Shared Commander deck
Codie, Ravenous Codex

Codie, Ravenous Codex - Copying prepared spells for double value

Codie, Ravenous Codex · BGRUW · 100 cards · 37 lands

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Bracket 4 - OptimizedCommander 1Creatures 25Instants 11Sorceries 10Artifacts 12Enchantments 4Lands 37
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Strategy

Codie copies every prepared spell you cast. Prepared cards are double-faced: a creature on the front, and on the back a spell that is frequently format-defining. There are only thirty such cards in existence, and this deck plays twenty-three of them, because they are the only cards Codie's trigger can see.

Early: Fix and deploy. A five-color deck lives or dies on its mana, so Command Tower, Chromatic Lantern, the fetch and shock base, and Birds of Paradise come first. Cheap prepared creatures like Studious First-Year double as early bodies.

Mid: Land Codie and start casting the back halves. Emeritus of Woe becomes two Demonic Tutors, Harmonized Trio becomes two Brainstorms, and Emeritus of Conflict becomes two Lightning Bolts. Each card has already paid for itself once as a creature.

Late: The big ones end games. Emeritus of Ideation copied is six cards from Ancestral Recall, Naktamun Lorespinner is two Wheels of Fortune, and Eiganjo Dynastorian is a doubled Replenish. Codie's activated ability makes your whole board prepared at once.

Win conditions: The deck wins on accumulated advantage rather than a single combo: doubled tutors find the answers, doubled draw refills, and the prepared creatures left behind provide the board presence to finish. Teferi's Protection and Flawless Maneuver keep Codie alive through the turns that matter.

  • Emeritus of Woe // Demonic Tutor - Two tutors from one card with Codie out
  • Emeritus of Ideation // Ancestral Recall - Six cards when the copy resolves
  • Naktamun Lorespinner // Wheel of Fortune - Two wheels in a single cast
  • Chromatic Lantern - Makes the five-color activation reliable
~$852.62
estimated to build this deck
Price out the full deck

Commander (1)

Codie, Ravenous Codex
Codie, Ravenous Codex
Legendary Artifact Creature — Book Construct
Whenever you cast a prepared spell, copy it. You may choose new targets for the copy. {W}{U}{B}{R}{G}, {T}: Each creature you control becomes prepared. (Only creatures with prepare spells can become prepared.)
TCGplayerCard Kingdom

Creatures (25)

Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$58.04
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Harmonized Trio // Brainstorm
Harmonized Trio // Brainstorm
Creature — Merfolk Bard Wizard // Instant
$0.72
{T}, Tap two untapped creatures you control: This creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Draw three cards, then put two cards from your hand on top of your library in any order.
Studious First-Year // Rampant Growth
Studious First-Year // Rampant Growth
Creature — Bear Wizard // Sorcery
$0.16
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Emeritus of Conflict // Lightning Bolt
Emeritus of Conflict // Lightning Bolt
Creature — Human Wizard // Instant
$1.77
First strike Whenever you cast your third spell each turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Lightning Bolt deals 3 damage to any target.
Goblin Glasswright // Craft with Pride
Goblin Glasswright // Craft with Pride
Creature — Goblin Sorcerer // Sorcery
$0.2
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Sanar, Unfinished Genius // Wild Idea
Sanar, Unfinished Genius // Wild Idea
Legendary Creature — Goblin Sorcerer // Sorcery
$0.29
Sanar enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) {T}: Create a Treasure token. Activate only if you've cast an instant or sorcery spell this turn. // Search your library for an instant or sorcery card, reveal it, put it into your hand, then shuffle.
Scheming Silvertongue // Sign in Blood
Scheming Silvertongue // Sign in Blood
Creature — Vampire Warlock // Sorcery
$1.18
Flying, lifelink At the beginning of your second main phase, if you gained 2 or more life this turn, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Target player draws two cards and loses 2 life.
Stensian Sanguinist // Exsanguinate
Stensian Sanguinist // Exsanguinate
Creature — Vampire Cleric // Sorcery
$5.24
Whenever you attack, target creature gains deathtouch until end of turn. Whenever that creature deals combat damage to a player this combat, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Each opponent loses X life. You gain life equal to the life lost this way.
Abigale, Poet Laureate // Heroic Stanza
Abigale, Poet Laureate // Heroic Stanza
Legendary Creature — Bird Bard // Sorcery
$0.6
Flying Whenever you cast a creature spell, Abigale becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put a +1/+1 counter on target creature.
Blazing Firesinger // Seething Song
Blazing Firesinger // Seething Song
Creature — Dwarf Bard // Instant
$0.31
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Add {R}{R}{R}{R}{R}.
Dirgur Focusmage // Braingeyser
Dirgur Focusmage // Braingeyser
Creature — Djinn Monk // Sorcery
$0.23
Instant and sorcery spells you cast cost {1} less to cast. Whenever you cast an instant or sorcery spell with mana value 5 or greater from your hand, this creature becomes prepared. // Target player draws X cards.
Eiganjo Dynastorian // Replenish
Eiganjo Dynastorian // Replenish
Creature — Fox Advisor // Sorcery
$0.73
Vigilance Whenever you attack with two or more creatures, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Return all enchantment cards from your graveyard to the battlefield.
Emeritus of Abundance // Regrowth
Emeritus of Abundance // Regrowth
Creature — Elf Druid // Sorcery
$2.82
Vigilance This creature enters prepared. Whenever this creature attacks, if you control eight or more lands, this creature becomes prepared. // Return target card from your graveyard to your hand.
Emeritus of Truce // Swords to Plowshares
Emeritus of Truce // Swords to Plowshares
Creature — Cat Cleric // Instant
$1.5
When this creature enters, target player creates a 1/1 white and black Inkling creature token with flying. Then if an opponent controls more creatures than you, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target creature. Its controller gains life equal to its power.
Grave Researcher // Reanimate
Grave Researcher // Reanimate
Creature — Troll Warlock // Sorcery
$1.92
At the beginning of your upkeep, surveil 1. Then if there are three or more creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Put target creature card from a graveyard onto the battlefield under your control. You lose life equal to that card's mana value.
Jadzi, Steward of Fate // Oracle's Gift
Jadzi, Steward of Fate // Oracle's Gift
Legendary Creature — Human Wizard // Sorcery
$0.28
Jadzi enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) When Jadzi enters, draw two cards, then discard two cards. // Create X 0/0 green and blue Fractal creature tokens, then put X +1/+1 counters on each Fractal you control.
Lorehold Archivist // Restore Relic
Lorehold Archivist // Restore Relic
Creature — Dwarf Artificer // Sorcery
$0.29
First strike At the beginning of your upkeep, if there are three or more artifact and/or creature cards in your graveyard, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target artifact or creature card from your graveyard. Create a token that's a copy of it.
Naktamun Lorespinner // Wheel of Fortune
Naktamun Lorespinner // Wheel of Fortune
Creature — Jackal Wizard // Sorcery
$1.32
At the beginning of your upkeep, if a player has one or fewer cards in hand, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Each player discards their hand, then draws seven cards.
Skycoach Conductor // All Aboard
Skycoach Conductor // All Aboard
Creature — Bird Pilot // Instant
$0.36
Flash Flying, vigilance This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.
Vastlands Scavenger // Bind to Life
Vastlands Scavenger // Bind to Life
Creature — Bear Druid // Instant
$0.49
Deathtouch This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Mill seven cards. Then put a creature card from among them onto the battlefield.
Yavimaya Bloomsage // Channel
Yavimaya Bloomsage // Channel
Creature — Dryad Druid // Sorcery
$0.32
At the beginning of your end step, put a +1/+1 counter on target creature you control. Then if that creature has power 7 or greater, this creature becomes prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) // Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.
Emeritus of Woe // Demonic Tutor
Emeritus of Woe // Demonic Tutor
Creature — Vampire Warlock // Sorcery
$11.96
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) At the beginning of your end step, if two or more creatures died this turn, this creature becomes prepared. // Search your library for a card, put that card into your hand, then shuffle.
Lluwen, Exchange Student // Pest Friend
Lluwen, Exchange Student // Pest Friend
Legendary Creature — Elf Druid // Sorcery
$0.34
Lluwen enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.) Exile a creature card from your graveyard: Lluwen becomes prepared. Activate only as a sorcery. // Create a 1/1 black and green Pest creature token with "Whenever this token attacks, you gain 1 life."
Emeritus of Ideation // Ancestral Recall
Emeritus of Ideation // Ancestral Recall
Creature — Human Wizard // Instant
$6.3
Flying, ward {2} This creature enters prepared. Whenever this creature attacks, you may exile eight cards from your graveyard. If you do, this creature becomes prepared. // Target player draws three cards.

Instants (11)

Path to Exile
Path to Exile
Instant
$0.58
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Abrade
Abrade
Instant
$0.17
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Assassin's Trophy
Assassin's Trophy
Instant
$1.05
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Heroic Intervention
Heroic Intervention
Instant
$9.06
Permanents you control gain hexproof and indestructible until end of turn.
Terminate
Terminate
Instant
$0.28
Destroy target creature. It can't be regenerated.
Anguished Unmaking
Anguished Unmaking
Instant
$1.5
Exile target nonland permanent. You lose 3 life.
Beast Within
Beast Within
Instant
$0.44
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Flawless Maneuver
Flawless Maneuver
Instant
$8.05
If you control a commander, you may cast this spell without paying its mana cost. Creatures you control gain indestructible until end of turn.
Generous Gift
Generous Gift
Instant
$0.93
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Teferi's Protection
Teferi's Protection
Instant
$35.59
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Sorceries (10)

