Shared Commander deck
Marina Vendrell

Marina Vendrell - Built around Central Elevator // Promising Stairs, Inquisitive Glimmer and Mirror Room // Fractured Realm

Marina Vendrell · BGRUW · 100 cards · 40 lands

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Bracket 3 - UpgradedCommander 1Creatures 37Instants 3Sorceries 4Enchantments 15Lands 40
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~$229.03
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Commander (1)

Marina Vendrell
Marina Vendrell
Legendary Creature — Human Warlock
When Marina Vendrell enters, reveal the top seven cards of your library. Put all enchantment cards from among them into your hand and the rest on the bottom of your library in a random order. {T}: Lock or unlock a door of target Room you control. Activate only as a sorcery.
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Creatures (37)

Inquisitive Glimmer
Inquisitive Glimmer
Enchantment Creature — Fox Glimmer
$0.31
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Entity Tracker
Entity Tracker
Creature — Human Scout
$0.3
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Ghostly Dancers
Ghostly Dancers
Creature — Spirit
$0.37
Flying When this creature enters, return an enchantment card from your graveyard to your hand or unlock a locked door of a Room you control. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 3/1 white Spirit creature token with flying.
Ghostly Keybearer
Ghostly Keybearer
Creature — Spirit
$0.19
Flying Whenever this creature deals combat damage to a player, unlock a locked door of up to one target Room you control.
Unwilling Vessel
Unwilling Vessel
Creature — Human Wizard
$0.19
Vigilance Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a possession counter on this creature. When this creature dies, create an X/X blue Spirit creature token with flying, where X is the number of counters on this creature.
Sythis, Harvest's Hand
Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
$3.34
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Sanctum Weaver
Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Victor, Valgavoth's Seneschal
Victor, Valgavoth's Seneschal
Legendary Creature — Human Warlock
$0.32
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it's the second time, each opponent discards a card. If it's the third time, put a creature card from a graveyard onto the battlefield under your control.
Gremlin Tamer
Gremlin Tamer
Creature — Human Scout
$0.18
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, create a 1/1 red Gremlin creature token.
Fear of Sleep Paralysis
Fear of Sleep Paralysis
Enchantment Creature — Nightmare
$0.38
Flying Eerie — Whenever this creature or another enchantment you control enters and whenever you fully unlock a Room, tap up to one target creature and put a stun counter on it. Stun counters can't be removed from permanents your opponents control. (They won't untap if they have stun counters.)
Jukai Naturalist
Jukai Naturalist
Enchantment Creature — Human Monk
$0.52
Lifelink Enchantment spells you cast cost {1} less to cast.
Mesa Enchantress
Mesa Enchantress
Creature — Human Druid
$0.53
Whenever you cast an enchantment spell, you may draw a card.
Eidolon of Blossoms
Eidolon of Blossoms
Enchantment Creature — Spirit
$1.91
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Enduring Vitality
Enduring Vitality
Enchantment Creature — Elk Glimmer
$14.32
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad
$9.31
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Balemurk Leech
Balemurk Leech
Creature — Leech
$0.16
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, each opponent loses 1 life.
Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror
$8.54
