Shared Commander deck
Suki, Kyoshi Warrior

Suki, Kyoshi Warrior - Kyoshi War Council

Suki, Kyoshi Warrior · GW · 100 cards · 38 lands

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Bracket 3 - UpgradedCommander 1Creatures 27Instants 8Sorceries 9Artifacts 10Enchantments 7Lands 38
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Strategy

Suki, Kyoshi Warrior anchors a Selesnya token-swarm strategy. Suki's power scales with your creature count, and each time she attacks she makes a tapped, attacking 1/1 white Ally token. The deck floods the board with tokens, pumps them with anthem and counter effects, and closes with wide, trampling attacks.

Early: Accelerate with Birds of Paradise, Sol Ring, Arcane Signet, and Devoted Druid to deploy Suki ahead of curve. Ramp lands with Nature's Lore, Wood Elves, and Solemn Simulacrum, using Explore for an extra land drop and a card. Guy in the Chair and Commander's Sphere fill out mana while fixing colors for the G/W costs.

Mid: Once Suki is attacking, snowball your board. Kyoshi Warriors and Invasion Reinforcements each make an Ally token on entry, and White Lotus Reinforcements and Allied Teamwork buff your Allies. Loyal Guardian puts a +1/+1 counter on each creature at combat while you control Suki, and Wakandan Royal Guard drops counters on entry. Evolution Sage proliferates on every landfall, stacking counters on your team. Sword of the Animist and Solemn keep ramping into land-hungry payoffs. Draw with Harmonize, Greater Good, and Mind's Eye to refuel.

Late: Go over the top with token doublers and mass makers. Divine Visitation turns every token—including Suki's attack triggers and Martial Coup's Soldiers—into 4/4 flying vigilance Angels. Martial Coup for X of 5 or more wipes opponents' boards while leaving you an army. Overwhelming Stampede grants trample and a huge power boost across your creatures. Orcrist and Sword of the Animist arm a threat while Loyal Guardian keeps counters flowing.

Win conditions: Win by attacking wide with a pumped board. Suki grows with your creature count and generates attackers each combat; Overwhelming Stampede gives everything trample and +X/+X for a lethal alpha strike. Divine Visitation converts your token output into flying 4/4 Angels that fly over blockers. Loyal Guardian's per-turn counters and Wakandan Royal Guard steadily enlarge the team for grinding damage.

  • Divine Visitation - Upgrades every token you create—including Suki's and Martial Coup's—into 4/4 flying vigilance Angels
  • Loyal Guardian - Puts a +1/+1 counter on each of your creatures every combat while you control Suki
  • Martial Coup - Mass token maker that also board-wipes when X is 5 or more
  • Overwhelming Stampede - Finisher granting trample and +X/+X to close out games with a wide board
  • Evolution Sage - Proliferates on every landfall to accumulate counters across your team
  • Allied Teamwork - Anthem for Allies plus an extra Ally token to grow the swarm
  • Greater Good - Turns your growing creatures into massive card draw
~$64.64
estimated to build this deck
Price out the full deck

Commander (1)

Suki, Kyoshi Warrior
Suki, Kyoshi Warrior
Legendary Creature — Human Warrior Ally
Suki's power is equal to the number of creatures you control. Whenever Suki attacks, create a 1/1 white Ally creature token that's tapped and attacking.
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Creatures (27)

Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Wood Elves
Wood Elves
Creature — Elf Scout
$0.26
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.25
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Devoted Druid
Devoted Druid
Creature — Elf Druid
$1.08
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Radagast of Rhosgobel
Radagast of Rhosgobel
Legendary Creature — Avatar Wizard
$2.4
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
Evolution Sage
Evolution Sage
Creature — Elf Druid
$2.35
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Guy in the Chair
Guy in the Chair
Creature — Human Advisor
$0.13
{T}: Add one mana of any color. Web Support — {2}{G}, {T}: Put a +1/+1 counter on target Spider. Activate only as a sorcery.
Loyal Guardian
Loyal Guardian
Creature — Rhino
$0.2
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Champions of the Perfect
Champions of the Perfect
Creature — Elf Warrior
$0.98
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an Elf card from your hand.) Whenever you cast a creature spell, draw a card. When this creature leaves the battlefield, return the exiled card to its owner's hand.
Fleecemane Lion
Fleecemane Lion
Creature — Cat
$0.2
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.
Kyoshi Warriors
Kyoshi Warriors
Creature — Human Warrior Ally
$0.11
When this creature enters, create a 1/1 white Ally creature token.
Kyoshi Warrior Guard
Kyoshi Warrior Guard
Creature — Human Warrior Ally
$0.13
White Lotus Reinforcements
White Lotus Reinforcements
Creature — Human Soldier Ally
$0.23
Vigilance Other Allies you control get +1/+1.
Warriors of Wakanda
Warriors of Wakanda
Creature — Human Warrior
$0.11
Trample (This creature can deal excess combat damage to the player it's attacking.)
Wakandan Royal Guard
Wakandan Royal Guard
Creature — Human Soldier Hero
$0.11
Vigilance When this creature enters, put a +1/+1 counter on target creature. If that creature is another Hero, put two +1/+1 counters on it instead.
Dora Milaje Elite
Dora Milaje Elite
Creature — Human Warrior
$0.25
First strike When this creature enters, if an opponent controls more lands than you, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Sacrifice this creature: Legendary permanents you control gain indestructible until end of turn.
Okoye, Mighty and Adored
Okoye, Mighty and Adored
Legendary Creature — Human Warrior Hero
$0.27
When Okoye enters, you become the monarch. At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
Storm, Queen of Wakanda
Storm, Queen of Wakanda
Legendary Creature — Mutant Noble Hero
$0.36
Flying Whenever Storm attacks, until end of turn, another target attacking creature gains flying and gets +X/+0, where X is Storm's power. Whenever a creature with flying attacks you, Storm deals damage equal to her power to that creature.
Queen Mother Ramonda
Queen Mother Ramonda
Legendary Creature — Human Noble
$0.27
When Queen Mother Ramonda enters, you become the monarch. As long as you're the monarch, creatures with power 2 or less can't attack you.
Invasion Reinforcements
Invasion Reinforcements
Creature — Human Warrior Ally
$0.21
Flash When this creature enters, create a 1/1 white Ally creature token.
Ant-Man's Army
Ant-Man's Army
Creature — Insect
$0.19
When this creature enters, create a Food token or a Treasure token. (A Food token is an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life." A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Kraven's Cats
Kraven's Cats
Creature — Cat Villain
$0.15
{2}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Rabaroo Troop
Rabaroo Troop
Creature — Rabbit Kangaroo
$0.18
Landfall — Whenever a land you control enters, this creature gains flying until end of turn and you gain 1 life. Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
Spiders-Man, Heroic Horde
Spiders-Man, Heroic Horde
Legendary Creature — Spider Hero
$0.25
Web-slinging {4}{G}{G} (You may cast this spell for {4}{G}{G} if you also return a tapped creature you control to its owner's hand.) When Spiders-Man enters, if they were cast using web-slinging, you gain 3 life and create two 2/1 green Spider creature tokens with reach.
Master Piandao
Master Piandao
Legendary Creature — Human Warrior Ally
$0.2
First strike Whenever Master Piandao attacks, look at the top four cards of your library. You may reveal an Ally, Equipment, or Lesson card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The Walls of Ba Sing Se
The Walls of Ba Sing Se
Legendary Artifact Creature — Wall
Defender Other permanents you control have indestructible.
Bumi, Eclectic Earthbender
Bumi, Eclectic Earthbender
Legendary Creature — Human Noble Ally
When Bumi enters, earthbend 1. (Target land you control becomes a 0/0 creature with haste that's still a land. Put a +1/+1 counter on it. When it dies or is exiled, return it to the battlefield tapped.) Whenever Bumi attacks, put two +1/+1 counters on each land creature you control.

Instants (8)

Generous Gift
Generous Gift
Instant
$0.78
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Beast Within
Beast Within
Instant
$0.63
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Crib Swap
Crib Swap
Kindred Instant — Shapeshifter
$0.19
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Valorous Stance
Valorous Stance
Instant
$0.1
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Dispatch
Dispatch
Instant
$0.32
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Spectacular Tactics
Spectacular Tactics
Instant
$0.25
Choose one — • Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. • Destroy target creature with power 4 or greater.
Feral Ferocity
Feral Ferocity
Instant
$0.21
Target creature gets +4/+4 until end of turn.
Blossoming Defense
Blossoming Defense
Instant
$0.26
Target creature you control gets +2/+2 and gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Sorceries (9)

Nature's Lore
Nature's Lore
Sorcery
$2.07
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Explore
Explore
Sorcery
$0.22
You may play an additional land this turn. Draw a card.
Harmonize
Harmonize
Sorcery
$0.2
Draw three cards.
Ancestral Communion
Ancestral Communion
Sorcery
$0.28
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.
Overwhelming Stampede
Overwhelming Stampede
Sorcery
$0.93
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Wakanda Forever!
Wakanda Forever!
Sorcery
$0.2
Reveal the top six cards of your library. You may put a permanent card from among them onto the battlefield with an indestructible counter on it. You may put a permanent card from among them into your hand. Put the rest into your graveyard.
Martial Coup
Martial Coup
Sorcery
$0.25
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Vanquish the Horde
Vanquish the Horde
Sorcery
$0.2
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Winnowing
Winnowing
Sorcery
$0.34
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) For each player, you choose a creature that player controls. Then each player sacrifices all other creatures they control that don't share a creature type with the chosen creature they control.

