Shared Commander deck

Go-Shintai of Life's Origin - Built around Sanctum of All, Sanctum of Stone Fangs and Go-Shintai of Shared Purpose
Go-Shintai of Life's Origin · BGRUW · 100 cards · 36 lands
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Bracket 3 - UpgradedCommander 1Creatures 40Instants 6Sorceries 5Enchantments 12Lands 36
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~$269.91
estimated to build this deck
Commander (1)

Go-Shintai of Life's Origin
Legendary Enchantment Creature — Shrine
{W}{U}{B}{R}{G}, {T}: Return target enchantment card from your graveyard to the battlefield.
Whenever Go-Shintai of Life's Origin or another nontoken Shrine you control enters, create a 1/1 colorless Shrine enchantment creature token.
Creatures (40)

Go-Shintai of Shared Purpose
Legendary Enchantment Creature — Shrine
$0.2
Vigilance
At the beginning of your end step, you may pay {1}. If you do, create a 1/1 colorless Spirit creature token for each Shrine you control.

Go-Shintai of Hidden Cruelty
Legendary Enchantment Creature — Shrine
$0.21
Deathtouch
At the beginning of your end step, you may pay {1}. When you do, destroy target creature with toughness X or less, where X is the number of Shrines you control.

Go-Shintai of Ancient Wars
Legendary Enchantment Creature — Shrine
$0.22
First strike
At the beginning of your end step, you may pay {1}. When you do, Go-Shintai of Ancient Wars deals X damage to target player or planeswalker, where X is the number of Shrines you control.

Hei Bai, Forest Guardian
Legendary Creature — Bear Spirit
$5.48
When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
{W}{U}{B}{R}{G}, {T}: For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with "This token can't block or be blocked by non-Spirit creatures."

Shrine Steward
Artifact Creature — Construct
$0.24
When this creature enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.

Go-Shintai of Lost Wisdom
Legendary Enchantment Creature — Shrine
$0.24
Flying
At the beginning of your end step, you may pay {1}. When you do, target player mills X cards, where X is the number of Shrines you control. (To mill a card, a player puts the top card of their library into their graveyard.)

Go-Shintai of Boundless Vigor
Legendary Enchantment Creature — Shrine
$0.28
Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.

Grim Guardian
Enchantment Creature — Zombie
$0.32
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.

Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.

Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
$3.34
Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Jukai Naturalist
Enchantment Creature — Human Monk
$0.52
Lifelink
Enchantment spells you cast cost {1} less to cast.

Weaver of Harmony
Enchantment Creature — Snake Druid
$2.04
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Eidolon of Blossoms
Enchantment Creature — Spirit
$1.91
Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad
$9.31
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Destiny Spinner
Enchantment Creature — Human
$1.16
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Setessan Champion
Creature — Human Warrior
$3.38
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Herald of the Pantheon
Creature — Centaur Shaman
$1.93
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.

Mesa Enchantress
Creature — Human Druid
$0.53
Whenever you cast an enchantment spell, you may draw a card.

Satyr Enchanter
Creature — Satyr Druid
$0.82
Whenever you cast an enchantment spell, draw a card.

Zur the Enchanter
Legendary Creature — Human Wizard
$1.02
Flying
Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.

Doomwake Giant
Enchantment Creature — Giant
$0.2
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.

Zur, Eternal Schemer
Legendary Creature — Human Wizard
$2.12
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Yenna, Redtooth Regent
Legendary Creature — Elf Noble
$2.18
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Starfield Mystic
Creature — Human Cleric
$0.33
Enchantment spells you cast cost {1} less to cast.
Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.

Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.

Inquisitive Glimmer
Enchantment Creature — Fox Glimmer
$0.31
Enchantment spells you cast cost {1} less to cast.
Unlock costs you pay cost {1} less.

Enduring Vitality
Enchantment Creature — Elk Glimmer
$14.32
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Verduran Enchantress
Creature — Human Druid
$2.02
Whenever you cast an enchantment spell, you may draw a card.

Sisay, Weatherlight Captain
Legendary Creature — Human Soldier
$2.62
Sisay gets +1/+1 for each color among other legendary permanents you control.
{W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.

Archon of Sun's Grace
Creature — Archon
$0.33
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

Wildsear, Scouring Maw
Legendary Creature — Elemental Wolf
$3.09
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Bloom Tender
Creature — Elf Druid
$13.15
Vivid — {T}: For each color among permanents you control, add one mana of that color.

Guru Pathik
Legendary Creature — Human Monk Ally
$0.18
When Guru Pathik enters, look at the top five cards of your library. You may reveal a Lesson, Saga, or Shrine card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Whenever you cast a Lesson, Saga, or Shrine spell, put a +1/+1 counter on another target creature you control.

