Tidus, Yuna's Guardian
Tidus, Yuna's Guardian
Legendary Creature — Human Warrior
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control. Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.
TCGplayerCard Kingdom

Creatures (47)

Yuna, Grand Summoner
Yuna, Grand Summoner
Legendary Creature — Human Cleric
$4.23
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it. Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.
Rikku, Resourceful Guardian
Rikku, Resourceful Guardian
Legendary Creature — Human Artificer
$0.31
Whenever you put one or more counters on a creature, until end of turn, that creature can't be blocked by creatures your opponents control. Steal — {1}, {T}: Move a counter from target creature an opponent controls onto target creature you control. Activate only as a sorcery.
Wakka, Devoted Guardian
Wakka, Devoted Guardian
Legendary Creature — Human Warrior
$0.25
Reach, trample Whenever Wakka deals combat damage to a player, destroy up to one target artifact that player controls and put a +1/+1 counter on Wakka. Blitzball Captain — At the beginning of your end step, if a counter was put on Wakka this turn, put a +1/+1 counter on each other creature you control.
Incubation Druid
Incubation Druid
Creature — Elf Druid
$0.88
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Gyre Sage
Gyre Sage
Creature — Elf Druid
$0.67
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
Tekuthal, Inquiry Dominus
Tekuthal, Inquiry Dominus
Legendary Creature — Phyrexian Horror
$1.58
Flying If you would proliferate, proliferate twice instead. {1}{U/P}{U/P}, Remove three counters from among other artifacts, creatures, and planeswalkers you control: Put an indestructible counter on Tekuthal. ({U/P} can be paid with either {U} or 2 life.)
Scholar of New Horizons
Scholar of New Horizons
Creature — Human Scout
$0.31
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Auron, Venerated Guardian
Auron, Venerated Guardian
Legendary Creature — Human Spirit Samurai
$0.25
Vigilance Shooting Star — Whenever Auron attacks, put a +1/+1 counter on it. When you do, exile target creature defending player controls with power less than Auron's power until Auron leaves the battlefield.
Kimahri, Valiant Guardian
Kimahri, Valiant Guardian
Legendary Creature — Cat Warrior
$0.21
Vigilance Ronso Rage — At the beginning of combat on your turn, put a +1/+1 counter on Kimahri and tap target creature an opponent controls. Then you may have Kimahri become a copy of that creature, except its name is Kimahri, Valiant Guardian and it has vigilance and this ability.
Tromell, Seymour's Butler
Tromell, Seymour's Butler
Legendary Creature — Elf Advisor
$0.28
Each other nontoken creature you control enters with an additional +1/+1 counter on it. {1}, {T}: Proliferate X times, where X is the number of nontoken creatures you control that entered this turn. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Shelinda, Yevon Acolyte
Shelinda, Yevon Acolyte
Legendary Creature — Human Cleric
$0.25
Lifelink Whenever another creature you control enters, put a +1/+1 counter on that creature if its power is less than Shelinda's power. Otherwise, put a +1/+1 counter on Shelinda.
Maester Seymour
Maester Seymour
Legendary Creature — Human Elf Cleric
$0.27
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Maester Seymour's power on another target creature you control. {3}{G}{G}: Monstrosity X, where X is the number of counters among creatures you control. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.)
Fathom Mage
Fathom Mage
Creature — Human Wizard
$0.3
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Walking Ballista
Walking Ballista
Artifact Creature — Construct
$5.27
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Grateful Apparition
Grateful Apparition
Creature — Spirit
$0.18
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Luminous Broodmoth
Luminous Broodmoth
Creature — Insect
$0.44
Flying Whenever a creature you control without flying dies, return it to the battlefield under its owner's control with a flying counter on it.
Forgotten Ancient
Forgotten Ancient
Creature — Elemental
$0.31
Whenever a player casts a spell, you may put a +1/+1 counter on this creature. At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.
Lulu, Stern Guardian
Lulu, Stern Guardian
Legendary Creature — Human Wizard
$0.34
Whenever an opponent attacks you, choose target creature attacking you. Put a stun counter on that creature. {3}{U}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Chocobo Knights
Chocobo Knights
Creature — Human Knight
$0.29
Whenever you attack, creatures you control with counters on them gain double strike until end of turn.
Duskshell Crawler
Duskshell Crawler
Creature — Insect
$0.3
When this creature enters, put a +1/+1 counter on target creature. Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)
Gatta and Luzzu
Gatta and Luzzu
Legendary Creature — Human Soldier
$0.25
Flash When Gatta and Luzzu enters, choose target creature you control. If damage would be dealt to that creature this turn, prevent that damage and put that many +1/+1 counters on it.
O'aka, Traveling Merchant
O'aka, Traveling Merchant
Legendary Creature — Human Citizen
$0.33
