Shared Commander deck
Krenko, Mob Boss

Krenko, Mob Boss - Goblin Swarm Overrun

Krenko, Mob Boss · R · 100 cards · 34 lands

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Bracket 3 - UpgradedCommander 1Creatures 38Instants 12Sorceries 11Artifacts 4Lands 34
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Strategy

This is a mono-red Goblin tribal aggro deck built around Krenko, Mob Boss, whose tap ability creates a number of Goblin tokens equal to the Goblins you control. The deck floods the board with cheap Goblin tokens, then converts that width into damage through combat, anthem effects, sacrifice payoffs, and 'X = creatures you control' burn. Nearly every card either makes Goblins, pumps them, or turns them into a kill.

Early: Establish a Goblin presence with cheap token-makers like Krenko's Command, Dragon Fodder, and Hordeling Outburst, plus early bodies such as Goblin Instigator, Mogg War Marshal, and Beetleback Chief. Skirk Prospector and Brightstone Ritual can accelerate your mana off the tokens you make. Use Goblin Matron and Goblin Ringleader to dig toward Krenko or key pieces. Faithless Looting, Thrill of Possibility, and Big Score help smooth draws and, in Big Score's case, add Treasure.

Mid: Land Krenko, Mob Boss and start doubling your board—each activation makes X tokens equal to your Goblin count, snowballing quickly. Goblin Warchief gives your Goblins haste (and cheapens Goblin spells) so Krenko's tokens can attack immediately, and Goro-Goro, Disciple of Ryusei can also grant haste. Rundvelt Hordemaster gives other Goblins +1/+1 while providing card advantage on Goblin deaths. Legion Warboss, Goblin Rabblemaster, and Searslicer Goblin add incremental token generation each turn. Molten Gatekeeper, Witty Roastmaster, and Goblin Chainwhirler punish opponents as your creatures enter the battlefield.

Late: With a wide board, close the game via mass pump and evasion. Goblin Bushwhacker (kicked) gives your creatures +1/+0 and haste, while Goblin Lookout, Battle Cry Goblin, Goblin Wardriver, and You See a Pair of Goblins pile on power. Frenzied Goblin can stop a key blocker. Sacrifice outlets like Siege-Gang Commander, Goblin Grenade, and Skirk Prospector convert excess Goblins into direct damage or mana. If the board stalls or opponents go wide against you, Blasphemous Act (cheaper with more creatures on the battlefield) resets, though it hits your own team.

Win conditions: Primary win is combat damage from a massive Goblin swarm, especially after a Krenko activation plus haste from Goblin Warchief. Secondary kills come from scaling creatures like Reckless One (power/toughness equal to Goblins on the battlefield), Boneclub Berserker (+2/+0 per other Goblin), and Battle Squadron (a flyer sized to your creatures). Reach and burn finish from Mob Justice and Massive Raid (damage equal to creatures you control), Goblin Grenade (5 damage), Siege-Gang Commander pinging, and Volley Veteran.

  • Goblin Warchief - Gives your Goblins haste so freshly made tokens attack immediately, and reduces Goblin spell costs
  • Skirk Prospector - Sacrifice-a-Goblin mana outlet that fuels explosive turns and additional Krenko-style plays
  • Goblin Bushwhacker - Kicked finisher granting all your creatures +1/+0 and haste for an alpha strike
  • Siege-Gang Commander - Makes three Goblins on entry and turns spare Goblins into 2 damage to any target
  • Reckless One - Hasty finisher whose power and toughness equal the number of Goblins on the battlefield
  • Goblin Ringleader - Refills your hand with Goblin cards revealed from the top four, maintaining pressure
  • Blasphemous Act - Cheap board wipe when opponents outnumber you, costing less per creature on the battlefield
~$33.50
estimated to build this deck
Price out the full deck

Commander (1)

Krenko, Mob Boss
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
TCGplayerCard Kingdom

Creatures (38)

