Shared Commander deck
Flubs, the Fool

Flubs, the Fool - Extra lands, madness, and empty-hand draw

Flubs, the Fool · GRU · 100 cards · 35 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 40Instants 10Sorceries 5Artifacts 5Enchantments 4Lands 35
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Flubs draws you a card whenever you play a land or cast a spell with an empty hand, and discards otherwise. The deck turns that drawback into an engine by playing cards that want to be discarded and extra land drops that keep the trigger firing.

Early: Azusa, Lost but Seeking and Lotus Cobra convert extra land drops into mana. Basking Rootwalla and Blazing Rootwalla are free to cast from the graveyard after being discarded.

Mid: With Flubs out, play lands and spells to empty your hand, then every subsequent action draws. Containment Construct and Conspiracy Theorist turn discards into free spells rather than losses.

Late: Song of Creation provides enormous draw alongside extra land drops. Gustha Scepter and Null Brooch protect your hand when you need to hold cards.

Win conditions: The deck wins by chaining a long turn of free spells and land drops, deploying a board far larger than the mana spent would suggest.

  • Song of Creation - Massive draw and extra land drops
  • Containment Construct - Turns discards into free spells
  • Azusa, Lost but Seeking - Extra land drops to keep Flubs drawing
  • Basking Rootwalla - Free to cast after being discarded
~$354.09
estimated to build this deck
Price out the full deck

Commander (1)

Flubs, the Fool
Flubs, the Fool
Legendary Creature — Frog Scout
You may play an additional land on each of your turns. Whenever you play a land or cast a spell, draw a card if you have no cards in hand. Otherwise, discard a card.
TCGplayerCard Kingdom

Creatures (40)

