Shared Commander deck
Go-Shintai of Life's Origin

Go-Shintai of Life's Origin - Built around Sanctum of All, Sanctum of Stone Fangs and Go-Shintai of Shared Purpose

Go-Shintai of Life's Origin · BGRUW · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 40Instants 6Sorceries 5Enchantments 12Lands 36
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~$269.91
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Commander (1)

Go-Shintai of Life's Origin
Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield. Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
TCGplayerCard Kingdom

Creatures (40)

Go-Shintai of Shared Purpose
Go-Shintai of Shared Purpose
Legendary Enchantment Creature — Shrine
$0.2
Vigilance At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.
Go-Shintai of Hidden Cruelty
Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature — Shrine
$0.21
Deathtouch At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.
Go-Shintai of Ancient Wars
Go-Shintai of Ancient Wars
Legendary Enchantment Creature — Shrine
$0.22
First strike At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.
Hei Bai, Forest Guardian
Hei Bai, Forest Guardian
Legendary Creature — Bear Spirit
$5.48
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle. {W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."
Shrine Steward
Shrine Steward
Artifact Creature — Construct
$0.24
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Go-Shintai of Lost Wisdom
Go-Shintai of Lost Wisdom
Legendary Enchantment Creature — Shrine
$0.24
Flying At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)
Go-Shintai of Boundless Vigor
Go-Shintai of Boundless Vigor
Legendary Enchantment Creature — Shrine
$0.28
Trample At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
Grim Guardian
Grim Guardian
Enchantment Creature — Zombie
$0.32
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Sanctum Weaver
Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.
Sythis, Harvest's Hand
Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
$3.34
Whenever you cast an enchantment spell, you gain 1 life and draw a card.
Jukai Naturalist
Jukai Naturalist
Enchantment Creature — Human Monk
$0.52
Lifelink Enchantment spells you cast cost {1} less to cast.
Weaver of Harmony
Weaver of Harmony
Enchantment Creature — Snake Druid
$2.04
Other enchantment creatures you control get +1/+1. {G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
Eidolon of Blossoms
Eidolon of Blossoms
Enchantment Creature — Spirit
$1.91
Constellation — Whenever this creature or another enchantment you control enters, draw a card.
Dryad of the Ilysian Grove
Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad
$9.31
You may play an additional land on each of your turns. Lands you control are every basic land type in addition to their other types.
Destiny Spinner
Destiny Spinner
Enchantment Creature — Human
$1.16
Creature and enchantment spells you control can't be countered. {3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.
Setessan Champion
Setessan Champion
Creature — Human Warrior
$3.38
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.
Herald of the Pantheon
Herald of the Pantheon
Creature — Centaur Shaman
$1.93
Enchantment spells you cast cost {1} less to cast. Whenever you cast an enchantment spell, you gain 1 life.
Mesa Enchantress
Mesa Enchantress
Creature — Human Druid
$0.53
Whenever you cast an enchantment spell, you may draw a card.
Satyr Enchanter
Satyr Enchanter
Creature — Satyr Druid
$0.82
Whenever you cast an enchantment spell, draw a card.
Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard
$1.02
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
Doomwake Giant
Doomwake Giant
Enchantment Creature — Giant
$0.2
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard
$2.12
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Yenna, Redtooth Regent
Yenna, Redtooth Regent
Legendary Creature — Elf Noble
$2.18
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.
Starfield Mystic
Starfield Mystic
Creature — Human Cleric
$0.33
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Faeburrow Elder
Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Inquisitive Glimmer
Inquisitive Glimmer
Enchantment Creature — Fox Glimmer
$0.31
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Enduring Vitality
Enduring Vitality
Enchantment Creature — Elk Glimmer
$14.32
Vigilance Creatures you control have "{T}: Add one mana of any color." When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Verduran Enchantress
Verduran Enchantress
Creature — Human Druid
$2.02
Whenever you cast an enchantment spell, you may draw a card.
Sisay, Weatherlight Captain
Sisay, Weatherlight Captain
Legendary Creature — Human Soldier
$2.62
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Archon of Sun's Grace
Archon of Sun's Grace
Creature — Archon
$0.33
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Wildsear, Scouring Maw
Wildsear, Scouring Maw
Legendary Creature — Elemental Wolf
$3.09
Trample Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bloom Tender
Bloom Tender
Creature — Elf Druid
$13.15
Vivid — {T}: For each color among permanents you control, add one mana of that color.
Guru Pathik
Guru Pathik
Legendary Creature — Human Monk Ally
$0.18
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.
Entity Tracker
Entity Tracker
Creature — Human Scout
$0.3
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Composer of Spring
Composer of Spring
Creature — Satyr Bard
$6.72
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
Moon-Blessed Cleric
Moon-Blessed Cleric
Creature — Human Elf Cleric
$0.39
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Delighted Halfling
Delighted Halfling
Creature — Halfling Citizen
$25.14
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Nyxbloom Ancient
Nyxbloom Ancient
Enchantment Creature — Elemental
$26.95
Trample If you tap a permanent for mana, it produces three times as much of that mana instead.
Overlord of the Hauntwoods
Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror
$8.54
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Instants (6)

Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Counterspell
Counterspell
Instant
$1.33
Counter target spell.
Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Negate
Negate
Instant
$0.16
Counter target noncreature spell.
Generous Gift
Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Sorceries (5)

Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Extinguish All Hope
Extinguish All Hope
Sorcery
$0.26
Destroy all nonenchantment creatures.
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Enchantments (12)

Sanctum of All
Sanctum of All
Legendary Enchantment — Shrine
$2.09
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle. If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.
Sanctum of Fruitful Harvest
Sanctum of Fruitful Harvest
Legendary Enchantment — Shrine
$0.4
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.
Sanctum of Stone Fangs
Sanctum of Stone Fangs
Legendary Enchantment — Shrine
$1.08
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Sanctum of Calm Waters
Sanctum of Calm Waters
Legendary Enchantment — Shrine
$0.38
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Honden of Infinite Rage
Honden of Infinite Rage
Legendary Enchantment — Shrine
$1.43
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.
Honden of Cleansing Fire
Honden of Cleansing Fire
Legendary Enchantment — Shrine
$4.64
At the beginning of your upkeep, you gain 2 life for each Shrine you control.
Honden of Life's Web
Honden of Life's Web
Legendary Enchantment — Shrine
$3.12
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.
Sanctum of Shattered Heights
Sanctum of Shattered Heights
Legendary Enchantment — Shrine
$0.41
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.
Sanctum of Tranquil Light
Sanctum of Tranquil Light
Legendary Enchantment — Shrine
$0.39
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.
Honden of Night's Reach
Honden of Night's Reach
Legendary Enchantment — Shrine
$2.24
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.
Honden of Seeing Winds
Honden of Seeing Winds
Legendary Enchantment — Shrine
$2.75
At the beginning of your upkeep, draw a card for each Shrine you control.
Northern Air Temple
Northern Air Temple
Legendary Enchantment — Shrine
$0.27
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control. Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.

Lands (36)

Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Hall of Heliod's Generosity
Hall of Heliod's Generosity
Legendary Land
$10.58
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Baldur's Gate
Baldur's Gate
Legendary Land — Gate
$3.6
{T}: Add {C}. {2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.
Maze's End
Maze's End
Land
$1.59
This land enters tapped. {T}: Add {C}. {3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.
Cascading Cataracts
Cascading Cataracts
Land
$1.49
Indestructible {T}: Add {C}. {5}, {T}: Add five mana in any combination of colors.
Basilisk Gate
Basilisk Gate
Land — Gate
$0.27
{T}: Add {C}. {2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
The World Tree
The World Tree
Land
$7.24
This land enters tapped. {T}: Add {G}. As long as you control six or more lands, lands you control have "{T}: Add one mana of any color." {W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.
White Lotus Hideout
White Lotus Hideout
Land
$0.22
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell. {1}, {T}: Add one mana of any color.
Path of Ancestry
Path of Ancestry
Land
$0.18
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Temple Garden
Temple Garden
Land — Forest Plains
$7.05
({T}: Add {G} or {W}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Breeding Pool
Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Overgrown Tomb
Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Stomping Ground
Stomping Ground
Land — Mountain Forest
$6.61
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Hallowed Fountain
Hallowed Fountain
Land — Plains Island
$7.11
({T}: Add {W} or {U}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Spara's Headquarters
Spara's Headquarters
Land — Forest Plains Island
$13.45
({T}: Add {G}, {W}, or {U}.) This land enters tapped. Cycling {3} ({3}, Discard this card: Draw a card.)
Godless Shrine
Godless Shrine
Land — Plains Swamp
$8.64
({T}: Add {W} or {B}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Basic lands: 2 Swamp 8 Forest 3 Island 4 Plains 1 Mountain
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