Shared Commander deck
Strefan, Maurer Progenitor

Strefan, Maurer Progenitor - Blood tokens cheating vampires out of hand

Strefan, Maurer Progenitor · BR · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 29Instants 10Sorceries 5Artifacts 15Enchantments 3Lands 37
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Strategy

Strefan does two things that only matter together. At the beginning of your end step he makes a Blood token for each player who lost life that turn, and when he attacks he spends two Blood to put a Vampire straight from your hand onto the battlefield, tapped, attacking and indestructible. So this build needs every opponent losing life every turn, and it needs expensive Vampires sitting in hand rather than being cast.

Early: Cheap mana and the beginnings of a drain engine. Sol Ring, Rakdos Signet and the Talisman get Strefan out on turn three or four, while Voldaren Epicure, Indulgent Aristocrat and Blood Artist start the life loss that becomes Blood.

Mid: Strefan attacks and the cheating starts. Sanctum Seeker, Falkenrath Noble, Mirkwood Bats and Creeping Bloodsucker make sure all three opponents lose life each turn, which is three Blood tokens an end step rather than one. Phyrexian Arena, Champion of Dusk and Crossway Troublemakers keep the hand stocked with targets.

Late: Every combat now deploys a six-drop for free. Olivia, Crimson Bride reanimates as she arrives, Necropolis Regent grows the whole team, and Vein Ripper and Bloodthirsty Conqueror turn each death and each point of life loss into more of both. Bloodletter of Aclazotz doubles the life loss, and therefore the Blood.

Win conditions: Usually drain rather than damage - with Sanctum Seeker and Vito, Thorn of the Dusk Rose out, attacking with four Vampires takes a large chunk off the whole table whether or not anything connects. Kindred Dominance clears every non-Vampire and leaves the team untouched.

  • Sanctum Seeker - Makes every opponent lose life, tripling the Blood income
  • Bloodletter of Aclazotz - Doubles the life loss and so the Blood
  • Olivia, Crimson Bride - The best thing the attack trigger can cheat in
  • Kindred Dominance - One-sided wipe that spares the vampires
~$183.65
estimated to build this deck
Price out the full deck

Commander (1)

Strefan, Maurer Progenitor
Strefan, Maurer Progenitor
Legendary Creature — Vampire Noble
Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Creatures (29)

