Shared Commander deck
Delney, Streetwise Lookout

Delney, Streetwise Lookout - community staples

Delney, Streetwise Lookout · W · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 40Instants 6Sorceries 4Artifacts 10Enchantments 2Lands 37
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Strategy

Delney, Streetwise Lookout leads a deck built from the cards players most often run with it, making creature tokens and turning a wide board into damage. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 2.92.

Early: Use the early turns on mana. Solemn Simulacrum and the rest of the 12 ramp pieces are what let the deck cast Delney, Streetwise Lookout on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Swords to Plowshares is the first answer you will usually reach for, and Enduring Innocence keeps the hand full while you do it.

Late: Hold Dusk // Dawn for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 2.92 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by going wide and attacking, or by draining the table with token payoffs.

  • Dusk // Dawn - Board wipe
  • The Battle of Bywater - Board wipe
  • Enduring Innocence - Card draw
  • Assemble the Players - Core to the plan
  • Raise the Past - Core to the plan
  • Hare Apparent - Core to the plan
  • Panharmonicon - Core to the plan
  • Welcoming Vampire - Card draw
~$649.99
estimated to build this deck
Price out the full deck

Commander (1)

Delney, Streetwise Lookout
Delney, Streetwise Lookout
Legendary Creature — Human Scout
Creatures you control with power 2 or less can't be blocked by creatures with power 3 or greater. If a triggered ability of a creature you control with power 2 or less triggers, that ability triggers an additional time.
TCGplayerCard Kingdom

Creatures (40)

Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.76
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Hare Apparent
Hare Apparent
Creature — Rabbit Noble
$2.92
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.53
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Soul Warden
Soul Warden
Creature — Human Cleric
$2.77
Whenever another creature enters, you gain 1 life.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer
$4.91
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Mangara, the Diplomat
Mangara, the Diplomat
Legendary Creature — Human Cleric
$0.36
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Spirited Companion
Spirited Companion
Enchantment Creature — Dog
$0.22
When this creature enters, draw a card.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Suture Priest
Suture Priest
Creature — Phyrexian Cleric
$1.53
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Charming Prince
Charming Prince
Creature — Human Noble
$0.31
When this creature enters, choose one — • Scry 2. • You gain 3 life. • Exile another target creature you own. Return it to the battlefield under your control at the beginning of the next end step.
Recruiter of the Guard
Recruiter of the Guard
Creature — Human Soldier
$6.63
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Soul's Attendant
Soul's Attendant
Creature — Human Cleric
$5.74
Whenever another creature enters, you may gain 1 life.
Wall of Omens
Wall of Omens
Creature — Wall
$0.25
Defender When this creature enters, draw a card.
Skyclave Apparition
Skyclave Apparition
Creature — Kor Spirit
$0.28
When this creature enters, exile up to one target nonland, nontoken permanent you don't control with mana value 4 or less. When this creature leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the mana value of the exiled card.
Inspiring Overseer
Inspiring Overseer
Creature — Angel Cleric
$0.14
Flying When this creature enters, you gain 1 life and draw a card.
Elesh Norn, Mother of Machines
Elesh Norn, Mother of Machines
Legendary Creature — Phyrexian Praetor
$23.86
Vigilance If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time. Permanents entering don't cause abilities of permanents your opponents control to trigger.
Moonshaker Cavalry
Moonshaker Cavalry
Creature — Spirit Knight
$9.1
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Archivist of Oghma
Archivist of Oghma
Creature — Halfling Cleric
$6.06
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Reverent Hoplite
Reverent Hoplite
Creature — Human Soldier
$0.24
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Helpful Hunter
Helpful Hunter
Creature — Cat
$0.32
When this creature enters, draw a card.
Saradoc, Master of Buckland
Saradoc, Master of Buckland
Legendary Creature — Halfling Citizen
$0.36
Whenever Saradoc or another nontoken creature you control with power 2 or less enters, create a 1/1 white Halfling creature token. Tap two other untapped Halflings you control: Saradoc gets +2/+0 and gains lifelink until end of turn.
Kor Cartographer
Kor Cartographer
Creature — Kor Scout
$0.12
When this creature enters, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
Felidar Guardian
Felidar Guardian
Creature — Cat Beast
$1.7
When this creature enters, you may exile another target permanent you control, then return that card to the battlefield under its owner's control.
Mondrak, Glory Dominus
Mondrak, Glory Dominus
Legendary Creature — Phyrexian Horror
$42.12
If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Charismatic Conqueror
Charismatic Conqueror
Creature — Vampire Soldier
$22.87
Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Karmic Guide
Karmic Guide
Creature — Angel Spirit
$0.33
Flying, protection from black Echo {3}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters, return target creature card from your graveyard to the battlefield.
Ocelot Pride
Ocelot Pride
Creature — Cat
$40.92
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Daxos, Blessed by the Sun
Daxos, Blessed by the Sun
Legendary Enchantment Creature — Demigod
$0.24
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Militia Bugler
Militia Bugler
Creature — Human Soldier
$0.09
Vigilance (Attacking doesn't cause this creature to tap.) When this creature enters, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Michiko Konda, Truth Seeker
Michiko Konda, Truth Seeker
Legendary Creature — Human Advisor
$9.24
Whenever a source an opponent controls deals damage to you, that player sacrifices a permanent of their choice.
Voice of Victory
Voice of Victory
Creature — Human Bard
$17.93
Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.) Your opponents can't cast spells during your turn.
Oltec Matterweaver
Oltec Matterweaver
Creature — Human Artificer
$2.13
Whenever you cast a creature spell, choose one — • Create a 1/1 colorless Gnome artifact creature token. • Create a token that's a copy of target artifact token you control.
Werefox Bodyguard
Werefox Bodyguard
Creature — Elf Fox Knight
$0.62
Flash When this creature enters, exile up to one other target non-Fox creature until this creature leaves the battlefield. {1}{W}, Sacrifice this creature: You gain 2 life.
Deep Gnome Terramancer
Deep Gnome Terramancer
Creature — Gnome Wizard
$8.43
Flash Mold Earth — Whenever one or more lands enter under an opponent's control without being played, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle. Do this only once each turn.
Fiend Hunter
Fiend Hunter
Creature — Human Cleric
$0.1
When this creature enters, you may exile another target creature. When this creature leaves the battlefield, return the exiled card to the battlefield under its owner's control.
Preston, the Vanisher
Preston, the Vanisher
Legendary Creature — Rabbit Wizard
$35.38
Whenever another nontoken creature you control enters, if it wasn't cast, create a token that's a copy of that creature, except it's a 0/1 white Illusion. {1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

