Shared Commander deck

Eluge, the Shoreless Sea - Built around Sapphire Medallion, Frantic Search and Essence Flux
Eluge, the Shoreless Sea · U · 100 cards · 39 lands
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Bracket 3 - UpgradedCommander 1Creatures 29Instants 15Sorceries 7Artifacts 7Enchantments 2Lands 39
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~$262.17
estimated to build this deck
Commander (1)

Eluge, the Shoreless Sea
Legendary Creature — Elemental Fish
Eluge's power and toughness are each equal to the number of Islands you control.
Whenever Eluge enters or attacks, put a flood counter on target land. It's an Island in addition to its other types for as long as it has a flood counter on it.
The first instant or sorcery spell you cast each turn costs {U} (or {1}) less to cast for each land you control with a flood counter on it.
Creatures (29)

Archmage Emeritus
Creature — Human Wizard
$0.57
Magecraft — Whenever you cast or copy an instant or sorcery spell, draw a card.

Wavebreak Hippocamp
Enchantment Creature — Horse Fish
$0.57
Whenever you cast your first spell during each opponent's turn, draw a card.

The Flood of Mars
Creature — Alien Zombie Horror
$0.37
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Water Always Wins — Whenever this creature attacks, put a flood counter on another target creature or land. If it's a creature, it becomes a copy of this creature. If it's a land, it becomes an Island in addition to its other types.

Aven Courier
Creature — Bird Advisor
$2.73
Flying
Whenever this creature attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.

Talrand, Sky Summoner
Legendary Creature — Merfolk Wizard
$0.4
Whenever you cast an instant or sorcery spell, create a 2/2 blue Drake creature token with flying.

Hullbreaker Horror
Creature — Kraken Horror
$6.03
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.

Archmage of Runes
Creature — Giant Wizard
$3.67
Instant and sorcery spells you cast cost {1} less to cast.
Whenever you cast an instant or sorcery spell, draw a card.

Archaeomancer
Creature — Human Wizard
$0.31
When this creature enters, return target instant or sorcery card from your graveyard to your hand.

Displacer Kitten
Creature — Cat Beast
$27.02
Avoidance — Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control.

Baral, Chief of Compliance
Legendary Creature — Human Wizard
$4.41
Instant and sorcery spells you cast cost {1} less to cast.
Whenever a spell or ability you control counters a spell, you may draw a card. If you do, discard a card.

Haughty Djinn
Creature — Djinn
$0.33
Flying
Haughty Djinn's power is equal to the number of instant and sorcery cards in your graveyard.
Instant and sorcery spells you cast cost {1} less to cast.

Scourge of Fleets
Creature — Kraken
$0.45
When this creature enters, return each creature your opponents control with toughness X or less to its owner's hand, where X is the number of Islands you control.

Murmuring Mystic
Creature — Human Wizard
$0.33
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

Chasm Skulker
Creature — Squid Horror
$0.32
Whenever you draw a card, put a +1/+1 counter on this creature.
When this creature dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on this creature. (They can't be blocked as long as defending player controls an Island.)

Solemn Simulacrum
Artifact Creature — Golem
$0.28
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.

Thassa, Deep-Dwelling
Legendary Enchantment Creature — God
$24.73
Indestructible
As long as your devotion to blue is less than five, Thassa isn't a creature.
At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.
{3}{U}: Tap another target creature.

Stormtide Leviathan
Creature — Leviathan
$0.49
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.

Laboratory Maniac
Creature — Human Wizard
$0.49
If you would draw a card while your library has no cards in it, you win the game instead.

Thunderclap Drake
Creature — Drake
$0.77
Flying
Instant and sorcery spells you cast cost {1} less to cast.
{2}{U}, Sacrifice this creature: When you next cast an instant or sorcery spell this turn, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.

Spark Double
Creature — Illusion
$5
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Chrome Host Seedshark
Creature — Phyrexian Shark
$0.31
Flying
Whenever you cast a noncreature spell, incubate X, where X is that spell's mana value. (Create an Incubator token with X +1/+1 counters on it and "{2}: Transform this token." It transforms into a 0/0 Phyrexian artifact creature.)

Walking Atlas
Artifact Creature — Construct
$1.62
{T}: You may put a land card from your hand onto the battlefield.

Thassa's Oracle
Creature — Merfolk Wizard
$20.51
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Jin-Gitaxias, Progress Tyrant
Legendary Creature — Phyrexian Praetor
$8.23
Whenever you cast an artifact, instant, or sorcery spell, copy that spell. You may choose new targets for the copy. This ability triggers only once each turn. (A copy of a permanent spell becomes a token.)
Whenever an opponent casts an artifact, instant, or sorcery spell, counter that spell. This ability triggers only once each turn.

Nezahal, Primal Tide
Legendary Creature — Elder Dinosaur
$8.51
This spell can't be countered.
You have no maximum hand size.
Whenever an opponent casts a noncreature spell, draw a card.
Discard three cards: Exile Nezahal. Return it to the battlefield tapped under its owner's control at the beginning of the next end step.

PuPu UFO
Artifact Creature — Construct Alien
$0.52
Flying
{T}: You may put a land card from your hand onto the battlefield.
{3}: Until end of turn, this creature's base power becomes equal to the number of Towns you control.

Burnished Hart
Artifact Creature — Elk
$0.13
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.

