Shared Commander deck
Felothar the Steadfast

Felothar the Steadfast - Defenders that attack for their toughness

Felothar the Steadfast · BGW · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 44Instants 9Sorceries 5Artifacts 1Enchantments 3Lands 37
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Strategy

Felothar lets defenders attack and makes creatures deal damage equal to toughness instead of power, which turns a wall of 0/6 bodies into a real offence that still blocks perfectly. The usual weakness of a defender deck - it never actually wins - disappears, and the usual weakness of an aggro deck, dying to a counterattack, never applies.

Early: Walls that produce mana come first, because they are both the defence and the acceleration. Overgrown Battlement, Axebane Guardian, Wall of Roots and Sylvan Caryatid build toward Felothar while Wall of Blossoms and Wall of Omens replace themselves.

Mid: Felothar arrives and the board is suddenly lethal. Crashing Drawbridge gives the whole wall haste for one mana, and Perimeter Captain and Wingmantle Chaplain make attacking into blockers profitable. Guardian Project and Beast Whisperer keep the bodies coming.

Late: Indomitable Ancients and Towering Titan are the big toughness payoffs, and Tree of Perdition turns an opponent's life total into a number you choose. Doran, Besieged by Time stacks with Felothar's effect on the rest of the board.

Win conditions: A single swing from a wide toughness board, most often. Slaughter the Strong and Expel the Interlopers clear the opposition while leaving high-toughness defenders untouched, which is close to a one-sided wipe in this deck. Last March of the Ents refills the hand off the same toughness count.

  • Overgrown Battlement - Mana off the defender count
  • Indomitable Ancients - Huge toughness, huge damage
  • Crashing Drawbridge - Gives the wall haste the turn Felothar lands
  • Towering Titan - Scales with the whole board's toughness
~$150.88
estimated to build this deck
Price out the full deck

Commander (1)

Felothar the Steadfast
Felothar the Steadfast
Legendary Creature — Human Warrior
Each creature you control assigns combat damage equal to its toughness rather than its power. Creatures you control can attack as though they didn't have defender. {3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.
TCGplayerCard Kingdom

Creatures (44)

