Shared Commander deck
Jace, Multiverse Architect

Jace, Multiverse Architect - Polymorph Architects

Jace, Multiverse Architect · BRUW · 100 cards · 40 lands

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Bracket 3 - UpgradedCommander 1Creatures 26Instants 14Sorceries 2Artifacts 9Enchantments 7Planeswalkers 1Lands 40
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Strategy

This five-color deck is built around Jace, Multiverse Architect and the cluster of 'empower Jace' cards that generate and grow planeswalker tokens, backed by a token-making shell and a top-end of powerful creatures and planeswalkers. The deck leverages Jace's +1 card advantage and its -3 to cheat creatures and planeswalkers directly onto the battlefield, while a wide board of tokens protects your Jaces and your life total. It plays as a value-oriented, grindy midrange deck that can snowball into overwhelming board states.

Early: Prioritize ramp and fixing. Arcane Signet, Commander's Sphere, Thought Vessel, Relic of Legends, and Command Tower smooth out your five colors, while Solemn Simulacrum, Burnished Hart, Wayfarer's Bauble, and Sword of the Animist fetch basics to fix mana and fuel Omnath, Locus of the Void. Dark Ritual accelerates into early threats. Deploy cheap card advantage like Brainstorm, Jace's Triumph, and Black Market Connections, and keep removal such as Swords to Plowshares, Path to Exile, and Counterspell available to survive. Early empower cards like Sanctum Lurker and Way of the Cryomancer begin building your Jace tokens.

Mid: Resolve Jace, Multiverse Architect or build Jace tokens with Way of the Cryomancer, Way of the Healer, Theorist's Proxy, Repurposed Enforcer, and Sanctum Lurker, noting Sanctum Lurker keeps your planeswalkers alive at 0 loyalty and grants them a damage ability. Use Jace's -3 (or Synthetic Destiny, Proteus Staff, and Dack Fayden, Helping Hand) to exile and reanimate into your big creatures. Flood the board with tokens via Secure the Wastes, Grand Crescendo, Martial Coup, Dreadhorde Invasion, Skrelv's Hive, Staff of the Storyteller, and Occult Epiphany, which both feeds Repurposed Enforcer's empower and protects your Jaces. Deepglow Skate can double loyalty and other counters for explosive swings.

Late: Deploy haymakers directly or via reanimation effects: Archon of Cruelty, Ashen Rider, Sheoldred, Whispering One, Jin-Gitaxias, Core Augur, Serra's Emissary, Avacyn, Angel of Hope, and Archfiend of Despair. Astral Dragon can copy noncreature permanents like your signets or enchantments into 3/3 flyers. Elspeth, Sun's Champion sweeps with its -3 and builds an army, while Aurelia, the Warleader grants extra combats. Jhoira, Weatherlight Corsair and Archon of Cruelty generate relentless value each attack.

Win conditions: Win by overwhelming the board with tokens buffed and pushed through by Elspeth, Sun's Champion's emblem and Aurelia, the Warleader's extra combat step. Alternatively, grind opponents out with Archfiend of Despair doubling their life loss, Archon of Cruelty's repeated attack triggers, and Sheoldred, Whispering One's symmetrical upkeep drain. Serra's Emissary and Avacyn, Angel of Hope can make your attackers nearly impossible to answer.

  • Way of the Cryomancer - Enters to empower Jace 5, instantly creating or growing a large Jace token
  • Deepglow Skate - Doubles loyalty counters on your Jaces and other counters for huge tempo
  • Repurposed Enforcer - Empowers Jace on attack equal to your creature count, rewarding a wide board
  • Archon of Cruelty - Reanimation target and recurring attacker draining opponents and giving you value
  • Elspeth, Sun's Champion - Token engine, board wipe for big creatures, and game-ending emblem
  • Solemn Simulacrum - Ramp and fixing that replaces itself on death
  • Sanctum Lurker - Keeps your planeswalkers alive at 0 loyalty and grants them a damage ability
  • Aurelia, the Warleader - Grants extra combat and untaps your board for lethal token swings
~$156.04
estimated to build this deck
Price out the full deck