Memnite
Memnite
Artifact Creature — Construct
$2.58
Ornithopter
Ornithopter
Artifact Creature — Thopter
$0.29
Flying
Phyrexian Walker
Phyrexian Walker
Artifact Creature — Phyrexian Construct
$1.98
Rograkh, Son of Rohgahh
Rograkh, Son of Rohgahh
Legendary Creature — Kobold Warrior
$2.02
First strike, menace, trample Partner (You can have two commanders if both have partner.)
Walking Ballista
Walking Ballista
Artifact Creature — Construct
$5.62
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Basking Rootwalla
Basking Rootwalla
Creature — Lizard
$0.23
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Blazing Rootwalla
Blazing Rootwalla
Creature — Lizard
$0.23
{R}: This creature gets +2/+0 until end of turn. Activate only once each turn. Madness {0} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Cloud of Faeries
Cloud of Faeries
Creature — Faerie
$0.25
Flying When this creature enters, untap up to two lands. Cycling {2} ({2}, Discard this card: Draw a card.)
Conspiracy Theorist
Conspiracy Theorist
Creature — Human Shaman
$0.27
Whenever this creature attacks, you may pay {1} and discard a card. If you do, draw a card. Whenever you discard one or more nonland cards, you may exile one of them from your graveyard. If you do, you may cast it this turn.
Containment Construct
Containment Construct
Artifact Creature — Construct
$0.27
Whenever you discard a card, you may exile that card from your graveyard. If you do, you may play that card this turn.
Goblin Anarchomancer
Goblin Anarchomancer
Creature — Goblin Shaman
$0.35
Each spell you cast that's red or green costs {1} less to cast.
Inti, Seneschal of the Sun
Inti, Seneschal of the Sun
Legendary Creature — Human Knight
$1.5
Whenever you attack, you may discard a card. When you do, put a +1/+1 counter on target attacking creature. It gains trample until end of turn. Whenever you discard one or more cards, exile the top card of your library. You may play that card until your next end step.
Lotus Cobra
Lotus Cobra
Creature — Snake
$5.67
Landfall — Whenever a land you control enters, add one mana of any color.
Noose Constrictor
Noose Constrictor
Creature — Snake
$0.1
Reach Discard a card: This creature gets +1/+1 until end of turn.
Party Thrasher
Party Thrasher
Creature — Lizard Wizard
$0.54
Noncreature spells you cast from exile have convoke. (Each creature you tap while casting a noncreature spell from exile pays for {1} or one mana of that creature's color.) At the beginning of your first main phase, you may discard a card. If you do, exile the top two cards of your library, then choose one of them. You may play that card this turn.
Sabotender
Sabotender
Creature — Plant
$0.25
Reach Landfall — Whenever a land you control enters, this creature deals 1 damage to each opponent.
Azusa, Lost but Seeking
Azusa, Lost but Seeking
Legendary Creature — Human Monk
$11.08
You may play two additional lands on each of your turns.
Courser of Kruphix
Courser of Kruphix
Enchantment Creature — Centaur
$1.67
Play with the top card of your library revealed. You may play lands from the top of your library. Landfall — Whenever a land you control enters, you gain 1 life.
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad
$9.23
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Eruth, Tormented Prophet
Eruth, Tormented Prophet
Legendary Creature — Human Wizard
$0.36
If you would draw a card, exile the top two cards of your library instead. You may play those cards this turn.
Laboratory Maniac
Laboratory Maniac
Creature — Human Wizard
$0.45
If you would draw a card while your library has no cards in it, you win the game instead.
Loot, Exuberant Explorer
Loot, Exuberant Explorer
Legendary Creature — Beast Noble
$1.59
You may play an additional land on each of your turns. {4}{G}{G}, {T}: Look at the top six cards of your library. You may reveal a creature card with mana value less than or equal to the number of lands you control from among them and put it onto the battlefield. Put the rest on the bottom in a random order.
Mossborn Hydra
Mossborn Hydra
Creature — Elemental Hydra
$13.47
Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.) This creature enters with a +1/+1 counter on it. Landfall — Whenever a land you control enters, double the number of +1/+1 counters on this creature.
Ramunap Excavator
Ramunap Excavator
Creature — Snake Cleric
$4.29
You may play lands from your graveyard.
Scute Swarm
Scute Swarm
Creature — Insect
$8.46
Landfall — Whenever a land you control enters, create a 1/1 green Insect creature token. If you control six or more lands, create a token that's a copy of this creature instead.
Six
Six
Legendary Creature — Treefolk
$4.74
Reach Whenever Six attacks, mill three cards. You may put a land card from among them into your hand. During your turn, nonland permanent cards in your graveyard have retrace. (You may cast permanent cards from your graveyard by discarding a land card in addition to paying their other costs.)
Squee, the Immortal
Squee, the Immortal
Legendary Creature — Goblin
$1.45
You may cast this card from your graveyard or from exile.
Tannuk, Memorial Ensign
Tannuk, Memorial Ensign
Legendary Creature — Kavu Pilot
$0.89
Landfall — Whenever a land you control enters, Tannuk deals 1 damage to each opponent. If this is the second time this ability has resolved this turn, draw a card.
Tireless Provisioner
Tireless Provisioner
Creature — Elf Scout
$2.39
Landfall — Whenever a land you control enters, create a Food token or a Treasure token. (Food is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." Treasure is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Wayward Swordtooth
Wayward Swordtooth
Creature — Dinosaur
$3.49
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) You may play an additional land on each of your turns. This creature can't attack or block unless you have the city's blessing.
Anger
Anger
Creature — Incarnation
$0.41
Haste As long as this card is in your graveyard and you control a Mountain, creatures you control have haste.
Icetill Explorer
Icetill Explorer
Creature — Insect Scout
$19.58
You may play an additional land on each of your turns. You may play lands from your graveyard. Landfall — Whenever a land you control enters, mill a card.
Mina and Denn, Wildborn
Mina and Denn, Wildborn
Legendary Creature — Elf Ally
$1.15
You may play an additional land on each of your turns. {R}{G}, Return a land you control to its owner's hand: Target creature gains trample until end of turn.
Oracle of Mul Daya
Oracle of Mul Daya
Creature — Elf Shaman
$2.01
You may play an additional land on each of your turns. Play with the top card of your library revealed. You may play lands from the top of your library.
Wonder
Wonder
Creature — Incarnation
$1.62
Flying As long as this card is in your graveyard and you control an Island, creatures you control have flying.
Tatyova, Benthic Druid
Tatyova, Benthic Druid
Legendary Creature — Merfolk Druid
$0.23
Landfall — Whenever a land you control enters, you gain 1 life and draw a card.
Rampaging Baloths
Rampaging Baloths
Creature — Beast
$0.27
Trample Landfall — Whenever a land you control enters, create a 4/4 green Beast creature token.
Avenger of Zendikar
Avenger of Zendikar
Creature — Elemental
$0.46
When this creature enters, create a 0/1 green Plant creature token for each land you control. Landfall — Whenever a land you control enters, you may put a +1/+1 counter on each Plant creature you control.
Omnath, Locus of Rage
Omnath, Locus of Rage
Legendary Creature — Elemental
$0.26
Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token. Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.

Instants (10)

Crop Rotation
Crop Rotation
Instant
$3.53
As an additional cost to cast this spell, sacrifice a land. Search your library for a land card, put that card onto the battlefield, then shuffle.
Pongify
Pongify
Instant
$2.09
Destroy target creature. It can't be regenerated. Its controller creates a 3/3 green Ape creature token.
Rapid Hybridization
Rapid Hybridization
Instant
$0.77
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Ancient Grudge
Ancient Grudge
Instant
$0.21
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Counterspell
Counterspell
Instant
$1.33
Counter target spell.
Cyclonic Rift
Cyclonic Rift
Instant
$29.74
Return target nonland permanent you don't control to its owner's hand. Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Just the Wind
Just the Wind
Instant
$0.1
Return target creature to its owner's hand. Madness {U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Snap
Snap
Instant
$3.12
Return target creature to its owner's hand. Untap up to two lands.
Beast Within
Beast Within
Instant
$0.42
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Chaos Warp
Chaos Warp
Instant
$0.28
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.

