Shared Commander deck

Terra, Magical Adept // Esper Terra - Built around Summon: Titan, Yuna, Hope of Spira and Summon: Knights of Round
Terra, Magical Adept // Esper Terra · BGRUW · 100 cards · 36 lands
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Bracket 3 - UpgradedCommander 1Creatures 60Instants 2Enchantments 1Lands 36
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~$359.28
estimated to build this deck
Commander (1)

Terra, Magical Adept // Esper Terra
Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature — Saga Wizard
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.
Trance — {4}{R}{G}, {T}: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
//
(As this Saga enters and after your draw step, add a lore counter.)
I, II, III — Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step.
IV — Add {W}{W}, {U}{U}, {B}{B}, {R}{R}, and {G}{G}. Exile Esper Terra, then return it to the battlefield (front face up).
Flying
Creatures (60)

Summon: Titan
Enchantment Creature — Saga Giant
$1.67
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Mill five cards.
II — Return all land cards from your graveyard to the battlefield tapped.
III — Until end of turn, another target creature you control gains trample and gets +X/+X, where X is the number of lands you control.
Reach, trample

Summon: Bahamut
Enchantment Creature — Saga Dragon
$25.52
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — Destroy up to one target nonland permanent.
III — Draw two cards.
IV — Mega Flare — This creature deals damage equal to the total mana value of other permanents you control to each opponent.
Flying

Summon: Fenrir
Enchantment Creature — Saga Wolf
$0.46
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it.
III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.

Summon: Primal Odin
Enchantment Creature — Saga Knight
$1.78
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Gungnir — Destroy target creature an opponent controls.
II — Zantetsuken — This creature gains "Whenever this creature deals combat damage to a player, that player loses the game."
III — Hall of Sorrow — Draw two cards. Each player loses 2 life.

Summon: Yojimbo
Enchantment Creature — Saga Samurai
$0.9
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile target artifact, enchantment, or tapped creature an opponent controls.
II, III — Until your next turn, creatures can't attack you unless their controller pays {2} for each of those creatures.
IV — Create X Treasure tokens, where X is the number of opponents who control a creature with power 4 or greater.
Vigilance

Yuna, Hope of Spira
Legendary Creature — Human Cleric
$3.67
During your turn, Yuna and enchantment creatures you control have trample, lifelink, and ward {2}.
At the beginning of your end step, return up to one target enchantment card from your graveyard to the battlefield with a finality counter on it. (If a permanent with a finality counter on it would be put into a graveyard from the battlefield, exile it instead.)

Summon: Knights of Round
Enchantment Creature — Saga Knight
$13.32
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after V.)
I, II, III, IV — Create three 2/2 white Knight creature tokens.
V — Ultimate End — Other creatures you control get +2/+2 until end of turn. Put an indestructible counter on each of them.
Indestructible

Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.

Sythis, Harvest's Hand
Legendary Enchantment Creature — Nymph
$3.34
Whenever you cast an enchantment spell, you gain 1 life and draw a card.

Rydia, Summoner of Mist
Legendary Creature — Human Shaman
$0.27
Landfall — Whenever a land you control enters, you may discard a card. If you do, draw a card.
Summon — {X}, {T}: Return target Saga card with mana value X from your graveyard to the battlefield with a finality counter on it. It gains haste until end of turn. Activate only as a sorcery.

Tom Bombadil
Legendary Creature — God Bard
$2.69
As long as there are four or more lore counters among Sagas you control, Tom Bombadil has hexproof and indestructible.
Whenever the final chapter ability of a Saga you control resolves, reveal cards from the top of your library until you reveal a Saga card. Put that card onto the battlefield and the rest on the bottom of your library in a random order. This ability triggers only once each turn.

