Shared Commander deck
Ashling, Flame Dancer

Ashling, Flame Dancer - community staples

Ashling, Flame Dancer · R · 100 cards · 37 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 31Instants 17Sorceries 12Artifacts 1Enchantments 1Lands 37
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Ashling, Flame Dancer leads a deck built from the cards players most often run with it, pointing repeated damage at players. The list holds 14 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 2.66.

Early: Use the early turns on mana. Storm-Kiln Artist and the rest of the 14 ramp pieces are what let the deck cast Ashling, Flame Dancer on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Grapeshot is the first answer you will usually reach for, and Inti, Seneschal of the Sun keeps the hand full while you do it.

Late: Hold Delayed Blast Fireball for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 2.66 average mana value the top end is cheap, so expect to deploy several spells a turn.

Win conditions: Wins by pointing damage at players until they run out of life.

  • Storm-Kiln Artist - Ramp
  • Increasing Vengeance - Core to the plan
  • Harmonic Prodigy - Core to the plan
  • Reverberate - Core to the plan
  • Grapeshot - Interaction
  • Overmaster - Core to the plan
  • Past in Flames - Core to the plan
  • Mizzix's Mastery - Core to the plan
~$480.63
estimated to build this deck
Price out the full deck

Commander (1)

Ashling, Flame Dancer
Ashling, Flame Dancer
Legendary Creature — Elemental Shaman
You don't lose unspent red mana as steps and phases end. Magecraft — Whenever you cast or copy an instant or sorcery spell, discard a card, then draw a card. If this is the second time this ability has resolved this turn, Ashling deals 2 damage to each opponent and each creature they control. If it's the third time, add {R}{R}{R}{R}.
TCGplayerCard Kingdom

Creatures (31)

