Shared Commander deck
Sisay, Weatherlight Captain

Sisay, Weatherlight Captain deck

Sisay, Weatherlight Captain · Colorless · 100 cards · 34 lands

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Bracket unknownCommander 1Creatures 30Instants 14Sorceries 8Artifacts 12Planeswalkers 1Lands 34
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Strategy

This is a five-color legendary tribal deck built around Sisay, Weatherlight Captain. Sisay grows for each color among your other legendary permanents, and once her power is high enough her {W}{U}{B}{R}{G} ability tutors legendary permanents directly onto the battlefield. The deck is packed with legendary creatures to pump Sisay, ramp to power her activated ability, and interaction to protect the engine.

Early: Prioritize mana development. Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, Coalition Relic, Chromatic Lantern, and the Talismans (Progress, Dominance, Impulse, Unity, Conviction) fix all five colors, while Farseek, Cultivate, Kodama's Reach, Rampant Growth, and Commander's Sphere ramp and smooth mana. Faeburrow Elder and Esika, God of the Tree turn your legends into extra mana sources. Deploy cheap legends like Ruby, Daring Tracker and Ignoble Hierarch early to fix mana and begin building Sisay's color count.

Mid: Cast Sisay and start stacking multicolor legendary permanents so she becomes large and her tutor's mana value threshold rises. Faeburrow Elder and Arvad the Cursed (which gives other legends +2/+2) accelerate Sisay's power. Once Sisay's power exceeds a target's mana value, pay {W}{U}{B}{R}{G} to fetch key legends like Jhoira, Weatherlight Captain for card draw off historic spells, or Ioreth of the Healing House to untap Sisay for repeated activations. Serah Farron makes your first legendary creature each turn cost {2} less. Protect the board with Counterspell, Dovin's Veto, Arcane Denial, Negate, Swords to Plowshares, Path to Exile, Abrupt Decay, Assassin's Trophy, Beast Within, Generous Gift, and Anguished Unmaking.

Late: Chain Sisay activations using Ioreth of the Healing House and Flash Thompson (Hero Worship) to untap Sisay, or Tyvar, Jubilant Brawler and Dynaheir, Invoker Adept to activate abilities as though hasted. Shalai, Voice of Plenty and Tam, Mindful First-Year protect your board with hexproof, while Hajar, Loyal Bodyguard grants your legends indestructible for a turn. Sweep with Blasphemous Act or the one-sided Urza's Ruinous Blast (exiling all nonlegendary nonland permanents), then rebuild with Primevals' Glorious Rebirth to return your legendary permanents from the graveyard.

Win conditions: Assemble an overwhelming board of legendary creatures buffed by Arvad the Cursed and mass counters from Shalai, Voice of Plenty, Katilda, Dawnhart Prime, and Kenrith, the Returned King, then swing in. Kenrith grants all creatures trample and haste to close the game, and Odric, Lunarch Marshal spreads keywords like flying and first strike across your team. Alternatively, grind opponents out with repeated Sisay tutors under Jhoira's card draw and hexproof protection.

  • Faeburrow Elder - Color-scaling ramp that also boosts Sisay's power by adding a legendary multicolor body
  • Arvad the Cursed - Gives all other legendary creatures +2/+2, both boosting Sisay and enabling combat wins
  • Ioreth of the Healing House - Untaps Sisay to enable multiple tutor activations per turn
  • Jhoira, Weatherlight Captain - Draws a card on every historic spell, fueling the legendary-heavy deck
  • Shalai, Voice of Plenty - Blanket hexproof protection and a +1/+1 counter payoff for the board
  • Urza's Ruinous Blast - One-sided board wipe that spares your legendary permanents
  • Kenrith, the Returned King - Flexible mana sink granting trample and haste to finish games
~$47.58
estimated to build this deck
Price out the full deck

Commander (1)

Sisay, Weatherlight Captain
Sisay, Weatherlight Captain
Legendary Creature — Human Soldier
Sisay gets +1/+1 for each color among other legendary permanents you control. {W}{U}{B}{R}{G}: Search your library for a legendary permanent card with mana value less than Sisay's power, put that card onto the battlefield, then shuffle.
TCGplayerCard Kingdom

Creatures (30)

