Shared Commander deck
Sram, Senior Edificer

Sram, Senior Edificer - community staples

Sram, Senior Edificer · W · 100 cards · 35 lands

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Bracket 3 - UpgradedCommander 1Creatures 29Instants 10Sorceries 3Artifacts 18Enchantments 4Lands 35
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Strategy

Sram draws a card for every Aura, Equipment or Vehicle you cast, which turns a pile of cheap junk into a real engine. The deck runs zero and one mana equipment that do almost nothing on their own - Bone Saw, Cathar's Shield, Accorder's Shield - because with Sram out they are cantrips, and with Puresteel Paladin out they are also free metalcraft. Then it puts everything on one creature and swings.

Early: Sram on turn two, then chain cheap equipment. Each one replaces itself, so you are not losing cards to set up. Stoneforge Mystic and Open the Armory find the piece that matters, and Foundry Inspector makes the whole chain cheaper. Mother of Runes deserves an early slot - she is what stops the whole plan dying to one removal spell.

Mid: Colossus Hammer is the payoff the deck is built around. Normally it costs eight to equip, which is unplayable; with Puresteel Paladin and three artifacts it is free, and with Sigarda's Aid it attaches the moment it enters. Balan, Wandering Knight moves everything onto itself for two mana. Ardenn reassigns the whole suite at the start of combat. All That Glitters and Kor Spiritdancer are the aura half of the same idea.

Late: One creature carrying the whole suite is fragile, so the protection is not optional: Swiftfoot Boots for haste and hexproof, Grand Abolisher to stop responses, Teferi's Protection for the sweeper. Sun Titan rebuilds cheap pieces afterwards. Sword of Hearth and Home and Sword of Forge and Frontier give the value and protection that a single-target plan needs to survive a long game.

Win conditions: Wins by making one creature enormous and evasive - usually with Colossus Hammer attached for free - and connecting once or twice.

  • Puresteel Paladin - Free equip, plus draws on cheap equipment
  • Colossus Hammer - Plus ten and ten for free with the right enabler
  • Sigarda's Aid - Attaches equipment the moment it enters
  • Stoneforge Mystic - Finds and cheats the key equipment
  • Balan, Wandering Knight - Moves the whole suite for two mana
  • Mother of Runes - Protects the one creature that matters
  • Ardenn, Intrepid Archaeologist - Reassigns everything each combat
  • Skullclamp - Draws off the cheap creatures
~$530.81
estimated to build this deck
Price out the full deck

Commander (1)

Sram, Senior Edificer
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
TCGplayerCard Kingdom

Creatures (29)

Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.79
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Danitha Capashen, Paragon
Danitha Capashen, Paragon
Legendary Creature — Human Knight
$0.27
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Foundry Inspector
Foundry Inspector
Artifact Creature — Construct
$0.36
Artifact spells you cast cost {1} less to cast.
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout
$3.17
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
Starnheim Courser
Starnheim Courser
Creature — Pegasus
$0.28
Flying Artifact and enchantment spells you cast cost {1} less to cast.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$28.71
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Sun Titan
Sun Titan
Creature — Giant
$0.26
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Lion Sash
Lion Sash
Artifact Creature — Equipment Cat
$2.23
{W}: Exile target card from a graveyard. If it was a permanent card, put a +1/+1 counter on this permanent. Equipped creature gets +1/+1 for each +1/+1 counter on this Equipment. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Cid, Freeflier Pilot
Cid, Freeflier Pilot
Legendary Creature — Human Warrior Pilot
$0.4
Equipment and Vehicle spells you cast cost {1} less to cast. Jump — During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$8.51
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Codsworth, Handy Helper
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
$24.21
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Balan, Wandering Knight
Balan, Wandering Knight
Legendary Creature — Cat Knight
$0.4
First strike Balan has double strike as long as two or more Equipment are attached to it. {1}{W}: Attach all Equipment you control to Balan.
Stonehewer Giant
Stonehewer Giant
Creature — Giant Warrior
$8.08
Vigilance {1}{W}, {T}: Search your library for an Equipment card, put it onto the battlefield, attach it to a creature you control, then shuffle.
Cloud, Midgar Mercenary
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
$23.45
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Kor Spiritdancer
Kor Spiritdancer
Creature — Kor Wizard
$0.47
This creature gets +2/+2 for each Aura attached to it. Whenever you cast an Aura spell, you may draw a card.
Leonin Shikari
Leonin Shikari
Creature — Cat Soldier
$4.73
You may activate equip abilities any time you could cast an instant.
Grand Abolisher
Grand Abolisher
Creature — Human Cleric
$17.41
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Mesa Enchantress
Mesa Enchantress
Creature — Human Druid
$0.52
Whenever you cast an enchantment spell, you may draw a card.
Armored Skyhunter
Armored Skyhunter
Creature — Cat Knight
$0.37
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Kemba, Kha Regent
Kemba, Kha Regent
Legendary Creature — Cat Cleric
$0.18
At the beginning of your upkeep, create a 2/2 white Cat creature token for each Equipment attached to Kemba.
Danitha, Benalia's Hope
Danitha, Benalia's Hope
Legendary Creature — Human Knight
$0.32
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Jhoira's Familiar
Jhoira's Familiar
Artifact Creature — Bird
$1.41
Flying Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Cloudsteel Kirin
Cloudsteel Kirin
Artifact Creature — Equipment Kirin
$0.38
Flying Equipped creature has flying and "You can't lose the game and your opponents can't win the game." Reconfigure {5} ({5}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor
Legendary Creature — Fox Advisor
$0.33
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Gold Myr
Gold Myr
Artifact Creature — Myr
$0.67
{T}: Add {W}.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.49
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Instants (10)

Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Enlightened Tutor
Enlightened Tutor
Instant
$21.89
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Dispatch
Dispatch
Instant
$0.32
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Disenchant
Disenchant
Instant
$0.09
Destroy target artifact or enchantment.
Stroke of Midnight
Stroke of Midnight
Instant
$0.35
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Rebuff the Wicked
Rebuff the Wicked
Instant
$5.54
Counter target spell that targets a permanent you control.
Reprieve
Reprieve
Instant
$2.06
Return target spell to its owner's hand. Draw a card.

Sorceries (3)

Open the Armory
Open the Armory
Sorcery
$3.04
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Single Combat
Single Combat
Sorcery
$0.49
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Divine Reckoning
Divine Reckoning
Sorcery
$0.74
Each player chooses a creature they control. Destroy the rest. Flashback {5}{W}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifacts (18)

Masterwork of Ingenuity
Masterwork of Ingenuity
Artifact — Equipment
$1.54
You may have this Equipment enter as a copy of any Equipment on the battlefield.
Colossus Hammer
Colossus Hammer
Artifact — Equipment
$0.85
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Bone Saw
Bone Saw
Artifact — Equipment
$0.09
Equipped creature gets +1/+0. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Accorder's Shield
Accorder's Shield
Artifact — Equipment
$0.18
Equipped creature gets +0/+3 and has vigilance. (Attacking doesn't cause it to tap.) Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Cathar's Shield
Cathar's Shield
Artifact — Equipment
$0.22
Equipped creature gets +0/+3 and has vigilance. Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.93
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Basilisk Collar
Basilisk Collar
Artifact — Equipment
$4.82
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Blackblade Reforged
Blackblade Reforged
Legendary Artifact — Equipment
$2.8
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Thran Power Suit
Thran Power Suit
Artifact — Equipment
$1.11
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Explorer's Scope
Explorer's Scope
Artifact — Equipment
$0.15
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Mask of Memory
Mask of Memory
Artifact — Equipment
$0.3
Whenever equipped creature deals combat damage to a player, you may draw two cards. If you do, discard a card. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Skullclamp
Skullclamp
Artifact — Equipment
$4.82
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Buster Sword
Buster Sword
Artifact — Equipment
$53.33
Equipped creature gets +3/+2. Whenever equipped creature deals combat damage to a player, draw a card, then you may cast a spell from your hand with mana value less than or equal to that damage without paying its mana cost. Equip {2}
Sword of Hearth and Home
Sword of Hearth and Home
Artifact — Equipment
$16.71
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Sword of Forge and Frontier
Sword of Forge and Frontier
Artifact — Equipment
$9.42
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.

Enchantments (4)

All That Glitters
All That Glitters
Enchantment — Aura
$0.53
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Sigarda's Aid
Sigarda's Aid
Enchantment
$18.09
You may cast Aura and Equipment spells as though they had flash. Whenever an Equipment you control enters, you may attach it to target creature you control.
Darksteel Mutation
Darksteel Mutation
Enchantment — Aura
$1.26
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Lands (35)

Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Buried Ruin
Buried Ruin
Land
$0.44
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Inventors' Fair
Inventors' Fair
Legendary Land
$18.95
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Ancient Den
Ancient Den
Artifact Land
$1.2
{T}: Add {W}.
Urza's Saga
Urza's Saga
Enchantment Land — Urza's Saga
$36.03
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Monumental Henge
Monumental Henge
Land
$0.49
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Secluded Steppe
Secluded Steppe
Land
$0.11
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Hall of Heliod's Generosity
Hall of Heliod's Generosity
Legendary Land
$11.01
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.66
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Basic lands: 23 Plains
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