Storm-Kiln Artist
Storm-Kiln Artist
Creature — Dwarf Shaman
$1.62
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Harmonic Prodigy
Harmonic Prodigy
Creature — Human Wizard
$3.94
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) If a triggered ability of a Shaman or another Wizard you control triggers, that ability triggers an additional time.
Runaway Steam-Kin
Runaway Steam-Kin
Creature — Elemental
$1.48
Whenever you cast a red spell, if this creature has fewer than three +1/+1 counters on it, put a +1/+1 counter on this creature. Remove three +1/+1 counters from this creature: Add {R}{R}{R}.
Guttersnipe
Guttersnipe
Creature — Goblin Shaman
$0.24
Whenever you cast an instant or sorcery spell, this creature deals 2 damage to each opponent.
Electro, Assaulting Battery
Electro, Assaulting Battery
Legendary Creature — Human Villain
$4.46
Flying You don't lose unspent red mana as steps and phases end. Whenever you cast an instant or sorcery spell, add {R}. When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.
Containment Construct
Containment Construct
Artifact Creature — Construct
$0.26
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Neheb, the Eternal
Neheb, the Eternal
Legendary Creature — Zombie Minotaur Warrior
$7.01
Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.) At the beginning of each of your postcombat main phases, add {R} for each 1 life your opponents have lost this turn.
Dualcaster Mage
Dualcaster Mage
Creature — Human Wizard
$3.65
Flash When this creature enters, copy target instant or sorcery spell. You may choose new targets for the copy.
Coruscation Mage
Coruscation Mage
Creature — Otter Wizard
$1.57
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.) Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Young Pyromancer
Young Pyromancer
Creature — Human Shaman
$0.25
Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
Conspiracy Theorist
Conspiracy Theorist
Creature — Human Shaman
$0.31
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Electrostatic Field
Electrostatic Field
Creature — Wall
$0.98
Defender Whenever you cast an instant or sorcery spell, this creature deals 1 damage to each opponent.
Kessig Flamebreather
Kessig Flamebreather
Creature — Human Shaman
$3.07
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Hexing Squelcher
Hexing Squelcher
Creature — Goblin Sorcerer
$19.89
This spell can't be countered. Ward—Pay 2 life. Spells you control can't be countered. Other creatures you control have "Ward—Pay 2 life."
Torbran, Thane of Red Fell
Torbran, Thane of Red Fell
Legendary Creature — Dwarf Noble
$5.29
If a red source you control would deal damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.
Firebrand Archer
Firebrand Archer
Creature — Human Archer
$0.23
Whenever you cast a noncreature spell, this creature deals 1 damage to each opponent.
Rodeo Pyromancers
Rodeo Pyromancers
Creature — Human Mercenary
$0.21
Whenever you cast your first spell each turn, add {R}{R}.
Solphim, Mayhem Dominus
Solphim, Mayhem Dominus
Legendary Creature — Phyrexian Horror
$27.34
If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Simian Spirit Guide
Simian Spirit Guide
Creature — Ape Spirit
$3.1
Exile this card from your hand: Add {R}.
Soulbright Flamekin
Soulbright Flamekin
Creature — Elemental Shaman
$0.16
{2}: Target creature gains trample until end of turn. If this is the third time this ability has resolved this turn, you may add {R}{R}{R}{R}{R}{R}{R}{R}.
Dragon's Rage Channeler
Dragon's Rage Channeler
Creature — Human Shaman
$1.25
Whenever you cast a noncreature spell, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.) Delirium — As long as there are four or more card types among cards in your graveyard, this creature gets +2/+2, has flying, and attacks each combat if able.
Treasonous Ogre
Treasonous Ogre
Creature — Ogre Shaman
$20.39
Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Pay 3 life: Add {R}.
Glint-Horn Buccaneer
Glint-Horn Buccaneer
Creature — Minotaur Pirate
$10.18
Haste Whenever you discard a card, this creature deals 1 damage to each opponent. {1}{R}, Discard a card: Draw a card. Activate only if this creature is attacking.
Firebending Student
Firebending Student
Creature — Human Monk
$0.43
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.) Firebending X, where X is this creature's power. (Whenever this creature attacks, add X {R}. This mana lasts until end of combat.)
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun
Legendary Creature — Human Knight
$1.66
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Longshot, Rebel Bowman
Longshot, Rebel Bowman
Legendary Creature — Human Rebel Ally
$9.39
Reach (This creature can block creatures with flying.) Noncreature spells you cast cost {1} less to cast. Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
Thermo-Alchemist
Thermo-Alchemist
Creature — Human Shaman
$0.16
Defender {T}: This creature deals 1 damage to each opponent. Whenever you cast an instant or sorcery spell, untap this creature.
Kozilek, Butcher of Truth
Kozilek, Butcher of Truth
Legendary Creature — Eldrazi
$42.24
When you cast this spell, draw four cards. Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents of their choice.) When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Magmakin Artillerist
Magmakin Artillerist
Creature — Elemental Pirate
$0.25
Whenever you discard one or more cards, this creature deals that much damage to each opponent. Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, it deals 1 damage to each opponent.
Magus of the Wheel
Magus of the Wheel
Creature — Human Wizard
$1.1
{1}{R}, {T}, Sacrifice this creature: Each player discards their hand, then draws seven cards.
Chandra's Incinerator
Chandra's Incinerator
Creature — Elemental
$1.83
This spell costs {X} less to cast, where X is the total amount of noncombat damage dealt to your opponents this turn. Trample Whenever a source you control deals noncombat damage to an opponent, this creature deals that much damage to target creature or planeswalker that player controls.

Instants (17)