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Setessan Champion
Setessan Champion
Creature — Human Warrior
$3.38
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard
$2.12
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Destiny Spinner
Destiny Spinner
Enchantment Creature — Human
$1.16
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Ondu Spiritdancer
Ondu Spiritdancer
Creature — Kor Cleric
$10.31
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.
Doomwake Giant
Doomwake Giant
Enchantment Creature — Giant
$0.2
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Herald of the Pantheon
Herald of the Pantheon
Creature — Centaur Shaman
$1.93
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
The Master of Keys
The Master of Keys
Legendary Enchantment Creature — Horror
$2.77
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Aminatou, Veil Piercer
Aminatou, Veil Piercer
Legendary Creature — Human Wizard
$0.73
At the beginning of your upkeep, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Each enchantment card in your hand has miracle. Its miracle cost is equal to its mana cost reduced by {4}. (You may cast a card for its miracle cost when you draw it if it's the first card you drew this turn.)
Optimistic Scavenger
Optimistic Scavenger
Creature — Human Scout
$0.22
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, put a +1/+1 counter on target creature.
Bello, Bard of the Brambles
Bello, Bard of the Brambles
Legendary Creature — Raccoon Bard
$2.59
During your turn, each non-Equipment artifact and non-Aura enchantment you control with mana value 4 or greater is a 4/4 Elemental creature in addition to its other types and has indestructible, haste, and "Whenever this creature deals combat damage to a player, draw a card."
Fear of Infinity
Fear of Infinity
Enchantment Creature — Nightmare
$0.2
Flying, lifelink This creature can't block. Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, you may return this card from your graveyard to your hand.
Faeburrow Elder
Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Enduring Curiosity
Enduring Curiosity
Enchantment Creature — Cat Glimmer
$6.4
Flash Whenever a creature you control deals combat damage to a player, draw a card. When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Overlord of the Floodpits
Overlord of the Floodpits
Enchantment Creature — Avatar Horror
$2.19
Impending 4—{1}{U}{U} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Flying Whenever this permanent enters or attacks, draw two cards, then discard a card.
Fear of Impostors
Fear of Impostors
Enchantment Creature — Nightmare
$0.24
Flash When this creature enters, counter target spell. Its controller manifests dread. (That player looks at the top two cards of their library, then puts one onto the battlefield face down as a 2/2 creature and the other into their graveyard. If it's a creature card, it can be turned face up any time for its mana cost.)
Creeping Peeper
Creeping Peeper
Creature — Eye
$0.13
{T}: Add {U}. Spend this mana only to cast an enchantment spell, unlock a door, or turn a permanent face up.
Bloom Tender
Bloom Tender
Creature — Elf Druid
$13.15
Vivid — {T}: For each color among permanents you control, add one mana of that color.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Overlord of the Boilerbilges
Overlord of the Boilerbilges
Enchantment Creature — Avatar Horror
$1.96
Impending 4—{2}{R}{R} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, it deals 4 damage to any target.
Twitching Doll
Twitching Doll
Artifact Creature — Spider Toy
$2.5
{T}: Add one mana of any color. Put a nest counter on this creature. {T}, Sacrifice this creature: Create a 2/2 green Spider creature token with reach for each counter on this creature. Activate only as a sorcery.

