Shared Commander deck

Finneas, Ace Archer - Built around Burrowguard Mentor, Valley Questcaller and Jacked Rabbit
Finneas, Ace Archer · GW · 100 cards · 34 lands
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Bracket 3 - UpgradedCommander 1Creatures 46Instants 10Sorceries 8Enchantments 1Lands 34
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~$185.22
estimated to build this deck
Commander (1)

Finneas, Ace Archer
Legendary Creature — Rabbit Archer
Reach, vigilance
Whenever Finneas attacks, put a +1/+1 counter on each other creature you control that's a token or a Rabbit. Then if creatures you control have total power 10 or greater, draw a card.
Creatures (46)

Burrowguard Mentor
Creature — Rabbit Soldier
$0.22
Trample
Burrowguard Mentor's power and toughness are each equal to the number of creatures you control.

Valley Questcaller
Creature — Rabbit Warrior
$0.47
Whenever one or more other Rabbits, Bats, Birds, and/or Mice you control enter, scry 1.
Other Rabbits, Bats, Birds, and Mice you control get +1/+1.

Jacked Rabbit
Creature — Rabbit Warrior
$3.83
Ravenous (This creature enters with X +1/+1 counters on it. If X is 5 or more, draw a card when it enters.)
Whenever this creature attacks, create a number of 1/1 white Rabbit creature tokens equal to this creature's power.

Warren Warleader
Creature — Rabbit Knight
$2.45
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Whenever you attack, choose one —
• Create a 1/1 white Rabbit creature token that's tapped and attacking.
• Attacking creatures you control get +1/+1 until end of turn.

Byrke, Long Ear of the Law
Legendary Creature — Rabbit Soldier
Vigilance
When Byrke enters, put a +1/+1 counter on each of up to two target creatures.
Whenever a creature you control with a +1/+1 counter on it attacks, double the number of +1/+1 counters on it.

Hare Apparent
Creature — Rabbit Noble
$2.98
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent.
A deck can have any number of cards named Hare Apparent.

Seasoned Warrenguard
Creature — Rabbit Warrior
$0.21
Whenever this creature attacks while you control a token, this creature gets +2/+0 until end of turn.

Placid Rottentail
Creature — Fungus Rabbit
$0.31
Vigilance
{2}{G}, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Loporrit Scout
Creature — Rabbit Scout
$0.14
Whenever another creature you control enters, this creature gets +1/+1 until end of turn.

Brave-Kin Duo
Creature — Rabbit Mouse
$0.19
{1}, {T}: Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

Hazardroot Herbalist
Creature — Rabbit Druid
$0.21
Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

Intrepid Rabbit
Creature — Rabbit Soldier
$0.13
Offspring {1} (You may pay an additional {1} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
When this creature enters, target creature you control gets +1/+1 until end of turn.

Harvestrite Host
Creature — Rabbit Citizen
$0.2
Whenever this creature or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

Druid of the Spade
Creature — Rabbit Druid
$0.12
As long as you control a token, this creature gets +2/+0 and has trample.

Warren Elder
Creature — Rabbit Cleric
$0.13
{3}{W}: Creatures you control get +1/+1 until end of turn.

Regal Bunnicorn
Creature — Rabbit Unicorn
$0.52
Regal Bunnicorn's power and toughness are each equal to the number of nonland permanents you control.

Cadira, Caller of the Small
Legendary Creature — Orc Ranger
$0.22
Trample
Whenever Cadira deals combat damage to a player, for each token you control, create a 1/1 white Rabbit creature token.

Hinterland Sanctifier
Creature — Rabbit Cleric
$0.32
Whenever another creature you control enters, you gain 1 life.

Pawpatch Recruit
Creature — Rabbit Warrior
$0.4
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
Trample
Whenever a creature you control becomes the target of a spell or ability an opponent controls, put a +1/+1 counter on target creature you control other than that creature.

Claim Jumper
Creature — Rabbit Mercenary
$0.36
Vigilance
When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

Head of the Homestead
Creature — Rabbit Citizen
$0.2
When this creature enters, create two 1/1 white Rabbit creature tokens.

Treeguard Duo
Creature — Frog Rabbit
$0.21
When this creature enters, until end of turn, target creature you control gains vigilance and gets +X/+X, where X is the number of creatures you control.

Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior
$2.34
Your opponents can't cast spells during your turn.
Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.

Valley Mightcaller
Creature — Frog Warrior
$1.16
Trample
Whenever another Frog, Rabbit, Raccoon, or Squirrel you control enters, put a +1/+1 counter on this creature.

Enduring Vitality
Enchantment Creature — Elk Glimmer
$14.32
Vigilance
Creatures you control have "{T}: Add one mana of any color."
When Enduring Vitality dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.16
Lifelink
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Abzan Falconer
Creature — Human Soldier
$0.26
Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.

Craterhoof Behemoth
Creature — Beast
$23.08
Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.

Champion of Lambholt
Creature — Human Warrior
$2.76
Creatures with power less than this creature's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on this creature.

Mirror Entity
Creature — Shapeshifter
$1.05
Changeling (This card is every creature type.)
{X}: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.

Realmwalker
Creature — Shapeshifter
$2.14
Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.

Tender Wildguide
Creature — Possum Druid
$0.48
Offspring {2} (You may pay an additional {2} as you cast this spell. If you do, when this creature enters, create a 1/1 token copy of it.)
{T}: Add one mana of any color.
{T}: Put a +1/+1 counter on this creature.

