Shared Commander deck

Wolverine, Best There Is - Built around Rhythm of the Wild, Swiftfoot Boots and Rite of Passage
Wolverine, Best There Is · GR · 100 cards · 36 lands
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Bracket 3 - UpgradedCommander 1Creatures 39Instants 10Sorceries 9Artifacts 1Enchantments 4Lands 36
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~$355.56
estimated to build this deck
Commander (1)

Wolverine, Best There Is
Legendary Creature — Mutant Berserker Hero
Unrivaled Lethality — Double all damage Wolverine would deal.
At the beginning of each end step, if Wolverine dealt damage to another creature this turn, put a +1/+1 counter on him.
{1}{G}: Regenerate Wolverine. (The next time he would be destroyed this turn, instead tap him, remove him from combat, and heal all damage on him.)
Creatures (39)

Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
$5.24
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent.
Partner (You can have two commanders if both have partner.)

Goblin Anarchomancer
Creature — Goblin Shaman
$0.35
Each spell you cast that's red or green costs {1} less to cast.

Wolverine, Claws Out
Legendary Creature — Mutant Berserker Hero
$3.41
You may have Wolverine assign his combat damage as though he weren't blocked.
Whenever a Mutant you control attacks, double its power until end of turn.

X-23, Deadly Weapon
Legendary Creature — Mutant Berserker Hero
$1.46
Whenever another Mutant you control enters, put a +1/+1 counter on that creature and a +1/+1 counter on X-23.

Wolverine, Fierce Fighter
Legendary Creature — Mutant Berserker Hero
$0.33
Haste
When Wolverine enters, he fights up to one other target creature.
If damage would be dealt to Wolverine, instead that damage is dealt, but all other damage already dealt to him is healed.

Ulvenwald Tracker
Creature — Human Shaman
$6.12
{1}{G}, {T}: Target creature you control fights another target creature.

Forgotten Ancient
Creature — Elemental
$0.31
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Halana and Alena, Partners
Legendary Creature — Human Ranger
$0.37
Reach (This creature can block creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is Halana and Alena's power. That creature gains haste until end of turn.

Xenagos, God of Revels
Legendary Enchantment Creature — God
$10.02
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.

Neyith of the Dire Hunt
Legendary Creature — Human Warrior
$13.86
Whenever one or more creatures you control fight or become blocked, draw a card.
At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature's power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

Lizard Blades
Artifact Creature — Equipment Lizard
$2.91
Double strike
Equipped creature has double strike.
Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)

Kami of Whispered Hopes
Creature — Spirit
$4.29
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power.

Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Duskshell Crawler
Creature — Insect
$0.3
When this creature enters, put a +1/+1 counter on target creature.
Each creature you control with a +1/+1 counter on it has trample. (It can deal excess combat damage to the player or planeswalker it's attacking.)

Fanatic of Rhonas
Creature — Snake Druid
$12.43
{T}: Add {G}.
Ferocious — {T}: Add {G}{G}{G}{G}. Activate only if you control a creature with power 4 or greater.
Eternalize {2}{G}{G} ({2}{G}{G}, Exile this card from your graveyard: Create a token that's a copy of it, except it's a 4/4 black Zombie Snake Druid with no mana cost. Eternalize only as a sorcery.)

Vigor
Creature — Elemental Incarnation
$2.51
Trample
If damage would be dealt to another creature you control, prevent that damage. Put a +1/+1 counter on that creature for each 1 damage prevented this way.
When Vigor is put into a graveyard from anywhere, shuffle it into its owner's library.

Delighted Halfling
Creature — Halfling Citizen
$25.14
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Brash Taunter
Creature — Goblin
$2.14
Indestructible
Whenever this creature is dealt damage, it deals that much damage to target opponent.
{2}{R}, {T}: This creature fights another target creature.

Bristly Bill, Spine Sower
Legendary Creature — Plant Druid
$24.51
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.

Toski, Bearer of Secrets
Legendary Creature — Squirrel
$6.69
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

Guardian Augmenter
Creature — Troll Wizard
$1
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.

Karlach, Fury of Avernus
Legendary Creature — Tiefling Barbarian
$17.91
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase.
Choose a Background (You can have a Background as a second commander.)

Quilled Greatwurm
Creature — Wurm
$3
Trample
Whenever a creature you control deals combat damage during your turn, put that many +1/+1 counters on it. (It must survive to get the counters.)
You may cast this card from your graveyard by removing six counters from among creatures you control in addition to paying its other costs.

Twinflame Tyrant
Creature — Dragon
$25.88
Flying
If a source you control would deal damage to an opponent or a permanent an opponent controls, it deals double that damage instead.

Ohran Frostfang
Snow Creature — Snake
$7.14
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

Red XIII, Proud Warrior
Legendary Creature — Beast Warrior
$0.29
Vigilance, trample
Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.)
Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.

Absorbing Man and Titania
Legendary Creature — Human Villain
$2.88
Double all damage that creature sources you control would deal.

Sakura-Tribe Elder
Creature — Snake Shaman
$0.29
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Zopandrel, Hunger Dominus
Legendary Creature — Phyrexian Horror
$11.77
Reach
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
{G/P}{G/P}, Sacrifice two other creatures: Put an indestructible counter on Zopandrel. ({G/P} can be paid with either {G} or 2 life.)

Scythecat Cub
Creature — Cat
$25.76
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.

Ruby, Daring Tracker
Legendary Creature — Human Scout
$0.25
Haste (This creature can attack and {T} as soon as it comes under your control.)
Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn.
{T}: Add {R} or {G}.

