Shared Commander deck
Cloud, Ex-SOLDIER

Cloud, Ex-SOLDIER - Equipment voltron that draws off every equipped attacker

Cloud, Ex-SOLDIER · GRW · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 39Instants 9Sorceries 10Artifacts 5Lands 36
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Strategy

Cloud attaches an Equipment free whenever he enters, and every equipped creature you attack with draws a card. That turns the usual problem with Equipment decks - spending the whole turn attaching things and never drawing - into the engine itself. The build keeps equip costs low, spreads the gear across a small team rather than stacking it all on Cloud, and leans on the draw to keep refuelling.

Early: Open on mana creatures and cheap gear. Birds of Paradise, Delighted Halfling and Nature's Lore get the curve moving while Colossus Hammer, Hero's Blade and Sword of the Animist sit cheaply on the board waiting for a body. Stoneforge Mystic finds whichever piece the hand is missing.

Mid: Land Cloud and start swinging. Puresteel Paladin makes every Equipment free to attach once you hold three artifacts, Sram and Nahiri, Forged in Fury turn the gear itself into draw, and Kodama of the West Tree makes trampling attackers out of anything carrying a sword. Each attack with an equipped creature is another card.

Late: Armory Automaton moves the whole suite onto one attacker, and Gilgamesh, Master-at-Arms and Danitha Capashen, Paragon make that attacker genuinely hard to answer. By this point the draw has outpaced the mana, so the deck is casting two or three threats a turn rather than one.

Win conditions: Combat damage, usually spread across a team rather than a single huge Cloud. Colossus Hammer on an evasive body ends a player quickly, and Boros Charm or Conqueror's Flail protects the swing. If the board stalls, the card draw simply out-resources the table.

  • Puresteel Paladin - Free equips and draws off every Equipment
  • Colossus Hammer - Turns any creature into a one-hit threat
  • Stoneforge Mystic - Finds the missing piece of gear
  • Armory Automaton - Stacks the whole suite onto one attacker
~$233.52
estimated to build this deck
Price out the full deck

Commander (1)

Cloud, Ex-SOLDIER
Cloud, Ex-SOLDIER
Legendary Creature — Human Soldier Mercenary
Haste When Cloud enters, attach up to one target Equipment you control to it. Whenever Cloud attacks, draw a card for each equipped attacking creature you control. Then if Cloud has power 7 or greater, create two Treasure tokens.
TCGplayerCard Kingdom

Creatures (39)

Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.66
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Red XIII, Proud Warrior
Red XIII, Proud Warrior
Legendary Creature — Beast Warrior
$0.29
Vigilance, trample Other modified creatures you control have vigilance and trample. (Equipment, Auras you control, and counters are modifications.) Cosmo Memory — When Red XIII enters, return target Aura or Equipment card from your graveyard to your hand.
Tifa, Martial Artist
Tifa, Martial Artist
Legendary Creature — Human Monk
$2.88
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.) Whenever one or more creatures you control with power 7 or greater deal combat damage to a player, untap all creatures you control. If it's the first combat phase of your turn, there is an additional combat phase after this phase.
Cid, Freeflier Pilot
Cid, Freeflier Pilot
Legendary Creature — Human Warrior Pilot
$0.33
Equipment and Vehicle spells you cast cost {1} less to cast. Jump — During your turn, Cid has flying. {2}, {T}: Return target Equipment or Vehicle card from your graveyard to your hand.
Bugenhagen, Wise Elder
Bugenhagen, Wise Elder
Legendary Creature — Human Shaman
$0.36
Reach At the beginning of your upkeep, if you control a creature with power 7 or greater, draw a card. {T}: Add one mana of any color.
Professor Hojo
Professor Hojo
Legendary Creature — Human Scientist
$0.29
The first activated ability you activate during your turn that targets a creature you control costs {2} less to activate. Whenever one or more creatures you control become the target of an activated ability, draw a card. This ability triggers only once each turn.
Armory Automaton
Armory Automaton
Artifact Creature — Construct
$0.2
Whenever this creature enters or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn't change.)
Cloud, Planet's Champion
Cloud, Planet's Champion
Legendary Creature — Human Soldier Mercenary
$18.6
During your turn, as long as Cloud is equipped, it has double strike and indestructible. (This creature deals both first-strike and regular combat damage. Damage and effects that say "destroy" don't destroy this creature.) Equip abilities you activate that target Cloud cost {2} less to activate.
Helitrooper
Helitrooper
Creature — Human Soldier
$0.2
Flying Whenever this creature attacks, another target attacking creature gains flying until end of turn. Equip abilities you activate that target this creature cost {2} less to activate.
Barret, Avalanche Leader
Barret, Avalanche Leader
Legendary Creature — Human Rebel
$0.19
Reach Avalanche! — Whenever an Equipment you control enters, create a 2/2 red Rebel creature token. At the beginning of combat on your turn, attach up to one target Equipment you control to target Rebel you control.
Gilgamesh, Master-at-Arms
Gilgamesh, Master-at-Arms
Legendary Creature — Human Samurai
$0.69
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Heidegger, Shinra Executive
Heidegger, Shinra Executive
Legendary Creature — Human Soldier
$0.18
At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is the number of Soldiers you control. At the beginning of your end step, create a number of 1/1 white Soldier creature tokens equal to the number of opponents who control more creatures than you.
Nahiri, Forged in Fury
Nahiri, Forged in Fury
Legendary Creature — Kor Artificer
$8.04
Affinity for Equipment (This spell costs {1} less to cast for each Equipment you control.) Whenever an equipped creature you control attacks, exile the top card of your library. You may play that card this turn. You may cast Equipment spells this way without paying their mana costs.
Cloud, Midgar Mercenary
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
$19.41
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Sram, Senior Edificer
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
$1.63
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Sephiroth, Fallen Hero
Sephiroth, Fallen Hero
Legendary Creature — Human Avatar Soldier
$0.31
Jenova Cells — Whenever Sephiroth attacks, you may put a cell counter on target creature. Until end of turn, each modified creature you control has base power and toughness 7/5. (Equipment, Auras you control, and counters are modifications.) The Reunion — {3}, Sacrifice a modified creature: Return this card from your graveyard to the battlefield tapped.
Zack Fair
Zack Fair
Legendary Creature — Human Soldier
$0.29
Zack Fair enters with a +1/+1 counter on it. {1}, Sacrifice Zack Fair: Target creature you control gains indestructible until end of turn. Put Zack Fair's counters on that creature and attach an Equipment that was attached to Zack Fair to that creature.
Vincent, Vengeful Atoner
Vincent, Vengeful Atoner
Legendary Creature — Assassin
$0.27
Menace Whenever one or more creatures you control deal combat damage to a player, put a +1/+1 counter on Vincent. Chaos — Whenever Vincent deals combat damage to an opponent, it deals that much damage to each other opponent if Vincent's power is 7 or greater.
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$4.89
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Yuffie, Materia Hunter
Yuffie, Materia Hunter
Legendary Creature — Human Ninja
$0.25
Ninjutsu {1}{R} ({1}{R}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.) When Yuffie enters, gain control of target noncreature artifact for as long as you control Yuffie. Then you may attach an Equipment you control to Yuffie.
Danitha Capashen, Paragon
Danitha Capashen, Paragon
Legendary Creature — Human Knight
$0.39
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Bastion Protector
Bastion Protector
Creature — Human Soldier
$0.33
Commander creatures you control get +2/+2 and have indestructible.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$29.1
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Akiri, Fearless Voyager
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
$1.05
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Firion, Wild Rose Warrior
Firion, Wild Rose Warrior
Legendary Creature — Human Rebel Warrior
$0.68
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Aerith, Last Ancient
Aerith, Last Ancient
Legendary Creature — Human Cleric Druid
$0.25
Lifelink Raise — At the beginning of your end step, if you gained life this turn, return target creature card from your graveyard to your hand. If you gained 7 or more life this turn, return that card to the battlefield instead.
Lightning, Army of One
Lightning, Army of One
Legendary Creature — Human Soldier
$9.02
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
Kutzil, Malamet Exemplar
Kutzil, Malamet Exemplar
Legendary Creature — Cat Warrior
$2.34
Your opponents can't cast spells during your turn. Whenever one or more creatures you control each with power greater than its base power deals combat damage to a player, draw a card.
Codsworth, Handy Helper
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
$21.27
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Bronze Guardian
Bronze Guardian
Artifact Creature — Golem
$0.28
Double strike Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.) Other artifacts you control have ward {2}. Bronze Guardian's power is equal to the number of artifacts you control.
Elena, Turk Recruit
Elena, Turk Recruit
Legendary Creature — Human Assassin
$0.24
When Elena enters, return target non-Assassin historic card from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.) Whenever you cast a historic spell, put a +1/+1 counter on Elena.
Bruenor Battlehammer
Bruenor Battlehammer
Legendary Creature — Dwarf Warrior
$0.83
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Cait Sith, Fortune Teller
Cait Sith, Fortune Teller
Legendary Artifact Creature — Cat Moogle
$0.31
Lucky Slots — At the beginning of combat on your turn, scry 1, then exile the top card of your library. You may play that card this turn. When you exile a card this way, target creature you control gets +X/+0 until end of turn, where X is that card's mana value.
Kodama of the West Tree
Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.) Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Freya Crescent
Freya Crescent
Legendary Creature — Rat Knight
$0.21
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Delighted Halfling
Delighted Halfling
Creature — Halfling Citizen
$25.14
{T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.
Armored Skyhunter
Armored Skyhunter
Creature — Cat Knight
$0.47
Flying Whenever this creature attacks, look at the top six cards of your library. You may put an Aura or Equipment card from among them onto the battlefield. If an Equipment is put onto the battlefield this way, you may attach it to a creature you control. Put the rest of those cards on the bottom of your library in a random order.
Summon: Kujata
Summon: Kujata
Enchantment Creature — Saga Ox
$0.26
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Lightning — This creature deals 3 damage to each of up to two target creatures. II — Ice — Up to three target creatures can't block this turn. III — Fire — Discard a card, then draw two cards. When you discard a card this way, this creature deals damage equal to that card's mana value to each opponent. Trample, haste