Good-Fortune Unicorn
Creature — Unicorn
$0.3
Whenever another creature you control enters, put a +1/+1 counter on that creature.

Ohran Frostfang
Snow Creature — Snake
$7.14
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

Mentor of the Meek
Creature — Human Soldier
$0.18
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.

Beast Whisperer
Creature — Elf Druid
$3.73
Whenever you cast a creature spell, draw a card.

Jaheira, Friend of the Forest
Legendary Creature — Human Elf Druid
$10.64
Tokens you control have "{T}: Add {G}."
Choose a Background (You can have a Background as a second commander.)

Toski, Bearer of Secrets
Legendary Creature — Squirrel
$6.69
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

Kami of Whispered Hopes
Creature — Spirit
$4.29
If one or more +1/+1 counters would be put on a permanent you control, that many plus one +1/+1 counters are put on that permanent instead.
{T}: Add X mana of any one color, where X is this creature's power.

Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Welcoming Vampire
Creature — Vampire
$2.94
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Rishkar, Peema Renegade
Legendary Creature — Elf Druid
$0.24
When Rishkar enters, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has "{T}: Add {G}."
Instants (10)

Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.

Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Sundering Growth
Instant
$0.2
Destroy target artifact or enchantment, then populate. (Create a token that's a copy of a creature token you control.)

Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Pawpatch Formation
Instant
$0.35
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
• Draw a card. Create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.")

Parting Gust
Instant
$1.34
Gift a tapped Fish (You may promise an opponent a gift as you cast this spell. If you do, they create a tapped 1/1 blue Fish creature token before its other effects.)
Exile target nontoken creature. If the gift wasn't promised, return that card to the battlefield under its owner's control with a +1/+1 counter on it at the beginning of the next end step.

Repel Calamity
Instant
$0.17
Destroy target creature with power or toughness 4 or greater.

Stroke of Midnight
Instant
$0.28
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.

Aura Mutation
Instant
$0.82
Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment's mana value.
Sorceries (8)

Tempt with Bunnies
Sorcery
$6.78
Tempting Offer — Draw a card and create a 1/1 white Rabbit creature token. Then each opponent may draw a card and create a 1/1 white Rabbit creature token. For each opponent who does, you draw a card and you create a 1/1 white Rabbit creature token.

Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Hour of Reckoning
Sorcery
$0.23
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Destroy all nontoken creatures.

Season of Gathering
Sorcery
$6.12
Choose up to five {P} worth of modes. You may choose the same mode more than once.
{P} — Put a +1/+1 counter on a creature you control. It gains vigilance and trample until end of turn.
{P}{P} — Choose artifact or enchantment. Destroy all permanents of the chosen type.
{P}{P}{P} — Draw cards equal to the greatest power among creatures you control.

Austere Command
Sorcery
$0.29
Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
Enchantments (1)

Caretaker's Talent
Enchantment — Class
$10.1
(Gain the next level as a sorcery to add its ability.)
Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn.
{W}: Level 2
When this Class becomes level 2, create a token that's a copy of target token you control.
{3}{W}: Level 3
Creature tokens you control get +2/+2.
Lands (34)

Lupinflower Village
Land
$0.26
{T}: Add {C}.
{T}: Add {W}. Spend this mana only to cast a creature spell.
{1}{W}, {T}, Sacrifice this land: Look at the top six cards of your library. You may reveal a Bat, Bird, Mouse, or Rabbit card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Oakhollow Village
Land
$0.62
{T}: Add {C}.
{T}: Add {G}. Spend this mana only to cast a creature spell.
{G}, {T}: Put a +1/+1 counter on each Frog, Rabbit, Raccoon, or Squirrel you control that entered the battlefield this turn.

Gavony Township
Land
$2.24
{T}: Add {C}.
{2}{G}{W}, {T}: Put a +1/+1 counter on each creature you control.

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Abandoned Air Temple
Land
$5.66
This land enters tapped unless you control a basic land.
{T}: Add {W}.
{3}{W}, {T}: Put a +1/+1 counter on each creature you control.

Mosswort Bridge
Land
$0.23
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {G}.
{G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.

Karn's Bastion
Land
$2.7
{T}: Add {C}.
{4}, {T}: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Fountainport
Land
$3.13
{T}: Add {C}.
{2}, {T}, Sacrifice a token: Draw a card.
{3}, {T}, Pay 1 life: Create a 1/1 blue Fish creature token.
{4}, {T}: Create a Treasure token.

Minas Tirith
Legendary Land
$7.14
Minas Tirith enters tapped unless you control a legendary creature.
{T}: Add {W}.
{1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.

Windbrisk Heights
Land
$0.23
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
This land enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.

Restless Prairie
Land
$0.19
This land enters tapped.
{T}: Add {G} or {W}.
{2}{G}{W}: This land becomes a 3/3 green and white Llama creature until end of turn. It's still a land.
Whenever this land attacks, other creatures you control get +1/+1 until end of turn.

Access Tunnel
Land
$0.32
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Castle Ardenvale
Land
$0.26
This land enters tapped unless you control a Plains.
{T}: Add {W}.
{2}{W}{W}, {T}: Create a 1/1 white Human creature token.

Oran-Rief, the Vastwood
Land
$0.38
This land enters tapped.
{T}: Add {G}.
{T}: Put a +1/+1 counter on each green creature that entered this turn.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.

Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
Basic lands: 8 Forest 8 Plains
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