Shared Commander deck
Suki, Kyoshi Warrior

Suki, Kyoshi Warrior - Kyoshi's Endless Ranks

Suki, Kyoshi Warrior · GW · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 22Instants 3Sorceries 5Artifacts 22Enchantments 9Planeswalkers 1
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Strategy

Suki, Kyoshi Warrior leads a Selesnya go-wide creatures deck that turns a crowded board into raw power. Because Suki's power equals the number of creatures you control and she makes a tapped, attacking Ally token whenever she attacks, the plan is to flood the field with bodies, pump the team, and swing wide. Token doublers, anthem effects, and equipment let a modest board snowball into lethal damage quickly.

Early: Prioritize ramp and mana fixing with Sol Ring, Arcane Signet, Birds of Paradise, Nature's Lore, Thran Dynamo, Gilded Lotus, and Bender's Waterskin so you can deploy threats ahead of schedule. Devoted Druid provides repeatable green mana, while Evolution Sage proliferates counters every time a land enters. Radagast of Rhosgobel makes your first creature each turn cheaper and castable at flash speed, helping you develop a board early.

Mid: Build a wide board and start pumping it. Katara, Heroic Healer puts a +1/+1 counter on each other creature when she enters, and Allied Teamwork gives Allies +1/+1 while making an Ally token. Suki attacking generates Ally tokens that both grow her and feed Chivalric Alliance, which draws a card whenever you attack with two or more creatures. Bast, Panther Goddess pumps an attacker by the number of creatures you control each combat, and Captain America, Steve Rogers hands out counters and indestructible on attack. Deploy equipment like Long-Lost Lances, Hammer of Nazahn, and Vibranium Strike Gauntlets to make your attackers hit harder.

Late: Close out with mass effects and doublers. Divine Visitation upgrades every token you'd create into a 4/4 flying vigilant Angel, dramatically boosting Suki's attack triggers, Katara-adjacent tokens, and Chivalric Alliance's Knights. Overwhelming Stampede grants trample and +X/+X equal to your greatest power, which is enormous with a wide board and a pumped Suki or Bast. Helm of the Host copies a key creature each combat, and Skysovereign, Consul Flagship provides evasive damage and repeatable removal on attack.

Win conditions: Primary win is a wide, pumped board swinging for lethal. Suki's ever-growing power plus Bast, Panther Goddess and Overwhelming Stampede can push through huge trample damage in one attack. Divine Visitation turning your many tokens into 4/4 flying Angels offers evasive aggression, while Vibranium Strike Gauntlets and Skysovereign, Consul Flagship provide flying threats. Captain America, Steve Rogers' lifelink and repeated indestructible counters keep attackers safe as you race.

  • Divine Visitation - Token doubler that turns your many creature tokens into 4/4 flying vigilant Angels
  • Overwhelming Stampede - Finisher granting trample and +X/+X based on your greatest power for a wide-board alpha strike
  • Bast, Panther Goddess - Attack-trigger pump equal to your creature count, needing three creatures to attack
  • Katara, Heroic Healer - Board-wide +1/+1 counter anthem on entry
  • Chivalric Alliance - Card advantage engine that draws whenever you attack with two or more creatures and makes Knight tokens
  • Helm of the Host - Copies a key creature each combat to widen the board
  • Radagast of Rhosgobel - Cost reducer giving your first creature each turn flash and a discount
~$63.85
estimated to build this deck
Price out the full deck

Commander (1)

Suki, Kyoshi Warrior
Suki, Kyoshi Warrior
Legendary Creature — Human Warrior Ally
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
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Creatures (22)