Faeburrow Elder
Faeburrow Elder
Creature — Treefolk Druid
$0.39
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Ignoble Hierarch
Ignoble Hierarch
Creature — Goblin Shaman
$1.03
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) {T}: Add {B}, {R}, or {G}.
Ertai Resurrected
Ertai Resurrected
Legendary Creature — Phyrexian Human Wizard
$0.34
Flash When Ertai Resurrected enters, choose up to one — • Counter target spell, activated ability, or triggered ability. Its controller draws a card. • Destroy another target creature or planeswalker. Its controller draws a card.
Tam, Mindful First-Year
Tam, Mindful First-Year
Legendary Creature — Gorgon Wizard
$0.42
Each other creature you control has hexproof from each of its colors. {T}: Target creature you control becomes all colors until end of turn.
Ioreth of the Healing House
Ioreth of the Healing House
Legendary Creature — Human Cleric
$0.34
{T}: Untap another target permanent. {T}: Untap two other target legendary creatures.
Ruby, Daring Tracker
Ruby, Daring Tracker
Legendary Creature — Human Scout
$0.25
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Shalai, Voice of Plenty
Shalai, Voice of Plenty
Legendary Creature — Angel
$1.01
Flying You, planeswalkers you control, and other creatures you control have hexproof. {4}{G}{G}: Put a +1/+1 counter on each creature you control.
Torgal, A Fine Hound
Torgal, A Fine Hound
Legendary Creature — Wolf
$0.31
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
Jhoira, Weatherlight Captain
Jhoira, Weatherlight Captain
Legendary Creature — Human Artificer
$0.49
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Katilda, Dawnhart Prime
Katilda, Dawnhart Prime
Legendary Creature — Human Warlock
$0.47
Protection from Werewolves Human creatures you control have "{T}: Add one mana of any of this creature's colors." {4}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.
Pippin, Guard of the Citadel
Pippin, Guard of the Citadel
Legendary Creature — Halfling Soldier
$0.58
Vigilance, ward {1} {T}: Another target creature you control gains protection from the card type of your choice until end of turn. (It can't be blocked, targeted, dealt damage, enchanted, or equipped by anything of that type.)
Captain America, Living Legend
Captain America, Living Legend
Legendary Creature — Human Soldier Hero
$0.34
Vigilance Whenever a creature you control becomes tapped during your turn, if it's the first time that creature has become tapped this turn, untap it.
Hajar, Loyal Bodyguard
Hajar, Loyal Bodyguard
Legendary Creature — Human Soldier
$0.78
Sacrifice Hajar: Legendary creatures you control get +1/+0 and gain indestructible until end of turn.
Kenrith, the Returned King
Kenrith, the Returned King
Legendary Creature — Human Noble
$0.51
{R}: All creatures gain trample and haste until end of turn. {1}{G}: Put a +1/+1 counter on target creature. {2}{W}: Target player gains 5 life. {3}{U}: Target player draws a card. {4}{B}: Put target creature card from a graveyard onto the battlefield under its owner's control.
Serah Farron // Crystallized Serah
Serah Farron // Crystallized Serah
Legendary Creature — Human Citizen // Legendary Artifact
$0.5
The first legendary creature spell you cast each turn costs {2} less to cast. At the beginning of combat on your turn, if you control two or more other legendary creatures, you may transform Serah Farron. // The first legendary creature spell you cast each turn costs {2} less to cast. Legendary creatures you control get +2/+2.
Arvad the Cursed
Arvad the Cursed
Legendary Creature — Vampire Knight
$0.33
Deathtouch, lifelink Other legendary creatures you control get +2/+2.
Avacyn's Pilgrim
Avacyn's Pilgrim
Creature — Human Monk
$0.4
{T}: Add {W}.
Flash Thompson, Spider-Fan
Flash Thompson, Spider-Fan
Legendary Creature — Human Citizen
$0.2
Flash When Flash Thompson enters, choose one or both — • Heckle — Tap target creature. • Hero Worship — Untap target creature.
Dynaheir, Invoker Adept
Dynaheir, Invoker Adept
Legendary Creature — Human Wizard
$0.19
Haste You may activate abilities of other creatures you control as though those creatures had haste. {T}: When you next activate an ability that isn't a mana ability this turn by spending four or more mana to activate it, copy that ability. You may choose new targets for the copy.
Lavinia, Azorius Renegade
Lavinia, Azorius Renegade
Legendary Creature — Human Soldier
$0.21
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Esika, God of the Tree // The Prismatic Bridge
Esika, God of the Tree // The Prismatic Bridge
Legendary Creature — God // Legendary Enchantment
Vigilance {T}: Add one mana of any color. Other legendary creatures you control have vigilance and "{T}: Add one mana of any color." // At the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature or planeswalker card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Isamaru, Hound of Konda
Isamaru, Hound of Konda
Legendary Creature — Dog
$0.96
Kytheon, Hero of Akros // Gideon, Battle-Forged
Kytheon, Hero of Akros // Gideon, Battle-Forged
Legendary Creature — Human Soldier // Legendary Planeswalker — Gideon
$1.75
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control. {2}{W}: Kytheon gains indestructible until end of turn. // +2: Up to one target creature an opponent controls attacks Gideon during its controller's next turn if able. +1: Until your next turn, target creature gains indestructible. Untap that creature. 0: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Colossal Skyturtle
Colossal Skyturtle
Enchantment Creature — Turtle
$0.48
Flying, ward {2} Channel — {2}{G}, Discard this card: Return target card from your graveyard to your hand. Channel — {1}{U}, Discard this card: Return target creature to its owner's hand.
Reyhan, Last of the Abzan
Reyhan, Last of the Abzan
Legendary Creature — Human Warrior
Reyhan enters with three +1/+1 counters on it. Whenever a creature you control dies or is put into the command zone, if it had one or more +1/+1 counters on it, you may put that many +1/+1 counters on target creature. Partner (You can have two commanders if both have partner.)
Odric, Lunarch Marshal
Odric, Lunarch Marshal
Legendary Creature — Human Soldier
$0.52
At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.
Emmara, Soul of the Accord
Emmara, Soul of the Accord
Legendary Creature — Elf Cleric
$0.31
Whenever Emmara becomes tapped, create a 1/1 white Soldier creature token with lifelink.
Prossh, Skyraider of Kher
Prossh, Skyraider of Kher
Legendary Creature — Dragon
$0.4
When you cast this spell, create X 0/1 red Kobold creature tokens named Kobolds of Kher Keep, where X is the amount of mana spent to cast it. Flying Sacrifice another creature: Prossh gets +1/+0 until end of turn.
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
$0.32
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Jegantha, the Wellspring
Jegantha, the Wellspring
Legendary Creature — Elemental Elk
Companion — No card in your starting deck has more than one of the same mana symbol in its mana cost. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.) {T}: Add {W}{U}{B}{R}{G}. This mana can't be spent to pay generic mana costs.