Overgrown Battlement
Overgrown Battlement
Creature — Wall
$0.27
Defender {T}: Add {G} for each creature you control with defender.
Sylvan Caryatid
Sylvan Caryatid
Creature — Plant
$1.01
Defender, hexproof {T}: Add one mana of any color.
Crashing Drawbridge
Crashing Drawbridge
Artifact Creature — Wall
$0.7
Defender {T}: Creatures you control gain haste until end of turn.
Tree of Redemption
Tree of Redemption
Creature — Plant
$0.61
Defender {T}: Exchange your life total with this creature's toughness.
Arbor Adherent
Arbor Adherent
Creature — Dog Druid
$3.25
{T}: Add one mana of any color. {T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.
Axebane Guardian
Axebane Guardian
Creature — Human Druid
$0.15
Defender {T}: Add X mana in any combination of colors, where X is the number of creatures you control with defender.
Wall of Blossoms
Wall of Blossoms
Creature — Plant Wall
$0.2
Defender When this creature enters, draw a card.
Wall of Omens
Wall of Omens
Creature — Wall
$0.25
Defender When this creature enters, draw a card.
Wingmantle Chaplain
Wingmantle Chaplain
Creature — Human Cleric
$0.23
Defender When this creature enters, create a 1/1 white Bird creature token with flying for each creature with defender you control. Whenever another creature you control with defender enters, create a 1/1 white Bird creature token with flying.
Stalwart Shield-Bearers
Stalwart Shield-Bearers
Creature — Human Soldier
$1.56
Defender Other creatures you control with defender get +0/+2.
Shield-Wall Sentinel
Shield-Wall Sentinel
Artifact Creature — Golem
$0.46
Defender When this creature enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Shield Sphere
Shield Sphere
Artifact Creature — Wall
$8.63
Defender Whenever this creature blocks, put a -0/-1 counter on it.
Sidar Kondo of Jamuraa
Sidar Kondo of Jamuraa
Legendary Creature — Human Knight
$0.28
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Creatures your opponents control without flying or reach can't block creatures with power 2 or less. Partner (You can have two commanders if both have partner.)
Blight Pile
Blight Pile
Creature — Phyrexian
$0.18
Defender {2}{B}, {T}: Each opponent loses X life, where X is the number of creatures with defender you control.
Carven Caryatid
Carven Caryatid
Creature — Spirit
$0.25
Defender (This creature can't attack.) When this creature enters, draw a card.
Fortified Rampart
Fortified Rampart
Creature — Wall
$0.2
Defender
Wall of Tanglecord
Wall of Tanglecord
Artifact Creature — Wall
$0.35
Defender {G}: This creature gains reach until end of turn. (It can block creatures with flying.)
Perimeter Captain
Perimeter Captain
Creature — Human Soldier
$0.53
Defender Whenever a creature you control with defender blocks, you may gain 2 life.
Weathered Sentinels
Weathered Sentinels
Artifact Creature — Wall
$1.04
Defender, reach, vigilance, trample This creature can attack players who attacked you during their last turn as though it didn't have defender. Whenever this creature attacks, it gets +3/+3 and gains indestructible until end of turn.
Rampart Architect
Rampart Architect
Creature — Elephant Advisor
$0.3
Whenever this creature enters or attacks, create a 1/3 white Wall creature token with defender. Whenever a creature you control with defender dies, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Baldin, Century Herdmaster
Baldin, Century Herdmaster
Legendary Creature — Human Warrior
$0.31
During your turn, each creature assigns combat damage equal to its toughness rather than its power. Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.
Tree of Perdition
Tree of Perdition
Creature — Plant
$2.83
Defender {T}: Exchange target opponent's life total with this creature's toughness.
Betor, Kin to All
Betor, Kin to All
Legendary Creature — Spirit Dragon
$6.04
Flying At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
Doran, Besieged by Time
Doran, Besieged by Time
Legendary Creature — Treefolk Druid
$0.56
Each creature spell you cast with toughness greater than its power costs {1} less to cast. Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Crystal Barricade
Crystal Barricade
Artifact Creature — Wall
$2.34
Defender (This creature can't attack.) You have hexproof. (You can't be the target of spells or abilities your opponents control.) Prevent all noncombat damage that would be dealt to other creatures you control.
Towering Titan
Towering Titan
Creature — Giant
$0.33
This creature enters with X +1/+1 counters on it, where X is the total toughness of other creatures you control. Sacrifice a creature with defender: All creatures gain trample until end of turn.
Indomitable Ancients
Indomitable Ancients
Creature — Treefolk Warrior
$0.37
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.94
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Walking Bulwark
Walking Bulwark
Artifact Creature — Golem
$0.26
Defender {2}: Until end of turn, target creature with defender gains haste, can attack as though it didn't have defender, and assigns combat damage equal to its toughness rather than its power. Activate only as a sorcery.
Ikra Shidiqi, the Usurper
Ikra Shidiqi, the Usurper
Legendary Creature — Snake Wizard
$0.37
Menace Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness. Partner (You can have two commanders if both have partner.)
The Walls of Ba Sing Se
The Walls of Ba Sing Se
Legendary Artifact Creature — Wall
$24
Defender Other permanents you control have indestructible.
Wall of Roots
Wall of Roots
Creature — Plant Wall
$0.19
Defender Put a -0/-1 counter on this creature: Add {G}. Activate only once each turn.
Arboreal Grazer
Arboreal Grazer
Creature — Sloth Beast
$0.21
Reach When this creature enters, you may put a land card from your hand onto the battlefield tapped.
Fecund Greenshell
Fecund Greenshell
Creature — Elemental Turtle
$0.67
Reach As long as you control ten or more lands, creatures you control get +2/+2. Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.
Faeburrow Elder
Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance This creature gets +1/+1 for each color among permanents you control. {T}: For each color among permanents you control, add one mana of that color.
Shadrix Silverquill
Shadrix Silverquill
Legendary Creature — Elder Dragon
$0.33
Flying, double strike At the beginning of combat on your turn, you may choose two. Each mode must target a different player. • Target player creates a 2/1 white and black Inkling creature token with flying. • Target player draws a card and loses 1 life. • Target player puts a +1/+1 counter on each creature they control.
Ohran Frostfang
Ohran Frostfang
Snow Creature — Snake
$7.14
Attacking creatures you control have deathtouch. Whenever a creature you control deals combat damage to a player, draw a card.
Great Forest Druid
Great Forest Druid
Creature — Treefolk Druid
$0.26
{T}: Add one mana of any color.
Vine Trellis
Vine Trellis
Creature — Plant Wall
$0.23
Defender (This creature can't attack.) {T}: Add {G}.
Flumph
Flumph
Creature — Jellyfish
$2.27
Defender, flying Whenever this creature is dealt damage, you and target opponent each draw a card.
Ancient Adamantoise
Ancient Adamantoise
Creature — Turtle
$3.52
Vigilance, ward {3} Damage isn't removed from this creature during cleanup steps. All damage that would be dealt to you and other permanents you control is dealt to this creature instead. When this creature dies, exile it and create ten tapped Treasure tokens.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Protector of the Wastes
Protector of the Wastes
Creature — Dragon
$0.26
Flying When this creature enters or becomes monstrous, exile up to two target artifacts and/or enchantments controlled by different players. {4}{W}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.)
Beast Whisperer
Beast Whisperer
Creature — Elf Druid
$3.73
Whenever you cast a creature spell, draw a card.

