Shared Commander deck

Ezio Auditore da Firenze - Built around Bayek of Siwa, Arno Dorian and Ramses, Assassin Lord
Ezio Auditore da Firenze · BGRUW · 100 cards · 36 lands
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Bracket 3 - UpgradedCommander 1Creatures 44Instants 5Sorceries 11Artifacts 1Enchantments 2Lands 36
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~$198.47
estimated to build this deck
Commander (1)

Ezio Auditore da Firenze
Legendary Creature — Human Assassin
Menace
Assassin spells you cast have freerunning {B}{B}. (You may cast a spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Whenever Ezio deals combat damage to a player, you may pay {W}{U}{B}{R}{G} if that player has 10 or less life. When you do, that player loses the game.
Creatures (44)

Basim Ibn Ishaq
Legendary Creature — Human Assassin
$2.4
Whenever you cast a historic spell, draw a card. Basim Ibn Ishaq can't be blocked this turn. This ability triggers only once each turn. (Artifacts, legendaries, and Sagas are historic.)
Whenever Basim Ibn Ishaq deals combat damage to a player, put a +1/+1 counter on it.

Ezio, Blade of Vengeance
Legendary Creature — Human Assassin
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Whenever an Assassin you control deals combat damage to a player, draw a card.

Bayek of Siwa
Legendary Creature — Human Assassin
$0.34
Double strike
During your turn, other historic creatures you control have double strike.
Disguise {1}{R}{W} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Arno Dorian
Legendary Creature — Human Assassin
$0.21
Deathtouch
Other Assassins you control get +2/+0.
Disguise {B}{R} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Ramses, Assassin Lord
Legendary Creature — Human Assassin
$2.76
Deathtouch
Other Assassins you control get +1/+1.
Whenever a player loses the game, if they were attacked this turn by an Assassin you controlled, you win the game.

Aya of Alexandria
Legendary Creature — Human Assassin
$0.34
Menace, lifelink
Whenever a historic creature you control deals combat damage to a player, create a 1/1 black Assassin creature token with menace. (Artifacts, legendaries, and Sagas are historic.)

Desmond Miles
Legendary Creature — Human Assassin
$0.38
Menace
Desmond Miles gets +1/+0 for each other Assassin you control and each Assassin card in your graveyard.
Whenever Desmond Miles deals combat damage to a player, surveil X, where X is the amount of damage it dealt to that player.

Layla Hassan
Legendary Creature — Human Assassin
$0.33
First strike
When Layla Hassan enters and whenever one or more Assassins you control deal combat damage to a player, return target historic card from your graveyard to your hand.

Altaïr Ibn-La'Ahad
Legendary Creature — Human Assassin
$1.39
First strike
Whenever Altaïr attacks, exile up to one target Assassin creature card from your graveyard with a memory counter on it. Then for each creature card you own in exile with a memory counter on it, create a tapped and attacking token that's a copy of it. Exile those tokens at end of combat.

Brotherhood Spy
Creature — Human Assassin
$0.18
At the beginning of combat on your turn, if you control a legendary Assassin, this creature gets +1/+0 until end of turn and can't be blocked this turn.

Achilles Davenport
Legendary Creature — Human Assassin
$6.77
Freerunning {U}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Menace (This creature can't be blocked except by two or more creatures.)
Other Assassins you control get +1/+1.

Brotherhood Ambushers
Creature — Human Assassin
$0.18
Freerunning {3}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)

Hookblade Veteran
Creature — Human Assassin
$0.21
During your turn, this creature has flying. (It can't be blocked except by creatures with flying or reach.)

Assassin Initiate
Creature — Human Assassin
$0.28
{1}: This creature gains your choice of flying, deathtouch, or lifelink until end of turn.

Queen Marchesa
Legendary Creature — Human Assassin
$1.15
Deathtouch, haste
When Queen Marchesa enters, you become the monarch.
At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

Lydia Frye
Legendary Creature — Human Assassin
$0.23
Lydia Frye can't be blocked by creatures with power 3 or greater.
At the beginning of your end step, surveil X, where X is the number of tapped Assassins you control. (Look at the top X cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Ratonhnhaké꞉ton
Legendary Creature — Human Assassin
$0.32
As long as Ratonhnhaké꞉ton hasn't dealt damage yet, it has hexproof and can't be blocked.
Whenever Ratonhnhaké꞉ton deals combat damage to a player, create a 1/1 black Assassin creature token with menace. When you do, return target Equipment card from your graveyard to the battlefield, then attach it to that token.

Royal Assassin
Creature — Human Assassin
$0.38
{T}: Destroy target tapped creature.

Jacob Frye
Legendary Creature — Human Assassin
$0.29
Partner with Evie Frye (When this creature enters, target player may put Evie into their hand from their library, then shuffle.)
Whenever one or more Assassins you control deal combat damage to a player, exile up to one target Assassin card or card with freerunning from your graveyard. If you do, copy it. You may cast the copy.

