Shared Commander deck
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal - Built around Mantle of the Ancients, Strong Back and All That Glitters

Dogmeat, Ever Loyal · GRW · 100 cards · 35 lands

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Bracket 3 - UpgradedCommander 1Creatures 37Instants 10Sorceries 9Artifacts 5Enchantments 3Lands 35
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~$186.17
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Commander (1)

Dogmeat, Ever Loyal
Dogmeat, Ever Loyal
Legendary Creature — Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand. Whenever a creature you control that's enchanted or equipped attacks, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
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Creatures (37)

Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.66
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Codsworth, Handy Helper
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
$21.27
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Veronica, Dissident Scribe
Veronica, Dissident Scribe
Legendary Creature — Human Artificer Rogue
$0.36
Menace Whenever Veronica attacks, you may discard a card. If you do, draw a card. Whenever you discard one or more nonland cards for the first time each turn, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Commander Sofia Daguerre
Commander Sofia Daguerre
Legendary Creature — Human Pilot
$0.34
Flash Crash Landing — When Commander Sofia Daguerre enters, destroy up to one target legendary permanent. That permanent's controller creates a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Gunner Conscript
Gunner Conscript
Creature — Human Mercenary
$0.22
Trample This creature gets +1/+1 for each Aura and Equipment attached to it. When this creature dies, if it was enchanted, create a Junk token. When this creature dies, if it was equipped, create a Junk token.
Moira Brown, Guide Author
Moira Brown, Guide Author
Legendary Creature — Human Citizen
$0.3
When Moira Brown enters, create a colorless Book Equipment artifact token named Wasteland Survival Guide with "Equipped creature gets +1/+1 for each quest counter among permanents you control" and equip {1}. Whenever you attack, put a quest counter on target nonland permanent you control.
Duchess, Wayward Tavernkeep
Duchess, Wayward Tavernkeep
Legendary Creature — Human Citizen
$0.23
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it. {1}, Remove a quest counter from a permanent you control: Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Crimson Caravaneer
Crimson Caravaneer
Creature — Human Scout
$0.29
Double strike, trample Whenever this creature deals combat damage to a player, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Mister Gutsy
Mister Gutsy
Artifact Creature — Robot Soldier
$0.3
Whenever you cast an Aura or Equipment spell, put a +1/+1 counter on this creature. When this creature dies, create X Junk tokens, where X is the number of +1/+1 counters on it. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Super Mutant Scavenger
Super Mutant Scavenger
Creature — Mutant Warrior
$0.28
Trample When this creature enters or dies, return up to one target Aura or Equipment card from your graveyard to your hand.
Armory Paladin
Armory Paladin
Creature — Human Knight
$0.29
Trample Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
Sram, Senior Edificer
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
$1.63
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Cass, Hand of Vengeance
Cass, Hand of Vengeance
Legendary Creature — Human Ranger
$0.31
Vigilance Whenever Cass or another creature you control dies, if it was enchanted or equipped, return any number of Aura cards that were attached to it from your graveyard to the battlefield attached to target creature, then attach any number of Equipment that were attached to it to that creature.
Brotherhood Outcast
Brotherhood Outcast
Creature — Human Soldier
$0.35
When this creature enters, choose one — • Return target Aura or Equipment card with mana value 3 or less from your graveyard to the battlefield. • Put a shield counter on target creature. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)
Danitha, New Benalia's Light
Danitha, New Benalia's Light
Legendary Creature — Human Knight
$2.38
Vigilance, trample, lifelink Once during each of your turns, you may cast an Aura or Equipment spell from your graveyard.
Danitha Capashen, Paragon
Danitha Capashen, Paragon
Legendary Creature — Human Knight
$0.39
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Preston Garvey, Minuteman
Preston Garvey, Minuteman
Legendary Creature — Human Soldier
$0.48
At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and "Enchanted land has '{T}: Add one mana of any color.'" Whenever Preston Garvey attacks, untap each enchanted permanent you control.
Three Dog, Galaxy News DJ
Three Dog, Galaxy News DJ
Legendary Creature — Human Bard
$0.24
Whenever you attack, you may pay {2} and sacrifice an Aura attached to Three Dog. When you sacrifice an Aura this way, for each other attacking creature you control, create a token that's a copy of that Aura attached to that creature.
Chishiro, the Shattered Blade
Chishiro, the Shattered Blade
Legendary Creature — Snake Samurai
$0.9
Whenever an Aura or Equipment you control enters, create a 2/2 red Spirit creature token with menace. At the beginning of your end step, put a +1/+1 counter on each modified creature you control. (Equipment, Auras you control, and counters are modifications.)
Bighorner Rancher
Bighorner Rancher
Creature — Human Ranger
$0.36
Vigilance {T}: Add an amount of {G} equal to the greatest power among creatures you control. Sacrifice this creature: You gain life equal to the greatest toughness among other creatures you control.
Reyav, Master Smith
Reyav, Master Smith
Legendary Creature — Dwarf Artificer
$0.3
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Cait, Cage Brawler
Cait, Cage Brawler
Legendary Creature — Human Warrior
$0.29
During your turn, Cait has indestructible. Whenever Cait attacks, you and defending player each draw a card, then discard a card. Put two +1/+1 counters on Cait if you discarded the card with the greatest mana value among those cards or tied for greatest.
Kutzil, Malamet Exemplar
Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior
$2.34
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Red XIII, Proud Warrior
Red XIII, Proud Warrior
Legendary Creature — Beast Warrior
$0.29
Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Akiri, Fearless Voyager
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
$1.05
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$29.1
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Ian the Reckless
Ian the Reckless
Legendary Creature — Human Warrior
$0.25
Whenever Ian the Reckless attacks, if it's modified, you may have it deal damage equal to its power to you and any target. (Equipment, Auras you control, and counters are modifications.)
Ardenn, Intrepid Archaeologist
Ardenn, Intrepid Archaeologist
Legendary Creature — Kor Scout
$3.16
At the beginning of combat on your turn, you may attach any number of Auras and Equipment you control to target permanent or player. Partner (You can have two commanders if both have partner.)
Bruenor Battlehammer
Bruenor Battlehammer
Legendary Creature — Dwarf Warrior
$0.83
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Rose, Cutthroat Raider
Rose, Cutthroat Raider
Legendary Artifact Creature — Robot
$0.88
First strike Raid — At end of combat on your turn, if you attacked this turn, create a Junk token for each opponent you attacked. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") Whenever you sacrifice a Junk, add {R}.
Danitha, Benalia's Hope
Danitha, Benalia's Hope
Legendary Creature — Human Knight
$0.34
First strike, vigilance, lifelink When Danitha enters, you may put an Aura or Equipment card from your hand or graveyard onto the battlefield attached to Danitha.
Kodama of the West Tree
Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Cloud, Midgar Mercenary
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
$19.41
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Armored Skyhunter
Armored Skyhunter
Creature — Cat Knight
$0.47
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Wyleth, Soul of Steel
Wyleth, Soul of Steel
Legendary Creature — Human Warrior
Trample Whenever Wyleth attacks, draw a card for each Aura and Equipment attached to it.
Sanctum Weaver
Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.

