Shared Commander deck
Myrel, Shield of Argive

Myrel, Shield of Argive - Lockdown Stax Prison

Myrel, Shield of Argive · W · 100 cards · 39 lands

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Bracket 3 - UpgradedCommander 1Creatures 50Instants 4Sorceries 1Artifacts 4Enchantments 1Lands 39
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Strategy

This is a mono-white Soldier tribal deck built around Myrel, Shield of Argive, which locks opponents out of casting spells or activating artifact, creature, and enchantment abilities during your turn while flooding the board with Soldier tokens when it attacks. The deck aims to build a wide army of Soldiers, pump them with anthem effects, and swing for lethal while denying opponents the ability to interact on your turn.

Early: Ramp and deploy early bodies with Sol Ring, Arcane Signet, and Pearl Medallion to cast your white spells faster. Use Recruitment Officer to dig for cheap creatures and Champion of the Parish to grow as Humans enter. Weathered Wayfarer and Knight of the White Orchid help fix and catch up on lands when opponents are ahead. Cheap Soldier lords like Ballyrush Banneret and Daru Warchief reduce your Soldier costs, while Mother of Runes protects key pieces. Deploy token makers such as Resolute Reinforcements and Precinct Captain to start building your board.

Mid: Resolve Myrel, Shield of Argive to establish your lock during your turns, then start attacking to make X tokens equal to your Soldier count. Anthem effects from Valiant Veteran, Field Marshal, Captain of the Watch, and Elesh Norn, Grand Cenobite turn your tokens into real threats. Cathars' Crusade puts +1/+1 counters on your whole team every time a creature enters, snowballing hard alongside token producers like Hero of Bladehold, Brimaz, King of Oreskos, and Adeline, Resplendent Cathar. Draw engines like Mentor of the Meek, Welcoming Vampire, Enduring Innocence, and Skullclamp refill your hand as small creatures enter or die. Thalia, Heretic Cathar and Loxodon Gatekeeper slow opponents by tapping their permanents.

Late: With Myrel active on your turn, opponents can't respond to your attacks, letting you commit fully to combat. Overwhelm with a massive token army buffed by multiple anthems, or use Mirror Entity to set all your creatures to a huge X/X for a game-ending swing. Odric, Master Tactician lets you assign blocks when attacking with four or more creatures, pushing damage through. Farewell serves as a reset if you fall behind, and removal like Swords to Plowshares, Path to Exile, and Catapult Master (tapping five Soldiers) handles problem creatures.

Win conditions: The primary win is a wide Soldier swarm buffed by anthems (Field Marshal, Captain of the Watch, Valiant Veteran, Daru Warchief) and Cathars' Crusade counters, attacking under Myrel's spell lock so opponents can't interact. Mirror Entity provides a burst finisher by making your whole board large. Adeline, Resplendent Cathar and Hero of Bladehold create tapped-and-attacking tokens to close games quickly.

  • Cathars' Crusade - Snowball engine that puts a +1/+1 counter on every creature you control each time a creature enters
  • Field Marshal - Anthem giving other Soldiers +1/+1 and first strike
  • Captain of the Watch - Anthem granting other Soldiers +1/+1 and vigilance, plus three Soldier tokens on entry
  • Hero of Bladehold - Battle cry pump and two tapped attacking Soldier tokens each attack
  • Adeline, Resplendent Cathar - Scaling attacker that makes a tapped attacking token per opponent when you attack
  • Mirror Entity - Burst finisher that sets your creatures' power and toughness to X
  • Elesh Norn, Grand Cenobite - Buffs your team +2/+2 while shrinking opponents' creatures -2/-2
  • Skullclamp - Card advantage engine that draws two when equipped creatures die
  • Sol Ring - Key ramp to accelerate your game plan
  • Mother of Runes - Protects your important creatures with protection each turn
  • Swords to Plowshares - Efficient exile removal for problem creatures
~$136.18
estimated to build this deck
Price out the full deck

Commander (1)

Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
TCGplayerCard Kingdom

Creatures (50)

