Shared Commander deck
Kediss, Emberclaw Familiar

Kediss, Emberclaw Familiar - community staples

Kediss, Emberclaw Familiar · R · 100 cards · 37 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 30Instants 15Sorceries 5Artifacts 10Enchantments 2Lands 37
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Kediss, Emberclaw Familiar leads a deck built from the cards players most often run with it. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 2.87.

Early: Use the early turns on mana and on the commander itself. Sword of the Animist and the other 11 ramp pieces are there to power what comes after Kediss, Emberclaw Familiar, not to cast it - at 2 mana it should be on the table almost immediately.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Chaos Warp is the first answer you will usually reach for, and Thor, Guardian of Midgard keeps the hand full while you do it.

Late: Hold Dagger Caster for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 2.87 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins through the commander and the strongest threats the colours offer, backed by real interaction.

  • Lizard Blades - Core to the plan
  • Blackblade Reforged - Core to the plan
  • Thran Power Suit - Core to the plan
  • Brass Squire - Core to the plan
  • Trailblazer's Boots - Core to the plan
  • Fireshrieker - Core to the plan
  • Loxodon Warhammer - Core to the plan
  • Sword of the Animist - Ramp
~$354.78
estimated to build this deck
Price out the full deck

Commander (1)

Kediss, Emberclaw Familiar
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
TCGplayerCard Kingdom

Creatures (30)

Lizard Blades
Lizard Blades
Artifact Creature — Equipment Lizard
$3.27
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Brass Squire
Brass Squire
Artifact Creature — Myr
$1.12
{T}: Attach target Equipment you control to target creature you control.
Hexing Squelcher
Hexing Squelcher
Creature — Goblin Sorcerer
$19.89
This spell can't be countered. Ward—Pay 2 life. Spells you control can't be countered. Other creatures you control have "Ward—Pay 2 life."
Silent Arbiter
Silent Arbiter
Artifact Creature — Construct
$10.7
No more than one creature can attack each combat. No more than one creature can block each combat.
Hall Monitor
Hall Monitor
Creature — Lizard Shaman
$0.18
Haste {1}{R}, {T}: Target creature can't block this turn.
Bloodsworn Steward
Bloodsworn Steward
Creature — Vampire Knight
$0.38
Flying Commander creatures you control get +2/+2 and have haste.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Foundry Inspector
Foundry Inspector
Artifact Creature — Construct
$0.36
Artifact spells you cast cost {1} less to cast.
Twinflame Tyrant
Twinflame Tyrant
Creature — Dragon
$25.62
Flying If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.
Iron Myr
Iron Myr
Artifact Creature — Myr
$0.77
{T}: Add {R}.
Anger
Anger
Creature — Incarnation
$0.47
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Puppet Master, String Puller
Puppet Master, String Puller
Legendary Creature — Human Artificer Villain
$0.6
Whenever you attack, goad target creature an opponent controls. It can't block this turn. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more goaded creatures deal combat damage to one of your opponents, create a Treasure token.
Loki, God of Lies
Loki, God of Lies
Legendary Creature — God Sorcerer Villain
$1.31
Whenever you cast a spell that targets only a single creature, gain control of that creature until end of turn. If it's your turn, untap that creature and it gains haste until end of turn.
Thor, Guardian of Midgard
Thor, Guardian of Midgard
Legendary Creature — God Warrior Hero
$2.95
Flying Whenever a source you control deals noncombat damage to an opponent, you may exile that many cards from the top of your library. You may play those cards this turn.
Simian Spirit Guide
Simian Spirit Guide
Creature — Ape Spirit
$3.1
Exile this card from your hand: Add {R}.
Tuktuk Rubblefort
Tuktuk Rubblefort
Creature — Wall
$0.24
Defender, reach Creatures you control have haste.
Komainu Battle Armor
Komainu Battle Armor
Artifact Creature — Equipment Dog
$3.86
Menace Equipped creature gets +2/+2 and has menace. Whenever this creature or equipped creature deals combat damage to a player, goad each creature that player controls. Reconfigure {4} ({4}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Torbran, Thane of Red Fell
Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
$5.29
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Hired Claw
Hired Claw
Creature — Lizard Mercenary
$0.53
Whenever you attack with one or more Lizards, this creature deals 1 damage to target opponent. {1}{R}: Put a +1/+1 counter on this creature. Activate only if an opponent lost life this turn and only once each turn.
Scorch Spitter
Scorch Spitter
Creature — Elemental Lizard
$0.22
Whenever this creature attacks, it deals 1 damage to the player or planeswalker it's attacking.
Burnished Hart
Burnished Hart
Artifact Creature — Elk
$0.14
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard
$1.1
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Runaway Steam-Kin
Runaway Steam-Kin
Creature — Elemental
$1.48
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Mongoose Lizard
Mongoose Lizard
Creature — Mongoose Lizard
$0.09
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, it deals 1 damage to any target. Mountaincycling {2} ({2}, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Mezzio Mugger
Mezzio Mugger
Creature — Lizard Rogue
$0.33
Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells. Blitz {2}{R} (If you cast this spell for its blitz cost, it gains haste and "When this creature dies, draw a card." Sacrifice it at the beginning of the next end step.)
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun
Legendary Creature — Human Knight
$1.66
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Gila Courser
Gila Courser
Creature — Lizard Mount
$0.15
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Dagger Caster
Dagger Caster
Creature — Lizard Rogue
$0.2
When this creature enters, it deals 1 damage to each opponent and 1 damage to each creature your opponents control.
Freya Crescent
Freya Crescent
Legendary Creature — Rat Knight
$0.26
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$5.23
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

