Shared Commander deck
Zacama, Primal Calamity

Zacama, Primal Calamity - community staples

Zacama, Primal Calamity · GRW · 100 cards · 39 lands

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Bracket 3 - UpgradedCommander 1Creatures 40Instants 9Sorceries 7Enchantments 4Lands 39
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Strategy

Zacama, Primal Calamity leads a deck built from the cards players most often run with it. The list holds 18 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 4.23.

Early: The early turns belong to ramp. Mirari's Wake and the other 18 ramp pieces exist to get Zacama, Primal Calamity out well before its printed cost of 9 would allow.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Swords to Plowshares is the first answer you will usually reach for, and Gishath, Sun's Avatar keeps the hand full while you do it.

Late: Hold Wakening Sun's Avatar for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 4.23 average mana value the top end is genuinely expensive - land drops matter.

Win conditions: Wins through the commander and the strongest threats the colours offer, backed by real interaction.

  • Mirari's Wake - Ramp
  • Skyshroud Claim - Ramp
  • Temur Sabertooth - Core to the plan
  • Ghalta, Primal Hunger - Core to the plan
  • Etali, Primal Storm - Core to the plan
  • Zendikar Resurgent - Ramp
  • Wayward Swordtooth - Ramp
  • Kodama's Reach - Ramp
~$344.39
estimated to build this deck
Price out the full deck

Commander (1)

Zacama, Primal Calamity
Zacama, Primal Calamity
Legendary Creature — Elder Dinosaur
Reach, vigilance, trample When Zacama enters, if you cast it, untap all lands you control. {2}{R}: Zacama deals 3 damage to target creature. {2}{G}: Destroy target artifact or enchantment. {2}{W}: You gain 3 life.
TCGplayerCard Kingdom

Creatures (40)

