Shared Commander deck
Aurelia, the Warleader

Aurelia, the Warleader - community staples

Aurelia, the Warleader · RW · 100 cards · 39 lands

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Bracket 3 - UpgradedCommander 1Creatures 38Instants 9Sorceries 2Artifacts 10Enchantments 1Lands 39
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Strategy

Aurelia, the Warleader leads a deck built from the cards players most often run with it, putting +1/+1 counters on things and growing them out of range. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 3.42.

Early: The early turns belong to ramp. Giada, Font of Hope and the other 12 ramp pieces exist to get Aurelia, the Warleader out well before its printed cost of 6 would allow.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Firemane Avenger is the first answer you will usually reach for, and Aurelia, the Law Above keeps the hand full while you do it.

Late: Hold Blasphemous Act for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 3.42 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by growing a threat past what the table can answer and connecting with it.

  • Lyra Dawnbringer - Core to the plan
  • Giada, Font of Hope - Ramp
  • Gisela, Blade of Goldnight - Core to the plan
  • Aurelia, the Law Above - Card draw
  • Helm of the Host - Core to the plan
  • Aurelia, Exemplar of Justice - Core to the plan
  • Firemane Commando - Card draw
  • Firemane Avenger - Interaction
~$422.32
estimated to build this deck
Price out the full deck

Commander (1)

Aurelia, the Warleader
Aurelia, the Warleader
Legendary Creature — Angel
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
TCGplayerCard Kingdom

Creatures (38)

Lyra Dawnbringer
Lyra Dawnbringer
Legendary Creature — Angel
$0.46
Flying First strike (This creature deals combat damage before creatures without first strike.) Lifelink (Damage dealt by this creature also causes you to gain that much life.) Other Angels you control get +1/+1 and have lifelink.
Giada, Font of Hope
Giada, Font of Hope
Legendary Creature — Angel
$0.5
Flying, vigilance Each other Angel you control enters with an additional +1/+1 counter on it for each Angel you already control. {T}: Add {W}. Spend this mana only to cast an Angel spell.
Gisela, Blade of Goldnight
Gisela, Blade of Goldnight
Legendary Creature — Angel
$4.97
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Aurelia, the Law Above
Aurelia, the Law Above
Legendary Creature — Angel
$1.41
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Aurelia, Exemplar of Justice
Aurelia, Exemplar of Justice
Legendary Creature — Angel
$1.27
Flying Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it's red, and gains vigilance if it's white.
Firemane Commando
Firemane Commando
Creature — Angel Soldier
$0.91
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Firemane Avenger
Firemane Avenger
Creature — Angel
$0.27
Flying Battalion — Whenever this creature and at least two other creatures attack, this creature deals 3 damage to any target and you gain 3 life.
Avacyn, Angel of Hope
Avacyn, Angel of Hope
Legendary Creature — Angel
$30.12
Flying, vigilance, indestructible Other permanents you control have indestructible.
Herald of War
Herald of War
Creature — Angel
$2.45
Flying Whenever this creature attacks, put a +1/+1 counter on it. Angel spells and Human spells you cast cost {1} less to cast for each +1/+1 counter on this creature.
Iroas, God of Victory
Iroas, God of Victory
Legendary Enchantment Creature — God
$9.99
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Combat Celebrant
Combat Celebrant
Creature — Human Warrior
$1.15
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Starnheim Aspirant
Starnheim Aspirant
Creature — Human Cleric
$9.18
Angel spells you cast cost {2} less to cast.
Grand Abolisher
Grand Abolisher
Creature — Human Cleric
$17.41
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Blade Historian
Blade Historian
Creature — Human Cleric
$5.17
Attacking creatures you control have double strike.
Odric, Lunarch Marshal
Odric, Lunarch Marshal
Legendary Creature — Human Soldier
$0.52
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Righteous Valkyrie
Righteous Valkyrie
Creature — Angel Cleric
$5.26
Flying Whenever another Angel or Cleric you control enters, you gain life equal to that creature's toughness. As long as you have at least 7 life more than your starting life total, creatures you control get +2/+2.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Youthful Valkyrie
Youthful Valkyrie
Creature — Angel
$0.17
Flying Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Angel of Vitality
Angel of Vitality
Creature — Angel
$0.3
Flying If you would gain life, you gain that much life plus 1 instead. This creature gets +2/+2 as long as you have 25 or more life.
Angelic Skirmisher
Angelic Skirmisher
Creature — Angel
$2.11
Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn.
Battle Angels of Tyr
Battle Angels of Tyr
Creature — Angel Knight
$24.21
Flying, myriad Whenever this creature deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
Sephara, Sky's Blade
Sephara, Sky's Blade
Legendary Creature — Angel
$3.42
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
Archangel of Tithes
Archangel of Tithes
Creature — Angel
$4.39
Flying As long as this creature is untapped, creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures. As long as this creature is attacking, creatures can't block unless their controller pays {1} for each of those creatures.
Anya, Merciless Angel
Anya, Merciless Angel
Legendary Creature — Angel
$0.44
Flying Anya gets +3/+3 for each opponent whose life total is less than half their starting life total. As long as an opponent's life total is less than half their starting life total, Anya has indestructible.
Inspiring Overseer
Inspiring Overseer
Creature — Angel Cleric
$0.14
Flying When this creature enters, you gain 1 life and draw a card.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$28.71
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Angel of Finality
Angel of Finality
Creature — Angel
$0.26
Flying When this creature enters, exile target player's graveyard.
Dazzling Angel
Dazzling Angel
Creature — Angel
$0.31
Flying Whenever another creature you control enters, you gain 1 life.
Sun Titan
Sun Titan
Creature — Giant
$0.26
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Exemplar of Light
Exemplar of Light
Creature — Angel
$0.91
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.79
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$5.23
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Frontline Medic
Frontline Medic
Creature — Human Cleric
$0.19
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Burnished Hart
Burnished Hart
Artifact Creature — Elk
$0.14
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier
$0.36
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Instants (9)

Boros Charm
Boros Charm
Instant
$4.41
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Wear // Tear
Wear // Tear
Instant // Instant
$1.22
Destroy target artifact. Fuse (You may cast one or both halves of this card from your hand.) // Destroy target enchantment. Fuse (You may cast one or both halves of this card from your hand.)
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enlightened Tutor
Enlightened Tutor
Instant
$21.89
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Chaos Warp
Chaos Warp
Instant
$0.3
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Demand Answers
Demand Answers
Instant
$0.47
As an additional cost to cast this spell, sacrifice an artifact or discard a card. Draw two cards.

Sorceries (2)

Blasphemous Act
Blasphemous Act
Sorcery
$0.86
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Austere Command
Austere Command
Sorcery
$0.33
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Artifacts (10)

Helm of the Host
Helm of the Host
Legendary Artifact — Equipment
$4.93
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.93
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Lightning Greaves
Lightning Greaves
Artifact — Equipment
$3.74
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Sword of Hearth and Home
Sword of Hearth and Home
Artifact — Equipment
$16.71
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Boros Signet
Boros Signet
Artifact
$0.52
{1}, {T}: Add {R}{W}.

Enchantments (1)

Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Lands (39)

Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
$0.31
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Slayers' Stronghold
Slayers' Stronghold
Land
$0.27
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Seraph Sanctuary
Seraph Sanctuary
Land
$1.11
When this land enters, you gain 1 life. Whenever an Angel you control enters, you gain 1 life. {T}: Add {C}.
Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Arena of Glory
Arena of Glory
Land
$7.51
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Command Beacon
Command Beacon
Land
$7.91
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Basic lands: 22 Plains 5 Mountain
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