Summon: Esper Valigarmanda
Enchantment Creature — Saga Drake
$0.23
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Exile an instant or sorcery card from each graveyard.
II, III, IV — Add {R} for each lore counter on this Saga. You may cast an instant or sorcery card exiled with this Saga, and mana of any type can be spent to cast that spell.
Flying, haste

Summon: Good King Mog XII
Enchantment Creature — Saga Moogle
$0.3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 1/2 white Moogle creature tokens with lifelink.
II, III — Whenever you cast a noncreature spell this turn, create a token that's a copy of a non-Saga token you control.
IV — Put two +1/+1 counters on each other Moogle you control.
Flying, lifelink

Summon: Magus Sisters
Enchantment Creature — Saga Faerie
$0.29
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Choose one at random —
• Combine Powers! — Put three +1/+1 counters on target creature.
• Defense! — Put a shield counter on target creature. You gain 3 life.
• Fight! — This creature fights up to one target creature an opponent controls.
Haste

Summon: Brynhildr
Enchantment Creature — Saga Knight
$0.33
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Chain — Exile the top card of your library. During any turn you put a lore counter on this Saga, you may play that card.
II, III — Gestalt Mode — When you next cast a creature spell this turn, it gains haste until end of turn.

Summon: Ixion
Enchantment Creature — Saga Unicorn
$0.3
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerospark — Exile target creature an opponent controls until this Saga leaves the battlefield.
II, III — Put a +1/+1 counter on each of up to two target creatures you control. You gain 2 life.
First strike

Summon: G.F. Cerberus
Enchantment Creature — Saga Dog
$0.38
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
II — Double — When you next cast an instant or sorcery spell this turn, copy it. You may choose new targets for the copy.
III — Triple — When you next cast an instant or sorcery spell this turn, copy it twice. You may choose new targets for the copies.

Summon: Kujata
Enchantment Creature — Saga Ox
$0.26
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Lightning — This creature deals 3 damage to each of up to two target creatures.
II — Ice — Up to three target creatures can't block this turn.
III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent.
Trample, haste

Garnet, Princess of Alexandria
Legendary Creature — Human Noble Cleric
$0.35
Lifelink
Whenever Garnet attacks, you may remove a lore counter from each of any number of Sagas you control. Put a +1/+1 counter on Garnet for each lore counter removed this way.

Summon: Valefor
Enchantment Creature — Saga Drake
$0.29
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Sonic Wings — Each opponent chooses a creature with the greatest mana value among creatures they control. Return those creatures to their owners' hands.
II, III, IV — Tap up to one target creature and put a stun counter on it.
Flying

Summon: Shiva
Enchantment Creature — Saga Elemental
$0.28
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Heavenly Strike — Tap target creature an opponent controls. Put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
III — Diamond Dust — Draw a card for each tapped creature your opponents control.

O'aka, Traveling Merchant
Legendary Creature — Human Citizen
$0.33
{T}, Remove a counter from a nonland permanent you control: Draw a card.

Eidolon of Blossoms
Enchantment Creature — Spirit
$1.91
Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Jukai Naturalist
Enchantment Creature — Human Monk
$0.52
Lifelink
Enchantment spells you cast cost {1} less to cast.

Weaver of Harmony
Enchantment Creature — Snake Druid
$2.04
Other enchantment creatures you control get +1/+1.
{G}, {T}: Copy target activated or triggered ability you control from an enchantment source. You may choose new targets for the copy. (Mana abilities can't be targeted.)

Summon: Anima
Enchantment Creature — Saga Horror
$0.23
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III — Pain — You draw a card and you lose 1 life.
IV — Oblivion — Each opponent sacrifices a creature of their choice and loses 3 life.
Menace

Setessan Champion
Creature — Human Warrior
$3.38
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Narci, Fable Singer
Legendary Creature — Human Bard
$17.89
Lifelink
Whenever you sacrifice an enchantment, draw a card.
Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga's mana value.

Summon: G.F. Ifrit
Enchantment Creature — Saga Demon
$0.14
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II — You may discard a card. If you do, draw a card.
III, IV — Add {R}.