Increasing Vengeance
Increasing Vengeance
Instant
$0.85
Copy target instant or sorcery spell you control. If this spell was cast from a graveyard, copy that spell twice instead. You may choose new targets for the copies. Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reverberate
Reverberate
Instant
$2.94
Copy target instant or sorcery spell. You may choose new targets for the copy.
Desperate Ritual
Desperate Ritual
Instant — Arcane
$6.66
Add {R}{R}{R}. Splice onto Arcane {1}{R} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
Seething Song
Seething Song
Instant
$6.74
Add {R}{R}{R}{R}{R}.
Lightning Bolt
Lightning Bolt
Instant
$0.69
Lightning Bolt deals 3 damage to any target.
Chaos Warp
Chaos Warp
Instant
$0.3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Return the Favor
Return the Favor
Instant
$0.6
Spree (Choose one or more additional costs.) + {1} — Copy target instant spell, sorcery spell, activated ability, or triggered ability. You may choose new targets for the copy. + {1} — Change the target of target spell or ability with a single target.
Pyretic Ritual
Pyretic Ritual
Instant
$6.15
Add {R}{R}{R}.
Thrill of Possibility
Thrill of Possibility
Instant
$0.18
As an additional cost to cast this spell, discard a card. Draw two cards.
Demand Answers
Demand Answers
Instant
$0.47
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.
Abrade
Abrade
Instant
$0.18
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Untimely Malfunction
Untimely Malfunction
Instant
$8.86
Choose one — • Destroy target artifact. • Change the target of target spell or ability with a single target. • One or two target creatures can't block this turn.
Pyroblast
Pyroblast
Instant
$3.37
Choose one — • Counter target spell if it's blue. • Destroy target permanent if it's blue.
Tibalt's Trickery
Tibalt's Trickery
Instant
$10.93
Counter target spell. Choose 1, 2, or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
Delayed Blast Fireball
Delayed Blast Fireball
Instant
$14.86
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead. Foretell {4}{R}{R} (During your turn, you may pay {2} and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Commune with Lava
Commune with Lava
Instant
$0.43
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.
Vision of Love
Vision of Love
Instant
$0.23
You may sacrifice an artifact or discard a card. If you do, draw two cards.

Sorceries (12)

Grapeshot
Grapeshot
Sorcery
$0.34
Grapeshot deals 1 damage to any target. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Overmaster
Overmaster
Sorcery
$2.05
The next instant or sorcery spell you cast this turn can't be countered. Draw a card.
Past in Flames
Past in Flames
Sorcery
$2.42
Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. Flashback {4}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mizzix's Mastery
Mizzix's Mastery
Sorcery
$4.65
Exile target card that's an instant or sorcery from your graveyard. For each card exiled this way, copy it, and you may cast the copy without paying its mana cost. Exile Mizzix's Mastery. Overload {5}{R}{R}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Faithless Looting
Faithless Looting
Sorcery
$0.34
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Mana Geyser
Mana Geyser
Sorcery
$1.05
Add {R} for each tapped land your opponents control.
Jeska's Will
Jeska's Will
Sorcery
$40.12
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Gamble
Gamble
Sorcery
$15.59
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Vandalblast
Vandalblast
Sorcery
$1.45
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Light Up the Stage
Light Up the Stage
Sorcery
$0.29
Spectacle {R} (You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.) Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Will of the Jeskai
Will of the Jeskai
Sorcery
$5.43
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Each player may discard their hand and draw five cards. • Each instant and sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.
Wrenn's Resolve
Wrenn's Resolve
Sorcery
$1.39
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.

Artifacts (1)

Ruby Medallion
Ruby Medallion
Artifact
$13.35
Red spells you cast cost {1} less to cast.

Enchantments (1)

Underworld Breach
Underworld Breach
Enchantment
$7.36
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.

Lands (37)

Fire Nation Palace
Fire Nation Palace
Land
$1.77
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle
Land
$11.73
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Emergence Zone
Emergence Zone
Land
$3.79
{T}: Add {C}. {1}, {T}, Sacrifice this land: You may cast spells this turn as though they had flash.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Forgotten Cave
Forgotten Cave
Land
$0.13
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Arena of Glory
Arena of Glory
Land
$7.51
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Command Beacon
Command Beacon
Land
$7.91
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Spinerock Knoll
Spinerock Knoll
Land
$1.03
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {R}. {R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Urza's Saga
Urza's Saga
Enchantment Land — Urza's Saga
$36.03
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Witch's Clinic
Witch's Clinic
Land
$14.24
{T}: Add {C}. {2}, {T}: Target commander gains lifelink until end of turn.
Basic lands: 25 Mountain
Built with Grimoire — Commander deck building from your collection.
Try it free