{T}, Remove a counter from a nonland permanent you control: Draw a card.
Summon: Yojimbo
Summon: Yojimbo
Enchantment Creature — Saga Samurai
$0.9
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Exile target artifact, enchantment, or tapped creature an opponent controls. II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures. IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater. Vigilance
Kami of Whispered Hopes
Kami of Whispered Hopes
Creature — Spirit
$4.29
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.
Arwen, Mortal Queen
Arwen, Mortal Queen
Legendary Creature — Elf Noble
$4.55
Arwen enters with an indestructible counter on her. {1}, Remove an indestructible counter from Arwen: Another target creature gains indestructible until end of turn. Put a +1/+1 counter and a lifelink counter on that creature and a +1/+1 counter and a lifelink counter on Arwen.
Summon: Ixion
Summon: Ixion
Enchantment Creature — Saga Unicorn
$0.3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield. II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life. First strike
Herald of Secret Streams
Herald of Secret Streams
Creature — Merfolk Warrior
$6.17
Creatures you control with +1/+1 counters on them can't be blocked.
Sin, Unending Cataclysm
Sin, Unending Cataclysm
Legendary Creature — Leviathan Avatar
$0.26
Flying, trample As Sin enters, remove all counters from any number of artifacts, creatures, and enchantments. Sin enters with X +1/+1 counters on it, where X is twice the number of counters removed this way. When Sin dies, put its counters on target creature you control, then shuffle this card into its owner's library.
Kutzil, Malamet Exemplar
Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior
$2.34
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Dreamtide Whale
Dreamtide Whale
Creature — Whale
$3.48
Vanishing 2 (This creature enters with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) Whenever a player casts their second spell each turn, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Summon: Valefor
Summon: Valefor
Enchantment Creature — Saga Drake
$0.29
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.) I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands. II, III, IV — Tap up to one target creature and put a stun counter on it. Flying
Chasm Skulker
Chasm Skulker
Creature — Squid Horror
$0.32
Whenever you draw a card, put a +1/+1 counter on this creature. When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)
Thrummingbird
Thrummingbird
Creature — Phyrexian Bird Horror
$0.23
Flying Whenever this creature deals combat damage to a player, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Bane of Progress
Bane of Progress
Creature — Elemental
$0.3
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Sunscorch Regent
Sunscorch Regent
Creature — Dragon
$0.27
Flying Whenever an opponent casts a spell, put a +1/+1 counter on this creature and you gain 1 life.
Summon: Magus Sisters
Summon: Magus Sisters
Enchantment Creature — Saga Faerie
$0.29
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II, III — Choose one at random — • Combine Powers! — Put three +1/+1 counters on target creature. • Defense! — Put a shield counter on target creature. You gain 3 life. • Fight! — This creature fights up to one target creature an opponent controls. Haste
Rampant Rejuvenator
Rampant Rejuvenator
Creature — Plant Hydra
$0.23
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Evolution Sage
Evolution Sage
Creature — Elf Druid
$2.3
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Kodama of the West Tree
Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Danny Pink
Danny Pink
Legendary Creature — Human Soldier Advisor
$19.85
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Ouroboroid
Ouroboroid
Creature — Plant Wurm
$33.79
At the beginning of combat on your turn, put X +1/+1 counters on each creature you control, where X is this creature's power.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Reluctant Role Model
Reluctant Role Model
Creature — Human Survivor
$0.37
Survival — At the beginning of your second main phase, if this creature is tapped, put a flying, lifelink, or +1/+1 counter on it. Whenever this creature or another creature you control dies, if it had counters on it, put those counters on up to one target creature.
Pollywog Prodigy
Pollywog Prodigy
Creature — Frog Wizard
$5.92
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Ezuri, Stalker of Spheres
Ezuri, Stalker of Spheres
Legendary Creature — Phyrexian Elf Warrior
$0.73
When Ezuri enters, you may pay {3}. If you do, proliferate twice. Whenever you proliferate, draw a card.
Ingenious Prodigy
Ingenious Prodigy
Creature — Human Wizard
$0.32
Skulk (This creature can't be blocked by creatures with greater power.) This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, if this creature has one or more +1/+1 counters on it, you may remove a +1/+1 counter from it. If you do, draw a card.
Generous Patron
Generous Patron
Creature — Elf Advisor
$0.51
When this creature enters, support 2. (Put a +1/+1 counter on each of up to two other target creatures.) Whenever you put one or more counters on a creature you don't control, draw a card.