Commander (1)

Jace, Multiverse Architect
Jace, Multiverse Architect
Legendary Planeswalker — Jace
At the beginning of combat on each opponent's turn, they may pay {2}. If they don't, creatures they control can't attack Jaces you control this turn. +1: Draw two cards, then put a card from your hand on the bottom of your library. −3: Exile another target planeswalker or creature you control. Reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. Jace, Multiverse Architect can be your commander.
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Creatures (26)

Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.26
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Burnished Hart
Burnished Hart
Artifact Creature — Elk
$0.13
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Storm-Kiln Artist
Storm-Kiln Artist
Creature — Dwarf Shaman
$1.64
This creature gets +1/+0 for each artifact you control. Magecraft — Whenever you cast or copy an instant or sorcery spell, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Pitiless Plunderer
Pitiless Plunderer
Creature — Human Pirate
$3.78
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Omnath, Locus of the Void
Omnath, Locus of the Void
Legendary Creature — Elemental
$3.03
Omnath gets +1/+1 for each unspent mana you have. If you would lose unspent mana, that mana becomes colorless instead. Landfall — Whenever a land you control enters, add {C}{C}.
Astral Dragon
Astral Dragon
Creature — Dragon
$21.08
Flying Project Image — When this creature enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Ashen Rider
Ashen Rider
Creature — Archon
$0.35
Flying When this creature enters or dies, exile target permanent.
Repurposed Enforcer
Repurposed Enforcer
Creature — Human Soldier
$0.26
Whenever this creature attacks, empower Jace X, where X is the number of creatures you control. (Put that many loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.")
Theorist's Proxy
Theorist's Proxy
Creature — Illusion
$0.4
Flash When this creature enters, empower Jace 3. (Put three loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") {U}, Sacrifice this creature: The next spell you cast this turn can't be countered.
Sanctum Lurker
Sanctum Lurker
Creature — Horror
$1.25
When this creature enters, empower Jace 1. Planeswalkers you control aren't put into their owners' graveyards for having 0 loyalty. Planeswalkers you control have "[+2]: This planeswalker deals 1 damage to each opponent and you gain 1 life."
Tamiyo, Upriser Crowned
Tamiyo, Upriser Crowned
Legendary Creature — Moonfolk Warrior
$0.82
Flying, double strike, haste When Tamiyo enters, you become the monarch. Whenever one or more creatures deal combat damage to you while you're the monarch, tap those creatures and put a stun counter on each of them.
Dack Fayden, Helping Hand
Dack Fayden, Helping Hand
Legendary Creature — Human Advisor
$0.74
When Dack Fayden enters, reveal cards from the top of your library until you reveal X creature cards, where X is the number of opponents you have. Put those creature cards onto the battlefield, then shuffle. They're goaded for the rest of the game. For each of those permanents, choose a different opponent. Each opponent gains control of the permanent for which they were chosen.
Jhoira, Weatherlight Corsair
Jhoira, Weatherlight Corsair
Legendary Creature — Human Pirate
$0.71
Whenever Jhoira enters or attacks, target opponent reveals cards from the top of their library until they reveal a historic permanent card. You put that card onto the battlefield under your control and lose life equal to that permanent's mana value. That player puts the rest of the revealed cards on the bottom of their library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Spark Double
Spark Double
Creature — Illusion
$4.81
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.
Deepglow Skate
Deepglow Skate
Creature — Fish
$0.32
When this creature enters, double the number of each kind of counter on any number of target permanents.
Sheoldred, Whispering One
Sheoldred, Whispering One
Legendary Creature — Phyrexian Praetor
$19.14
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.) At the beginning of your upkeep, return target creature card from your graveyard to the battlefield. At the beginning of each opponent's upkeep, that player sacrifices a creature of their choice.
Archon of Cruelty
Archon of Cruelty
Creature — Archon
$1.64
Flying Whenever this creature enters or attacks, target opponent sacrifices a creature or planeswalker of their choice, discards a card, and loses 3 life. You draw a card and gain 3 life.
Jin-Gitaxias, Core Augur
Jin-Gitaxias, Core Augur
Legendary Creature — Phyrexian Praetor
$5.07
Flash At the beginning of your end step, draw seven cards. Each opponent's maximum hand size is reduced by seven.
Serra's Emissary
Serra's Emissary
Creature — Angel
$0.81
Flying As this creature enters, choose a card type. You and creatures you control have protection from the chosen card type.
Avacyn, Angel of Hope
Avacyn, Angel of Hope
Legendary Creature — Angel
$30.34
Flying, vigilance, indestructible Other permanents you control have indestructible.
Archfiend of Despair
Archfiend of Despair
Creature — Demon
$2.79
Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
Aurelia, the Warleader
Aurelia, the Warleader
Legendary Creature — Angel
$2.99
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Jace, Vryn's Prodigy // Jace, Telepath Unbound
Legendary Creature — Human Wizard // Legendary Planeswalker — Jace
$6.3
{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, then return him to the battlefield transformed under his owner's control. // +1: Up to one target creature gets -2/-0 until your next turn. −3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead. −9: You get an emblem with "Whenever you cast a spell, target opponent mills five cards."
Flux Channeler
Flux Channeler
Creature — Human Wizard
$2.29
Whenever you cast a noncreature spell, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Overlord of the Mistmoors
Overlord of the Mistmoors
Enchantment Creature — Avatar Horror
$0.69
Impending 4—{2}{W}{W} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.) Whenever this permanent enters or attacks, create two 2/1 white Insect creature tokens with flying.
Venser, Fervent Forger
Venser, Fervent Forger
Legendary Creature — Human Sorcerer
$1
Flash When Venser enters, choose one — • Copy target instant or sorcery spell an opponent controls twice. You may choose new targets for the copies. • Create two tokens that are copies of target permanent an opponent controls. They gain haste. At the beginning of the next end step, sacrifice them.