Instants (9)

Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Anguished Unmaking
Anguished Unmaking
Instant
$1.55
Exile target nonland permanent. You lose 3 life.
Despark
Despark
Instant
$0.32
Exile target permanent with mana value 4 or greater.
Infernal Grasp
Infernal Grasp
Instant
$0.26
Destroy target creature. You lose 2 life.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Assassin's Trophy
Assassin's Trophy
Instant
$1.02
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.
Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Overkill
Overkill
Instant
$0.3
Target creature gets -0/-9999 until end of turn.
Generous Gift
Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Sorceries (5)

Slaughter the Strong
Slaughter the Strong
Sorcery
$0.16
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.
Expel the Interlopers
Expel the Interlopers
Sorcery
$0.31
Choose a number between 0 and 10. Destroy all creatures with power greater than or equal to the chosen number.
Tip the Scales
Tip the Scales
Sorcery
$0.31
Sacrifice a creature. When you do, all creatures get -X/-X until end of turn, where X is the sacrificed creature's toughness.
Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Last March of the Ents
Last March of the Ents
Sorcery
$23.1
This spell can't be countered. Draw cards equal to the greatest toughness among creatures you control, then put any number of creature cards from your hand onto the battlefield.

Artifacts (1)

Rammas Echor, Ancient Shield
Rammas Echor, Ancient Shield
Legendary Artifact
$8.59
Whenever you cast your second spell each turn, draw a card, then create a 0/3 white Wall creature token with defender. At the beginning of combat on your turn, creatures you control with defender gain exalted until end of turn. (Whenever a creature you control attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents you control.)

Enchantments (3)

Jaws of Defeat
Jaws of Defeat
Enchantment
$0.82
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.
Guardian Project
Guardian Project
Enchantment
$13.18
Whenever a nontoken creature you control enters, if it doesn't have the same name as another creature you control or a creature card in your graveyard, draw a card.
Phyrexian Arena
Phyrexian Arena
Enchantment
$1.72
At the beginning of your upkeep, you draw a card and lose 1 life.

Lands (37)

Access Tunnel
Access Tunnel
Land
$0.32
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Bojuka Bog
Bojuka Bog
Land
$0.99
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Vault of the Archangel
Vault of the Archangel
Land
$1.02
{T}: Add {C}. {2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.
Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Sunpetal Grove
Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Woodland Cemetery
Woodland Cemetery
Land
$0.62
This land enters tapped unless you control a Swamp or a Forest. {T}: Add {B} or {G}.
Isolated Chapel
Isolated Chapel
Land
$0.27
This land enters tapped unless you control a Plains or a Swamp. {T}: Add {W} or {B}.
Sandsteppe Citadel
Sandsteppe Citadel
Land
$0.29
This land enters tapped. {T}: Add {W}, {B}, or {G}.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Overgrown Farmland
Overgrown Farmland
Land
$0.87
This land enters tapped unless you control two or more other lands. {T}: Add {G} or {W}.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Twilight Mire
Twilight Mire
Land
$0.36
{T}: Add {C}. {B/G}, {T}: Add {B}{B}, {B}{G}, or {G}{G}.
Deceptive Landscape
Deceptive Landscape
Land
$0.2
{T}: Add {C}. {T}, Sacrifice this land: Search your library for a basic Plains, Swamp, or Forest card, put it onto the battlefield tapped, then shuffle. Cycling {W}{B}{G} ({W}{B}{G}, Discard this card: Draw a card.)
Fortified Village
Fortified Village
Land
$0.2
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Path of Ancestry
Path of Ancestry
Land
$0.18
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Sungrass Prairie
Sungrass Prairie
Land
$0.17
{1}, {T}: Add {G}{W}.
Basic lands: 4 Swamp 8 Forest 7 Plains
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