Valiant Veteran
Valiant Veteran
Creature — Kor Soldier
$0.36
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Captain of the Watch
Captain of the Watch
Creature — Human Soldier
$0.35
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Field Marshal
Field Marshal
Creature — Human Soldier
$3.86
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Daru Warchief
Daru Warchief
Creature — Human Soldier
$2.17
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Bastion Protector
Bastion Protector
Creature — Human Soldier
$0.3
Commander creatures you control get +2/+2 and have indestructible.
Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier
$0.37
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Ballyrush Banneret
Ballyrush Banneret
Creature — Kithkin Soldier
$0.11
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Thalia, Heretic Cathar
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
$1.15
First strike Creatures and nonbasic lands your opponents control enter tapped.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.13
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.47
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Cathar Commando
Cathar Commando
Creature — Human Soldier
$0.19
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
$6.73
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Preeminent Captain
Preeminent Captain
Creature — Kithkin Soldier
$0.76
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Haliya, Guided by Light
Haliya, Guided by Light
Legendary Creature — Human Soldier
$2.71
Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Siege Veteran
Siege Veteran
Creature — Human Soldier
$0.37
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Firemane Commando
Firemane Commando
Creature — Angel Soldier
$1.15
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Prava of the Steel Legion
Prava of the Steel Legion
Legendary Creature — Cat Soldier
$0.31
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Darien, King of Kjeldor
Darien, King of Kjeldor
Legendary Creature — Human Soldier
$1.75
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Catapult Master
Catapult Master
Creature — Human Soldier
$1.17
Tap five untapped Soldiers you control: Exile target creature.
Baird, Steward of Argive
Baird, Steward of Argive
Legendary Creature — Human Soldier
$0.21
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Resolute Reinforcements
Resolute Reinforcements
Creature — Human Soldier
$0.11
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Knight-Captain of Eos
Knight-Captain of Eos
Creature — Human Knight
$2.59
When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Brimaz, King of Oreskos
Brimaz, King of Oreskos
Legendary Creature — Cat Soldier
$7.15
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Reverent Hoplite
Reverent Hoplite
Creature — Human Soldier
$0.21
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier
$0.39
First strike Noncreature spells cost {1} more to cast.
Serra Redeemer
Serra Redeemer
Creature — Angel Soldier
$0.29
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Soul Warden
Soul Warden
Creature — Human Cleric
$2.99
Whenever another creature enters, you gain 1 life.
Defiler of Faith
Defiler of Faith
Creature — Phyrexian Human
$0.37
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Intrepid Hero
Intrepid Hero
Creature — Human Soldier
$0.86
{T}: Destroy target creature with power 4 or greater.
Hero of Bladehold
Hero of Bladehold
Creature — Human Knight
$0.61
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$7.78
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Precinct Captain
Precinct Captain
Creature — Human Soldier
$0.24
First strike Whenever this creature deals combat damage to a player, create a 1/1 white Soldier creature token.
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
$15.88
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Mirror Entity
Mirror Entity
Creature — Shapeshifter
$0.91
Changeling (This card is every creature type.) {X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
Bounty Agent
Bounty Agent
Creature — Human Soldier
$0.35
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Coppercoat Vanguard
Coppercoat Vanguard
Creature — Human Soldier
$0.28
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Odric, Lunarch Marshal
Odric, Lunarch Marshal
Legendary Creature — Human Soldier
$0.51
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.58
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.43
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Haazda Marshal
Haazda Marshal
Creature — Human Soldier
$0.31
Whenever this creature and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Court Street Denizen
Court Street Denizen
Creature — Human Soldier
$0.1
Whenever another white creature you control enters, tap target creature an opponent controls.
Lossarnach Captain
Lossarnach Captain
Creature — Human Soldier
$0.43
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Recruitment Officer
Recruitment Officer
Creature — Human Soldier
$0.21
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
$2.38
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Loxodon Gatekeeper
Loxodon Gatekeeper
Creature — Elephant Soldier
$1.22
Artifacts, creatures, and lands your opponents control enter tapped.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.78
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Weathered Wayfarer
Weathered Wayfarer
Creature — Human Nomad Cleric
$1.49
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Champion of the Parish
Champion of the Parish
Creature — Human Soldier
$1.05
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Sun Titan
Sun Titan
Creature — Giant
$0.31
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.28
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Instants (4)

Swords to Plowshares
Swords to Plowshares
Instant
$1.3
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.26
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Silence
Silence
Instant
$7.41
Your opponents can't cast spells this turn.
Orim's Chant
Orim's Chant
Instant
$6.57
Kicker {W} (You may pay an additional {W} as you cast this spell.) Target player can't cast spells this turn. If this spell was kicked, creatures can't attack this turn.

Sorceries (1)

Farewell
Farewell
Sorcery
$5.51
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Artifacts (4)

Pearl Medallion
Pearl Medallion
Artifact
$5.79
White spells you cast cost {1} less to cast.
Skullclamp
Skullclamp
Artifact — Equipment
$5.89
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sol Ring
Sol Ring
Artifact
$1.41
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.39
{T}: Add one mana of any color in your commander's color identity.

Enchantments (1)

Cathars' Crusade
Cathars' Crusade
Enchantment
$5.41
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.

Lands (39)

Rogue's Passage
Rogue's Passage
Land
$0.36
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.41
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Castle Ardenvale
Castle Ardenvale
Land
$0.25
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Secluded Steppe
Secluded Steppe
Land
$0.14
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
War Room
War Room
Land
$5.07
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Mistveil Plains
Mistveil Plains
Land — Plains
$0.27
({T}: Add {W}.) This land enters tapped. {W}, {T}: Put target card from your graveyard on the bottom of your library. Activate only if you control two or more white permanents.
Cave of the Frost Dragon
Cave of the Frost Dragon
Land
$0.42
If you control two or more other lands, this land enters tapped. {T}: Add {W}. {4}{W}: This land becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Kabira Crossroads
Kabira Crossroads
Land
$0.31
This land enters tapped. When this land enters, you gain 2 life. {T}: Add {W}.
Idyllic Grange
Idyllic Grange
Land — Plains
$0.3
({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
Basic lands: 30 Plains
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