Pitiless Plunderer
Pitiless Plunderer
Creature — Human Pirate
$3.2
Whenever another creature you control dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Burnished Hart
Burnished Hart
Artifact Creature — Elk
$0.12
{3}, Sacrifice this creature: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Morbid Opportunist
Morbid Opportunist
Creature — Human Rogue
$0.22
Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.
Ayara, First of Locthwain
Ayara, First of Locthwain
Legendary Creature — Elf Noble
$3.59
Whenever Ayara or another black creature you control enters, each opponent loses 1 life and you gain 1 life. {T}, Sacrifice another black creature: Draw a card.
Champion of Dusk
Champion of Dusk
Creature — Vampire Knight
$0.24
When this creature enters, you draw X cards and you lose X life, where X is the number of Vampires you control.
Crossway Troublemakers
Crossway Troublemakers
Creature — Vampire
$0.28
Attacking Vampires you control have deathtouch and lifelink. (Any amount of damage they deal to a creature is enough to destroy it. Damage dealt by those creatures also causes their controller to gain that much life.) Whenever a Vampire you control dies, you may pay 2 life. If you do, draw a card.
Olivia, Crimson Bride
Olivia, Crimson Bride
Legendary Creature — Vampire Noble
$7.22
Flying, haste Whenever Olivia attacks, return target creature card from your graveyard to the battlefield tapped and attacking. It gains "When you don't control a legendary Vampire, exile this creature."
Bloodthirsty Conqueror
Bloodthirsty Conqueror
Creature — Vampire Knight
$33.99
Flying, deathtouch Whenever an opponent loses life, you gain that much life. (Damage causes loss of life.)
Necropolis Regent
Necropolis Regent
Creature — Vampire
$0.47
Flying Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
Timothar, Baron of Bats
Timothar, Baron of Bats
Legendary Creature — Vampire Noble
$0.27
Ward—Discard a card. Whenever another nontoken Vampire you control dies, you may pay {1} and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this token deals combat damage to a player, sacrifice it and return the exiled card to the battlefield tapped."
Bloodletter of Aclazotz
Bloodletter of Aclazotz
Creature — Vampire Demon
$34.24
Flying If an opponent would lose life during your turn, they lose twice that much life instead. (Damage causes loss of life.)
Drana, the Last Bloodchief
Drana, the Last Bloodchief
Legendary Creature — Vampire Cleric
$1.59
Flying Whenever Drana attacks, defending player chooses a nonlegendary creature card in your graveyard. You return that card to the battlefield with an additional +1/+1 counter on it. The creature is a Vampire in addition to its other types.
Bloodline Necromancer
Bloodline Necromancer
Creature — Vampire Wizard
$0.35
Lifelink When this creature enters, you may return target Vampire or Wizard creature card from your graveyard to the battlefield.
Vein Ripper
Vein Ripper
Creature — Vampire Assassin
$6.29
Flying Ward—Sacrifice a creature. Whenever a creature dies, target opponent loses 2 life and you gain 2 life.
Sanctum Seeker
Sanctum Seeker
Creature — Vampire Knight
$0.34
Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
Blood Artist
Blood Artist
Creature — Vampire
$2.77
Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Falkenrath Noble
Falkenrath Noble
Creature — Vampire Noble
$0.15
Flying Whenever this creature or another creature dies, target player loses 1 life and you gain 1 life.
Mirkwood Bats
Mirkwood Bats
Creature — Bat
$0.94
Flying Whenever you create or sacrifice a token, each opponent loses 1 life.
Vito, Thorn of the Dusk Rose
Vito, Thorn of the Dusk Rose
Legendary Creature — Vampire Cleric
$8.84
Whenever you gain life, target opponent loses that much life. {3}{B}{B}: Creatures you control gain lifelink until end of turn.
Gluttonous Guest
Gluttonous Guest
Creature — Vampire
$0.13
When this creature enters, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Whenever you sacrifice a Blood token, you gain 1 life.
Creeping Bloodsucker
Creeping Bloodsucker
Creature — Vampire
$4.95
At the beginning of your upkeep, this creature deals 1 damage to each opponent. You gain life equal to the damage dealt this way.
Voldaren Epicure
Voldaren Epicure
Creature — Vampire
$0.25
When this creature enters, it deals 1 damage to each opponent. Create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Anje, Maid of Dishonor
Anje, Maid of Dishonor
Legendary Creature — Vampire
$0.45
Whenever Anje and/or one or more other Vampires you control enter, create a Blood token. This ability triggers only once each turn. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {2}, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Indulgent Aristocrat
Indulgent Aristocrat
Creature — Vampire Noble
$0.19
Lifelink {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you control.
Stromkirk Captain
Stromkirk Captain
Creature — Vampire Soldier
$0.54
First strike Other Vampire creatures you control get +1/+1 and have first strike.
Captivating Vampire
Captivating Vampire
Creature — Vampire
$1.94
Other Vampire creatures you control get +1/+1. Tap five untapped Vampires you control: Gain control of target creature. It becomes a Vampire in addition to its other types.
Rakish Heir
Rakish Heir
Creature — Vampire
$0.25
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Vampire Socialite
Vampire Socialite
Creature — Vampire Noble
$0.33
Menace (This creature can't be blocked except by two or more creatures.) When this creature enters, if an opponent lost life this turn, put a +1/+1 counter on each other Vampire you control. As long as an opponent lost life this turn, each other Vampire you control enters with an additional +1/+1 counter on it.
Drana, Liberator of Malakir
Drana, Liberator of Malakir
Legendary Creature — Vampire Ally
$0.98
Flying, first strike Whenever Drana deals combat damage to a player, put a +1/+1 counter on each attacking creature you control.

Instants (10)

Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Lightning Bolt
Lightning Bolt
Instant
$0.73
Lightning Bolt deals 3 damage to any target.
Terminate
Terminate
Instant
$0.28
Destroy target creature. It can't be regenerated.
Infernal Grasp
Infernal Grasp
Instant
$0.26
Destroy target creature. You lose 2 life.
Go for the Throat
Go for the Throat
Instant
$0.28
Destroy target nonartifact creature.
Abrade
Abrade
Instant
$0.16
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Bedevil
Bedevil
Instant
$0.29
Destroy target artifact, creature, or planeswalker.
Bitter Triumph
Bitter Triumph
Instant
$0.32
As an additional cost to cast this spell, discard a card or pay 3 life. Destroy target creature or planeswalker.
Chaos Warp
Chaos Warp
Instant
$0.32
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Tragic Slip
Tragic Slip
Instant
$0.18
Target creature gets -1/-1 until end of turn. Morbid — That creature gets -13/-13 until end of turn instead if a creature died this turn.

Sorceries (5)

Feed the Swarm
Feed the Swarm
Sorcery
$0.22
Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent's mana value.
Kindred Dominance
Kindred Dominance
Sorcery
$4.92
Choose a creature type. Destroy all creatures that aren't of the chosen type.
Night's Whisper
Night's Whisper
Sorcery
$0.23
You draw two cards and lose 2 life.
Read the Bones
Read the Bones
Sorcery
$0.19
Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)
Sign in Blood
Sign in Blood
Sorcery
$0.26
Target player draws two cards and loses 2 life.

