Shared Commander deck

Doran, Besieged by Time - Built around Assault Formation, Doran, the Siege Tower and Jaws of Defeat
Doran, Besieged by Time · BGW · 100 cards · 37 lands
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Bracket 3 - UpgradedCommander 1Creatures 39Instants 12Sorceries 7Artifacts 1Enchantments 3Lands 37
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~$201.01
estimated to build this deck
Commander (1)

Doran, Besieged by Time
Legendary Creature — Treefolk Druid
Each creature spell you cast with toughness greater than its power costs {1} less to cast.
Whenever a creature you control attacks or blocks, it gets +X/+X until end of turn, where X is the difference between its power and toughness.
Creatures (39)

Great Forest Druid
Creature — Treefolk Druid
$0.26
{T}: Add one mana of any color.

Doran, the Siege Tower
Legendary Creature — Treefolk Shaman
$8.22
Each creature assigns combat damage equal to its toughness rather than its power.

Felothar the Steadfast
Legendary Creature — Human Warrior
$2.97
Each creature you control assigns combat damage equal to its toughness rather than its power.
Creatures you control can attack as though they didn't have defender.
{3}, {T}, Sacrifice another creature: Draw cards equal to the sacrificed creature's toughness, then discard cards equal to its power.

Bedrock Tortoise
Creature — Turtle
$1.46
During your turn, creatures you control have hexproof.
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Betor, Kin to All
Legendary Creature — Spirit Dragon
$6.04
Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.

Ancient Lumberknot
Creature — Treefolk
$0.22
Each creature you control with toughness greater than its power assigns combat damage equal to its toughness rather than its power.

Rat Colony
Creature — Rat
$4.55
This creature gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.

Marrow-Gnawer
Legendary Creature — Rat Rogue
$17.99
All Rats have fear.
{T}, Sacrifice a Rat: Create X 1/1 black Rat creature tokens, where X is the number of Rats you control.

Ashcoat of the Shadow Swarm
Legendary Creature — Rat Warlock
$3.26
Whenever Ashcoat attacks or blocks, other Rats you control get +X/+X until end of turn, where X is the number of Rats you control.
At the beginning of your end step, you may mill four cards. If you do, return up to two Rat creature cards from your graveyard to your hand. (To mill a card, put the top card of your library into your graveyard.)

Piper of the Swarm
Creature — Human Warlock
$1.35
Rats you control have menace.
{1}{B}, {T}: Create a 1/1 black Rat creature token.
{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.

Blighted Blackthorn
Creature — Treefolk Warlock
$0.13
Whenever this creature enters or attacks, you may blight 2. If you do, you draw a card and lose 1 life. (To blight 2, put two -1/-1 counters on a creature you control.)

Karumonix, the Rat King
Legendary Creature — Phyrexian Rat
$0.89
Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)
Other Rats you control have toxic 1.
When Karumonix enters, look at the top five cards of your library. You may reveal any number of Rat cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in a random order.

Sun-Dappled Celebrant
Creature — Treefolk Cleric
$0.09
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)
Vigilance

Arbor Adherent
Creature — Dog Druid
$3.25
{T}: Add one mana of any color.
{T}: Add X mana of any one color, where X is the greatest toughness among other creatures you control.

Colfenor, the Last Yew
Legendary Creature — Treefolk Shaman
$0.54
Reach, vigilance
Whenever Colfenor or another creature you control dies, return up to one other target creature card with lesser toughness from your graveyard to your hand.

Fecund Greenshell
Creature — Elemental Turtle
$0.67
Reach
As long as you control ten or more lands, creatures you control get +2/+2.
Whenever this creature or another creature you control with toughness greater than its power enters, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped. Otherwise, put it into your hand.

Tree of Perdition
Creature — Plant
$2.83
Defender
{T}: Exchange target opponent's life total with this creature's toughness.

Ikra Shidiqi, the Usurper
Legendary Creature — Snake Wizard
$0.37
Menace
Whenever a creature you control deals combat damage to a player, you gain life equal to that creature's toughness.
Partner (You can have two commanders if both have partner.)

Baldin, Century Herdmaster
Legendary Creature — Human Warrior
$0.31
During your turn, each creature assigns combat damage equal to its toughness rather than its power.
Whenever Baldin attacks, up to one hundred target creatures each get +0/+X until end of turn, where X is the number of cards in your hand.

Fangorn, Tree Shepherd
Legendary Creature — Treefolk
$0.39
Treefolk you control have vigilance.
Whenever one or more Treefolk you control attack, add twice that much {G}.
You don't lose unspent green mana as steps and phases end.

Sapling of Colfenor
Legendary Creature — Treefolk Shaman
$6.08
Indestructible
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.

The Walls of Ba Sing Se
Legendary Artifact Creature — Wall
$24
Defender
Other permanents you control have indestructible.

Treefolk Harbinger
Creature — Treefolk Druid
$6.4
When this creature enters, you may search your library for a Treefolk or Forest card, reveal it, then shuffle and put that card on top.