Summon: Primal Garuda
Enchantment Creature — Saga Harpy
$0.2
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Aerial Blast — This creature deals 4 damage to target tapped creature an opponent controls.
II, III — Slipstream — Another target creature you control gets +1/+0 and gains flying until end of turn.
Flying

Dryad of the Ilysian Grove
Enchantment Creature — Nymph Dryad
$9.31
You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.

Destiny Spinner
Enchantment Creature — Human
$1.16
Creature and enchantment spells you control can't be countered.
{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It's still a land.

Satsuki, the Living Lore
Legendary Creature — Human Druid
$0.38
{T}: Put a lore counter on each Saga you control. Activate only as a sorcery.
When Satsuki dies, choose up to one —
• Return target Saga or enchantment creature you control to its owner's hand.
• Return target Saga card from your graveyard to your hand.

Summon: Leviathan
Enchantment Creature — Saga Leviathan
$1.36
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return each creature that isn't a Kraken, Leviathan, Merfolk, Octopus, or Serpent to its owner's hand.
II, III — Until end of turn, whenever a Kraken, Leviathan, Merfolk, Octopus, or Serpent attacks, draw a card.
Ward {2}

Yuna, Grand Summoner
Legendary Creature — Human Cleric
$4.23
Grand Summon — {T}: Add one mana of any color. When you next cast a creature spell this turn, that creature enters with two additional +1/+1 counters on it.
Whenever another permanent you control is put into a graveyard from the battlefield, if it had one or more counters on it, you may put that number of +1/+1 counters on target creature.

Ignoble Hierarch
Creature — Goblin Shaman
$0.95
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {B}, {R}, or {G}.

Bloom Tender
Creature — Elf Druid
$13.15
Vivid — {T}: For each color among permanents you control, add one mana of that color.

Yenna, Redtooth Regent
Legendary Creature — Elf Noble
$2.18
{2}, {T}: Choose target enchantment you control that doesn't have the same name as another permanent you control. Create a token that's a copy of it, except it isn't legendary. If the token is an Aura, untap Yenna, then scry 2. Activate only as a sorcery.

Summon: Fat Chocobo
Enchantment Creature — Saga Bird
$0.17
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Wark — Create a 2/2 green Bird creature token with "Whenever a land you control enters, this token gets +1/+0 until end of turn."
II, III, IV — Kerplunk — Creatures you control gain trample until end of turn.

Zur, Eternal Schemer
Legendary Creature — Human Wizard
$2.12
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.

Anikthea, Hand of Erebos
Legendary Enchantment Creature — Demigod
$10.27
Menace
Other enchantment creatures you control have menace.
Whenever Anikthea enters or attacks, exile up to one target non-Aura enchantment card from your graveyard. Create a token that's a copy of that card, except it's a 3/3 black Zombie creature in addition to its other types.

Noble Hierarch
Creature — Human Druid
$11.01
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
{T}: Add {G}, {W}, or {U}.

Sigurd, Jarl of Ravensthorpe
Legendary Creature — Human Warrior
$0.36
Vigilance, trample, lifelink
Boast — {1}: Put a lore counter on target Saga you control or remove one from it. (Activate only if this creature attacked this turn and only once each turn.)
Whenever you put a lore counter on a Saga you control, put a +1/+1 counter on up to one other target creature.

Tidus, Yuna's Guardian
Legendary Creature — Human Warrior
$2.8
At the beginning of combat on your turn, you may move a counter from target creature you control onto a second target creature you control.
Cheer — Whenever one or more creatures you control with counters on them deal combat damage to a player, you may draw a card and proliferate. Do this only once each turn.

Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.

Summon: Esper Ramuh
Enchantment Creature — Saga Wizard
$0.21
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Judgment Bolt — This creature deals damage equal to the number of noncreature, nonland cards in your graveyard to target creature an opponent controls.
II, III — Wizards you control get +1/+0 until end of turn.