Instants (6)

Eerie Interlude
Eerie Interlude
Instant
$6.94
Exile any number of target creatures you control. Return those cards to the battlefield under their owner's control at the beginning of the next end step.
Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enlightened Tutor
Enlightened Tutor
Instant
$21.89
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Sorceries (4)

Dusk // Dawn
Dusk // Dawn
Sorcery // Sorcery
$0.3
Destroy all creatures with power 3 or greater. // Aftermath (Cast this spell only from your graveyard. Then exile it.) Return all creature cards with power 2 or less from your graveyard to your hand.
The Battle of Bywater
The Battle of Bywater
Sorcery
$2.97
Destroy all creatures with power 3 or greater. Then create a Food token for each creature you control. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")
Raise the Past
Raise the Past
Sorcery
$0.77
Return all creature cards with mana value 2 or less from your graveyard to the battlefield.
Tempt with Bunnies
Tempt with Bunnies
Sorcery
$5.12
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Artifacts (10)

Panharmonicon
Panharmonicon
Artifact
$5.65
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Pearl Medallion
Pearl Medallion
Artifact
$6.19
White spells you cast cost {1} less to cast.
Oketra's Monument
Oketra's Monument
Legendary Artifact
$3.26
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Throne of Eldraine
Throne of Eldraine
Legendary Artifact
$29.04
As Throne of Eldraine enters, choose a color. {T}: Add four mana of the chosen color. Spend this mana only to cast monocolored spells of that color. {3}, {T}: Draw two cards. Spend only mana of the chosen color to activate this ability.
Marble Diamond
Marble Diamond
Artifact
$0.21
This artifact enters tapped. {T}: Add {W}.
Fellwar Stone
Fellwar Stone
Artifact
$0.9
{T}: Add one mana of any color that a land an opponent controls could produce.

Enchantments (2)

Assemble the Players
Assemble the Players
Enchantment
$0.35
You may look at the top card of your library any time. Once each turn, you may cast a creature spell with power 2 or less from the top of your library.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Lands (37)

Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.66
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Three Tree City
Three Tree City
Legendary Land
$28.42
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Castle Ardenvale
Castle Ardenvale
Land
$0.23
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Urza's Saga
Urza's Saga
Enchantment Land — Urza's Saga
$36.03
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — This Saga gains "{T}: Add {C}." II — This Saga gains "{2}, {T}: Create a 0/0 colorless Construct artifact creature token with 'This token gets +1/+1 for each artifact you control.'" III — Search your library for an artifact card with mana cost {0} or {1}, put it onto the battlefield, then shuffle.
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.29
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Abandoned Air Temple
Abandoned Air Temple
Land
$6.34
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Basic lands: 25 Plains
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