Artifacts (15)

Sol Ring
Sol Ring
Artifact
$1.17
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.4
{T}: Add one mana of any color in your commander's color identity.
Rakdos Signet
Rakdos Signet
Artifact
$0.35
{1}, {T}: Add {B}{R}.
Talisman of Indulgence
Talisman of Indulgence
Artifact
$0.51
{T}: Add {C}. {T}: Add {B} or {R}. This artifact deals 1 damage to you.
Fellwar Stone
Fellwar Stone
Artifact
$0.51
{T}: Add one mana of any color that a land an opponent controls could produce.
Charcoal Diamond
Charcoal Diamond
Artifact
$0.23
This artifact enters tapped. {T}: Add {B}.
Fire Diamond
Fire Diamond
Artifact
$0.26
This artifact enters tapped. {T}: Add {R}.
Commander's Sphere
Commander's Sphere
Artifact
$0.18
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.31
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Everflowing Chalice
Everflowing Chalice
Artifact
$0.28
Multikicker {2} (You may pay an additional {2} any number of times as you cast this spell.) This artifact enters with a charge counter on it for each time it was kicked. {T}: Add {C} for each charge counter on this artifact.
Heraldic Banner
Heraldic Banner
Artifact
$0.27
As this artifact enters, choose a color. Creatures you control of the chosen color get +1/+0. {T}: Add one mana of the chosen color.
Hedron Archive
Hedron Archive
Artifact
$0.25
{T}: Add {C}{C}. {2}, {T}, Sacrifice this artifact: Draw two cards.
Skullclamp
Skullclamp
Artifact — Equipment
$5
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Vanquisher's Banner
Vanquisher's Banner
Artifact
$2.28
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Glass-Cast Heart
Glass-Cast Heart
Artifact
$0.35
Whenever one or more Vampires you control attack, create a Blood token. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") {B}, {T}, Pay 1 life: Create a 1/1 white and black Vampire creature token with lifelink. {B}{B}, {T}, Sacrifice this artifact and thirteen Blood tokens: Each opponent loses 13 life and you gain 13 life.

Enchantments (3)

The Meathook Massacre
The Meathook Massacre
Legendary Enchantment
$23.98
When The Meathook Massacre enters, each creature gets -X/-X until end of turn. Whenever a creature you control dies, each opponent loses 1 life. Whenever a creature an opponent controls dies, you gain 1 life.
Phyrexian Arena
Phyrexian Arena
Enchantment
$1.86
At the beginning of your upkeep, you draw a card and lose 1 life.
Arterial Alchemy
Arterial Alchemy
Enchantment
$0.35
When this enchantment enters, create a Blood token for each opponent you have. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.") Blood tokens you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip {2}.

Lands (37)

Command Tower
Command Tower
Land
$0.22
{T}: Add one mana of any color in your commander's color identity.
Path of Ancestry
Path of Ancestry
Land
$0.15
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Unclaimed Territory
Unclaimed Territory
Land
$0.3
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
Secluded Courtyard
Secluded Courtyard
Land
$0.3
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Voldaren Estate
Voldaren Estate
Land
$0.28
{T}: Add {C}. {T}, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell. {5}, {T}: Create a Blood token. This ability costs {1} less to activate for each Vampire you control. (It's an artifact with "{1}, {T}, Discard a card, Sacrifice this token: Draw a card.")
Rogue's Passage
Rogue's Passage
Land
$0.3
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Castle Locthwain
Castle Locthwain
Land
$1.36
This land enters tapped unless you control a Swamp. {T}: Add {B}. {1}{B}{B}, {T}: Draw a card, then you lose life equal to the number of cards in your hand.
Bojuka Bog
Bojuka Bog
Land
$1.05
This land enters tapped. When this land enters, exile target player's graveyard. {T}: Add {B}.
Leechridden Swamp
Leechridden Swamp
Land — Swamp
$0.73
({T}: Add {B}.) This land enters tapped. {B}, {T}: Each opponent loses 1 life. Activate only if you control two or more black permanents.
Blood Crypt
Blood Crypt
Land — Swamp Mountain
$8.55
({T}: Add {B} or {R}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Haunted Ridge
Haunted Ridge
Land
$1.22
This land enters tapped unless you control two or more other lands. {T}: Add {B} or {R}.
Dragonskull Summit
Dragonskull Summit
Land
$0.44
This land enters tapped unless you control a Swamp or a Mountain. {T}: Add {B} or {R}.
Foreboding Ruins
Foreboding Ruins
Land
$0.32
As this land enters, you may reveal a Swamp or Mountain card from your hand. If you don't, this land enters tapped. {T}: Add {B} or {R}.
Sulfurous Springs
Sulfurous Springs
Land
$0.49
{T}: Add {C}. {T}: Add {B} or {R}. This land deals 1 damage to you.
Tainted Peak
Tainted Peak
Land
$1.31
{T}: Add {C}. {T}: Add {B} or {R}. Activate only if you control a Swamp.
Shadowblood Ridge
Shadowblood Ridge
Land
$0.27
{1}, {T}: Add {B}{R}.
Graven Cairns
Graven Cairns
Land
$1.53
{T}: Add {C}. {B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.
Blackcleave Cliffs
Blackcleave Cliffs
Land
$2.09
This land enters tapped unless you control two or fewer other lands. {T}: Add {B} or {R}.
Basic lands: 16 Swamp 3 Mountain
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