Faeburrow Elder
Creature — Treefolk Druid
$0.46
Vigilance
This creature gets +1/+1 for each color among permanents you control.
{T}: For each color among permanents you control, add one mana of that color.

Tree of Redemption
Creature — Plant
$0.61
Defender
{T}: Exchange your life total with this creature's toughness.

Sylvan Caryatid
Creature — Plant
$1.01
Defender, hexproof
{T}: Add one mana of any color.

Ohran Frostfang
Snow Creature — Snake
$7.14
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

Treebeard, Gracious Host
Legendary Creature — Treefolk
$2.03
Trample, ward {2}
When Treebeard enters, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.

Arboreal Grazer
Creature — Sloth Beast
$0.21
Reach
When this creature enters, you may put a land card from your hand onto the battlefield tapped.

Crystal Barricade
Artifact Creature — Wall
$2.34
Defender (This creature can't attack.)
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Prevent all noncombat damage that would be dealt to other creatures you control.

Ancient Adamantoise
Creature — Turtle
$3.52
Vigilance, ward {3}
Damage isn't removed from this creature during cleanup steps.
All damage that would be dealt to you and other permanents you control is dealt to this creature instead.
When this creature dies, exile it and create ten tapped Treasure tokens.

Sinister Gnarlbark
Creature — Treefolk Warlock
$0.29
At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)

Welcoming Vampire
Creature — Vampire
$2.94
Flying
Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.

Beast Whisperer
Creature — Elf Druid
$3.73
Whenever you cast a creature spell, draw a card.

Runic Armasaur
Creature — Dinosaur
$2.49
Whenever an opponent activates an ability of a creature or land that isn't a mana ability, you may draw a card.

Moonlit Lamenter
Creature — Treefolk Cleric
$0.17
This creature enters with a -1/-1 counter on it.
{1}{W}, Remove a counter from this creature: Draw a card. Activate only as a sorcery.

Overgrown Battlement
Creature — Wall
$0.27
Defender
{T}: Add {G} for each creature you control with defender.
Instants (12)

Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.

Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Assassin's Trophy
Instant
$1.02
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Entish Restoration
Instant
$2.79
Sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. If you control a creature with power 4 or greater, instead search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle.

Abzan Charm
Instant
$0.17
Choose one —
• Exile target creature with power 3 or greater.
• You draw two cards and you lose 2 life.
• Distribute two +1/+1 counters among one or two target creatures.

Putrefy
Instant
$0.19
Destroy target artifact or creature. It can't be regenerated.

Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Golgari Charm
Instant
$0.76
Choose one —
• All creatures get -1/-1 until end of turn.
• Destroy target enchantment.
• Regenerate each creature you control.
Sorceries (7)

Echoing Return
Sorcery
$0.34
Return target creature card and all other cards with the same name as that card from your graveyard to your hand.

Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.

Slaughter the Strong
Sorcery
$0.16
Each player chooses any number of creatures they control with total power 4 or less, then sacrifices all other creatures they control.

Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Fell the Mighty
Sorcery
$0.28
Destroy all creatures with power greater than target creature's power.
Artifacts (1)

Thrumming Stone
Legendary Artifact
$21.81
Spells you cast have ripple 4. (Whenever you cast a spell, you may reveal the top four cards of your library. You may cast spells with the same name as that spell from among the revealed cards without paying their mana costs. Put the rest on the bottom of your library.)
Enchantments (3)

Assault Formation
Enchantment
$0.35
Each creature you control assigns combat damage equal to its toughness rather than its power.
{G}: Target creature with defender can attack this turn as though it didn't have defender.
{2}{G}: Creatures you control get +0/+1 until end of turn.

Jaws of Defeat
Enchantment
$0.82
Whenever a creature you control enters, target opponent loses life equal to the difference between that creature's power and its toughness.

Bloodbond March
Enchantment
$0.74
Whenever a player casts a creature spell, each player returns all cards with the same name as that spell from their graveyard to the battlefield.
Lands (37)

Bojuka Bog
Land
$0.99
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.

Access Tunnel
Land
$0.32
{T}: Add {C}.
{3}, {T}: Target creature with power 3 or less can't be blocked this turn.

Vault of the Archangel
Land
$1.02
{T}: Add {C}.
{2}{W}{B}, {T}: Creatures you control gain deathtouch and lifelink until end of turn.

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Swarmyard
Land
$5.22
{T}: Add {C}.
{T}: Regenerate target Insect, Rat, Spider, or Squirrel. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)

Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Woodland Cemetery
Land
$0.62
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.

Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.

Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.

Isolated Chapel
Land
$0.27
This land enters tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.

Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Temple Garden
Land — Forest Plains
$7.05
({T}: Add {G} or {W}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.)
This land enters tapped unless you control two or more basic lands.

Godless Shrine
Land — Plains Swamp
$8.64
({T}: Add {W} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Path of Ancestry
Land
$0.18
This land enters tapped.
{T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Basic lands: 5 Swamp 9 Forest 5 Plains
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