Goblin Instigator
Goblin Instigator
Creature — Goblin Rogue
$0.23
When this creature enters, create a 1/1 red Goblin creature token.
Beetleback Chief
Beetleback Chief
Creature — Goblin Warrior
$0.22
When this creature enters, create two 1/1 red Goblin creature tokens.
Mogg War Marshal
Mogg War Marshal
Creature — Goblin Warrior
$0.18
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Siege-Gang Commander
Siege-Gang Commander
Creature — Goblin
$0.24
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Legion Warboss
Legion Warboss
Creature — Goblin Soldier
$0.36
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Goblin Rabblemaster
Goblin Rabblemaster
Creature — Goblin Warrior
$0.56
Other Goblin creatures you control attack each combat if able. At the beginning of combat on your turn, create a 1/1 red Goblin creature token with haste. Whenever this creature attacks, it gets +1/+0 until end of turn for each other attacking Goblin.
Searslicer Goblin
Searslicer Goblin
Creature — Goblin Warrior
$0.91
Raid — At the beginning of your end step, if you attacked this turn, create a 1/1 red Goblin creature token.
Squee, Dubious Monarch
Squee, Dubious Monarch
Legendary Creature — Goblin Noble
$0.33
Haste Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking. You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Goblin Warchief
Goblin Warchief
Creature — Goblin Warrior
$1.05
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Rundvelt Hordemaster
Rundvelt Hordemaster
Creature — Goblin Warrior
$1.81
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
Boneclub Berserker
Boneclub Berserker
Creature — Goblin Berserker
$0.17
This creature gets +2/+0 for each other Goblin you control.
Reckless One
Reckless One
Creature — Goblin Avatar
$1.07
Haste Reckless One's power and toughness are each equal to the number of Goblins on the battlefield.
Battle Squadron
Battle Squadron
Creature — Goblin
$0.23
Flying Battle Squadron's power and toughness are each equal to the number of creatures you control.
Goblin Bushwhacker
Goblin Bushwhacker
Creature — Goblin Warrior
$0.88
Kicker {R} (You may pay an additional {R} as you cast this spell.) When this creature enters, if it was kicked, creatures you control get +1/+0 and gain haste until end of turn.
Goblin Wardriver
Goblin Wardriver
Creature — Goblin Warrior
$0.22
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)
Battle Cry Goblin
Battle Cry Goblin
Creature — Goblin
$0.26
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Foundry Street Denizen
Foundry Street Denizen
Creature — Goblin Warrior
$0.17
Whenever another red creature you control enters, this creature gets +1/+0 until end of turn.
Goblin Matron
Goblin Matron
Creature — Goblin
$0.22
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Goblin Ringleader
Goblin Ringleader
Creature — Goblin
$0.55
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Skirk Prospector
Skirk Prospector
Creature — Goblin
$0.33
Sacrifice a Goblin: Add {R}.
Goblin Lookout
Goblin Lookout
Creature — Goblin
$0.61
{T}, Sacrifice a Goblin: Goblin creatures get +2/+0 until end of turn.
Goblin Sledder
Goblin Sledder
Creature — Goblin
$0.35
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Frenzied Goblin
Frenzied Goblin
Creature — Goblin Berserker
$0.08
Whenever this creature attacks, you may pay {R}. If you do, target creature can't block this turn.
Goblin Motivator
Goblin Motivator
Creature — Goblin Warrior
$0.24
{T}: Target creature gains haste until end of turn. (It can attack and {T} this turn.)
Torch Courier
Torch Courier
Creature — Goblin
$0.23
Haste Sacrifice this creature: Another target creature gains haste until end of turn.
Molten Gatekeeper
Molten Gatekeeper
Artifact Creature — Golem
$0.29
Whenever another creature you control enters, this creature deals 1 damage to each opponent. Unearth {R} ({R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Witty Roastmaster
Witty Roastmaster
Creature — Devil Citizen
$1.38
Alliance — Whenever another creature you control enters, this creature deals 1 damage to each opponent.
Goblin Chainwhirler
Goblin Chainwhirler
Creature — Goblin Warrior
$0.42
First strike When this creature enters, it deals 1 damage to each opponent and each creature and planeswalker they control.
Bloodmark Mentor
Bloodmark Mentor
Creature — Goblin Warrior
$0.76
Red creatures you control have first strike.
Volley Veteran
Volley Veteran
Creature — Goblin Warrior
$0.23
When this creature enters, it deals damage to target creature an opponent controls equal to the number of Goblins you control.
Gempalm Incinerator
Gempalm Incinerator
Creature — Goblin
$0.26
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Goblin Cratermaker
Goblin Cratermaker
Creature — Goblin Warrior
$0.17
{1}, Sacrifice this creature: Choose one — • This creature deals 2 damage to target creature. • Destroy target colorless nonland permanent.
Dark-Dweller Oracle
Dark-Dweller Oracle
Creature — Goblin Shaman
$0.16
{1}, Sacrifice a creature: Exile the top card of your library. You may play that card this turn. (You still pay its costs. You can play a land this way only if you have an available land play remaining.)
Impulsive Pilferer
Impulsive Pilferer
Creature — Goblin Pirate
$0.23
When this creature dies, create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.") Encore {3}{R} ({3}{R}, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
Goblin Chirurgeon
Goblin Chirurgeon
Creature — Goblin Shaman
$1.02
Sacrifice a Goblin: Regenerate target creature.
Moria Marauder
Moria Marauder
Creature — Goblin Warrior
$0.43
Double strike Whenever a Goblin or Orc you control deals combat damage to a player, exile the top card of your library. You may play that card this turn.
Goro-Goro, Disciple of Ryusei
Goro-Goro, Disciple of Ryusei
Legendary Creature — Goblin Samurai
$1.04
{R}: Creatures you control gain haste until end of turn. {3}{R}{R}: Create a 5/5 red Dragon Spirit creature token with flying. Activate only if you control an attacking modified creature. (Equipment, Auras you control, and counters are modifications.)
Grenzo, Havoc Raiser
Grenzo, Havoc Raiser
Legendary Creature — Goblin Rogue
Whenever a creature you control deals combat damage to a player, choose one — • Goad target creature that player controls. • Exile the top card of that player's library. Until end of turn, you may cast that card and you may spend mana as though it were mana of any color to cast that spell.