Sorceries (5)

Breakthrough
Breakthrough
Sorcery
$0.21
Draw four cards, then choose X cards in your hand and discard the rest.
Vandalblast
Vandalblast
Sorcery
$1.57
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Jeska's Will
Jeska's Will
Sorcery
$38.6
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Windfall
Windfall
Sorcery
$4.91
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Blasphemous Act
Blasphemous Act
Sorcery
$0.73
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Artifacts (5)

Fountain of Youth
Fountain of Youth
Artifact
$0.23
{2}, {T}: You gain 1 life.
Gustha's Scepter
Gustha's Scepter
Artifact
$6.66
{T}: Exile a card from your hand face down. You may look at it for as long as it remains exiled. {T}: Return a card you own exiled with this artifact to your hand. When you lose control of this artifact, put all cards exiled with this artifact into their owner's graveyard.
Herbal Poultice
Herbal Poultice
Artifact
$0.36
{3}, Sacrifice this artifact: Regenerate target creature.
Sensei's Divining Top
Sensei's Divining Top
Artifact
$36.51
{1}: Look at the top three cards of your library, then put them back in any order. {T}: Draw a card, then put this artifact on top of its owner's library.
Null Brooch
Null Brooch
Artifact
$6.92
{2}, {T}, Discard your hand: Counter target noncreature spell.

Enchantments (4)

Exploration
Exploration
Enchantment
$29.42
You may play an additional land on each of your turns.
Underworld Breach
Underworld Breach
Enchantment
$6.71
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Abundance
Abundance
Enchantment
$1.13
If you would draw a card, you may instead choose land or nonland and reveal cards from the top of your library until you reveal a card of the chosen kind. Put that card into your hand and put all other cards revealed this way on the bottom of your library in any order.
Song of Creation
Song of Creation
Enchantment
$0.72
You may play an additional land on each of your turns. Whenever you cast a spell, draw two cards. At the beginning of your end step, discard your hand.

Lands (35)

Breeding Pool
Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.27
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Command Tower
Command Tower
Land
$0.18
{T}: Add one mana of any color in your commander's color identity.
Dark Depths
Dark Depths
Legendary Snow Land
$2.35
Dark Depths enters with ten ice counters on it. {3}: Remove an ice counter from Dark Depths. When Dark Depths has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
Exotic Orchard
Exotic Orchard
Land
$0.23
{T}: Add one mana of any color that a land an opponent controls could produce.
Frontier Bivouac
Frontier Bivouac
Land
$0.23
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Hinterland Harbor
Hinterland Harbor
Land
$0.3
This land enters tapped unless you control a Forest or an Island. {T}: Add {G} or {U}.
Mistrise Village
Mistrise Village
Land
$7.22
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {U}. {U}, {T}: The next spell you cast this turn can't be countered.
Mystic Sanctuary
Mystic Sanctuary
Land — Island
$1.01
({T}: Add {U}.) This land enters tapped unless you control three or more other Islands. When this land enters untapped, you may put target instant or sorcery card from your graveyard on top of your library.
Rootbound Crag
Rootbound Crag
Land
$0.27
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Shifting Woodland
Shifting Woodland
Land
$6.55
This land enters tapped unless you control a Forest. {T}: Add {G}. Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Steam Vents
Steam Vents
Land — Island Mountain
$9.55
({T}: Add {U} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
Stomping Ground
Land — Mountain Forest
$7.34
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Thespian's Stage
Thespian's Stage
Land
$0.41
{T}: Add {C}. {2}, {T}: This land becomes a copy of target land, except it has this ability.
Tranquil Thicket
Tranquil Thicket
Land
$0.11
This land enters tapped. {T}: Add {G}. Cycling {G} ({G}, Discard this card: Draw a card.)
Valakut, the Molten Pinnacle
Valakut, the Molten Pinnacle
Land
$12.09
This land enters tapped. Whenever a Mountain you control enters, if you control at least five other Mountains, you may have this land deal 3 damage to any target. {T}: Add {R}.
Vesuva
Vesuva
Land
$3.34
You may have this land enter tapped as a copy of any land on the battlefield.
Basic lands: 9 Forest 3 Island 5 Mountain
Built with Grimoire — Commander deck building from your collection.
Try it free