Shared Commander deck
Drana, Liberator of Malakir

Drana, Liberator of Malakir - community staples

Drana, Liberator of Malakir · B · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 37Instants 7Sorceries 7Artifacts 7Enchantments 3Planeswalkers 1Lands 37
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Strategy

Drana, Liberator of Malakir leads a deck built from the cards players most often run with it, putting +1/+1 counters on things and growing them out of range. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 3.07.

Early: Use the early turns on mana. Dark Ritual and the rest of the 12 ramp pieces are what let the deck cast Drana, Liberator of Malakir on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Feed the Swarm is the first answer you will usually reach for, and Sign in Blood keeps the hand full while you do it.

Late: Hold Olivia's Wrath for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 3.07 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by growing a threat past what the table can answer and connecting with it.

  • Vampire Nighthawk - Core to the plan
  • Cordial Vampire - Core to the plan
  • Necropolis Regent - Core to the plan
  • Nighthawk Scavenger - Core to the plan
  • Captivating Vampire - Core to the plan
  • Sanctum Seeker - Core to the plan
  • Gifted Aetherborn - Core to the plan
  • Vampire of the Dire Moon - Core to the plan
~$423.82
estimated to build this deck
Price out the full deck

Commander (1)

Drana, Liberator of Malakir
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.
TCGplayerCard Kingdom

Creatures (37)

Vampire Nighthawk
Vampire Nighthawk
Creature — Vampire Shaman
$0.15
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Cordial Vampire
Cordial Vampire
Creature — Vampire
$2.08
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Necropolis Regent
Necropolis Regent
Creature — Vampire
$0.39
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Nighthawk Scavenger
Nighthawk Scavenger
Creature — Vampire Rogue
$0.34
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Captivating Vampire
Captivating Vampire
Creature — Vampire
$1.82
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Sanctum Seeker
Sanctum Seeker
Creature — Vampire Knight
$0.31
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Gifted Aetherborn
Gifted Aetherborn
Creature — Aetherborn Vampire
$0.37
Deathtouch, lifelink
Vampire of the Dire Moon
Vampire of the Dire Moon
Creature — Vampire
$0.46
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Vampire Nocturnus
Vampire Nocturnus
Creature — Vampire
$5.88
Play with the top card of your library revealed. As long as the top card of your library is black, this creature and other Vampire creatures you control get +2/+1 and have flying.
Blood Artist
Blood Artist
Creature — Vampire
$2.67
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Crossway Troublemakers
Crossway Troublemakers
Creature — Vampire
$0.29
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Patron of the Vein
Patron of the Vein
Creature — Vampire Shaman
$0.3
Flying When this creature enters, destroy target creature an opponent controls. Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
Malakir Bloodwitch
Malakir Bloodwitch
Creature — Vampire Shaman
$4.18
Flying, protection from white When this creature enters, each opponent loses life equal to the number of Vampires you control. You gain life equal to the life lost this way.
Bloodlord of Vaasgoth
Bloodlord of Vaasgoth
Creature — Vampire Warrior
$0.4
Bloodthirst 3 (If an opponent was dealt damage this turn, this creature enters with three +1/+1 counters on it.) Flying Whenever you cast a Vampire creature spell, it gains bloodthirst 3.
Markov Baron
Markov Baron
Creature — Vampire Noble
$0.28
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Lifelink Other Vampires you control get +1/+1. Madness {2}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Indulgent Aristocrat
Indulgent Aristocrat
Creature — Vampire Noble
$0.16
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Yahenni, Undying Partisan
Yahenni, Undying Partisan
Legendary Creature — Aetherborn Vampire
$0.31
Haste Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni. Sacrifice another creature: Yahenni gains indestructible until end of turn.
Knight of the Ebon Legion
Knight of the Ebon Legion
Creature — Vampire Knight
$1.69
{2}{B}: This creature gets +3/+3 and gains deathtouch until end of turn. At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on this creature. (Damage causes loss of life.)
Drana, the Last Bloodchief
Drana, the Last Bloodchief
Legendary Creature — Vampire Cleric
$1.6
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Champion of Dusk
Champion of Dusk
Creature — Vampire Knight
$0.26
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Qarsi Revenant
Qarsi Revenant
Creature — Vampire
$1.57
Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Anowon, the Ruin Sage
Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
$2.54
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Twilight Prophet
Twilight Prophet
Creature — Vampire Cleric
$1.99
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior
$0.32
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.
Nirkana Revenant
Nirkana Revenant
Creature — Vampire Shade
$7.37
Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.
Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
$9.79
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Bloodtracker
Bloodtracker
Creature — Vampire Wizard
$0.24
Flying {B}, Pay 2 life: Put a +1/+1 counter on this creature. When this creature leaves the battlefield, draw a card for each +1/+1 counter on it.
Shadow Alley Denizen
Shadow Alley Denizen
Creature — Vampire Rogue
$0.22
Whenever another black creature you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Mirri the Cursed
Mirri the Cursed
Legendary Creature — Vampire Cat
$0.61
Flying, first strike, haste Whenever Mirri deals combat damage to a creature, put a +1/+1 counter on Mirri.
Nullpriest of Oblivion
Nullpriest of Oblivion
Creature — Vampire Cleric
$0.22
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.) Lifelink Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if it was kicked, return target creature card from your graveyard to the battlefield.
Sangromancer
Sangromancer
Creature — Vampire Shaman
$0.71
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Gatekeeper of Malakir
Gatekeeper of Malakir
Creature — Vampire Warrior
$0.21
Kicker {B} (You may pay an additional {B} as you cast this spell.) When this creature enters, if it was kicked, target player sacrifices a creature of their choice.
Preacher of the Schism
Preacher of the Schism
Creature — Vampire Cleric
$1.15
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Drana, Kalastria Bloodchief
Drana, Kalastria Bloodchief
Legendary Creature — Vampire Shaman
$0.5
Flying {X}{B}{B}: Target creature gets -0/-X until end of turn and Drana gets +X/+0 until end of turn.
Crypt Ghast
Crypt Ghast
Creature — Spirit
$12.01
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Vampire Hexmage
Vampire Hexmage
Creature — Vampire Shaman
$0.28
First strike Sacrifice this creature: Remove all counters from target permanent.
High-Society Hunter
High-Society Hunter
Creature — Vampire Noble
$0.33
Flying Whenever this creature attacks, you may sacrifice another creature. If you do, put a +1/+1 counter on this creature. Whenever another nontoken creature dies, draw a card.