Evie Frye
Legendary Creature — Human Assassin
$0.33
Partner with Jacob Frye (When this creature enters, target player may put Jacob into their hand from their library, then shuffle.)
{1}, {T}: Draw a card, then discard a card. When you discard a creature card this way, target creature you control can't be blocked this turn.

Arbaaz Mir
Legendary Creature — Human Assassin
$0.28
Whenever Arbaaz Mir or another nontoken historic permanent you control enters, Arbaaz Mir deals 1 damage to each opponent and you gain 1 life. (Artifacts, legendaries, and Sagas are historic.)

Mari, the Killing Quill
Legendary Creature — Vampire Assassin
$5.44
Whenever a creature an opponent controls dies, exile it with a hit counter on it.
Assassins, Mercenaries, and Rogues you control have deathtouch and "Whenever this creature deals combat damage to a player, you may remove a hit counter from a card that player owns in exile. If you do, draw a card and create two Treasure tokens."

Edward Kenway
Legendary Creature — Human Assassin Pirate
$7.62
At the beginning of your end step, create a Treasure token for each tapped Assassin, Pirate, and/or Vehicle you control.
Whenever a Vehicle you control deals combat damage to a player, look at the top card of that player's library, then exile it face down. You may play that card for as long as it remains exiled.

Olivia, Opulent Outlaw
Legendary Creature — Vampire Assassin
$6.42
Flying, lifelink
Whenever one or more outlaws you control deal combat damage to a player, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
{3}, Sacrifice two Treasures: Put two +1/+1 counters on each creature you control. Activate only as a sorcery.

Thraximundar
Legendary Creature — Zombie Assassin
$0.82
Haste
Whenever Thraximundar attacks, defending player sacrifices a creature of their choice.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.

Etrata, the Silencer
Legendary Creature — Vampire Assassin
$0.66
Etrata can't be blocked.
Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata's owner shuffles Etrata into their library.

Massacre Girl, Known Killer
Legendary Creature — Human Assassin
$0.58
Menace
Creatures you control have wither. (They deal damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls dies, if its toughness was less than 1, draw a card.

Unstoppable Slasher
Creature — Zombie Assassin
$4.54
Deathtouch
Whenever this creature deals combat damage to a player, they lose half their life, rounded up.
When this creature dies, if it had no counters on it, return it to the battlefield tapped under its owner's control with two stun counters on it.

Aveline de Grandpré
Legendary Creature — Human Assassin
$0.49
Deathtouch
Whenever a creature you control with deathtouch deals combat damage to a player, put that many +1/+1 counters on that creature.
Disguise {B}{G} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

Callidus Assassin
Creature — Human Shapeshifter Assassin
$4.61
Flash
Polymorphine — You may have this creature enter tapped as a copy of any creature on the battlefield, except it has "When this creature enters, destroy up to one other target creature with the same name as this creature."

Shao Jun
Legendary Creature — Human Assassin
$0.23
Leap Strike — During your turn, Shao Jun has flying and first strike.
Rope Dart — Tap two untapped artifacts you control: Shao Jun deals 1 damage to each opponent.

Roshan, Hidden Magister
Legendary Creature — Human Assassin
$0.26
Other creatures you control are Assassins in addition to their other types. The same is true for creature spells you control and creature cards you own that aren't on the battlefield.
Face-down creatures you control have menace.
Whenever a permanent you control is turned face up, you draw a card and you lose 1 life.

The Lord of Pain
Legendary Creature — Human Assassin
$10.7
Menace
Your opponents can't gain life.
Whenever a player casts their first spell each turn, choose another target player. The Lord of Pain deals damage equal to that spell's mana value to the chosen player.

Adéwalé, Breaker of Chains
Legendary Creature — Human Assassin Pirate
$0.26
When Adéwalé enters, reveal the top six cards of your library. Put an Assassin, Pirate, or Vehicle card from among them into your hand and the rest on the bottom of your library in a random order.
Whenever a Vehicle you control deals combat damage to a player, you may return this card from your graveyard to your hand.

Shay Cormac
Legendary Creature — Human Knight Rogue
$0.25
{1}: Permanents your opponents control lose hexproof, indestructible, protection, shroud, and ward until end of turn.
Whenever a creature an opponent controls becomes the target of a spell or ability you control, put a bounty counter on that creature.
Whenever a creature with a bounty counter on it dies, put two +1/+1 counters on Shay Cormac.

Vein Ripper
Creature — Vampire Assassin
$6.29
Flying
Ward—Sacrifice a creature.
Whenever a creature dies, target opponent loses 2 life and you gain 2 life.

Kassandra, Eagle Bearer
Legendary Creature — Human Assassin Warrior
$2.28
Haste
When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle.
Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.

Shaun & Rebecca, Agents
Legendary Creature — Human Assassin Scientist
$0.27
Vigilance
When Shaun & Rebecca enters, search your graveyard, hand, and library for a card named The Animus and put it onto the battlefield, then shuffle.
{T}: Add {C}. When you do, mill two cards.

