Shared Commander deck
The Wise Mothman

The Wise Mothman - Rad counters, mill, and +1/+1 counter payoffs

The Wise Mothman · BGU · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 45Instants 10Sorceries 4Artifacts 3Enchantments 1Lands 36
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Strategy

The Wise Mothman gives every player rad counters, which mill them and in turn trigger his counter-distribution ability. The deck is built to profit from symmetrical milling: your creatures grow every time cards are milled, while opponents simply lose their libraries.

Early: Ramp and cheap creatures that want counters. Hardened Scales and Mutational Advantage make every later trigger significantly larger.

Mid: With Mothman attacking, rad counters accumulate on the whole table and each mill event distributes +1/+1 counters across your board. Glowing One and Feral Ghoul reward the radiation theme directly.

Late: Lumbering Megasloth and the larger payoffs convert a pile of counters into a real clock. Hancock, Ghoulish Mayor and Lily Bowen turn the graveyard into extra value.

Win conditions: Either a counter-laden board attacks for lethal, or the accumulated rad counters mill opponents out. Both clocks run at once, which makes the deck hard to race.

  • Hardened Scales - Makes every counter trigger bigger
  • Glowing One - Direct payoff for the radiation theme
  • Lumbering Megasloth - Large body that grows with every mill
  • Lily Bowen - Recursion from a well-stocked graveyard
~$290.29
estimated to build this deck
Price out the full deck

Commander (1)

The Wise Mothman
The Wise Mothman
Legendary Creature — Insect Mutant
Flying Whenever The Wise Mothman enters or attacks, each player gets a rad counter. Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
TCGplayerCard Kingdom

Creatures (45)

Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Deathrite Shaman
Deathrite Shaman
Creature — Elf Shaman
$4.36
{T}: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.) {B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life. {G}, {T}: Exile target creature card from a graveyard. You gain 2 life.
Delighted Halfling
Delighted Halfling
Creature — Halfling Citizen
$25.92
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Ruin Crab
Ruin Crab
Creature — Crab
$1.15
Landfall — Whenever a land you control enters, each opponent mills three cards. (To mill a card, a player puts the top card of their library into their graveyard.)
Basking Broodscale
Basking Broodscale
Creature — Eldrazi Lizard
$0.2
Devoid (This card has no color.) {1}{G}: Adapt 1. (If this creature has no +1/+1 counters on it, put a +1/+1 counter on it.) Whenever one or more +1/+1 counters are put on this creature, you may create a 0/1 colorless Eldrazi Spawn creature token with "Sacrifice this token: Add {C}."
Cankerbloom
Cankerbloom
Creature — Phyrexian Fungus
$0.37
{1}, Sacrifice this creature: Choose one — • Destroy target artifact. • Destroy target enchantment. • Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Gyre Sage
Gyre Sage
Creature — Elf Druid
$0.74
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) {T}: Add {G} for each +1/+1 counter on this creature.
Incubation Druid
Incubation Druid
Creature — Elf Druid
$0.87
{T}: Add one mana of any type that a land you control could produce. If this creature has a +1/+1 counter on it, add three mana of that type instead. {3}{G}{G}: Adapt 3. (If this creature has no +1/+1 counters on it, put three +1/+1 counters on it.)
Pollywog Prodigy
Pollywog Prodigy
Creature — Frog Wizard
$5.37
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever an opponent casts a noncreature spell with mana value less than this creature's power, draw a card.
Vexing Radgull
Vexing Radgull
Creature — Bird Mutant
$1.26
Flying Whenever this creature deals combat damage to a player, that player gets two rad counters if they don't have any rad counters. Otherwise, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Winding Constrictor
Winding Constrictor
Creature — Snake
$0.46
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead. If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
Evolution Sage
Evolution Sage
Creature — Elf Druid
$2.41
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Evolution Witness
Evolution Witness
Creature — Elf Shaman Mutant
$0.28
{1}{G}: Adapt 2. (If this creature has no +1/+1 counters on it, put two +1/+1 counters on it.) Whenever one or more +1/+1 counters are put on this creature, return target permanent card from your graveyard to your hand.
Feral Ghoul
Feral Ghoul
Creature — Zombie Mutant
$2.58
Menace Whenever another creature you control dies, put a +1/+1 counter on this creature. When this creature dies, each opponent gets a number of rad counters equal to its power.
Glowing One
Glowing One
Creature — Zombie Mutant
$1.93
Deathtouch Whenever this creature deals combat damage to a player, they get four rad counters. Whenever a player mills a nonland card, you gain 1 life.
Hancock, Ghoulish Mayor
Hancock, Ghoulish Mayor
Legendary Creature — Zombie Mutant Advisor
$1.3
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock. Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Harold and Bob, First Numens
Harold and Bob, First Numens
Legendary Creature — Treefolk Mutant
$0.36
Reach, vigilance When Harold and Bob dies, if it was a creature, return it to the battlefield. It's an Aura enchantment with enchant Forest you control and "Enchanted Forest has '{T}: Add three mana of any one color. You get two rad counters.'" Harold and Bob loses all other abilities.
Infesting Radroach
Infesting Radroach
Creature — Insect Mutant
$1.87
Flying This creature can't block. Whenever this creature deals combat damage to a player, they get that many rad counters. Whenever an opponent mills a nonland card, if this creature is in your graveyard, you may return it to your hand.
Jason Bright, Glowing Prophet
Jason Bright, Glowing Prophet
Legendary Creature — Zombie Mutant Advisor
$0.39
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card. Come Fly With Me — {2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
Kami of Whispered Hopes
Kami of Whispered Hopes
Creature — Spirit
$4.21
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead. {T}: Add X mana of any one color, where X is this creature's power.
Kodama of the West Tree
Kodama of the West Tree
Legendary Creature — Spirit
$19.41
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Pensive Professor
Pensive Professor
Creature — Human Wizard
$0.46
Increment (Whenever you cast a spell, if the amount of mana you spent is greater than this creature's power or toughness, put a +1/+1 counter on this creature.) Whenever one or more +1/+1 counters are put on this creature, draw a card.
Rampaging Yao Guai
Rampaging Yao Guai
Creature — Bear Mutant
$10.76
Vigilance, trample This creature enters with X +1/+1 counters on it. When this creature enters, destroy any number of target artifacts and/or enchantments with total mana value X or less.
Raul, Trouble Shooter
Raul, Trouble Shooter
Legendary Creature — Zombie Mutant Rogue
$1.25
Once during each of your turns, you may cast a spell from among cards in your graveyard that were milled this turn. {T}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Six
Six
Legendary Creature — Treefolk
$4.74
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Tato Farmer
Tato Farmer
Creature — Zombie Mutant Peasant
$0.91
Landfall — Whenever a land you control enters, you may get two rad counters. {T}: Put target land card in a graveyard that was milled this turn onto the battlefield tapped under your control.
The Ghoul, Gunslinger
The Ghoul, Gunslinger
Legendary Creature — Zombie Mutant Rogue
$8.33
First strike Whenever The Ghoul or another nontoken Zombie or Mutant you control dies, target player gets two rad counters. If that player is you, create a Treasure token.
Bloatfly Swarm
Bloatfly Swarm
Creature — Insect Mutant
$2.54
Flying This creature enters with five +1/+1 counters on it. If damage would be dealt to this creature while it has a +1/+1 counter on it, prevent that damage, remove that many +1/+1 counters from it, then give each player a rad counter for each +1/+1 counter removed this way.
Corpsejack Menace
Corpsejack Menace
Creature — Fungus
$0.37
If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.
Danny Pink
Danny Pink
Legendary Creature — Human Soldier Advisor
$20.53
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) Creatures you control have "Whenever one or more counters are put on this creature for the first time each turn, draw a card."
Fathom Mage
Fathom Mage
Creature — Human Wizard
$0.31
Evolve (Whenever a creature you control enters, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) Whenever a +1/+1 counter is put on this creature, you may draw a card.
Icetill Explorer
Icetill Explorer
Creature — Insect Scout
$19.58
You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.
Jenova, Ancient Calamity
Jenova, Ancient Calamity
Legendary Creature — Alien
$0.93
At the beginning of combat on your turn, put a number of +1/+1 counters equal to Jenova's power on up to one other target creature. That creature becomes a Mutant in addition to its other types. Whenever a Mutant you control dies during your turn, you draw cards equal to its power.
Lily Bowen, Raging Grandma
Lily Bowen, Raging Grandma
Legendary Creature — Mutant Warrior
$0.56
Vigilance Lily Bowen enters with two +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Lily Bowen if its power is 16 or less. Otherwise, remove all but one +1/+1 counter from it, then you gain 1 life for each +1/+1 counter removed this way.
Nightkin Ambusher
Nightkin Ambusher
Creature — Mutant Warrior
$0.35
Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) When this creature enters, target player gets four rad counters. This creature can't be blocked as long as defending player has a rad counter.
The Master, Transcendent
The Master, Transcendent
Legendary Artifact Creature — Mutant
$2.34
When The Master enters, target player gets two rad counters. {T}: Put target creature card in a graveyard that was milled this turn onto the battlefield under your control. It's a green Mutant with base power and toughness 3/3. (It loses its other colors and creature types.)
Marcus, Mutant Mayor
Marcus, Mutant Mayor
Legendary Creature — Mutant Advisor
$0.96
Vigilance, trample Whenever a creature you control deals combat damage to a player, draw a card if that creature has a +1/+1 counter on it. If it doesn't, put a +1/+1 counter on it.
Mirelurk Queen
Mirelurk Queen
Creature — Crab Mutant
$2.03
Vigilance When this creature enters, target player gets two rad counters. Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on this creature. This ability triggers only once each turn.
Syr Konrad, the Grim
Syr Konrad, the Grim
Legendary Creature — Human Knight
$1.12
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad deals 1 damage to each opponent. {1}{B}: Each player mills a card. (They each put the top card of their library into their graveyard.)
Alpha Deathclaw
Alpha Deathclaw
Creature — Lizard Mutant
$2.03
Menace, trample When this creature enters or becomes monstrous, destroy target permanent. {5}{B}{G}: Monstrosity 4. (If this creature isn't monstrous, put four +1/+1 counters on it and it becomes monstrous.)
Muldrotha, the Gravetide
Muldrotha, the Gravetide
Legendary Creature — Elemental Avatar
$0.6
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Screeching Scorchbeast
Screeching Scorchbeast
Creature — Bat Mutant
$1.98
Flying, menace Whenever this creature attacks, each player gets two rad counters. Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
Strong, the Brutish Thespian
Strong, the Brutish Thespian
Legendary Creature — Mutant Berserker
$0.36
Ward {2} Enrage — Whenever Strong is dealt damage, you get three rad counters and put three +1/+1 counters on Strong. You gain life rather than lose life from radiation.
Agent Frank Horrigan
Agent Frank Horrigan
Legendary Creature — Mutant Warrior
$4.81
Trample Agent Frank Horrigan has indestructible as long as it attacked this turn. Whenever Agent Frank Horrigan enters or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Lumbering Megasloth
Lumbering Megasloth
Creature — Sloth Mutant
$0.36
This spell costs {1} less to cast for each counter among players and permanents. Trample This creature enters tapped.

