Shared Commander deck
Mikaeus, the Lunarch

Mikaeus, the Lunarch - community staples

Mikaeus, the Lunarch · W · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 41Instants 7Sorceries 2Artifacts 9Enchantments 4Lands 36
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Strategy

Mikaeus, the Lunarch leads a deck built from the cards players most often run with it, putting +1/+1 counters on things and growing them out of range. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 2.68.

Early: Use the early turns on mana and on the commander itself. Smothering Tithe and the other 11 ramp pieces are there to power what comes after Mikaeus, the Lunarch, not to cast it - at 1 mana it should be on the table almost immediately.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Hopeful Initiate is the first answer you will usually reach for, and Mentor of the Meek keeps the hand full while you do it.

Late: Hold Damning Verdict for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 2.68 average mana value the top end is cheap, so expect to deploy several spells a turn.

Win conditions: Wins by growing a threat past what the table can answer and connecting with it.

  • Abzan Falconer - Core to the plan
  • Abzan Battle Priest - Core to the plan
  • Ainok Bond-Kin - Core to the plan
  • Sigarda's Summons - Core to the plan
  • Hopeful Initiate - Interaction
  • Metastatic Evangel - Core to the plan
  • Envoy of the Ancestors - Core to the plan
  • Luminarch Aspirant - Core to the plan
~$374.12
estimated to build this deck
Price out the full deck

Commander (1)

Mikaeus, the Lunarch
Mikaeus, the Lunarch
Legendary Creature — Human Cleric
Mikaeus enters with X +1/+1 counters on it. {T}: Put a +1/+1 counter on Mikaeus. {T}, Remove a +1/+1 counter from Mikaeus: Put a +1/+1 counter on each other creature you control.
TCGplayerCard Kingdom

Creatures (41)

Abzan Falconer
Abzan Falconer
Creature — Human Soldier
$0.24
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has flying.
Abzan Battle Priest
Abzan Battle Priest
Creature — Human Cleric
$0.22
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has lifelink.
Ainok Bond-Kin
Ainok Bond-Kin
Creature — Dog Soldier
$0.09
Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Each creature you control with a +1/+1 counter on it has first strike.
Hopeful Initiate
Hopeful Initiate
Creature — Human Warlock
$0.31
Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) {2}{W}, Remove two +1/+1 counters from among creatures you control: Destroy target artifact or enchantment.
Metastatic Evangel
Metastatic Evangel
Creature — Phyrexian Human Cleric
$0.39
Whenever another nontoken creature you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Envoy of the Ancestors
Envoy of the Ancestors
Creature — Human Cleric
$0.33
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.) Modified creatures you control have lifelink. (Equipment, Auras you control, and counters are modifications.)
Luminarch Aspirant
Luminarch Aspirant
Creature — Human Cleric
$0.4
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control.
Basri's Lieutenant
Basri's Lieutenant
Creature — Human Knight
$0.34
Vigilance, protection from multicolored When this creature enters, put a +1/+1 counter on target creature you control. Whenever this creature or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
Grateful Apparition
Grateful Apparition
Creature — Spirit
$0.2
Flying Whenever this creature deals combat damage to a player or planeswalker, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Lae'zel, Vlaakith's Champion
Lae'zel, Vlaakith's Champion
Legendary Creature — Gith Warrior
$2.86
If you would put one or more counters on a creature or planeswalker you control or on yourself, put that many plus one of each of those kinds of counters on that permanent or player instead. Choose a Background (You can have a Background as a second commander.)
Dusk Legion Duelist
Dusk Legion Duelist
Creature — Vampire Soldier
$1.8
Vigilance Whenever one or more +1/+1 counters are put on this creature, draw a card. This ability triggers only once each turn.
Victory's Envoy
Victory's Envoy
Creature — Human Cleric
$0.35
At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.
Soul Warden
Soul Warden
Creature — Human Cleric
$2.77
Whenever another creature enters, you gain 1 life.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.49
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Elite Scaleguard
Elite Scaleguard
Creature — Human Soldier
$0.08
When this creature enters, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.) Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
Scholar of New Horizons
Scholar of New Horizons
Creature — Human Scout
$0.32
This creature enters with a +1/+1 counter on it. {T}, Remove a counter from a permanent you control: Search your library for a Plains card and reveal it. If an opponent controls more lands than you, you may put that card onto the battlefield tapped. If you don't put the card onto the battlefield, put it into your hand. Then shuffle.
Exemplar of Light
Exemplar of Light
Creature — Angel
$0.91
Flying Whenever you gain life, put a +1/+1 counter on this creature. Whenever you put one or more +1/+1 counters on this creature, draw a card. This ability triggers only once each turn.
Sun Titan
Sun Titan
Creature — Giant
$0.26
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Champion of the Parish
Champion of the Parish
Creature — Human Soldier
$0.99
Whenever another Human you control enters, put a +1/+1 counter on this creature.
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
$2.47
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$8.51
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier
$0.36
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Soul's Attendant
Soul's Attendant
Creature — Human Cleric
$5.74
Whenever another creature enters, you may gain 1 life.
Weathered Wayfarer
Weathered Wayfarer
Creature — Human Nomad Cleric
$1.46
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
Mangara, the Diplomat
Mangara, the Diplomat
Legendary Creature — Human Cleric
$0.36
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Generous Pup
Generous Pup
Creature — Dog
$7.66
Vigilance Whenever one or more +1/+1 counters are put on this creature, put a +1/+1 counter on each other creature you control. This ability triggers only once each turn.
Selfless Spirit
Selfless Spirit
Creature — Spirit Cleric
$0.4
Flying Sacrifice this creature: Creatures you control gain indestructible until end of turn.
Cenn's Tactician
Cenn's Tactician
Creature — Kithkin Soldier
$0.36
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature each combat.
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.53
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Anafenza, Kin-Tree Spirit
Anafenza, Kin-Tree Spirit
Legendary Creature — Spirit Soldier
$0.23
Whenever another nontoken creature you control enters, bolster 1. (Choose a creature with the least toughness among creatures you control and put a +1/+1 counter on it.)
Serra Ascendant
Serra Ascendant
Creature — Human Monk
$28.21
Lifelink (Damage dealt by this creature also causes you to gain that much life.) As long as you have 30 or more life, this creature gets +5/+5 and has flying.
Brigone, Soldier of Meletis
Brigone, Soldier of Meletis
Legendary Creature — Human Soldier
$1.69
Vigilance Heroic — Whenever you cast a spell that targets Brigone, put a +1/+1 counter on Brigone. {T}, Remove a +1/+1 counter from Brigone: Draw a card.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Mindless Automaton
Mindless Automaton
Artifact Creature — Construct
$0.16
This creature enters with two +1/+1 counters on it. {1}, Discard a card: Put a +1/+1 counter on this creature. Remove two +1/+1 counters from this creature: Draw a card.
Devout Chaplain
Devout Chaplain
Creature — Human Cleric
$0.28
{T}, Tap two untapped Humans you control: Exile target artifact or enchantment.
Frontline Medic
Frontline Medic
Creature — Human Cleric
$0.19
Battalion — Whenever this creature and at least two other creatures attack, creatures you control gain indestructible until end of turn. Sacrifice this creature: Counter target spell with {X} in its mana cost unless its controller pays {3}.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Walking Ballista
Walking Ballista
Artifact Creature — Construct
$5.22
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.