Instants (14)

Swords to Plowshares
Swords to Plowshares
Instant
$1.29
Exile target creature. Its controller gains life equal to its power.
Abrupt Decay
Abrupt Decay
Instant
$0.95
This spell can't be countered. Destroy target nonland permanent with mana value 3 or less.
Path to Exile
Path to Exile
Instant
$1.26
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Counterspell
Counterspell
Instant
$1.29
Counter target spell.
Assassin's Trophy
Assassin's Trophy
Instant
$0.75
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Beast Within
Beast Within
Instant
$0.58
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Dovin's Veto
Dovin's Veto
Instant
$1.85
This spell can't be countered. Counter target noncreature spell.
Arcane Denial
Arcane Denial
Instant
$1.7
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Anguished Unmaking
Anguished Unmaking
Instant
$1.31
Exile target nonland permanent. You lose 3 life.
Generous Gift
Generous Gift
Instant
$0.73
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Negate
Negate
Instant
$0.14
Counter target noncreature spell.
Brain Freeze
Brain Freeze
Instant
$1.92
Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Louisoix's Sacrifice
Louisoix's Sacrifice
Instant
$0.4
As an additional cost to cast this spell, sacrifice a legendary creature or pay {2}. Counter target activated ability, triggered ability, or noncreature spell.

Sorceries (8)

Farseek
Farseek
Sorcery
$0.42
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Urza's Ruinous Blast
Urza's Ruinous Blast
Legendary Sorcery
$0.92
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Exile all nonland permanents that aren't legendary.
Cultivate
Cultivate
Sorcery
$0.35
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Primevals' Glorious Rebirth
Primevals' Glorious Rebirth
Legendary Sorcery
$1.34
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.) Return all legendary permanent cards from your graveyard to the battlefield.
Rampant Growth
Rampant Growth
Sorcery
$0.17
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.5
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Sevinne's Reclamation
Sevinne's Reclamation
Sorcery
$0.37
Return target permanent card with mana value 3 or less from your graveyard to the battlefield. If this spell was cast from a graveyard, you may copy this spell and may choose a new target for the copy. Flashback {4}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Blasphemous Act
Blasphemous Act
Sorcery
$0.81
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.