Farseek
Farseek
Sorcery
$0.43
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.07
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Night's Whisper
Night's Whisper
Sorcery
$0.24
You draw two cards and lose 2 life.
Three Visits
Three Visits
Sorcery
$5.6
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.51
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Toxic Deluge
Toxic Deluge
Sorcery
$4.99
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Vindicate
Vindicate
Sorcery
$0.34
Destroy target permanent.
Farewell
Farewell
Sorcery
$4.33
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.
Blasphemous Act
Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Artifacts (12)

Chrome Mox
Chrome Mox
Artifact
$47.56
Imprint — When this artifact enters, you may exile a nonartifact, nonland card from your hand. {T}: Add one mana of any of the exiled card's colors.
Mana Vault
Mana Vault
Artifact
$89.54
This artifact doesn't untap during your untap step. At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact. At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you. {T}: Add {C}{C}{C}.
Skullclamp
Skullclamp
Artifact — Equipment
$4.85
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sol Ring
Sol Ring
Artifact
$1
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.37
{T}: Add one mana of any color in your commander's color identity.
Fellwar Stone
Fellwar Stone
Artifact
$0.5
{T}: Add one mana of any color that a land an opponent controls could produce.
Lightning Greaves
Lightning Greaves
Artifact — Equipment
$3.68
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Mind Stone
Mind Stone
Artifact
$0.23
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.48
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Chromatic Lantern
Chromatic Lantern
Artifact
$0.35
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Commander's Sphere
Commander's Sphere
Artifact
$0.2
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Gilded Lotus
Gilded Lotus
Artifact
$0.52
{T}: Add three mana of any one color.

Enchantments (4)

Mystic Remora
Mystic Remora
Enchantment
$10.55
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.
Sylvan Library
Sylvan Library
Enchantment
$26.68
At the beginning of your draw step, you may draw two additional cards. If you do, choose two cards in your hand drawn this turn. For each of those cards, pay 4 life or put the card on top of your library.
Phyrexian Arena
Phyrexian Arena
Enchantment
$1.24
At the beginning of your upkeep, you draw a card and lose 1 life.
Rhystic Study
Rhystic Study
Enchantment
$61.95
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.

Lands (37)

Arid Mesa
Arid Mesa
Land
$29.34
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
Blood Crypt
Blood Crypt
Land — Swamp Mountain
$9.41
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Bloodstained Mire
Bloodstained Mire
Land
$14.54
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.
Breeding Pool
Breeding Pool
Land — Forest Island
$9.44
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Cavern of Souls
Cavern of Souls
Land
$48.08
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
City of Brass
City of Brass
Land
$9.17
Whenever this land becomes tapped, it deals 1 damage to you. {T}: Add one mana of any color.
Command Tower
Command Tower
Land
$0.2
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Flooded Strand
Flooded Strand
Land
$12.78
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
Godless Shrine
Godless Shrine
Land — Plains Swamp
$8.44
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain
Land — Plains Island
$7.14
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Mana Confluence
Mana Confluence
Land
$35.15
{T}, Pay 1 life: Add one mana of any color.
Marsh Flats
Marsh Flats
Land
$32.13
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
Misty Rainforest
Misty Rainforest
Land
$35.99
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
Overgrown Tomb
Overgrown Tomb
Land — Swamp Forest
$8.43
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Path of Ancestry
Path of Ancestry
Land
$0.21
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Polluted Delta
Polluted Delta
Land
$20.5
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.
Sacred Foundry
Sacred Foundry
Land — Mountain Plains
$10.23
({T}: Add {R} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Scalding Tarn
Scalding Tarn
Land
$38.37
{T}, Pay 1 life, Sacrifice this land: Search your library for an Island or Mountain card, put it onto the battlefield, then shuffle.
Skycoach Waypoint
Skycoach Waypoint
Land
$0.24
{T}: Add {C}. {3}, {T}: Target creature becomes prepared. (Only creatures with prepare spells can become prepared.)
Steam Vents
Steam Vents
Land — Island Mountain
$9.55
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
Stomping Ground
Land — Mountain Forest
$7.31
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple Garden
Temple Garden
Land — Forest Plains
$6.84
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Verdant Catacombs
Verdant Catacombs
Land
$29.61
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
Watery Grave
Watery Grave
Land — Island Swamp
$9.67
({T}: Add {U} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Windswept Heath
Windswept Heath
Land
$11.19
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.
Wooded Foothills
Wooded Foothills
Land
$17.87
{T}, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Forest card, put it onto the battlefield, then shuffle.
Basic lands: 3 Swamp 3 Forest 1 Island 2 Plains 1 Mountain
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