Colossal Whale
Creature — Whale
$0.19
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature attacks, you may exile target creature defending player controls until this creature leaves the battlefield. (That creature returns under its owner's control.)
Instants (15)

Flow of Knowledge
Instant
$0.28
Draw a card for each Island you control, then discard two cards.

High Tide
Instant
$0.81
Until end of turn, whenever a player taps an Island for mana, that player adds an additional {U}.

Frantic Search
Instant
$0.78
Draw two cards, then discard two cards. Untap up to three lands.

Archmage's Charm
Instant
$2.05
Choose one —
• Counter target spell.
• Target player draws two cards.
• Gain control of target nonland permanent with mana value 1 or less.

Essence Flux
Instant
$1.31
Exile target creature you control, then return that card to the battlefield under its owner's control. If it's a Spirit, put a +1/+1 counter on it.

Blur
Instant
$0.35
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.

Sublime Epiphany
Instant
$0.26
Choose one or more —
• Counter target spell.
• Counter target activated or triggered ability.
• Return target nonland permanent to its owner's hand.
• Create a token that's a copy of target creature you control.
• Target player draws a card.

Commander's Insight
Instant
$0.24
Target player draws X cards plus an additional card for each time they've cast a commander from the command zone this game.

Mystic Confluence
Instant
$0.5
Choose three. You may choose the same mode more than once.
• Counter target spell unless its controller pays {3}.
• Return target creature to its owner's hand.
• Draw a card.

Pongify
Instant
$2.15
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.

Cryptic Command
Instant
$3.65
Choose two —
• Counter target spell.
• Return target permanent to its owner's hand.
• Tap all creatures your opponents control.
• Draw a card.

Cyclonic Rift
Instant
$30.1
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorceries (7)

Finale of Revelation
Sorcery
$0.35
Draw X cards. If X is 10 or more, instead shuffle your graveyard into your library, draw X cards, untap up to five lands, and you have no maximum hand size for the rest of the game.
Exile Finale of Revelation.

Mass Manipulation
Sorcery
$2.41
Gain control of X target creatures and/or planeswalkers.

Silver Scrutiny
Sorcery
$0.31
You may cast this spell as though it had flash if X is 3 or less.
Draw X cards.

Expropriate
Sorcery
$13.6
Council's dilemma — Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate.

Blatant Thievery
Sorcery
$1.38
For each opponent, gain control of target permanent that player controls.

Retraced Image
Sorcery
$8.83
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent.
Artifacts (7)

Quicksilver Fountain
Artifact
$3.65
At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land they control of their choice. That land is an Island for as long as it has a flood counter on it.
At the beginning of each end step, if all lands on the battlefield are Islands, remove all flood counters from them.

Wayfarer's Bauble
Artifact
$0.31
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sword of the Animist
Legendary Artifact — Equipment
$2.85
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}

Sword of Hearth and Home
Artifact — Equipment
$16.58
Equipped creature gets +2/+2 and has protection from green and from white.
Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle.
Equip {2}

Arcane Signet
Artifact
$0.38
{T}: Add one mana of any color in your commander's color identity.
Enchantments (2)

Fishliver Oil
Enchantment — Aura
$0.23
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
Enchanted creature has islandwalk. (It can't be blocked as long as defending player controls an Island.)

Imprisoned in the Moon
Enchantment — Aura
$0.31
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Lands (39)

Mystic Sanctuary
Land — Island
$1
({T}: Add {U}.)
This land enters tapped unless you control three or more other Islands.
When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Castle Vantress
Land
$0.32
This land enters tapped unless you control an Island.
{T}: Add {U}.
{2}{U}{U}, {T}: Scry 2.

Terrain Generator
Land
$1.37
{T}: Add {C}.
{2}, {T}: You may put a basic land card from your hand onto the battlefield tapped.

War Room
Land
$0.74
{T}: Add {C}.
{3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.

Mistrise Village
Land
$7.41
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.

Rivendell
Legendary Land
$1.06
Rivendell enters tapped unless you control a legendary creature.
{T}: Add {U}.
{1}{U}, {T}: Scry 2. Activate only if you control a legendary creature.

Sunken Palace
Land — Cave
$0.36
This land enters tapped.
{T}: Add {U}.
{1}{U}, {T}, Exile seven cards from your graveyard: Add {U}. When you spend this mana to cast a spell or activate an ability, copy that spell or ability. You may choose new targets for the copy. (Mana abilities can't be copied.)

Maze of Ith
Land
$8.55
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.

Cephalid Coliseum
Land
$0.28
{T}: Add {U}. This land deals 1 damage to you.
Threshold — {U}, {T}, Sacrifice this land: Target player draws three cards, then discards three cards. Activate only if there are seven or more cards in your graveyard.

Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.

Lonely Sandbar
Land
$0.17
This land enters tapped.
{T}: Add {U}.
Cycling {U} ({U}, Discard this card: Draw a card.)

Halimar Depths
Land
$0.35
This land enters tapped.
When this land enters, look at the top three cards of your library, then put them back in any order.
{T}: Add {U}.

Agna Qel'a
Land
$0.85
This land enters tapped unless you control a basic land.
{T}: Add {U}.
{2}{U}, {T}: Draw a card, then discard a card.

Scavenger Grounds
Land — Desert
$0.27
{T}: Add {C}.
{2}, {T}, Sacrifice a Desert: Exile all graveyards.

Bonders' Enclave
Land
$0.23
{T}: Add {C}.
{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

Command Beacon
Land
$8.34
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.
Basic lands: 21 Island
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