Cavalier of Dawn
Cavalier of Dawn
Creature — Elemental Knight
$5.92
Vigilance When this creature enters, destroy up to one target nonland permanent. Its controller creates a 3/3 colorless Golem artifact creature token. When this creature dies, return target artifact or enchantment card from your graveyard to your hand.
Solitude
Solitude
Creature — Elemental Incarnation
$35.49
Flash Lifelink When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power. Evoke—Exile a white card from your hand.
Spectacular Spider-Man
Spectacular Spider-Man
Legendary Creature — Spider Human Hero
Flash {1}: Spectacular Spider-Man gains flying until end of turn. {1}, Sacrifice Spectacular Spider-Man: Creatures you control gain hexproof and indestructible until end of turn.
Birds of Paradise
Birds of Paradise
Creature — Bird
Flying {T}: Add one mana of any color.
Radagast of Rhosgobel
Radagast of Rhosgobel
Legendary Creature — Avatar Wizard
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
T'Challa, the Black Panther
T'Challa, the Black Panther
Legendary Creature — Human Noble Hero
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Evolution Sage
Evolution Sage
Creature — Elf Druid
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Captain America, Steve Rogers
Captain America, Steve Rogers
Legendary Creature — Human Soldier Hero
Lifelink (Damage dealt by this creature also causes you to gain that much life.) Whenever Captain America attacks, put a +1/+1 counter on another target creature you control. That creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Champions of the Perfect
Champions of the Perfect
Creature — Elf Warrior
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Kíli the Resourceful
Kíli the Resourceful
Legendary Creature — Dwarf Scout
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Devoted Druid
Devoted Druid
Creature — Elf Druid
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Chomping Changeling
Chomping Changeling
Creature — Shapeshifter
Changeling (This card is every creature type.) When this creature enters, destroy up to one target artifact or enchantment.
Bast, Panther Goddess
Bast, Panther Goddess
Legendary Creature — Cat God
Reach, trample, indestructible Bast can't attack or block unless you control three or more creatures. Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
Panther Robot
Panther Robot
Artifact Creature — Cat Robot
Affinity for artifacts (This spell costs {1} less to cast for each artifact you control.) Reach, trample
Katara, Heroic Healer
Katara, Heroic Healer
Legendary Creature — Human Warrior Ally
Lifelink (Damage dealt by this creature also causes you to gain that much life.) When Katara enters, put a +1/+1 counter on each other creature you control.
Aurora Awakener
Aurora Awakener
Creature — Giant Druid
Trample Vivid — When this creature enters, reveal cards from the top of your library until you reveal X permanent cards, where X is the number of colors among permanents you control. Put any number of those permanent cards onto the battlefield, then put the rest of the revealed cards on the bottom of your library in a random order.
Radioactive Spider
Radioactive Spider
Creature — Spider
Reach, deathtouch Fateful Bite — {2}, Sacrifice this creature: Search your library for a Spider Hero card, reveal it, put it into your hand, then shuffle. Activate only as a sorcery.
Gigantic Big Bear
Gigantic Big Bear
Creature — Bear
This spell can't be countered. Hexproof, haste
Spider-Ham, Peter Porker
Spider-Ham, Peter Porker
Legendary Creature — Spider Boar Hero
When Spider-Ham enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") Animal May-Ham — Other Spiders, Boars, Bats, Bears, Birds, Cats, Dogs, Frogs, Jackals, Lizards, Mice, Otters, Rabbits, Raccoons, Rats, Squirrels, Turtles, and Wolves you control get +1/+1.
Momo, Friendly Flier
Momo, Friendly Flier
Legendary Creature — Lemur Bat Ally
Flying The first non-Lemur creature spell with flying you cast during each of your turns costs {1} less to cast. Whenever another creature you control with flying enters, Momo gets +1/+1 until end of turn.
Arachne, Psionic Weaver
Arachne, Psionic Weaver
Legendary Creature — Spider Human Hero
Web-slinging {W} (You may cast this spell for {W} if you also return a tapped creature you control to its owner's hand.) As Arachne enters, look at an opponent's hand, then choose a card type other than creature. Spells of the chosen type cost {1} more to cast.
Silk, Web Weaver
Silk, Web Weaver
Legendary Creature — Spider Human Hero
Web-slinging {1}{G}{W} (You may cast this spell for {1}{G}{W} if you also return a tapped creature you control to its owner's hand.) Whenever you cast a creature spell, create a 1/1 green and white Human Citizen creature token. {3}{G}{W}: Creatures you control get +2/+2 and gain vigilance until end of turn.

Instants (3)

Strength of Will
Strength of Will
Instant
Until end of turn, target creature you control gains indestructible and "Whenever this creature is dealt damage, put that many +1/+1 counters on it."
Generous Gift
Generous Gift
Instant
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Beast Within
Beast Within
Instant
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Sorceries (5)

Avatar's Wrath
Avatar's Wrath
Sorcery
Choose up to one target creature, then airbend all other creatures. (Exile them. While each one is exiled, its owner may cast it for {2} rather than its mana cost.) Until your next turn, your opponents can't cast spells from anywhere other than their hands. Exile Avatar's Wrath.
March of Souls
March of Souls
Sorcery
$2.52
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller creates a 1/1 white Spirit creature token with flying.
Nature's Lore
Nature's Lore
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Overwhelming Stampede
Overwhelming Stampede
Sorcery
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Wondrous Revival
Wondrous Revival
Sorcery
Return up to three target Hero creature cards from your graveyard to the battlefield.

