Shared Commander deck
Alesha, Who Laughs at Fate

Alesha, Who Laughs at Fate - community staples

Alesha, Who Laughs at Fate · BR · 100 cards · 38 lands

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Bracket 3 - UpgradedCommander 1Creatures 45Instants 7Sorceries 8Artifacts 1Lands 38
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Strategy

Alesha, Who Laughs at Fate leads a deck built from the cards players most often run with it, sacrificing its own creatures for value and draining the table. The list holds 12 ramp pieces, 10 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 3.21.

Early: Use the early turns on mana. Solemn Simulacrum and the rest of the 12 ramp pieces are what let the deck cast Alesha, Who Laughs at Fate on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Accursed Marauder is the first answer you will usually reach for, and Inti, Seneschal of the Sun keeps the hand full while you do it.

Late: Hold Blasphemous Act for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 3.21 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by draining life a few points at a time while the board keeps recurring.

  • Accursed Marauder - Interaction
  • Inti, Seneschal of the Sun - Card draw
  • Perforating Artist - Interaction
  • Buried Alive - Core to the plan
  • Plaguecrafter - Interaction
  • Stitcher's Supplier - Core to the plan
  • Ravenous Chupacabra - Interaction
  • Twilight Diviner - Core to the plan
~$351.48
estimated to build this deck
Price out the full deck

Commander (1)

Alesha, Who Laughs at Fate
Alesha, Who Laughs at Fate
Legendary Creature — Human Warrior
First strike Whenever Alesha attacks, put a +1/+1 counter on it. Raid — At the beginning of your end step, if you attacked this turn, return target creature card with mana value less than or equal to Alesha's power from your graveyard to the battlefield.
TCGplayerCard Kingdom

Creatures (45)

Accursed Marauder
Accursed Marauder
Creature — Zombie Warrior
$0.28
When this creature enters, each player sacrifices a nontoken creature of their choice.
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun
Legendary Creature — Human Knight
$1.66
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Perforating Artist
Perforating Artist
Creature — Devil
$0.26
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — At the beginning of your end step, if you attacked this turn, each opponent loses 3 life unless that player sacrifices a nonland permanent of their choice or discards a card.
Plaguecrafter
Plaguecrafter
Creature — Human Shaman
$0.36
When this creature enters, each player sacrifices a creature or planeswalker of their choice. Each player who can't discards a card.
Stitcher's Supplier
Stitcher's Supplier
Creature — Zombie
$0.23
When this creature enters or dies, mill three cards. (Put the top three cards of your library into your graveyard.)
Ravenous Chupacabra
Ravenous Chupacabra
Creature — Beast Horror
$0.41
When this creature enters, destroy target creature an opponent controls.
Twilight Diviner
Twilight Diviner
Creature — Elf Cleric
$2.22
When this creature enters, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) Whenever one or more other creatures you control enter, if they entered or were cast from a graveyard, create a token that's a copy of one of them. This ability triggers only once each turn.
Anger
Anger
Creature — Incarnation
$0.47
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Kardur, Doomscourge
Kardur, Doomscourge
Legendary Creature — Demon Berserker
$0.44
When Kardur enters, until your next turn, creatures your opponents control attack each combat if able and attack a player other than you if able. Whenever an attacking creature dies, each opponent loses 1 life and you gain 1 life.
Gray Merchant of Asphodel
Gray Merchant of Asphodel
Creature — Zombie
$1.08
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Morbid Opportunist
Morbid Opportunist
Creature — Human Rogue
$0.23
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Chainer, Nightmare Adept
Chainer, Nightmare Adept
Legendary Creature — Human Minion
$0.75
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn. Whenever a nontoken creature you control enters, if you didn't cast it from your hand, it gains haste until your next turn.
Massacre Wurm
Massacre Wurm
Creature — Phyrexian Wurm
$1.81
When this creature enters, creatures your opponents control get -2/-2 until end of turn. Whenever a creature an opponent controls dies, that player loses 2 life.
Syr Konrad, the Grim
Syr Konrad, the Grim
Legendary Creature — Human Knight
$1.21
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Garna, Bloodfist of Keld
Garna, Bloodfist of Keld
Legendary Creature — Human Berserker
$0.15
Whenever another creature you control dies, draw a card if it was attacking. Otherwise, Garna deals 1 damage to each opponent.
Braids, Arisen Nightmare
Braids, Arisen Nightmare
Legendary Creature — Nightmare
$4.18
At the beginning of your end step, you may sacrifice an artifact, creature, enchantment, land, or planeswalker. If you do, each opponent may sacrifice a permanent of their choice that shares a card type with it. For each opponent who doesn't, that player loses 2 life and you draw a card.
Vile Entomber
Vile Entomber
Creature — Zombie Warlock
$0.27
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When this creature enters, search your library for a card, put that card into your graveyard, then shuffle.
Kroxa, Titan of Death's Hunger
Kroxa, Titan of Death's Hunger
Legendary Creature — Elder Giant
$2.41
When Kroxa enters, sacrifice it unless it escaped. Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn't discard a nonland card this way loses 3 life. Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Fleshbag Marauder
Fleshbag Marauder
Creature — Zombie Warrior
$0.19
When this creature enters, each player sacrifices a creature of their choice.
Drana, Liberator of Malakir
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
$0.93
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
Gutless Plunderer
Gutless Plunderer
Creature — Skeleton Pirate
$0.19
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Raid — When this creature enters, if you attacked this turn, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$5.23
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Enduring Courage
Enduring Courage
Enchantment Creature — Dog Glimmer
$2.33
Whenever another creature you control enters, it gets +2/+0 and gains haste until end of turn. When Enduring Courage dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Charming Scoundrel
Charming Scoundrel
Creature — Human Rogue
$0.6
Haste When this creature enters, choose one — • Discard a card, then draw a card. • Create a Treasure token. • Create a Wicked Role token attached to target creature you control.
Fear of Missing Out
Fear of Missing Out
Enchantment Creature — Nightmare
$2.89
When this creature enters, discard a card, then draw a card. Delirium — Whenever this creature attacks for the first time each turn, if there are four or more card types among cards in your graveyard, untap target creature. After this phase, there is an additional combat phase.
Viscera Seer
Viscera Seer
Creature — Vampire Wizard
$0.42
Sacrifice a creature: Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Blood Artist
Blood Artist
Creature — Vampire
$2.67
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Zulaport Cutthroat
Zulaport Cutthroat
Creature — Human Rogue Ally
$1.02
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Judith, the Scourge Diva
Judith, the Scourge Diva
Legendary Creature — Human Shaman
$0.19
Other creatures you control get +1/+0. Whenever a nontoken creature you control dies, Judith deals 1 damage to any target.
Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur
$0.45
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Archpriest of Shadows
Archpriest of Shadows
Creature — Human Warlock
$1.14
Backup 1 (When this creature enters, put a +1/+1 counter on target creature. If that's another creature, it gains the following abilities until end of turn.) Deathtouch Whenever this creature deals combat damage to a player or battle, return target creature card from your graveyard to the battlefield.
Mayhem Devil
Mayhem Devil
Creature — Devil
$0.33
Whenever a player sacrifices a permanent, this creature deals 1 damage to any target.
Searslicer Goblin
Searslicer Goblin
Creature — Goblin Warrior
$1.13
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
High-Society Hunter
High-Society Hunter
Creature — Vampire Noble
$0.33
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.
Combustible Gearhulk
Combustible Gearhulk
Artifact Creature — Construct
$0.25
First strike When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
Umbral Collar Zealot
Umbral Collar Zealot
Creature — Human Cleric
$0.36
Sacrifice another creature or artifact: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Archon of Cruelty
Archon of Cruelty
Creature — Archon
$7.93
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Pitiless Plunderer
Pitiless Plunderer
Creature — Human Pirate
$3.75
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Azra Oddsmaker
Azra Oddsmaker
Creature — Azra Warrior
$0.84
At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards.
Warren Soultrader
Warren Soultrader
Creature — Zombie Goblin Wizard
$16.4
Pay 1 life, Sacrifice another creature: Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Dauthi Voidwalker
Dauthi Voidwalker
Creature — Dauthi Rogue
$4.08
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Demon's Disciple
Demon's Disciple
Creature — Human Cleric
$0.24
When this creature enters, each player sacrifices a creature or planeswalker of their choice.
Burnished Hart
Burnished Hart
Artifact Creature — Elk
$0.14
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Mahadi, Emporium Master
Mahadi, Emporium Master
Legendary Creature — Devil
$0.4
At the beginning of your end step, create a Treasure token for each creature that died this turn. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Instants (7)

