Shared Commander deck
Boromir, Warden of the Tower

Boromir, Warden of the Tower - community staples

Boromir, Warden of the Tower · W · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 47Instants 5Sorceries 1Artifacts 5Enchantments 5Lands 36
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Strategy

Boromir, Warden of the Tower leads a deck built from the cards players most often run with it, making creature tokens and turning a wide board into damage. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 10 sources of card draw, at an average mana value of 2.84.

Early: Use the early turns on mana. Knight of the White Orchid and the rest of the 12 ramp pieces are what let the deck cast Boromir, Warden of the Tower on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Cathar Commando is the first answer you will usually reach for, and Faramir, Field Commander keeps the hand full while you do it.

Late: Hold Vanquish the Horde for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 2.84 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by going wide and attacking, or by draining the table with token payoffs.

  • Horn of Gondor - Core to the plan
  • Vanquish the Horde - Board wipe
  • Faramir, Field Commander - Card draw
  • Thalia, Heretic Cathar - Core to the plan
  • Cathar Commando - Interaction
  • Flowering of the White Tree - Core to the plan
  • Adeline, Resplendent Cathar - Core to the plan
  • Containment Priest - Core to the plan
~$507.17
estimated to build this deck
Price out the full deck

Commander (1)

Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
TCGplayerCard Kingdom

Creatures (47)

Faramir, Field Commander
Faramir, Field Commander
Legendary Creature — Human Soldier
$0.16
At the beginning of your end step, if a creature died under your control this turn, draw a card. Whenever the Ring tempts you, if you chose a creature other than Faramir as your Ring-bearer, create a 1/1 white Human Soldier creature token.
Thalia, Heretic Cathar
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
$1.2
First strike Creatures and nonbasic lands your opponents control enter tapped.
Cathar Commando
Cathar Commando
Creature — Human Soldier
$0.21
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
$2.47
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Containment Priest
Containment Priest
Creature — Human Cleric
$0.29
Flash If a nontoken creature would enter and it wasn't cast, exile it instead.
Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard
$0.42
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Sun Titan
Sun Titan
Creature — Giant
$0.26
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Mangara, the Diplomat
Mangara, the Diplomat
Legendary Creature — Human Cleric
$0.36
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Drannith Magistrate
Drannith Magistrate
Creature — Human Wizard
$9.6
Your opponents can't cast spells from anywhere other than their hands.
Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer
$4.91
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Weathered Wayfarer
Weathered Wayfarer
Creature — Human Nomad Cleric
$1.46
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Archivist of Oghma
Archivist of Oghma
Creature — Halfling Cleric
$6.06
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Grand Abolisher
Grand Abolisher
Creature — Human Cleric
$17.41
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.49
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier
$17.88
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$8.51
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier
$0.36
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier
$0.39
First strike Noncreature spells cost {1} more to cast.
Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.76
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.53
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Coppercoat Vanguard
Coppercoat Vanguard
Creature — Human Soldier
$0.26
Each other Human you control gets +1/+0 and has ward {1}. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
Archon of Emeria
Archon of Emeria
Creature — Archon
$0.97
Flying Each player can't cast more than one spell each turn. Nonbasic lands your opponents control enter tapped.
Deep Gnome Terramancer
Deep Gnome Terramancer
Creature — Gnome Wizard
$8.43
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
$0.4
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
$15.11
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Loyal Warhound
Loyal Warhound
Creature — Dog
$0.41
Vigilance When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Samwise the Stouthearted
Samwise the Stouthearted
Legendary Creature — Halfling Peasant
$0.24
Flash When Samwise enters, choose up to one target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand. Then the Ring tempts you.
Voice of Victory
Voice of Victory
Creature — Human Bard
$17.93
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
Eidolon of Rhetoric
Eidolon of Rhetoric
Enchantment Creature — Spirit
$0.53
Each player can't cast more than one spell each turn.
Aven Interrupter
Aven Interrupter
Creature — Bird Rogue
$3.36
Flash Flying When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.) Spells your opponents cast from graveyards or from exile cost {2} more to cast.
Linvala, Keeper of Silence
Linvala, Keeper of Silence
Legendary Creature — Angel
$20.03
Flying Activated abilities of creatures your opponents control can't be activated.
Lossarnach Captain
Lossarnach Captain
Creature — Human Soldier
$0.4
First strike Whenever this creature or another Human you control enters, tap target creature an opponent controls. At the beginning of your upkeep, create a 1/1 white Human Soldier creature token.
Windborn Muse
Windborn Muse
Creature — Spirit
$0.54
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Champions of Minas Tirith
Champions of Minas Tirith
Creature — Human Soldier
$0.37
When this creature enters, you become the monarch. At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay {X}, where X is the number of cards in their hand. If they don't, they can't attack you this combat.
Haliya, Guided by Light
Haliya, Guided by Light
Legendary Creature — Human Soldier
$2.88
Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Recruiter of the Guard
Recruiter of the Guard
Creature — Human Soldier
$6.63
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Bastion Protector
Bastion Protector
Creature — Human Soldier
$0.33
Commander creatures you control get +2/+2 and have indestructible.
Frontline Medic
Frontline Medic
Creature — Human Cleric
$0.19
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Ranger-Captain of Eos
Ranger-Captain of Eos
Creature — Human Soldier Ranger
$38.83
When this creature enters, you may search your library for a creature card with mana value 1 or less, reveal it, put it into your hand, then shuffle. Sacrifice this creature: Your opponents can't cast noncreature spells this turn.
Templar Knight
Templar Knight
Creature — Human Knight
$2.22
Vigilance {W}, Tap five untapped attacking creatures you control named Templar Knight: Search your library for a legendary artifact card, put it onto the battlefield, then shuffle. A deck can have any number of cards named Templar Knight.
Giver of Runes
Giver of Runes
Creature — Kor Cleric
$8.31
{T}: Another target creature you control gains protection from colorless or from the color of your choice until end of turn.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Claim Jumper
Claim Jumper
Creature — Rabbit Mercenary
$0.38
Vigilance When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Instants (5)

Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Reprieve
Reprieve
Instant
$2.06
Return target spell to its owner's hand. Draw a card.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.

Sorceries (1)

Vanquish the Horde
Vanquish the Horde
Sorcery
$0.21
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.

Artifacts (5)

Horn of Gondor
Horn of Gondor
Legendary Artifact
$3.28
When Horn of Gondor enters, create a 1/1 white Human Soldier creature token. {3}, {T}: Create X 1/1 white Human Soldier creature tokens, where X is the number of Humans you control.
Pearl Medallion
Pearl Medallion
Artifact
$6.19
White spells you cast cost {1} less to cast.
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Enchantments (5)

Flowering of the White Tree
Flowering of the White Tree
Legendary Enchantment
$11.22
Legendary creatures you control get +2/+1 and have ward {1}. Nonlegendary creatures you control get +1/+1.
Land Tax
Land Tax
Enchantment
$16.95
At the beginning of your upkeep, if an opponent controls more lands than you, you may search your library for up to three basic land cards, reveal them, put them into your hand, then shuffle.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Smuggler's Share
Smuggler's Share
Enchantment
$10.64
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
Charitable Levy
Charitable Levy
Enchantment
$0.18
Noncreature spells cost {1} more to cast. Whenever a player casts a noncreature spell, put a collection counter on this enchantment. Then if there are three or more collection counters on it, sacrifice it. If you do, draw a card, then you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Lands (36)

Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Castle Ardenvale
Castle Ardenvale
Land
$0.23
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.66
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Abandoned Air Temple
Abandoned Air Temple
Land
$6.34
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.29
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Monumental Henge
Monumental Henge
Land
$0.49
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Basic lands: 24 Plains
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