Instants (15)

Chaos Warp
Chaos Warp
Instant
$0.3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Thrill of Possibility
Thrill of Possibility
Instant
$0.18
As an additional cost to cast this spell, discard a card. Draw two cards.
Lightning Bolt
Lightning Bolt
Instant
$0.69
Lightning Bolt deals 3 damage to any target.
Big Score
Big Score
Instant
$0.37
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Abrade
Abrade
Instant
$0.18
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Untimely Malfunction
Untimely Malfunction
Instant
$8.86
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Unexpected Windfall
Unexpected Windfall
Instant
$3.3
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Demand Answers
Demand Answers
Instant
$0.47
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Seething Song
Seething Song
Instant
$6.74
Add {R}{R}{R}{R}{R}.
Soul's Fire
Soul's Fire
Instant
$0.29
Target creature you control deals damage equal to its power to any target.
Red Elemental Blast
Red Elemental Blast
Instant
$1.91
Choose one — • Counter target blue spell. • Destroy target blue permanent.
Sizzling Barrage
Sizzling Barrage
Instant
$0.07
Sizzling Barrage deals 4 damage to target creature that blocked this turn.
Siege Smash
Siege Smash
Instant
$0.26
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Choose one — • Destroy target artifact. • Target creature gets +3/+2 and gains trample until end of turn.
Reckless Ransacking
Reckless Ransacking
Instant
$0.3
Target creature gets +3/+2 until end of turn. Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Haste Magic
Haste Magic
Instant
$0.29
Target creature gets +3/+1 and gains haste until end of turn. Exile the top card of your library. You may play it until your next end step.

Sorceries (5)

Faithless Looting
Faithless Looting
Sorcery
$0.34
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Jeska's Will
Jeska's Will
Sorcery
$40.12
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Gamble
Gamble
Sorcery
$15.59
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Blasphemous Act
Blasphemous Act
Sorcery
$0.86
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Hex Magic
Hex Magic
Sorcery — Arcane
$0.5
Exile all the cards from your hand, then draw that many cards. Until the end of your next turn, you may play cards exiled this way.

Artifacts (10)

Blackblade Reforged
Blackblade Reforged
Legendary Artifact — Equipment
$2.8
Equipped creature gets +1/+1 for each land you control. Equip legendary creature {3} Equip {7}
Thran Power Suit
Thran Power Suit
Artifact — Equipment
$1.11
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Trailblazer's Boots
Trailblazer's Boots
Artifact — Equipment
$1.16
Equipped creature has nonbasic landwalk. (It can't be blocked as long as defending player controls a nonbasic land.) Equip {2}
Fireshrieker
Fireshrieker
Artifact — Equipment
$0.21
Equipped creature has double strike. (It deals both first-strike and regular combat damage.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Loxodon Warhammer
Loxodon Warhammer
Artifact — Equipment
$1.19
Equipped creature gets +3/+0 and has trample and lifelink. Equip {3}
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Commander's Plate
Commander's Plate
Artifact — Equipment
$42.55
Equipped creature gets +3/+3 and has protection from each color that's not in your commander's color identity. Equip commander {3} Equip {5}
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.93
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Ruby Medallion
Ruby Medallion
Artifact
$13.35
Red spells you cast cost {1} less to cast.
Basilisk Collar
Basilisk Collar
Artifact — Equipment
$4.82
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Enchantments (2)

Fiery Emancipation
Fiery Emancipation
Enchantment
$7.63
If a source you control would deal damage to a permanent or player, it deals triple that damage to that permanent or player instead.
City on Fire
City on Fire
Enchantment
$10.97
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) If a source you control would deal damage to a permanent or player, it deals triple that damage instead.

Lands (37)

Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Ancient Tomb
Ancient Tomb
Land
$55.89
{T}: Add {C}{C}. This land deals 2 damage to you.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Buried Ruin
Buried Ruin
Land
$0.44
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Forgotten Cave
Forgotten Cave
Land
$0.13
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Arena of Glory
Arena of Glory
Land
$7.51
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle
Land
$11.73
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Command Beacon
Command Beacon
Land
$7.91
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Castle Embereth
Castle Embereth
Land
$0.32
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Adventurer's Inn
Adventurer's Inn
Land — Town
$0.29
When this land enters, you gain 2 life. {T}: Add {C}.
Rockface Village
Rockface Village
Land
$0.3
{T}: Add {C}. {T}: Add {R}. Spend this mana only to cast a creature spell. {R}, {T}: Target Lizard, Mouse, Otter, or Raccoon you control gets +1/+0 and gains haste until end of turn. Activate only as a sorcery.
Spinerock Knoll
Spinerock Knoll
Land
$1.03
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Basic lands: 25 Mountain
Built with Grimoire — Commander deck building from your collection.
Try it free