Shared Commander deck
Vito, Thorn of the Dusk Rose

Vito, Thorn of the Dusk Rose - community staples

Vito, Thorn of the Dusk Rose · B · 100 cards · 38 lands

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Bracket 3 - UpgradedCommander 1Creatures 32Instants 10Sorceries 8Artifacts 5Enchantments 5Planeswalkers 1Lands 38
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Strategy

Vito, Thorn of the Dusk Rose leads a deck built from the cards players most often run with it, sacrificing its own creatures for value and draining the table. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 3.30.

Early: Use the early turns on mana. Dark Ritual and the rest of the 12 ramp pieces are what let the deck cast Vito, Thorn of the Dusk Rose on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Feed the Swarm is the first answer you will usually reach for, and Phyrexian Arena keeps the hand full while you do it.

Late: Hold Toxic Deluge for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 3.30 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by draining life a few points at a time while the board keeps recurring.

  • Sanguine Bond - Core to the plan
  • Marauding Blight-Priest - Core to the plan
  • Vampire Nighthawk - Core to the plan
  • Blood Tribute - Core to the plan
  • Exsanguinate - Core to the plan
  • Gifted Aetherborn - Core to the plan
  • Exquisite Blood - Core to the plan
  • Nighthawk Scavenger - Core to the plan
~$550.40
estimated to build this deck
Price out the full deck

Commander (1)

Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
TCGplayerCard Kingdom

Creatures (32)