Entity Tracker
Creature — Human Scout
$0.3
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Composer of Spring
Creature — Satyr Bard
$6.72
Constellation — Whenever an enchantment you control enters, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.

Moon-Blessed Cleric
Creature — Human Elf Cleric
$0.39
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

Delighted Halfling
Creature — Halfling Citizen
$25.14
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Nyxbloom Ancient
Enchantment Creature — Elemental
$26.95
Trample
If you tap a permanent for mana, it produces three times as much of that mana instead.

Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror
$8.54
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.
Instants (6)

Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.

Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Sorceries (5)

Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Enchantments (12)

Sanctum of All
Legendary Enchantment — Shrine
$2.09
At the beginning of your upkeep, you may search your library and/or graveyard for a Shrine card and put it onto the battlefield. If you search your library this way, shuffle.
If a triggered ability of another Shrine you control triggers while you control six or more Shrines, that ability triggers an additional time.

Sanctum of Fruitful Harvest
Legendary Enchantment — Shrine
$0.4
At the beginning of your first main phase, add X mana of any one color, where X is the number of Shrines you control.

Sanctum of Stone Fangs
Legendary Enchantment — Shrine
$1.08
At the beginning of your first main phase, each opponent loses X life and you gain X life, where X is the number of Shrines you control.

Sanctum of Calm Waters
Legendary Enchantment — Shrine
$0.38
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.

Honden of Infinite Rage
Legendary Enchantment — Shrine
$1.43
At the beginning of your upkeep, Honden of Infinite Rage deals damage to any target equal to the number of Shrines you control.

Honden of Cleansing Fire
Legendary Enchantment — Shrine
$4.64
At the beginning of your upkeep, you gain 2 life for each Shrine you control.

Honden of Life's Web
Legendary Enchantment — Shrine
$3.12
At the beginning of your upkeep, create a 1/1 colorless Spirit creature token for each Shrine you control.

Sanctum of Shattered Heights
Legendary Enchantment — Shrine
$0.41
{1}, Discard a land card or Shrine card: Sanctum of Shattered Heights deals X damage to target creature or planeswalker, where X is the number of Shrines you control.

Sanctum of Tranquil Light
Legendary Enchantment — Shrine
$0.39
{5}{W}: Tap target creature. This ability costs {1} less to activate for each Shrine you control.

Honden of Night's Reach
Legendary Enchantment — Shrine
$2.24
At the beginning of your upkeep, target opponent discards a card for each Shrine you control.

Honden of Seeing Winds
Legendary Enchantment — Shrine
$2.75
At the beginning of your upkeep, draw a card for each Shrine you control.

Northern Air Temple
Legendary Enchantment — Shrine
$0.27
When Northern Air Temple enters, each opponent loses X life and you gain X life, where X is the number of Shrines you control.
Whenever another Shrine you control enters, each opponent loses 1 life and you gain 1 life.
Lands (36)

Hall of Heliod's Generosity
Legendary Land
$10.58
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Baldur's Gate
Legendary Land — Gate
$3.6
{T}: Add {C}.
{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

Maze's End
Land
$1.59
This land enters tapped.
{T}: Add {C}.
{3}, {T}, Return this land to its owner's hand: Search your library for a Gate card, put it onto the battlefield, then shuffle. If you control ten or more Gates with different names, you win the game.

Cascading Cataracts
Land
$1.49
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.

Basilisk Gate
Land — Gate
$0.27
{T}: Add {C}.
{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.

The World Tree
Land
$7.24
This land enters tapped.
{T}: Add {G}.
As long as you control six or more lands, lands you control have "{T}: Add one mana of any color."
{W}{W}{U}{U}{B}{B}{R}{R}{G}{G}, {T}, Sacrifice this land: Search your library for any number of God cards, put them onto the battlefield, then shuffle.

White Lotus Hideout
Land
$0.22
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Lesson or Shrine spell.
{1}, {T}: Add one mana of any color.

Path of Ancestry
Land
$0.18
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Temple Garden
Land — Forest Plains
$7.05
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Stomping Ground
Land — Mountain Forest
$6.61
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Hallowed Fountain
Land — Plains Island
$7.11
({T}: Add {W} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Spara's Headquarters
Land — Forest Plains Island
$13.45
({T}: Add {G}, {W}, or {U}.)
This land enters tapped.
Cycling {3} ({3}, Discard this card: Draw a card.)

Godless Shrine
Land — Plains Swamp
$8.64
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Basic lands: 2 Swamp 8 Forest 3 Island 4 Plains 1 Mountain
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