Instants (14)

Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Swords to Plowshares
Swords to Plowshares
Instant
$0.75
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$0.57
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Despark
Despark
Instant
$0.34
Exile target permanent with mana value 4 or greater.
Anguished Unmaking
Anguished Unmaking
Instant
$1.48
Exile target nonland permanent. You lose 3 life.
Counterspell
Counterspell
Instant
$1.33
Counter target spell.
Arcane Denial
Arcane Denial
Instant
$1.69
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Stroke of Midnight
Stroke of Midnight
Instant
$0.34
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Synthetic Destiny
Synthetic Destiny
Instant
$0.23
Exile all creatures you control. At the beginning of the next end step, reveal cards from the top of your library until you reveal that many creature cards, put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.
Secure the Wastes
Secure the Wastes
Instant
$0.94
Create X 1/1 white Warrior creature tokens.
Grand Crescendo
Grand Crescendo
Instant
$0.94
Create X 1/1 green and white Citizen creature tokens. Creatures you control gain indestructible until end of turn.
Occult Epiphany
Occult Epiphany
Instant
$0.52
Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
Brainstorm
Brainstorm
Instant
$0.75
Draw three cards, then put two cards from your hand on top of your library in any order.

Sorceries (2)

Jace's Triumph
Jace's Triumph
Sorcery
$0.18
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
Martial Coup
Martial Coup
Sorcery
$0.25
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.

Artifacts (9)

Arcane Signet
Arcane Signet
Artifact
$0.3
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
Commander's Sphere
Artifact
$0.19
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Relic of Legends
Relic of Legends
Artifact
$0.77
{T}: Add one mana of any color. Tap an untapped legendary creature you control: Add one mana of any color.
Thought Vessel
Thought Vessel
Artifact
$1.8
You have no maximum hand size. {T}: Add {C}.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.27
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Decanter of Endless Water
Decanter of Endless Water
Artifact
$3.19
You have no maximum hand size. {T}: Add one mana of any color.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.97
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Proteus Staff
Proteus Staff
Artifact
$0.57
{2}{U}, {T}: Put target creature on the bottom of its owner's library. That creature's controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield and the rest on the bottom of their library in any order. Activate only as a sorcery.
Staff of the Storyteller
Staff of the Storyteller
Artifact
$0.49
When this artifact enters, create a 1/1 white Spirit creature token with flying. Whenever you create one or more creature tokens, put a story counter on this artifact. {W}, {T}, Remove a story counter from this artifact: Draw a card.