Marauding Blight-Priest
Marauding Blight-Priest
Creature — Vampire Cleric
$0.19
Whenever you gain life, each opponent loses 1 life.
Vampire Nighthawk
Vampire Nighthawk
Creature — Vampire Shaman
$0.15
Flying Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Gifted Aetherborn
Gifted Aetherborn
Creature — Aetherborn Vampire
$0.37
Deathtouch, lifelink
Nighthawk Scavenger
Nighthawk Scavenger
Creature — Vampire Rogue
$0.34
Flying, deathtouch, lifelink Nighthawk Scavenger's power is equal to 1 plus the number of card types among cards in your opponents' graveyards.
Vampire of the Dire Moon
Vampire of the Dire Moon
Creature — Vampire
$0.46
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Creeping Bloodsucker
Creeping Bloodsucker
Creature — Vampire
$4.82
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Gray Merchant of Asphodel
Gray Merchant of Asphodel
Creature — Zombie
$1.08
When this creature enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)
Blood Artist
Blood Artist
Creature — Vampire
$2.67
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Sangromancer
Sangromancer
Creature — Vampire Shaman
$0.71
Flying Whenever a creature an opponent controls dies, you may gain 3 life. Whenever an opponent discards a card, you may gain 3 life.
Enduring Tenacity
Enduring Tenacity
Enchantment Creature — Snake Glimmer
$12.23
Whenever you gain life, target opponent loses that much life. When Enduring Tenacity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Bloodthirsty Conqueror
Bloodthirsty Conqueror
Creature — Vampire Knight
$34.12
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Crypt Ghast
Crypt Ghast
Creature — Spirit
$12.01
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add an additional {B}.
Bloodletter of Aclazotz
Bloodletter of Aclazotz
Creature — Vampire Demon
$34.09
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Bloodthirsty Aerialist
Bloodthirsty Aerialist
Creature — Vampire Rogue
$0.19
Flying Whenever you gain life, put a +1/+1 counter on this creature.
Sanctum Seeker
Sanctum Seeker
Creature — Vampire Knight
$0.31
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Twilight Prophet
Twilight Prophet
Creature — Vampire Cleric
$1.99
Flying Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your upkeep, if you have the city's blessing, reveal the top card of your library and put it into your hand. Each opponent loses X life and you gain X life, where X is that card's mana value.
Defiant Bloodlord
Defiant Bloodlord
Creature — Vampire
$0.36
Flying Whenever you gain life, target opponent loses that much life.
Falkenrath Noble
Falkenrath Noble
Creature — Vampire Noble
$0.15
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Ayara, First of Locthwain
Ayara, First of Locthwain
Legendary Creature — Elf Noble
$9.14
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Veinwitch Coven
Veinwitch Coven
Creature — Vampire Warlock
$0.32
Menace Whenever you gain life, you may pay {B}. If you do, return target creature card from your graveyard to your hand.
Dread Presence
Dread Presence
Creature — Nightmare
$3.42
Whenever a Swamp you control enters, choose one — • You draw a card and you lose 1 life. • This creature deals 2 damage to any target and you gain 2 life.
Qarsi Revenant
Qarsi Revenant
Creature — Vampire
$1.57
Flying, deathtouch, lifelink Renew — {2}{B}, Exile this card from your graveyard: Put a flying counter, a deathtouch counter, and a lifelink counter on target creature. Activate only as a sorcery.
Cordial Vampire
Cordial Vampire
Creature — Vampire
$2.08
Whenever this creature or another creature dies, put a +1/+1 counter on each Vampire you control.
Nirkana Revenant
Nirkana Revenant
Creature — Vampire Shade
$7.37
Whenever you tap a Swamp for mana, add an additional {B}. {B}: This creature gets +1/+1 until end of turn.
Crossway Troublemakers
Crossway Troublemakers
Creature — Vampire
$0.29
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Vein Ripper
Vein Ripper
Creature — Vampire Assassin
$6.14
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Witch of the Moors
Witch of the Moors
Creature — Human Warlock
$0.38
Deathtouch At the beginning of your end step, if you gained life this turn, each opponent sacrifices a creature of their choice and you return up to one target creature card from your graveyard to your hand.
Silversmote Ghoul
Silversmote Ghoul
Creature — Zombie Vampire
$0.29
At the beginning of your end step, if you gained 3 or more life this turn, return this card from your graveyard to the battlefield tapped. {1}{B}, Sacrifice this creature: Draw a card.
Champion of Dusk
Champion of Dusk
Creature — Vampire Knight
$0.26
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Anowon, the Ruin Sage
Anowon, the Ruin Sage
Legendary Creature — Vampire Shaman
$2.54
At the beginning of your upkeep, each player sacrifices a non-Vampire creature of their choice.
Preacher of the Schism
Preacher of the Schism
Creature — Vampire Cleric
$1.15
Deathtouch Whenever this creature attacks the player with the most life or tied for most life, create a 1/1 white Vampire creature token with lifelink. Whenever this creature attacks while you have the most life or are tied for most life, you draw a card and you lose 1 life.
Butcher of Malakir
Butcher of Malakir
Creature — Vampire Warrior
$0.32
Flying Whenever this creature or another creature you control dies, each opponent sacrifices a creature of their choice.

Instants (10)

Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Vampiric Tutor
Vampiric Tutor
Instant
$51
Search your library for a card, then shuffle and put that card on top. You lose 2 life.
Consuming Corruption
Consuming Corruption
Instant
$0.36
Consuming Corruption deals X damage to target creature or planeswalker and you gain X life, where X is the number of Swamps you control.
Infernal Grasp
Infernal Grasp
Instant
$0.28
Destroy target creature. You lose 2 life.
Defile
Defile
Instant
$1.49
Target creature gets -1/-1 until end of turn for each Swamp you control.
Village Rites
Village Rites
Instant
$0.28
As an additional cost to cast this spell, sacrifice a creature. Draw two cards.
Cabal Ritual
Cabal Ritual
Instant
$14.59
Add {B}{B}{B}. Threshold — Add {B}{B}{B}{B}{B} instead if there are seven or more cards in your graveyard.
Deadly Dispute
Deadly Dispute
Instant
$0.29
As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Culling the Weak
Culling the Weak
Instant
$6.88
As an additional cost to cast this spell, sacrifice a creature. Add {B}{B}{B}{B}.
Blood Pact
Blood Pact
Instant
$0.13
Target player draws two cards and loses 2 life.