Instants (7)

Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Unbreakable Formation
Unbreakable Formation
Instant
$0.68
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enlightened Tutor
Enlightened Tutor
Instant
$21.89
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Disenchant
Disenchant
Instant
$0.09
Destroy target artifact or enchantment.

Sorceries (2)

Damning Verdict
Damning Verdict
Sorcery
$3.77
Destroy all creatures with no counters on them.
Austere Command
Austere Command
Sorcery
$0.33
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.

Artifacts (9)

Pearl Medallion
Pearl Medallion
Artifact
$6.19
White spells you cast cost {1} less to cast.
Oketra's Monument
Oketra's Monument
Legendary Artifact
$3.26
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Marble Diamond
Marble Diamond
Artifact
$0.21
This artifact enters tapped. {T}: Add {W}.
Patriar's Seal
Patriar's Seal
Artifact
$4.65
{T}: Add one mana of any color. {1}, {T}: Untap target legendary creature you control.

Enchantments (4)

Sigarda's Summons
Sigarda's Summons
Enchantment
$0.33
Creatures you control with +1/+1 counters on them have base power and toughness 4/4, have flying, and are Angels in addition to their other types.
Cathars' Crusade
Cathars' Crusade
Enchantment
$5.33
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Felidar Retreat
Felidar Retreat
Enchantment
$1.07
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")

Lands (36)

Idyllic Grange
Idyllic Grange
Land — Plains
$0.37
({T}: Add {W}.) This land enters tapped unless you control three or more other Plains. When this land enters untapped, put a +1/+1 counter on target creature you control.
Castle Ardenvale
Castle Ardenvale
Land
$0.23
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Karn's Bastion
Karn's Bastion
Land
$2.37
{T}: Add {C}. {4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Abandoned Air Temple
Abandoned Air Temple
Land
$6.34
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Secluded Steppe
Secluded Steppe
Land
$0.11
This land enters tapped. {T}: Add {W}. Cycling {W} ({W}, Discard this card: Draw a card.)
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Basic lands: 24 Plains
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