Kalonian Hydra
Creature — Hydra
$6.07
Trample
This creature enters with four +1/+1 counters on it.
Whenever this creature attacks, double the number of +1/+1 counters on each creature you control.

Ashroot Animist
Creature — Lizard Druid
$0.22
Trample
Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.

Biophagus
Creature — Human Tyranid Wizard
$16.51
Genomic Enhancement — {T}: Add one mana of any color. If this mana is spent to cast a creature spell, that creature enters with an additional +1/+1 counter on it.

Selvala, Heart of the Wilds
Legendary Creature — Elf Scout
$5.38
Whenever another creature enters, its controller may draw a card if its power is greater than each other creature's power.
{G}, {T}: Add X mana in any combination of colors, where X is the greatest power among creatures you control.
Instants (10)

Berserk
Instant
$6.98
Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.

Mutant's Prey
Instant
$0.23
Target creature you control with a +1/+1 counter on it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Titanic Brawl
Instant
$0.12
This spell costs {1} less to cast if it targets a creature you control with a +1/+1 counter on it.
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)

Ancient Animus
Instant
$0.24
Put a +1/+1 counter on target creature you control if it's legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Prizefight
Instant
$0.2
Target creature you control fights target creature you don't control. (Each deals damage equal to its power to the other.)
Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Hunter's Insight
Instant
$0.31
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Return of the Wildspeaker
Instant
$1.5
Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.

Archdruid's Charm
Instant
$8.43
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it's a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don't control.
• Exile target artifact or enchantment.

Inspiring Call
Instant
$0.28
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say "destroy" don't destroy them.)

Trash the Town
Instant
$0.31
Spree (Choose one or more additional costs.)
+ {2} — Put two +1/+1 counters on target creature.
+ {1} — Target creature gains trample until end of turn.
+ {1} — Until end of turn, target creature gains "Whenever this creature deals combat damage to a player, draw two cards."
Sorceries (9)

Chandra's Ignition
Sorcery
$3.57
Target creature you control deals damage equal to its power to each other creature and each opponent.

Epic Fight
Sorcery
$0.35
Choose one or both —
• Double target creature's power and toughness until end of turn.
• Target creature you control fights target creature an opponent controls.

Beastie Beatdown
Sorcery
$0.18
Choose target creature you control and target creature an opponent controls.
Delirium — If there are four or more card types among cards in your graveyard, put two +1/+1 counters on the creature you control.
The creature you control deals damage equal to its power to the creature an opponent controls.

Contest of Claws
Sorcery
$7.04
Target creature you control deals damage equal to its power to another target creature. If excess damage was dealt this way, discover X, where X is that excess damage. (Exile cards from the top of your library until you exile a nonland card with that mana value or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.

Waltz of Rage
Sorcery
$0.3
Target creature you control deals damage equal to its power to each other creature. Until end of turn, whenever a creature you control dies, exile the top card of your library. You may play it until the end of your next turn.

Rishkar's Expertise
Sorcery
$1.7
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Hunter's Prowess
Sorcery
$0.3
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Artifacts (1)

Swiftfoot Boots
Artifact — Equipment
$1.43
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Enchantments (4)

Rhythm of the Wild
Enchantment
$4.31
Creature spells you control can't be countered.
Nontoken creatures you control have riot. (They enter with your choice of a +1/+1 counter or haste.)

Rite of Passage
Enchantment
$4.91
Whenever a creature you control is dealt damage, put a +1/+1 counter on it. (It must survive the damage to get the counter.)

Hardened Scales
Enchantment
$1.91
If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on it instead.

Unnatural Growth
Enchantment
$1.65
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Lands (36)

Arena
Land
$0.96
{3}, {T}: Tap target creature you control and target creature of an opponent's choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Kessig Wolf Run
Land
$0.33
{T}: Add {C}.
{X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.

Skarrg, the Rage Pits
Land
$1.13
{T}: Add {C}.
{R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.

Witch's Clinic
Land
$3.88
{T}: Add {C}.
{2}, {T}: Target commander gains lifelink until end of turn.

Arena of Glory
Land
$7.63
This land enters tapped unless you control a Mountain.
{T}: Add {R}.
{R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)

Tyrite Sanctum
Land
$2.49
{T}: Add {C}.
{2}, {T}: Target legendary creature becomes a God in addition to its other types. Put a +1/+1 counter on it.
{4}, {T}, Sacrifice this land: Put an indestructible counter on target God.

Karn's Bastion
Land
$2.7
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Mosswort Bridge
Land
$0.23
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Oran-Rief, the Vastwood
Land
$0.38
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.

Command Beacon
Land
$8.34
{T}: Add {C}.
{T}, Sacrifice this land: Put your commander into your hand from the command zone.

Arcane Lighthouse
Land
$1.7
{T}: Add {C}.
{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can't have hexproof or shroud.

Spinerock Knoll
Land
$0.54
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {R}.
{R}, {T}: You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.

Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.

Restless Ridgeline
Land
$0.42
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: This land becomes a 3/4 red and green Dinosaur creature until end of turn. It's still a land.
Whenever this land attacks, another target attacking creature gets +2/+0 until end of turn. Untap that creature.

Raging Ravine
Land
$0.2
This land enters tapped.
{T}: Add {R} or {G}.
{2}{R}{G}: Until end of turn, this land becomes a 3/3 red and green Elemental creature with "Whenever this creature attacks, put a +1/+1 counter on it." It's still a land.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Basic lands: 14 Forest 4 Mountain
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