Shared Commander deck
Gargos, Vicious Watcher

Gargos, Vicious Watcher - Built around Managorger Hydra, Kalonian Hydra and Hungering Hydra

Gargos, Vicious Watcher · G · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 48Instants 10Sorceries 3Enchantments 2Lands 36
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~$172.77
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Commander (1)

Gargos, Vicious Watcher
Gargos, Vicious Watcher
Legendary Creature — Hydra
Vigilance Hydra spells you cast cost {4} less to cast. Whenever a creature you control becomes the target of a spell, Gargos fights up to one target creature you don't control.
TCGplayerCard Kingdom

Creatures (48)

Managorger Hydra
Managorger Hydra
Creature — Hydra
$0.37
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Kalonian Hydra
Kalonian Hydra
Creature — Hydra
$6.07
Trample This creature enters with four +1/+1 counters on it. Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.
Voracious Hydra
Voracious Hydra
Creature — Hydra
$0.31
Trample This creature enters with X +1/+1 counters on it. When this creature enters, choose one — • Double the number of +1/+1 counters on this creature. • This creature fights target creature you don't control.
Hungering Hydra
Hungering Hydra
Creature — Hydra
$2.93
This creature enters with X +1/+1 counters on it. This creature can't be blocked by more than one creature. Whenever this creature is dealt damage, put that many +1/+1 counters on it. (It must survive the damage to get the counters.)
Lifeblood Hydra
Lifeblood Hydra
Creature — Hydra
$0.34
Trample This creature enters with X +1/+1 counters on it. When this creature dies, you gain life and draw cards equal to its power.
Hydra Omnivore
Hydra Omnivore
Creature — Hydra
$1.55
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Primordial Hydra
Primordial Hydra
Creature — Hydra
$1.41
This creature enters with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on this creature. This creature has trample as long as it has ten or more +1/+1 counters on it.
Steelbane Hydra
Steelbane Hydra
Creature — Turtle Hydra
$0.3
This creature enters with X +1/+1 counters on it. {2}{G}, Remove a +1/+1 counter from this creature: Destroy target artifact or enchantment.
Genesis Hydra
Genesis Hydra
Creature — Plant Hydra
$0.37
When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library. This creature enters with X +1/+1 counters on it.
Nessian Wilds Ravager
Nessian Wilds Ravager
Creature — Hydra
$0.36
Tribute 6 (As this creature enters, an opponent of your choice may put six +1/+1 counters on it.) When this creature enters, if tribute wasn't paid, you may have this creature fight another target creature. (Each deals damage equal to its power to the other.)
Vastwood Hydra
Vastwood Hydra
Creature — Hydra
$1.17
This creature enters with X +1/+1 counters on it. When this creature dies, you may distribute a number of +1/+1 counters equal to the number of +1/+1 counters on this creature among any number of creatures you control.
Stumpsquall Hydra
Stumpsquall Hydra
Creature — Hydra
$0.53
When this creature enters, distribute X +1/+1 counters among it and any number of commanders.
Protean Hydra
Protean Hydra
Creature — Hydra
$4.38
This creature enters with X +1/+1 counters on it. If damage would be dealt to this creature, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from this creature, put two +1/+1 counters on it at the beginning of the next end step.
Neverwinter Hydra
Neverwinter Hydra
Creature — Hydra
$7.36
As this creature enters, roll X d6. It enters with a number of +1/+1 counters on it equal to the total of those results. Trample Ward {4} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {4}.)
Ironscale Hydra
Ironscale Hydra
Creature — Hydra
$0.49
If a creature would deal combat damage to this creature, prevent that damage and put a +1/+1 counter on this creature.
Nexos
Nexos
Creature — Human Tyranid Advisor
$8.51
Strategic Coordinator — Basic lands you control have "{T}: Add {C}{C}. Spend this mana only on costs that contain {X}."
Wren's Run Hydra
Wren's Run Hydra
Creature — Hydra
$0.28
Reach This creature enters with X +1/+1 counters on it. Reinforce X—{X}{G}{G} ({X}{G}{G}, Discard this card: Put X +1/+1 counters on target creature.)
Scourge of Skola Vale
Scourge of Skola Vale
Creature — Hydra
$0.36
Trample This creature enters with two +1/+1 counters on it. {T}, Sacrifice another creature: Put a number of +1/+1 counters on this creature equal to the sacrificed creature's toughness.
Ulvenwald Hydra
Ulvenwald Hydra
Creature — Hydra
$0.46
Reach Ulvenwald Hydra's power and toughness are each equal to the number of lands you control. When this creature enters, you may search your library for a land card, put it onto the battlefield tapped, then shuffle.
Hydra Broodmaster
Hydra Broodmaster
Creature — Hydra
$0.25
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When this creature becomes monstrous, create X X/X green Hydra creature tokens.
Goldvein Hydra
Goldvein Hydra
Creature — Hydra
$3.3
Vigilance, trample, haste This creature enters with X +1/+1 counters on it. When this creature dies, create a number of tapped Treasure tokens equal to its power.