Artifacts (12)

Sol Ring
Sol Ring
Artifact
$1.32
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.4
{T}: Add one mana of any color in your commander's color identity.
Fellwar Stone
Fellwar Stone
Artifact
$0.75
{T}: Add one mana of any color that a land an opponent controls could produce.
Commander's Sphere
Commander's Sphere
Artifact
$0.2
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Chromatic Lantern
Chromatic Lantern
Artifact
$0.91
Lands you control have "{T}: Add one mana of any color." {T}: Add one mana of any color.
Mind Stone
Mind Stone
Artifact
$0.29
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Talisman of Progress
Talisman of Progress
Artifact
$0.36
{T}: Add {C}. {T}: Add {W} or {U}. This artifact deals 1 damage to you.
Talisman of Dominance
Talisman of Dominance
Artifact
$1.05
{T}: Add {C}. {T}: Add {U} or {B}. This artifact deals 1 damage to you.
Talisman of Impulse
Talisman of Impulse
Artifact
$0.36
{T}: Add {C}. {T}: Add {R} or {G}. This artifact deals 1 damage to you.
Talisman of Unity
Talisman of Unity
Artifact
$0.79
{T}: Add {C}. {T}: Add {G} or {W}. This artifact deals 1 damage to you.
Talisman of Conviction
Talisman of Conviction
Artifact
$0.33
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
Coalition Relic
Coalition Relic
Artifact
$0.37
{T}: Add one mana of any color. {T}: Put a charge counter on this artifact. At the beginning of your first main phase, remove all charge counters from this artifact. Add one mana of any color for each charge counter removed this way.

Planeswalkers (1)

Tyvar, Jubilant Brawler
Tyvar, Jubilant Brawler
Legendary Planeswalker — Tyvar
$1.9
You may activate abilities of creatures you control as though those creatures had haste. +1: Untap up to one target creature. −2: Mill three cards, then you may return a creature card with mana value 2 or less from your graveyard to the battlefield.

Lands (34)

Command Tower
Command Tower
Land
$0.27
{T}: Add one mana of any color in your commander's color identity.
Exotic Orchard
Exotic Orchard
Land
$0.23
{T}: Add one mana of any color that a land an opponent controls could produce.
Path of Ancestry
Path of Ancestry
Land
$0.22
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Rogue's Passage
Rogue's Passage
Land
$0.36
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Terramorphic Expanse
Terramorphic Expanse
Land
$0.15
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
Evolving Wilds
Land
$0.1
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Jungle Shrine
Jungle Shrine
Land
$0.28
This land enters tapped. {T}: Add {R}, {G}, or {W}.
Sandsteppe Citadel
Sandsteppe Citadel
Land
$0.28
This land enters tapped. {T}: Add {W}, {B}, or {G}.
Frontier Bivouac
Frontier Bivouac
Land
$0.25
This land enters tapped. {T}: Add {G}, {U}, or {R}.
Seaside Citadel
Seaside Citadel
Land
$0.3
This land enters tapped. {T}: Add {G}, {W}, or {U}.
Mystic Monastery
Mystic Monastery
Land
$0.15
This land enters tapped. {T}: Add {U}, {R}, or {W}.
Opulent Palace
Opulent Palace
Land
$0.26
This land enters tapped. {T}: Add {B}, {G}, or {U}.
Nomad Outpost
Nomad Outpost
Land
$0.25
This land enters tapped. {T}: Add {R}, {W}, or {B}.
Arcane Sanctum
Arcane Sanctum
Land
$0.36
This land enters tapped. {T}: Add {W}, {U}, or {B}.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Unclaimed Territory
Unclaimed Territory
Land
$0.31
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Rupture Spire
Rupture Spire
Land
$0.09
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Gateway Plaza
Gateway Plaza
Land — Gate
$0.18
This land enters tapped. When this land enters, sacrifice it unless you pay {1}. {T}: Add one mana of any color.
Basic lands: 4 Swamp 3 Forest 3 Island 3 Plains 3 Mountain
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