Temur Sabertooth
Temur Sabertooth
Creature — Cat
$0.88
{1}{G}: You may return another creature you control to its owner's hand. If you do, this creature gains indestructible until end of turn.
Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur
$0.45
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur
$3.69
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Gishath, Sun's Avatar
Gishath, Sun's Avatar
Legendary Creature — Dinosaur Avatar
$5.9
Vigilance, trample, haste Whenever Gishath deals combat damage to a player, reveal that many cards from the top of your library. Put any number of Dinosaur creature cards from among them onto the battlefield and the rest on the bottom of your library in a random order.
Zetalpa, Primal Dawn
Zetalpa, Primal Dawn
Legendary Creature — Elder Dinosaur
$0.26
Flying, double strike, vigilance, trample, indestructible
Seedborn Muse
Seedborn Muse
Creature — Spirit
$15.44
Untap all permanents you control during each other player's untap step.
Wakening Sun's Avatar
Wakening Sun's Avatar
Creature — Dinosaur Avatar
$0.4
When this creature enters, if you cast it from your hand, destroy all non-Dinosaur creatures.
Regisaur Alpha
Regisaur Alpha
Creature — Dinosaur
$1.5
Other Dinosaurs you control have haste. When this creature enters, create a 3/3 green Dinosaur creature token with trample.
Otepec Huntmaster
Otepec Huntmaster
Creature — Human Shaman
$0.41
Dinosaur spells you cast cost {1} less to cast. {T}: Target Dinosaur gains haste until end of turn.
Topiary Stomper
Topiary Stomper
Creature — Plant Dinosaur
$0.68
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, search your library for a basic land card, put it onto the battlefield tapped, then shuffle. This creature can't attack or block unless you control seven or more lands.
Regal Behemoth
Regal Behemoth
Creature — Dinosaur
$0.54
Trample When this creature enters, you become the monarch. Whenever you tap a land for mana while you're the monarch, add an additional one mana of any color.
Temple Altisaur
Temple Altisaur
Creature — Dinosaur
$0.89
If a source would deal damage to another Dinosaur you control, prevent all but 1 of that damage.
Kinjalli's Caller
Kinjalli's Caller
Creature — Human Cleric
$0.28
Dinosaur spells you cast cost {1} less to cast.
Ghalta and Mavren
Ghalta and Mavren
Legendary Creature — Dinosaur Vampire
$2.25
Trample Whenever you attack, choose one — • Create a tapped and attacking X/X green Dinosaur creature token with trample, where X is the greatest power among other attacking creatures. • Create X 1/1 white Vampire creature tokens with lifelink, where X is the number of other attacking creatures.
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
$0.34
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Knight of the Stampede
Knight of the Stampede
Creature — Human Knight
$0.31
Dinosaur spells you cast cost {2} less to cast.
Earthshaker Dreadmaw
Earthshaker Dreadmaw
Creature — Dinosaur
$0.25
Trample When this creature enters, draw a card for each other Dinosaur you control.
Pantlaza, Sun-Favored
Pantlaza, Sun-Favored
Legendary Creature — Dinosaur
$5.53
Whenever Pantlaza or another Dinosaur you control enters, you may discover X, where X is that creature's toughness. Do this only once each turn. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Hulking Raptor
Hulking Raptor
Creature — Dinosaur
$2.63
Ward {2} At the beginning of your first main phase, add {G}{G}.
Kinjalli's Sunwing
Kinjalli's Sunwing
Creature — Dinosaur
$0.93
Flying Creatures your opponents control enter tapped.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Verdant Sun's Avatar
Verdant Sun's Avatar
Creature — Dinosaur Avatar
$0.41
Whenever this creature or another creature you control enters, you gain life equal to that creature's toughness.
Ripjaw Raptor
Ripjaw Raptor
Creature — Dinosaur
$1.15
Enrage — Whenever this creature is dealt damage, draw a card.
Marauding Raptor
Marauding Raptor
Creature — Dinosaur
$0.91
Creature spells you cast cost {1} less to cast. Whenever another creature you control enters, this creature deals 2 damage to it. If a Dinosaur is dealt damage this way, this creature gets +2/+0 until end of turn.
Atzocan Seer
Atzocan Seer
Creature — Human Druid
$0.25
{T}: Add one mana of any color. Sacrifice this creature: Return target Dinosaur card from your graveyard to your hand.
Ranging Raptors
Ranging Raptors
Creature — Dinosaur
$0.46
Enrage — Whenever this creature is dealt damage, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Zirda, the Dawnwaker
Zirda, the Dawnwaker
Legendary Creature — Elemental Fox
$1.92
Companion — Each permanent card in your starting deck has an activated ability. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) Abilities you activate that aren't mana abilities cost {2} less to activate. This effect can't reduce the mana in that cost to less than one mana. {1}, {T}: Target creature can't block this turn.
Quartzwood Crasher
Quartzwood Crasher
Creature — Dinosaur Beast
$2.47
Trample Whenever one or more creatures you control with trample deal combat damage to a player, create an X/X green Dinosaur Beast creature token with trample, where X is the amount of damage those creatures dealt to that player.
Thrashing Brontodon
Thrashing Brontodon
Creature — Dinosaur
$0.15
{1}, Sacrifice this creature: Destroy target artifact or enchantment.
Runic Armasaur
Runic Armasaur
Creature — Dinosaur
$2.32
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.
Apex Altisaur
Apex Altisaur
Creature — Dinosaur
$8.59
When this creature enters, it fights up to one target creature you don't control. Enrage — Whenever this creature is dealt damage, it fights up to one target creature you don't control.
Selvala, Heart of the Wilds
Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
$5.3
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Curious Altisaur
Curious Altisaur
Creature — Dinosaur
$4.04
Reach, vigilance Whenever a Dinosaur you control deals combat damage to a player, draw a card.
Llanowar Elves
Llanowar Elves
Creature — Elf Druid
$0.29
{T}: Add {G}.
Vaultborn Tyrant
Vaultborn Tyrant
Creature — Dinosaur
$36
Trample Whenever this creature or another creature you control with power 4 or greater enters, you gain 3 life and draw a card. When this creature dies, if it's not a token, create a token that's a copy of it, except it's an artifact in addition to its other types.
Itzquinth, Firstborn of Gishath
Itzquinth, Firstborn of Gishath
Legendary Creature — Dinosaur
$0.26
Haste When Itzquinth enters, you may pay {2}. When you do, target Dinosaur you control deals damage equal to its power to another target creature.
Wrathful Raptors
Wrathful Raptors
Creature — Dinosaur
$5.67
Trample Whenever a Dinosaur you control is dealt damage, it deals that much damage to any target that isn't a Dinosaur.
Forerunner of the Empire
Forerunner of the Empire
Creature — Human Soldier
$1.6
When this creature enters, you may search your library for a Dinosaur card, reveal it, then shuffle and put that card on top. Whenever a Dinosaur you control enters, you may have this creature deal 1 damage to each creature.
Silverclad Ferocidons
Silverclad Ferocidons
Creature — Dinosaur
$0.86
Enrage — Whenever this creature is dealt damage, each opponent sacrifices a permanent of their choice.
Delighted Halfling
Delighted Halfling
Creature — Halfling Citizen
$27.19
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Instants (9)

Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Worldly Tutor
Worldly Tutor
Instant
$26.28
Search your library for a creature card, reveal it, then shuffle and put the card on top.
Return of the Wildspeaker
Return of the Wildspeaker
Instant
$1.43
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Beast Within
Beast Within
Instant
$0.61
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Boros Charm
Boros Charm
Instant
$4.41
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Veil of Summer
Veil of Summer
Instant
$2.97
Draw a card if an opponent has cast a blue or black spell this turn. Spells you control can't be countered this turn. You and permanents you control gain hexproof from blue and from black until end of turn. (You and they can't be the targets of blue or black spells or abilities your opponents control.)
Momentous Fall
Momentous Fall
Instant
$3.68
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.

Sorceries (7)

Skyshroud Claim
Skyshroud Claim
Sorcery
$0.87
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.5
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Cultivate
Cultivate
Sorcery
$0.36
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Farseek
Farseek
Sorcery
$0.46
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Rampant Growth
Rampant Growth
Sorcery
$0.41
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.8
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Three Visits
Three Visits
Sorcery
$5.8
Search your library for a Forest card, put it onto the battlefield, then shuffle.

Enchantments (4)

Mirari's Wake
Mirari's Wake
Enchantment
$5.14
Creatures you control get +1/+1. Whenever you tap a land for mana, add one mana of any type that land produced.
Zendikar Resurgent
Zendikar Resurgent
Enchantment
$2.56
Whenever you tap a land for mana, add one mana of any type that land produced. (The types of mana are white, blue, black, red, green, and colorless.) Whenever you cast a creature spell, draw a card.
Rhythm of the Wild
Rhythm of the Wild
Enchantment
$4.9
Creature spells you control can't be countered. Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)
Garruk's Uprising
Garruk's Uprising
Enchantment
$0.51
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Lands (39)

Sanctum of Eternity
Sanctum of Eternity
Land
$7.2
{T}: Add {C}. {2}, {T}: Return target commander you own from the battlefield to your hand. Activate only during your turn.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Yavimaya, Cradle of Growth
Yavimaya, Cradle of Growth
Legendary Land
$17.03
Each land is a Forest in addition to its other land types.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Kessig Wolf Run
Kessig Wolf Run
Land
$0.39
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Boseiju, Who Endures
Boseiju, Who Endures
Legendary Land
$48.29
{T}: Add {G}. Channel — {1}{G}, Discard this card: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs {1} less to activate for each legendary creature you control.
Mosswort Bridge
Mosswort Bridge
Land
$0.3
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Castle Garenbrig
Castle Garenbrig
Land
$8.92
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Command Beacon
Command Beacon
Land
$7.91
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Bonders' Enclave
Bonders' Enclave
Land
$0.36
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
$0.31
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Basic lands: 17 Forest 5 Plains 5 Mountain
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