Sorceries (8)

Blood Tribute
Blood Tribute
Sorcery
$4.83
Kicker—Tap an untapped Vampire you control. (You may tap a Vampire you control in addition to any other costs as you cast this spell.) Target opponent loses half their life, rounded up. If this spell was kicked, you gain life equal to the life lost this way.
Exsanguinate
Exsanguinate
Sorcery
$0.36
Each opponent loses X life. You gain life equal to the life lost this way.
Sign in Blood
Sign in Blood
Sorcery
$0.36
Target player draws two cards and loses 2 life.
Feed the Swarm
Feed the Swarm
Sorcery
$0.22
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Demonic Tutor
Demonic Tutor
Sorcery
$62.17
Search your library for a card, put that card into your hand, then shuffle.
Toxic Deluge
Toxic Deluge
Sorcery
$4.23
As an additional cost to cast this spell, pay X life. All creatures get -X/-X until end of turn.
Damnation
Damnation
Sorcery
$17.21
Destroy all creatures. They can't be regenerated.
Bubbling Muck
Bubbling Muck
Sorcery
$2.24
Until end of turn, whenever a player taps a Swamp for mana, that player adds an additional {B}.

Artifacts (5)

Jet Medallion
Jet Medallion
Artifact
$12.76
Black spells you cast cost {1} less to cast.
Bontu's Monument
Bontu's Monument
Legendary Artifact
$3.74
Black creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
Bolas's Citadel
Bolas's Citadel
Legendary Artifact
$9.05
You may look at the top card of your library any time. You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost. {T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.

Enchantments (5)

Sanguine Bond
Sanguine Bond
Enchantment
$5.26
Whenever you gain life, target opponent loses that much life.
Necropotence
Necropotence
Enchantment
$23.81
Skip your draw step. Whenever you discard a card, exile that card from your graveyard. Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.
Phyrexian Arena
Phyrexian Arena
Enchantment
$3.87
At the beginning of your upkeep, you draw a card and you lose 1 life.
Black Market Connections
Black Market Connections
Enchantment
$9.15
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Black Market
Black Market
Enchantment
$4.99
Whenever a creature dies, put a charge counter on this enchantment. At the beginning of your first main phase, add {B} for each charge counter on this enchantment.

Planeswalkers (1)

Liliana of the Dark Realms
Liliana of the Dark Realms
Legendary Planeswalker — Liliana
$8.94
+1: Search your library for a Swamp card, reveal it, put it into your hand, then shuffle. −3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. −6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B}.'"

Lands (38)

Cabal Coffers
Cabal Coffers
Land
$20.93
{2}, {T}: Add {B} for each Swamp you control.
Bojuka Bog
Bojuka Bog
Land
$1.24
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Cabal Stronghold
Cabal Stronghold
Land
$12.5
{T}: Add {C}. {3}, {T}: Add {B} for each basic Swamp you control.
Witch's Cottage
Witch's Cottage
Land — Swamp
$0.87
({T}: Add {B}.) This land enters tapped unless you control three or more other Swamps. When this land enters untapped, you may put target creature card from your graveyard on top of your library.
Radiant Fountain
Radiant Fountain
Land
$0.28
When this land enters, you gain 2 life. {T}: Add {C}.
Urborg, Tomb of Yawgmoth
Urborg, Tomb of Yawgmoth
Legendary Land
$55.46
Each land is a Swamp in addition to its other land types.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Castle Locthwain
Castle Locthwain
Land
$4.07
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Mortuary Mire
Mortuary Mire
Land
$0.29
This land enters tapped. When this land enters, you may put target creature card from your graveyard on top of your library. {T}: Add {B}.
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Basic lands: 26 Swamp
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