Instants (7)

Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Vampiric Tutor
Vampiric Tutor
Instant
$51
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Defile
Defile
Instant
$1.49
Target creature gets -1/-1 until end of turn for each Swamp you control.
Go for the Throat
Go for the Throat
Instant
$0.38
Destroy target nonartifact creature.
Village Rites
Village Rites
Instant
$0.28
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Deadly Dispute
Deadly Dispute
Instant
$0.29
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Cabal Ritual
Cabal Ritual
Instant
$14.59
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.

Sorceries (7)

Sign in Blood
Sign in Blood
Sorcery
$0.36
Target player draws two cards and loses 2 life.
Feed the Swarm
Feed the Swarm
Sorcery
$0.22
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Night's Whisper
Night's Whisper
Sorcery
$0.28
You draw two cards and lose 2 life.
Demonic Tutor
Demonic Tutor
Sorcery
$62.17
Search your library for a card, put that card into your hand, then shuffle.
Olivia's Wrath
Olivia's Wrath
Sorcery
$0.44
Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
Toxic Deluge
Toxic Deluge
Sorcery
$4.23
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Bubbling Muck
Bubbling Muck
Sorcery
$2.24
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Artifacts (7)

Jet Medallion
Jet Medallion
Artifact
$12.76
Black spells you cast cost {1} less to cast.
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.93
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Blade of the Bloodchief
Blade of the Bloodchief
Artifact — Equipment
$6.26
Whenever a creature dies, put a +1/+1 counter on equipped creature. If equipped creature is a Vampire, put two +1/+1 counters on it instead. Equip {1}
Bolas's Citadel
Bolas's Citadel
Legendary Artifact
$9.05
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.

Enchantments (3)

Phyrexian Arena
Phyrexian Arena
Enchantment
$3.87
At the beginning of your upkeep, you draw a card and you lose 1 life.
Black Market Connections
Black Market Connections
Enchantment
$9.15
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Black Market
Black Market
Enchantment
$4.99
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Planeswalkers (1)

Liliana of the Dark Realms
Liliana of the Dark Realms
Legendary Planeswalker — Liliana
$8.94
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"

Lands (37)

Bojuka Bog
Bojuka Bog
Land
$1.24
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Cabal Coffers
Cabal Coffers
Land
$20.93
{2}, {T}: Add {B} for each Swamp you control.
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Cabal Stronghold
Cabal Stronghold
Land
$12.5
{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth
Legendary Land
$55.46
Each land is a Swamp in addition to its other land types.
Castle Locthwain
Castle Locthwain
Land
$4.07
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Witch's Cottage
Witch's Cottage
Land — Swamp
$0.87
({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Mortuary Mire
Mortuary Mire
Land
$0.29
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Karn's Bastion
Karn's Bastion
Land
$2.37
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Basic lands: 25 Swamp
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