Instants (3)

Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Cyclonic Rift
Cyclonic Rift
Instant
$30.1
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Sorceries (4)

Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Rampant Growth
Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Enchantments (15)

Central Elevator // Promising Stairs
Central Elevator // Promising Stairs
Enchantment — Room // Enchantment — Room
$0.22
When you unlock this door, search your library for a Room card that doesn't have the same name as a Room you control, reveal it, put it into your hand, then shuffle. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your upkeep, surveil 1. You win the game if there are eight or more different names among unlocked doors of Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Greenhouse // Rickety Gazebo
Greenhouse // Rickety Gazebo
Enchantment — Room // Enchantment — Room
$0.22
Lands you control have "{T}: Add one mana of any color." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, mill four cards, then return up to two permanent cards from among them to your hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Roaring Furnace // Steaming Sauna
Roaring Furnace // Steaming Sauna
Enchantment — Room // Enchantment — Room
$0.33
When you unlock this door, this Room deals damage equal to the number of cards in your hand to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // You have no maximum hand size. At the beginning of your end step, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Restricted Office // Lecture Hall
Restricted Office // Lecture Hall
Enchantment — Room // Enchantment — Room
$0.2
When you unlock this door, destroy all creatures with power 3 or greater. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Other permanents you control have hexproof. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Mirror Room // Fractured Realm
Mirror Room // Fractured Realm
Enchantment — Room // Enchantment — Room
$2.23
When you unlock this door, create a token that's a copy of target creature you control, except it's a Reflection in addition to its other creature types. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a triggered ability of a permanent you control triggers, that ability triggers an additional time. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Bottomless Pool // Locker Room
Bottomless Pool // Locker Room
Enchantment — Room // Enchantment — Room
$0.15
When you unlock this door, return up to one target creature to its owner's hand. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever one or more creatures you control deal combat damage to a player, draw a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Smoky Lounge // Misty Salon
Smoky Lounge // Misty Salon
Enchantment — Room // Enchantment — Room
$0.18
At the beginning of your first main phase, add {R}{R}. Spend this mana only to cast Room spells and unlock doors. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, create an X/X blue Spirit creature token with flying, where X is the number of unlocked doors among Rooms you control. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Underwater Tunnel // Slimy Aquarium
Underwater Tunnel // Slimy Aquarium
Enchantment — Room // Enchantment — Room
$0.14
When you unlock this door, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, manifest dread, then put a +1/+1 counter on that creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Painter's Studio // Defaced Gallery
Painter's Studio // Defaced Gallery
Enchantment — Room // Enchantment — Room
$0.22
When you unlock this door, exile the top two cards of your library. You may play them until the end of your next turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, attacking creatures you control get +1/+0 until end of turn. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Glassworks // Shattered Yard
Glassworks // Shattered Yard
Enchantment — Room // Enchantment — Room
$0.17
When you unlock this door, this Room deals 4 damage to target creature an opponent controls. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // At the beginning of your end step, this Room deals 1 damage to each opponent. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Grand Entryway // Elegant Rotunda
Grand Entryway // Elegant Rotunda
Enchantment — Room // Enchantment — Room
$0.11
When you unlock this door, create a 1/1 white Glimmer enchantment creature token. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, put a +1/+1 counter on each of up to two target creatures. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Spiked Corridor // Torture Pit
Spiked Corridor // Torture Pit
Enchantment — Room // Enchantment — Room
$7.42
When you unlock this door, create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // If a source you control would deal noncombat damage to an opponent, it deals that much damage plus 2 instead. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Surgical Suite // Hospital Room
Surgical Suite // Hospital Room
Enchantment — Room // Enchantment — Room
$0.24
When you unlock this door, return target creature card with mana value 3 or less from your graveyard to the battlefield. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Whenever you attack, put a +1/+1 counter on target attacking creature. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Meat Locker // Drowned Diner
Meat Locker // Drowned Diner
Enchantment — Room // Enchantment — Room
$0.15
When you unlock this door, tap up to one target creature and put two stun counters on it. (If a permanent with a stun counter would become untapped, remove one from it instead.) (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // When you unlock this door, draw three cards, then discard a card. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)
Cramped Vents // Access Maze
Cramped Vents // Access Maze
Enchantment — Room // Enchantment — Room
$0.33
When you unlock this door, this Room deals 6 damage to target creature an opponent controls. You gain life equal to the excess damage dealt this way. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.) // Once during each of your turns, you may cast a spell from your hand by paying life equal to its mana value rather than paying its mana cost. (You may cast either half. That door unlocks on the battlefield. As a sorcery, you may pay the mana cost of a locked door to unlock it.)

Lands (40)

Hall of Heliod's Generosity
Hall of Heliod's Generosity
Legendary Land
$10.58
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Cascading Cataracts
Cascading Cataracts
Land
$1.49
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Valgavoth's Lair
Valgavoth's Lair
Enchantment Land
$0.62
Hexproof This land enters tapped. As it enters, choose a color. {T}: Add one mana of the chosen color.
Terramorphic Expanse
Terramorphic Expanse
Land
$0.16
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Path of Ancestry
Path of Ancestry
Land
$0.18
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Evolving Wilds
Evolving Wilds
Land
$0.09
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Hallowed Fountain
Hallowed Fountain
Land — Plains Island
$7.11
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden
Temple Garden
Land — Forest Plains
$7.05
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Breeding Pool
Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Spara's Headquarters
Spara's Headquarters
Land — Forest Plains Island
$13.45
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Arcane Sanctum
Arcane Sanctum
Land
$0.33
This land enters tapped. {T}: Add {W}, {U}, or {B}.
The World Tree
The World Tree
Land
$7.24
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
Godless Shrine
Godless Shrine
Land — Plains Swamp
$8.64
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb
Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Seaside Citadel
Seaside Citadel
Land
$0.29
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Basic lands: 2 Swamp 5 Forest 8 Island 5 Plains 2 Mountain
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