Mistcutter Hydra
Mistcutter Hydra
Creature — Hydra
$2.25
This spell can't be countered. Haste, protection from blue This creature enters with X +1/+1 counters on it.
Whiptongue Hydra
Whiptongue Hydra
Creature — Lizard Hydra
$0.4
Reach When this creature enters, destroy all creatures with flying. Put a +1/+1 counter on this creature for each creature destroyed this way.
Oran-Rief Hydra
Oran-Rief Hydra
Creature — Hydra
$0.41
Trample Landfall — Whenever a land you control enters, put a +1/+1 counter on this creature. If that land is a Forest, put two +1/+1 counters on this creature instead.
Mossborn Hydra
Mossborn Hydra
Creature — Elemental Hydra
$13.54
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Hooded Hydra
Hooded Hydra
Creature — Snake Hydra
$0.96
This creature enters with X +1/+1 counters on it. When this creature dies, create a 1/1 green Snake creature token for each +1/+1 counter on it. Morph {3}{G}{G} As this creature is turned face up, put five +1/+1 counters on it.
Llanowar Elves
Llanowar Elves
Creature — Elf Druid
$0.25
{T}: Add {G}.
Nyxborn Hydra
Nyxborn Hydra
Enchantment Creature — Hydra
$0.37
Bestow {X}{G}{G} (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached.) Reach, trample This permanent enters with X +1/+1 counters on it. Enchanted creature gets +1/+1 for each +1/+1 counter on this Aura and has reach and trample.
Heroes' Bane
Heroes' Bane
Creature — Hydra
$0.14
This creature enters with four +1/+1 counters on it. {2}{G}{G}: Put X +1/+1 counters on this creature, where X is its power.
Benevolent Hydra
Benevolent Hydra
Creature — Hydra
$0.75
This creature enters with X +1/+1 counters on it. If one or more +1/+1 counters would be put on another creature you control, that many plus one +1/+1 counters are put on it instead. {T}, Remove a +1/+1 counter from this creature: Put a +1/+1 counter on another target creature you control.
Warden of the Grove
Warden of the Grove
Creature — Hydra
$1.58
At the beginning of your end step, put a +1/+1 counter on this creature. Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
Rampant Rejuvenator
Rampant Rejuvenator
Creature — Plant Hydra
$0.23
This creature enters with two +1/+1 counters on it. When this creature dies, search your library for up to X basic land cards, where X is this creature's power, put them onto the battlefield, then shuffle.
Elvish Mystic
Elvish Mystic
Creature — Elf Druid
$0.35
{T}: Add {G}.
Selvala, Heart of the Wilds
Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
$5.38
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power. {G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Fanatic of Rhonas
Fanatic of Rhonas
Creature — Snake Druid
$12.43
{T}: Add {G}. Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater. Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)
Karametra's Acolyte
Karametra's Acolyte
Creature — Human Druid
$0.38
{T}: Add an amount of {G} equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)
Apex Devastator
Apex Devastator
Creature — Chimera Hydra
$7.87
Cascade, cascade, cascade, cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order. Multiple instances of cascade each trigger separately.)
Llanowar Tribe
Llanowar Tribe
Creature — Elf Druid
$0.29
{T}: Add {G}{G}{G}.
Polukranos, World Eater
Polukranos, World Eater
Legendary Creature — Hydra
$0.6
{X}{X}{G}: Monstrosity X. (If this creature isn't monstrous, put X +1/+1 counters on it and it becomes monstrous.) When Polukranos becomes monstrous, it deals X damage divided as you choose among any number of target creatures your opponents control. Each of those creatures deals damage equal to its power to Polukranos.
Feral Hydra
Feral Hydra
Creature — Hydra Beast
$0.16
This creature enters with X +1/+1 counters on it. {3}: Put a +1/+1 counter on this creature. Any player may activate this ability.
Capricopian
Capricopian
Creature — Goat Hydra
$1.48
This creature enters with X +1/+1 counters on it. {2}: Put a +1/+1 counter on this creature, then you may reselect which player this creature is attacking. Only the player this creature is attacking may activate this ability and only during the declare attackers step. (It can't attack its controller.)
Beast Whisperer
Beast Whisperer
Creature — Elf Druid
$3.73
Whenever you cast a creature spell, draw a card.
Rampaging Aetherhood
Rampaging Aetherhood
Creature — Snake Hydra
$0.24
Trample, ward {2} At the beginning of your upkeep, you get an amount of {E} (energy counters) equal to this creature's power. Then you may pay one or more {E}. If you do, put that many +1/+1 counters on this creature.
Fyndhorn Elves
Fyndhorn Elves
Creature — Elf Druid
$0.89
{T}: Add {G}.
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
$0.29
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Kodama of the West Tree
Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Arbor Elf
Arbor Elf
Creature — Elf Druid
$0.37
{T}: Untap target Forest.
Reclamation Sage
Reclamation Sage
Creature — Elf Shaman
$0.2
When this creature enters, you may destroy target artifact or enchantment.