Artifacts (22)

Skysovereign, Consul Flagship
Skysovereign, Consul Flagship
Legendary Artifact — Vehicle
$2.1
Flying Whenever Skysovereign enters or attacks, it deals 3 damage to target creature or planeswalker an opponent controls. Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Chimil, the Inner Sun
Chimil, the Inner Sun
Legendary Artifact
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Helm of the Host
Helm of the Host
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Hammer of Nazahn
Hammer of Nazahn
Legendary Artifact — Equipment
Whenever Hammer of Nazahn or another Equipment you control enters, you may attach that Equipment to target creature you control. Equipped creature gets +2/+0 and has indestructible. Equip {4}
Long-Lost Lances
Long-Lost Lances
Artifact — Equipment
Equipped creature gets +2/+0. During your turn, creatures you control that are equipped have first strike and vigilance. Equip {2}
Whispersilk Cloak
Whispersilk Cloak
Artifact — Equipment
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}
Thran Dynamo
Thran Dynamo
Artifact
{T}: Add {C}{C}{C}.
Sol Ring
Sol Ring
Artifact
{T}: Add {C}{C}.
Peter Parker's Camera
Peter Parker's Camera
Artifact
This artifact enters with three film counters on it. {2}, {T}, Remove a film counter from this artifact: Copy target activated or triggered ability you control. You may choose new targets for the copy.
Conduit of Worlds
Conduit of Worlds
Artifact
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Bender's Waterskin
Bender's Waterskin
Artifact
Untap this artifact during each other player's untap step. {T}: Add one mana of any color.
Kimoyo Beads
Kimoyo Beads
Artifact
At the beginning of your end step, choose one that hasn't been chosen — • AV Bead — Draw a card. • Communication Bead — Create two 1/1 white Soldier creature tokens. • Prime Bead — You gain 3 life. Exile this artifact, then return it to the battlefield under its owner's control.
Vibranium Strike Gauntlets
Vibranium Strike Gauntlets
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. Equipped creature gets +3/+0 and has trample and "Whenever this creature deals combat damage to a player, draw a card." Equip {3}
Gilded Lotus
Gilded Lotus
Artifact
{T}: Add three mana of any one color.
Gathering Stone
Gathering Stone
Artifact
As this artifact enters, choose a creature type. Spells you cast of the chosen type cost {1} less to cast. When this artifact enters and at the beginning of your upkeep, look at the top card of your library. If it's a card of the chosen type, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
Team Transmitter
Team Transmitter
Artifact
Whenever a Hero you control enters, you gain 1 life. {T}: Add one mana of any color.
N'Yami-Class Mother Ship
N'Yami-Class Mother Ship
Artifact — Vehicle
Flying, vigilance, haste Whenever this Vehicle deals combat damage to a player, look at the top card of your library. If it's a permanent card, you may put it onto the battlefield. If you don't put it onto the battlefield, put it into your hand. Crew 3
Royal Talon Fighter Jet
Royal Talon Fighter Jet
Artifact — Vehicle
Flying This Vehicle enters with X +1/+1 counters on it. Whenever this Vehicle enters or attacks, create a number of 1/1 white Soldier creature tokens equal to the number of +1/+1 counters on it. Crew 2
Doc Ock's Tentacles
Doc Ock's Tentacles
Artifact — Equipment
Whenever a creature you control with mana value 5 or greater enters, you may attach this Equipment to it. Equipped creature gets +4/+4. Equip {5}
Arcane Signet
Arcane Signet
Artifact
{T}: Add one mana of any color in your commander's color identity.
Mind's Eye
Mind's Eye
Artifact
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Vibranium Mining Mech
Vibranium Mining Mech
Artifact — Vehicle
Trample Whenever this Vehicle enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") {2}: This Vehicle gets +1/+0 until end of turn. Crew 2

Enchantments (9)

Chivalric Alliance
Chivalric Alliance
Enchantment
$13.67
Whenever you attack with two or more creatures, draw a card. {2}, Discard a card: Create a 2/2 white and blue Knight creature token with vigilance.
Greater Good
Greater Good
Enchantment
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Allied Teamwork
Allied Teamwork
Enchantment
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Flourishing Defenses
Flourishing Defenses
Enchantment
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Seismic Tutelage
Seismic Tutelage
Enchantment — Aura
Enchant creature When this Aura enters, put a +1/+1 counter on enchanted creature. Whenever enchanted creature attacks, double the number of +1/+1 counters on it.
With Great Power . . .
With Great Power . . .
Enchantment — Aura
Enchant creature you control Enchanted creature gets +2/+2 for each Aura and Equipment attached to it. All damage that would be dealt to you is dealt to enchanted creature instead.
Aang's Iceberg
Aang's Iceberg
Enchantment
Flash When this enchantment enters, exile up to one other target nonland permanent until this enchantment leaves the battlefield. Waterbend {3}: Sacrifice this enchantment. If you do, scry 2. (While paying a waterbend cost, you can tap your artifacts and creatures to help. Each one pays for {1}.)
Divine Visitation
Divine Visitation
Enchantment
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Leyline Binding
Leyline Binding
Enchantment
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.

Planeswalkers (1)

The Wandering Emperor
The Wandering Emperor
Legendary Planeswalker
$4.15
Flash As long as The Wandering Emperor entered this turn, you may activate her loyalty abilities any time you could cast an instant. +1: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn. −1: Create a 2/2 white Samurai creature token with vigilance. −2: Exile target tapped creature. You gain 2 life.
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