Instants (10)

An Offer You Can't Refuse
An Offer You Can't Refuse
Instant
$3.04
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Assassin's Trophy
Assassin's Trophy
Instant
$1.01
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Counterspell
Counterspell
Instant
$1.33
Counter target spell.
Cyclonic Rift
Cyclonic Rift
Instant
$29.74
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Drown in the Loch
Drown in the Loch
Instant
$1.13
Choose one — • Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard. • Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Beast Within
Beast Within
Instant
$0.42
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Mutational Advantage
Mutational Advantage
Instant
$7.33
Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Putrefy
Putrefy
Instant
$0.18
Destroy target artifact or creature. It can't be regenerated.
Atomize
Atomize
Instant
$8.72
Destroy target nonland permanent. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Sorceries (4)

Farseek
Farseek
Sorcery
$0.43
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Nuclear Fallout
Nuclear Fallout
Sorcery
$3.16
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Cultivate
Cultivate
Sorcery
$0.37
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Find // Finality
Find // Finality
Sorcery // Sorcery
$0.2
Return up to two target creature cards from your graveyard to your hand. // You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Artifacts (3)

Mindcrank
Mindcrank
Artifact
$11.39
Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)
Nuka-Nuke Launcher
Nuka-Nuke Launcher
Artifact — Equipment
$0.37
Equipped creature gets +3/+0 and has intimidate. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.) Whenever equipped creature attacks, until the end of defending player's next turn, that player gets two rad counters whenever they cast a spell. Equip {3}
Recon Craft Theta
Recon Craft Theta
Artifact — Vehicle
$1.94
Flying When this Vehicle enters, create a 0/0 blue Alien creature token. Put a +1/+1 counter on it. Whenever this Vehicle attacks, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.) Crew 2

Enchantments (1)

Hardened Scales
Hardened Scales
Enchantment
$2
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Lands (36)

Bojuka Bog
Bojuka Bog
Land
$0.9
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Command Beacon
Command Beacon
Land
$8.68
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Command Tower
Command Tower
Land
$0.18
{T}: Add one mana of any color in your commander's color identity.
Drowned Catacomb
Drowned Catacomb
Land
$0.45
This land enters tapped unless you control an Island or a Swamp. {T}: Add {U} or {B}.
Exotic Orchard
Exotic Orchard
Land
$0.23
{T}: Add one mana of any color that a land an opponent controls could produce.
Hinterland Harbor
Hinterland Harbor
Land
$0.3
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Karn's Bastion
Karn's Bastion
Land
$2.3
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mariposa Military Base
Mariposa Military Base
Land
$0.4
You may have this land enter tapped. If you do, you get two rad counters. {T}: Add {C}. {5}, {T}: Draw a card. This ability costs {1} less to activate for each rad counter you have.
Mistrise Village
Mistrise Village
Land
$7.22
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.
Mortuary Mire
Mortuary Mire
Land
$0.3
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Nesting Grounds
Nesting Grounds
Land
$0.25
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Reliquary Tower
Reliquary Tower
Land
$4.25
You have no maximum hand size. {T}: Add {C}.
Rogue's Passage
Rogue's Passage
Land
$0.26
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Shifting Woodland
Shifting Woodland
Land
$6.55
This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Swarmyard
Swarmyard
Land
$4.89
{T}: Add {C}. {T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
Takenuma, Abandoned Mire
Takenuma, Abandoned Mire
Legendary Land
$10.51
{T}: Add {B}. Channel — {3}{B}, Discard this card: Mill three cards, then return a creature or planeswalker card from your graveyard to your hand. This ability costs {1} less to activate for each legendary creature you control.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Woodland Cemetery
Woodland Cemetery
Land
$0.62
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Basic lands: 5 Swamp 9 Forest 4 Island
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