Enchantments (7)

Black Market Connections
Black Market Connections
Enchantment
$10.1
At the beginning of your first main phase, choose one or more — • Sell Contraband — Create a Treasure token. You lose 1 life. • Buy Information — Draw a card. You lose 2 life. • Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It is every creature type.)
Shark Typhoon
Shark Typhoon
Enchantment
$0.64
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell's mana value. Cycling {X}{1}{U} ({X}{1}{U}, Discard this card: Draw a card.) When you cycle this card, create an X/X blue Shark creature token with flying.
Whirlwind of Thought
Whirlwind of Thought
Enchantment
$0.29
Whenever you cast a noncreature spell, draw a card.
Dreadhorde Invasion
Dreadhorde Invasion
Enchantment
$0.43
At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It's also a Zombie. If you don't control an Army, create a 0/0 black Zombie Army creature token first.) Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
Skrelv's Hive
Skrelv's Hive
Enchantment
$0.93
At the beginning of your upkeep, you lose 1 life and create a 1/1 colorless Phyrexian Mite artifact creature token with toxic 1 and "This token can't block." Corrupted — As long as an opponent has three or more poison counters, creatures you control with toxic have lifelink.
Way of the Cryomancer
Way of the Cryomancer
Legendary Enchantment
$0.2
When Way of the Cryomancer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−3]: When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy."
Way of the Healer
Way of the Healer
Legendary Enchantment
$0.25
When Way of the Healer enters, empower Jace 5. (Put five loyalty counters on a Jace token you control. If you don't control one, first create a blue Jace planeswalker token with "[−1]: Surveil 1" and "[−3]: Draw a card.") Planeswalkers you control have "[−2]: Create a 2/2 colorless Wizard Soldier creature token named Cadet. Surveil 1."

Planeswalkers (1)

Elspeth, Sun's Champion
Elspeth, Sun's Champion
Legendary Planeswalker — Elspeth
$0.62
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Lands (40)

Command Tower
Command Tower
Land
$0.21
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.25
{T}: Add one mana of any color that a land an opponent controls could produce.
Path of Ancestry
Path of Ancestry
Land
$0.21
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Evolving Wilds
Evolving Wilds
Land
$0.09
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Terramorphic Expanse
Terramorphic Expanse
Land
$0.16
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Rogue's Passage
Rogue's Passage
Land
$0.28
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Arcane Sanctum
Arcane Sanctum
Land
$0.3
This land enters tapped. {T}: Add {W}, {U}, or {B}.
Crumbling Necropolis
Crumbling Necropolis
Land
$0.3
This land enters tapped. {T}: Add {U}, {B}, or {R}.
Nomad Outpost
Nomad Outpost
Land
$0.28
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Mystic Monastery
Mystic Monastery
Land
$0.13
This land enters tapped. {T}: Add {U}, {R}, or {W}.
Bant Panorama
Bant Panorama
Land
$0.31
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
Esper Panorama
Esper Panorama
Land
$0.28
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Plains, Island, or Swamp card, put it onto the battlefield tapped, then shuffle.
Grixis Panorama
Grixis Panorama
Land
$0.36
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Jund Panorama
Jund Panorama
Land
$0.4
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle.
Naya Panorama
Naya Panorama
Land
$0.21
{T}: Add {C}. {1}, {T}, Sacrifice this land: Search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle.
Myriad Landscape
Myriad Landscape
Land
$0.25
This land enters tapped. {T}: Add {C}. {2}, {T}, Sacrifice this land: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
Reliquary Tower
Reliquary Tower
Land
$4.14
You have no maximum hand size. {T}: Add {C}.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Basic lands: 6 Swamp 5 Island 5 Plains 6 Mountain
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