
Spirited Companion
Enchantment Creature — Dog
$0.22
When this creature enters, draw a card.

Flickerwisp
Creature — Elemental
$0.22
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.

Wall of Omens
Creature — Wall
$0.25
Defender
When this creature enters, draw a card.

Charming Prince
Creature — Human Noble
$0.31
When this creature enters, choose one —
• Scry 2.
• You gain 3 life.
• Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.

Skyclave Apparition
Creature — Kor Spirit
$0.28
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less.
When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.

Restoration Angel
Creature — Angel
$0.34
Flash
Flying
When this creature enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

Abdel Adrian, Gorion's Ward
Legendary Creature — Human Warrior
$0.23
When Abdel Adrian enters, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background (You can have a Background as a second commander.)

Loran of the Third Path
Legendary Creature — Human Artificer
$4.91
Vigilance
When Loran enters, destroy up to one target artifact or enchantment.
{T}: You and target opponent each draw a card.

Sun Titan
Creature — Giant
$0.26
Vigilance
Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.

Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.

Inspiring Overseer
Creature — Angel Cleric
$0.14
Flying
When this creature enters, you gain 1 life and draw a card.

Knight of the White Orchid
Creature — Human Knight
$1.68
First strike
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.

Claim Jumper
Creature — Rabbit Mercenary
$0.38
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Welcoming Vampire
Creature — Vampire
$2.53
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Helpful Hunter
Creature — Cat
$0.32
When this creature enters, draw a card.

Elesh Norn, Mother of Machines
Legendary Creature — Phyrexian Praetor
$23.86
Vigilance
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Permanents entering don't cause abilities of permanents your opponents control to trigger.

Blade Splicer
Creature — Phyrexian Human Artificer
$0.22
When this creature enters, create a 3/3 colorless Phyrexian Golem artifact creature token.
Golems you control have first strike.

Recruiter of the Guard
Creature — Human Soldier
$6.63
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.

Guide of Souls
Creature — Human Cleric
$3.08
Whenever another creature you control enters, you gain 1 life and get {E} (an energy counter).
Whenever you attack, you may pay {E}{E}{E}. When you do, put two +1/+1 counters and a flying counter on target attacking creature. It becomes an Angel in addition to its other types.

Loyal Warhound
Creature — Dog
$0.41
Vigilance
When this creature enters, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.

Priest of Ancient Lore
Creature — Dwarf Cleric
$0.27
When this creature enters, you gain 1 life and draw a card.

Beza, the Bounding Spring
Legendary Creature — Elemental Elk
$3.46
When Beza enters, create a Treasure token if an opponent controls more lands than you. You gain 4 life if an opponent has more life than you. Create two 1/1 blue Fish creature tokens if an opponent controls more creatures than you. Draw a card if an opponent has more cards in hand than you.

Karmic Guide
Creature — Angel Spirit
$0.33
Flying, protection from black
Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
When this creature enters, return target creature card from your graveyard to the battlefield.

Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.76
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Felidar Guardian
Creature — Cat Beast
$1.7
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.

Preston, the Vanisher
Legendary Creature — Rabbit Wizard
$35.38
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion.
{1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Circuit Mender
Artifact Creature — Insect
$0.17
When this creature enters, you gain 2 life.
When this creature leaves the battlefield, draw a card.

Moonshaker Cavalry
Creature — Spirit Knight
$9.1
Flying
When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.

Solitude
Creature — Elemental Incarnation
$35.03
Flash
Lifelink
When this creature enters, exile up to one other target creature. That creature's controller gains life equal to its power.
Evoke—Exile a white card from your hand.

Reverent Hoplite
Creature — Human Soldier
$0.24
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Kor Cartographer
Creature — Kor Scout
$0.12
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.

Mother of Runes
Creature — Human Cleric
$8.51
{T}: Target creature you control gains protection from the color of your choice until end of turn.

Palace Jailer
Creature — Human Soldier
$0.16
When this creature enters, you become the monarch.
When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.

Delney, Streetwise Lookout
Legendary Creature — Human Scout
$34.1
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater.
If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.

Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.

Overlord of the Mistmoors
Enchantment Creature — Avatar Horror
$2.05
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.

Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Anticausal Vestige
Creature — Eldrazi
$1.05
When this creature leaves the battlefield, draw a card, then you may put a permanent card with mana value less than or equal to the number of lands you control from your hand onto the battlefield tapped.
Warp {4} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)

Fortune, Loyal Steed
Legendary Creature — Beast Mount
$0.25
When Fortune enters, scry 2.
Whenever Fortune attacks while saddled, at end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control.
Saddle 1

Aven Interrupter
Creature — Bird Rogue
$3.36
Flash
Flying
When this creature enters, exile target spell. It becomes plotted. (Its owner may cast it as a sorcery on a later turn without paying its mana cost.)
Spells your opponents cast from graveyards or from exile cost {2} more to cast.

Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Angel of the Ruins
Artifact Creature — Angel
$0.23
Flying
When this creature enters, exile up to two target artifacts and/or enchantments.
Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

White Orchid Phantom
Creature — Spirit Knight
$0.29
Flying, first strike
When this creature enters, destroy up to one target nonbasic land. Its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.