Instants (12)

Goblin Surprise
Goblin Surprise
Instant
$0.23
Choose one — • Creatures you control get +2/+0 until end of turn. • Create two 1/1 red Goblin creature tokens.
You See a Pair of Goblins
You See a Pair of Goblins
Instant
$0.34
Choose one — • Charge Them — Creatures you control get +2/+0 until end of turn. • Befriend Them — Create two 1/1 red Goblin creature tokens.
Massive Raid
Massive Raid
Instant
$0.29
Massive Raid deals damage to any target equal to the number of creatures you control.
Outnumber
Outnumber
Instant
$0.13
Outnumber deals damage to target creature equal to the number of creatures you control.
Brightstone Ritual
Brightstone Ritual
Instant
$1.72
Add {R} for each Goblin on the battlefield.
Battle Hymn
Battle Hymn
Instant
$1.42
Add {R} for each creature you control.
Lightning Bolt
Lightning Bolt
Instant
$0.73
Lightning Bolt deals 3 damage to any target.
Shock
Shock
Instant
$0.05
Shock deals 2 damage to any target.
Abrade
Abrade
Instant
$0.16
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Chaos Warp
Chaos Warp
Instant
$0.36
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Thrill of Possibility
Thrill of Possibility
Instant
$0.22
As an additional cost to cast this spell, discard a card. Draw two cards.
Big Score
Big Score
Instant
$0.39
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorceries (11)

Krenko's Command
Krenko's Command
Sorcery
$0.24
Create two 1/1 red Goblin creature tokens.
Dragon Fodder
Dragon Fodder
Sorcery
$0.11
Create two 1/1 red Goblin creature tokens.
Hordeling Outburst
Hordeling Outburst
Sorcery
$0.3
Create three 1/1 red Goblin creature tokens.
Empty the Warrens
Empty the Warrens
Sorcery
$0.15
Create two 1/1 red Goblin creature tokens. Storm (When you cast this spell, copy it for each spell cast before it this turn.)
Goblin Rally
Goblin Rally
Sorcery
$0.3
Create four 1/1 red Goblin creature tokens.
Goblin War Party
Goblin War Party
Sorcery
$0.23
Choose one — • Create three 1/1 red Goblin creature tokens. • Creatures you control get +1/+1 and gain haste until end of turn. Entwine {2}{R} (Choose both if you pay the entwine cost.)
Goblin Grenade
Goblin Grenade
Sorcery
$0.39
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Mob Justice
Mob Justice
Sorcery
$0.83
Mob Justice deals damage to target player or planeswalker equal to the number of creatures you control.
Vandalblast
Vandalblast
Sorcery
$1.1
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Blasphemous Act
Blasphemous Act
Sorcery
$0.82
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Faithless Looting
Faithless Looting
Sorcery
$0.31
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Artifacts (4)

Sol Ring
Sol Ring
Artifact
$1.45
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Fellwar Stone
Fellwar Stone
Artifact
$0.89
{T}: Add one mana of any color that a land an opponent controls could produce.
Mind Stone
Mind Stone
Artifact
$0.3
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.

Lands (34)

Rogue's Passage
Rogue's Passage
Land
$0.36
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Ramunap Ruins
Ramunap Ruins
Land — Desert
$0.24
{T}: Add {C}. {T}, Pay 1 life: Add {R}. {2}{R}{R}, {T}, Sacrifice a Desert: This land deals 2 damage to each opponent.
Goblin Burrows
Goblin Burrows
Land
$0.31
{T}: Add {C}. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.
Castle Embereth
Castle Embereth
Land
$0.28
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Forgotten Cave
Forgotten Cave
Land
$0.12
This land enters tapped. {T}: Add {R}. Cycling {R} ({R}, Discard this card: Draw a card.)
Terramorphic Expanse
Terramorphic Expanse
Land
$0.15
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Command Tower
Command Tower
Land
$0.27
{T}: Add one mana of any color in your commander's color identity.
Basic lands: 27 Mountain
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