Summon: Choco/Mog
Enchantment Creature — Saga Bird Moogle
$0.18
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I, II, III, IV — Stampede! — Other creatures you control get +1/+0 until end of turn.

Scholar of New Horizons
Creature — Human Scout
$0.31
This creature enters with a +1/+1 counter on it.
{T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.

Herald of the Pantheon
Creature — Centaur Shaman
$1.93
Enchantment spells you cast cost {1} less to cast.
Whenever you cast an enchantment spell, you gain 1 life.

Thassa's Oracle
Creature — Merfolk Wizard
$20.51
When this creature enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Ondu Spiritdancer
Creature — Kor Cleric
$10.31
Whenever an enchantment you control enters, you may create a token that's a copy of it. Do this only once each turn.

Overlord of the Hauntwoods
Enchantment Creature — Avatar Horror
$8.54
Impending 4—{1}{G}{G} (If you cast this spell for its impending cost, it enters with four time counters and isn't a creature until the last is removed. At the beginning of your end step, remove a time counter from it.)
Whenever this permanent enters or attacks, create a tapped colorless land token named Everywhere that is every basic land type.

Voice of Victory
Creature — Human Bard
$18.25
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Your opponents can't cast spells during your turn.

Elvish Spirit Guide
Creature — Elf Spirit
$2.16
Exile this card from your hand: Add {G}.

Deathrite Shaman
Creature — Elf Shaman
$4.38
{T}: Exile target land card from a graveyard. Add one mana of any color. (Activate only as an instant.)
{B}, {T}: Exile target instant or sorcery card from a graveyard. Each opponent loses 2 life.
{G}, {T}: Exile target creature card from a graveyard. You gain 2 life.

Spark Double
Creature — Illusion
$5
You may have this creature enter as a copy of a creature or planeswalker you control, except it enters with an additional +1/+1 counter on it if it's a creature, it enters with an additional loyalty counter on it if it's a planeswalker, and it isn't legendary.

Wildsear, Scouring Maw
Legendary Creature — Elemental Wolf
$3.09
Trample
Enchantment spells you cast from your hand have cascade. (Whenever you cast an enchantment spell from your hand, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)

Simian Spirit Guide
Creature — Ape Spirit
$3.2
Exile this card from your hand: Add {R}.

Lotho, Corrupt Shirriff
Legendary Creature — Halfling Rogue
$9.62
Whenever a player casts their second spell each turn, you lose 1 life and create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Instants (2)

Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.

Desynchronization
Instant
$4.79
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)
Enchantments (1)

The Apprentice's Folly
Enchantment — Saga
$0.24
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Choose target nontoken creature you control that doesn't have the same name as a token you control. Create a token that's a copy of it, except it isn't legendary, is a Reflection in addition to its other types, and has haste.
III — Sacrifice all Reflections you control.
Lands (36)

Nesting Grounds
Land
$0.29
{T}: Add {C}.
{1}, {T}: Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.

Hall of Heliod's Generosity
Legendary Land
$10.58
{T}: Add {C}.
{1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.

Shifting Woodland
Land
$6.93
This land enters tapped unless you control a Forest.
{T}: Add {G}.
Delirium — {2}{G}{G}: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.

Karn's Bastion
Land
$2.7
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Cascading Cataracts
Land
$1.49
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.

Mistrise Village
Land
$7.41
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.

Windswept Heath
Land
$11.19
{T}, Pay 1 life, Sacrifice this land: Search your library for a Forest or Plains card, put it onto the battlefield, then shuffle.

Stomping Ground
Land — Mountain Forest
$6.61
({T}: Add {R} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Flooded Strand
Land
$12.78
{T}, Pay 1 life, Sacrifice this land: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.

Temple Garden
Land — Forest Plains
$7.05
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Path of Ancestry
Land
$0.18
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Bloodstained Mire
Land
$14.54
{T}, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

City of Brass
Land
$9.17
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
Basic lands: 2 Swamp 6 Forest 3 Island 5 Plains 2 Mountain
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