Artifacts (10)

Sol Ring
Sol Ring
Artifact
$1.39
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.39
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
Commander's Sphere
Artifact
$0.19
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.57
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Gilded Lotus
Gilded Lotus
Artifact
$0.51
{T}: Add three mana of any one color.
Thran Dynamo
Thran Dynamo
Artifact
$1.81
{T}: Add {C}{C}{C}.
Mind's Eye
Mind's Eye
Artifact
$0.42
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Conduit of Worlds
Conduit of Worlds
Artifact
$1.05
You may play lands from your graveyard. {T}: Choose target nonland permanent card in your graveyard. If you haven't cast a spell this turn, you may cast that card. If you do, you can't cast additional spells this turn. Activate only as a sorcery.
Necklace of Girion
Necklace of Girion
Legendary Artifact
Whenever you cast a green spell and whenever a Forest you control enters, put a +1/+1 counter on target creature you control. {T}: Add {G}.
Orcrist, Goblin-cleaver
Orcrist, Goblin-cleaver
Legendary Artifact — Equipment
Equipped creature gets +2/+2 and has trample. Whenever equipped creature deals combat damage to a player, choose a creature type. Create a Treasure token for each creature you control of that type. Equip {3}

Enchantments (7)

Divine Visitation
Divine Visitation
Enchantment
$0.42
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flourishing Defenses
Flourishing Defenses
Enchantment
$0.73
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Greater Good
Greater Good
Enchantment
$1.43
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Allied Teamwork
Allied Teamwork
Enchantment
$1.04
When this enchantment enters, create a 1/1 white Ally creature token. Allies you control get +1/+1.
Leyline Binding
Leyline Binding
Enchantment
$0.41
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Pacifism
Pacifism
Enchantment — Aura
$0.06
Enchant creature Enchanted creature can't attack or block.
Path to Redemption
Path to Redemption
Enchantment — Aura
$0.09
Enchant creature Enchanted creature can't attack or block. {5}, Sacrifice this Aura: Exile enchanted creature. Create a 1/1 white Ally creature token. Activate only during your turn.

Lands (38)

Dragon-Cursed Halls
Dragon-Cursed Halls
Land
$8.24
{T}: Add {C}. {1}, {T}: Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, create a Treasure token."
Multiversal Passage
Multiversal Passage
Land
$6.95
As this land enters, choose a basic land type. Then you may pay 2 life. If you don't, it enters tapped. This land is the chosen type.
Bountiful Promenade
Bountiful Promenade
Land
$5.4
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Mutavault
Mutavault
Land
$4.24
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Razorverge Thicket
Razorverge Thicket
Land
$0.34
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
Sunpetal Grove
Sunpetal Grove
Land
$0.34
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Vibrant Cityscape
Vibrant Cityscape
Land
$0.33
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.28
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Nesting Grounds
Nesting Grounds
Land
$0.28
{T}: Add {C}. {1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
Scattered Groves
Scattered Groves
Land — Forest Plains
$0.27
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Riveteers Overlook
Riveteers Overlook
Land
$0.26
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Command Tower
Command Tower
Land
$0.25
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.21
{T}: Add one mana of any color that a land an opponent controls could produce.
Fortified Village
Fortified Village
Land
$0.21
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Kyoshi Village
Kyoshi Village
Land
$0.21
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}, Sacrifice this land: Draw a card.
Path of Ancestry
Path of Ancestry
Land
$0.21
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Suburban Sanctuary
Suburban Sanctuary
Land
$0.21
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Sungrass Prairie
Sungrass Prairie
Land
$0.18
{1}, {T}: Add {G}{W}.
Terramorphic Expanse
Terramorphic Expanse
Land
$0.15
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Heath
Thriving Heath
Land
$0.11
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Evolving Wilds
Evolving Wilds
Land
$0.09
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Thriving Grove
Thriving Grove
Land
$0.09
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Basic lands: 8 Forest 8 Plains
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