Thrill of Possibility
Thrill of Possibility
Instant
$0.18
As an additional cost to cast this spell, discard a card. Draw two cards.
Chaos Warp
Chaos Warp
Instant
$0.3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Deadly Dispute
Deadly Dispute
Instant
$0.29
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Big Score
Big Score
Instant
$0.37
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Fake Your Own Death
Fake Your Own Death
Instant
$0.15
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control and you create a Treasure token." (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Unexpected Windfall
Unexpected Windfall
Instant
$3.3
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorceries (8)

Buried Alive
Buried Alive
Sorcery
$2.19
Search your library for up to three creature cards, put them into your graveyard, then shuffle.
Victimize
Victimize
Sorcery
$0.55
Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
Faithless Looting
Faithless Looting
Sorcery
$0.34
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Blasphemous Act
Blasphemous Act
Sorcery
$0.86
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Feed the Swarm
Feed the Swarm
Sorcery
$0.22
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Jeska's Will
Jeska's Will
Sorcery
$40.12
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Demonic Tutor
Demonic Tutor
Sorcery
$62.17
Search your library for a card, put that card into your hand, then shuffle.
Gamble
Gamble
Sorcery
$15.59
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.

Artifacts (1)

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.93
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Lands (38)

Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Bojuka Bog
Bojuka Bog
Land
$1.24
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Spymaster's Vault
Spymaster's Vault
Land
$2.75
This land enters tapped unless you control a Swamp. {T}: Add {B}. {B}, {T}: Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Phyrexian Tower
Phyrexian Tower
Legendary Land
$28.43
{T}: Add {C}. {T}, Sacrifice a creature: Add {B}{B}.
Arena of Glory
Arena of Glory
Land
$7.51
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth
Legendary Land
$55.46
Each land is a Swamp in addition to its other land types.
Takenuma, Abandoned Mire
Takenuma, Abandoned Mire
Legendary Land
$11.85
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Restless Vents
Restless Vents
Land
$0.34
This land enters tapped. {T}: Add {B} or {R}. {1}{B}{R}: Until end of turn, this land becomes a 2/3 black and red Insect creature with menace. It's still a land. Whenever this land attacks, you may discard a card. If you do, draw a card.
Shizo, Death's Storehouse
Shizo, Death's Storehouse
Legendary Land
$35
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Geier Reach Sanitarium
Geier Reach Sanitarium
Legendary Land
$2.09
{T}: Add {C}. {2}, {T}: Each player draws a card, then discards a card.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
High Market
High Market
Land
$0.42
{T}: Add {C}. {T}, Sacrifice a creature: You gain 1 life.
Basic lands: 16 Swamp 10 Mountain
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