Instants (10)

Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Heroic Intervention
Heroic Intervention
Instant
$9.28
Permanents you control gain hexproof and indestructible until end of turn.
Inventory Management
Inventory Management
Instant
$3.39
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) For each Aura and Equipment you control, you may attach it to a creature you control.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Valorous Stance
Valorous Stance
Instant
$0.12
Choose one — • Target creature gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) • Destroy target creature with toughness 4 or greater.
Break Down
Break Down
Instant
$0.26
Destroy target artifact or enchantment. Create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Boros Charm
Boros Charm
Instant
$4.72
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Dispatch
Dispatch
Instant
$0.35
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.

Sorceries (9)

Blasphemous Act
Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Single Combat
Single Combat
Sorcery
$0.51
Each player chooses a creature or planeswalker they control, then sacrifices the rest. Players can't cast creature or planeswalker spells until the end of your next turn.
Megaton's Fate
Megaton's Fate
Sorcery
$0.33
Choose one — • Disarm — Destroy target artifact. Create four Treasure tokens. • Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Rampant Growth
Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Three Visits
Three Visits
Sorcery
$5.54
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Artifacts (5)

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.43
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Basilisk Collar
Basilisk Collar
Artifact — Equipment
$2.63
Equipped creature has deathtouch and lifelink. (Any amount of damage it deals to a creature is enough to destroy it. Damage dealt by this creature also causes you to gain that much life.) Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Junk Jet
Junk Jet
Artifact — Equipment
$0.38
When this Equipment enters, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.") {3}, Sacrifice another artifact: Double equipped creature's power until end of turn. Equip {1}
Explorer's Scope
Explorer's Scope
Artifact — Equipment
$0.17
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.85
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}

Enchantments (3)

Mantle of the Ancients
Mantle of the Ancients
Enchantment — Aura
$6.72
Enchant creature you control When this Aura enters, return any number of target Aura and/or Equipment cards from your graveyard to the battlefield attached to enchanted creature. Enchanted creature gets +1/+1 for each Aura and Equipment attached to it.
Strong Back
Strong Back
Enchantment — Aura
$2.12
Enchant creature Equip abilities you activate that target enchanted creature cost {3} less to activate. Aura spells you cast that target enchanted creature cost {3} less to cast. Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
All That Glitters
All That Glitters
Enchantment — Aura
$0.51
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

Lands (35)

Junktown
Junktown
Land
$0.28
{T}: Add {C}. {4}{R}, {T}, Sacrifice this land: Create three Junk tokens. (They're artifacts with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Buried Ruin
Buried Ruin
Land
$0.37
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Roadside Reliquary
Roadside Reliquary
Land
$0.29
{T}: Add {C}. {2}, {T}, Sacrifice this land: Draw a card if you control an artifact. Draw a card if you control an enchantment.
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.27
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Hall of Heliod's Generosity
Hall of Heliod's Generosity
Legendary Land
$10.58
{T}: Add {C}. {1}{W}, {T}: Put target enchantment card from your graveyard on top of your library.
Axgard Armory
Axgard Armory
Land
$0.37
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Kessig Wolf Run
Kessig Wolf Run
Land
$0.33
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Clifftop Retreat
Clifftop Retreat
Land
$0.23
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Sunpetal Grove
Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Rootbound Crag
Rootbound Crag
Land
$0.29
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Jungle Shrine
Jungle Shrine
Land
$0.27
This land enters tapped. {T}: Add {R}, {G}, or {W}.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.29
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Basic lands: 5 Forest 7 Plains 5 Mountain
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