Instants (10)

Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Inspiring Call
Inspiring Call
Instant
$0.28
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)
Return of the Wildspeaker
Return of the Wildspeaker
Instant
$1.5
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Ram Through
Ram Through
Instant
$0.26
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Hunter's Insight
Hunter's Insight
Instant
$0.31
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Collective Resistance
Collective Resistance
Instant
$0.64
Escalate {G} (Pay this cost for each mode chosen beyond the first.) Choose one or more — • Destroy target artifact. • Destroy target enchantment. • Target creature gains hexproof and indestructible until end of turn.
Return to Nature
Return to Nature
Instant
$0.18
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Nature's Claim
Nature's Claim
Instant
$0.66
Destroy target artifact or enchantment. Its controller gains 4 life.
Momentous Fall
Momentous Fall
Instant
$3.52
As an additional cost to cast this spell, sacrifice a creature. You draw cards equal to the sacrificed creature's power, then you gain life equal to its toughness.
Warriors' Lesson
Warriors' Lesson
Instant
$0.15
Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card."

Sorceries (3)

Rishkar's Expertise
Rishkar's Expertise
Sorcery
$1.7
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
Season of Gathering
Season of Gathering
Sorcery
$6.12
Choose up to five {P} worth of modes. You may choose the same mode more than once. {P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn. {P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type. {P}{P}{P} — Draw cards equal to the greatest power among creatures you control.
Monstrous Onslaught
Monstrous Onslaught
Sorcery
$0.1
Monstrous Onslaught deals X damage divided as you choose among any number of target creatures, where X is the greatest power among creatures you control as you cast this spell.

Enchantments (2)

Garruk's Uprising
Garruk's Uprising
Enchantment
$0.4
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.
Unbound Flourishing
Unbound Flourishing
Enchantment
$2.13
Whenever you cast a permanent spell with a mana cost that contains {X}, double the value of X. Whenever you cast an instant or sorcery spell or activate an ability, if that spell's mana cost or that ability's activation cost contains {X}, copy that spell or ability. You may choose new targets for the copy.

Lands (36)

Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Castle Garenbrig
Castle Garenbrig
Land
$8.89
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Lair of the Hydra
Lair of the Hydra
Land
$0.34
If you control two or more other lands, this land enters tapped. {T}: Add {G}. {X}{G}: Until end of turn, this land becomes an X/X green Hydra creature. It's still a land. X can't be 0.
Mosswort Bridge
Mosswort Bridge
Land
$0.23
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Oran-Rief, the Vastwood
Oran-Rief, the Vastwood
Land
$0.38
This land enters tapped. {T}: Add {G}. {T}: Put a +1/+1 counter on each green creature that entered this turn.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Karn's Bastion
Karn's Bastion
Land
$2.7
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
War Room
War Room
Land
$0.74
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Bonders' Enclave
Bonders' Enclave
Land
$0.23
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Tranquil Thicket
Tranquil Thicket
Land
$0.11
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Command Beacon
Command Beacon
Land
$8.34
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.27
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Secret Tunnel
Secret Tunnel
Land — Cave
$2.35
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Arcane Lighthouse
Arcane Lighthouse
Land
$1.7
{T}: Add {C}. {1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.
Llanowar Reborn
Llanowar Reborn
Land
$0.21
This land enters tapped. {T}: Add {G}. Graft 1 (This land enters with a +1/+1 counter on it. Whenever a creature enters, you may move a +1/+1 counter from this land onto it.)
Shifting Woodland
Shifting Woodland
Land
$6.93
This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Myriad Landscape
Myriad Landscape
Land
$0.25
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Basic lands: 18 Forest
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