Instants (6)

Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Inspiring Call
Inspiring Call
Instant
$0.28
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Destroy Evil
Destroy Evil
Instant
$0.16
Choose one — • Destroy target creature with toughness 4 or greater. • Destroy target enchantment.
An Offer You Can't Refuse
An Offer You Can't Refuse
Instant
$3.05
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Cyclonic Rift
Cyclonic Rift
Instant
$30.1
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorceries (6)

Damning Verdict
Damning Verdict
Sorcery
$3.34
Destroy all creatures with no counters on them.
Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Three Visits
Three Visits
Sorcery
$5.54
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Rampant Growth
Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Artifacts (1)

Blitzball Stadium
Blitzball Stadium
Artifact
$0.2
When this artifact enters, support X. (Put a +1/+1 counter on each of up to X target creatures.) Go for the Goal! — {3}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw a card for each kind of counter on it" and it can't be blocked this turn.

Enchantments (3)

Hardened Scales
Hardened Scales
Enchantment
$1.91
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.
Sphere Grid
Sphere Grid
Enchantment
$5.12
Whenever a creature you control deals combat damage to a player, put a +1/+1 counter on that creature. Unlock Ability — Creatures you control with +1/+1 counters on them have reach and trample.
Fight Rigging
Fight Rigging
Enchantment
$0.23
Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.) At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if you control a creature with power 7 or greater, you may play the exiled card without paying its mana cost.

Lands (36)

Forge of Heroes
Forge of Heroes
Land
$0.3
{T}: Add {C}. {T}: Choose target commander that entered this turn. Put a +1/+1 counter on it if it's a creature and a loyalty counter on it if it's a planeswalker.
Nesting Grounds
Nesting Grounds
Land
$0.29
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Karn's Bastion
Karn's Bastion
Land
$2.7
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Gavony Township
Gavony Township
Land
$2.24
{T}: Add {C}. {2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Abandoned Air Temple
Abandoned Air Temple
Land
$5.66
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Diamond City
Diamond City
Land
$3.22
This land enters with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.) {T}: Add {C}. {T}: Move a shield counter from this land onto target creature. Activate only if two or more creatures entered the battlefield under your control this turn.
Tyrite Sanctum
Tyrite Sanctum
Land
$2.49
{T}: Add {C}. {2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it. {4}, {T}, Sacrifice this land: Put an indestructible counter on target God.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Hinterland Harbor
Hinterland Harbor
Land
$0.29
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Sunpetal Grove
Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Glacial Fortress
Glacial Fortress
Land
$0.26
This land enters tapped unless you control a Plains or an Island. {T}: Add {W} or {U}.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Seaside Citadel
Seaside Citadel
Land
$0.29
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Prairie Stream
Prairie Stream
Land — Plains Island
$0.2
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Basic lands: 8 Forest 5 Island 5 Plains
Built with Grimoire — Commander deck building from your collection.
Try it free