Massacre Girl
Legendary Creature — Human Assassin
$0.53
Menace
When Massacre Girl enters, each other creature gets -1/-1 until end of turn. Whenever a creature dies this turn, each creature other than Massacre Girl gets -1/-1 until end of turn.

Eivor, Wolf-Kissed
Legendary Creature — Human Assassin Warrior
$0.78
Trample, haste
Whenever Eivor deals combat damage to a player, you mill that many cards. You may put a Saga card and/or a land card from among them onto the battlefield.

Kelsien, the Plague
Legendary Creature — Human Assassin
$2.5
Vigilance, haste
Kelsien gets +1/+1 for each experience counter you have.
{T}: Kelsien deals 1 damage to target creature you don't control. When that creature dies this turn, you get an experience counter.

Combustion Man
Legendary Creature — Human Assassin
$0.23
Whenever Combustion Man attacks, destroy target permanent unless its controller has Combustion Man deal damage to them equal to his power.

Mary Read and Anne Bonny
Legendary Creature — Human Assassin Pirate
$0.4
Haste
{T}: Draw a card, then discard a card.
Whenever you discard an Island, Pirate, or Vehicle card, create a tapped Treasure token.
Instants (5)

Chain Assassination
Instant
$0.28
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Destroy target creature. If another creature died this turn, draw a card.

Escape Detection
Instant
$0.22
Freerunning—Return a blue creature you control to its owner's hand. (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Return target creature to its owner's hand.
Draw a card.

Desynchronization
Instant
$4.79
Return each nonland permanent that's not historic to its owner's hand. (Artifacts, legendaries, and Sagas are historic.)

Cyclonic Rift
Instant
$30.1
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorceries (11)

Auditore Ambush
Sorcery
$0.19
Choose one or both —
• Return target creature to its owner's hand.
• Target player searches their library and/or graveyard for a card named Ezio, Blade of Vengeance, reveals it, and puts it into their hand. If they search their library this way, they shuffle.

Eagle Vision
Sorcery
$0.29
Freerunning {1}{U} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Draw three cards.

Viewpoint Synchronization
Sorcery
$0.31
Freerunning {2}{G} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Search your library for up to three basic land cards and reveal them. Put two of them onto the battlefield tapped and the other into your hand, then shuffle.

Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Petty Larceny
Sorcery
$0.29
Freerunning {1}{B} (You may cast this spell for its freerunning cost if you dealt combat damage to a player this turn with an Assassin or commander.)
Look at the top two cards of target opponent's library and exile those cards face down. You may play those cards for as long as they remain exiled, and mana of any type can be spent to cast them. Create a Treasure token.

Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Three Visits
Sorcery
$5.54
Search your library for a Forest card, put it onto the battlefield, then shuffle.

Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Distant Melody
Sorcery
$0.34
Choose a creature type. Draw a card for each permanent you control of that type.
Artifacts (1)

Hidden Blade
Artifact — Equipment
$0.3
Flash
When this Equipment enters, attach it to target creature you control. If that creature is an Assassin, it gains deathtouch until end of turn.
Equipped creature gets +1/+0 and has first strike.
Equip {2}
Enchantments (2)

Cover of Darkness
Enchantment
$9.05
As this enchantment enters, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)

Rooftop Bypass
Enchantment
$5.59
Whenever one or more nontoken creatures you control deal combat damage to a player, create a 1/1 black Assassin creature token with menace. (It can't be blocked except by two or more creatures.)
Lands (36)

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Access Tunnel
Land
$0.32
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Bojuka Bog
Land
$0.99
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.

Cascading Cataracts
Land
$1.49
Indestructible
{T}: Add {C}.
{5}, {T}: Add five mana in any combination of colors.

Great Hall of the Citadel
Land
$0.35
{T}: Add {C}.
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast legendary spells.

The Black Gate
Legendary Land — Gate
$9.36
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Secret Tunnel
Land — Cave
$2.35
This land can't be blocked.
{T}: Add {C}.
{4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.

Minas Morgul, Dark Fortress
Legendary Land
$14.39
Minas Morgul enters tapped.
{T}: Add {B}.
{3}{B}, {T}: Put a shadow counter on target creature. For as long as that creature has a shadow counter on it, it's a Wraith in addition to its other types. (A creature with shadow can block or be blocked by only creatures with shadow.)

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Brotherhood Headquarters
Land
$0.32
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast an Assassin spell or a spell that has freerunning, or to activate an ability of an Assassin source.

Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.

Path of Ancestry
Land
$0.18
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Abstergo Entertainment
Legendary Land
$2.82
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
{3}, {T}, Exile Abstergo Entertainment: Return up to one target historic card from your graveyard to your hand, then exile all graveyards. (Artifacts, legendaries, and Sagas are historic.)

Secluded Courtyard
Land
$0.28
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.

Unclaimed Territory
Land
$0.29
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.

Watery Grave
Land — Island Swamp
$9.85
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Godless Shrine
Land — Plains Swamp
$8.64
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.
Basic lands: 7 Swamp 2 Forest 4 Island 2 Plains 3 Mountain
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