Instants (9)

Dispatch
Dispatch
Instant
$0.35
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Cloud's Limit Break
Cloud's Limit Break
Instant
$0.24
Tiered (Choose one additional cost.) • Cross-Slash — {0} — Destroy target tapped creature. • Blade Beam — {1} — Destroy any number of target tapped creatures with different controllers. • Omnislash — {3}{W} — Destroy all tapped creatures.
Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Boros Charm
Boros Charm
Instant
$4.72
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Stroke of Midnight
Stroke of Midnight
Instant
$0.28
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Generous Gift
Generous Gift
Instant
$0.92
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Sorceries (10)

Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Unfinished Business
Unfinished Business
Sorcery
$0.29
Return target creature card from your graveyard to the battlefield, then return up to two target Aura and/or Equipment cards from your graveyard to the battlefield attached to that creature. (If the Auras can't enchant that creature, they remain in your graveyard.)
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Rampant Growth
Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Vandalblast
Vandalblast
Sorcery
$1.7
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Austere Command
Austere Command
Sorcery
$0.29
Choose two — • Destroy all artifacts. • Destroy all enchantments. • Destroy all creatures with mana value 3 or less. • Destroy all creatures with mana value 4 or greater.
Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Decimate
Decimate
Sorcery
$0.23
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Three Visits
Three Visits
Sorcery
$5.54
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.

Artifacts (5)

Colossus Hammer
Colossus Hammer
Artifact — Equipment
$0.83
Equipped creature gets +10/+10 and loses flying. Equip {8} ({8}: Attach to target creature you control. Equip only as a sorcery.)
Conqueror's Flail
Conqueror's Flail
Artifact — Equipment
$0.53
Equipped creature gets +1/+1 for each color among permanents you control. As long as this Equipment is attached to a creature, your opponents can't cast spells during your turn. Equip {2}
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.85
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Hero's Blade
Hero's Blade
Artifact — Equipment
$0.18
Equipped creature gets +3/+2. Whenever a legendary creature you control enters, you may attach this Equipment to it. Equip {4} ({4}: Attach to target creature you control. Equip only as a sorcery.)
Hero's Heirloom
Hero's Heirloom
Artifact — Equipment
$0.26
Equipped creature gets +2/+1. As long as equipped creature is legendary, it has trample and haste. Equip {2}

Lands (36)

Slayers' Stronghold
Slayers' Stronghold
Land
$0.29
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Bonders' Enclave
Bonders' Enclave
Land
$0.23
{T}: Add {C}. {3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.27
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Kessig Wolf Run
Kessig Wolf Run
Land
$0.33
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Buried Ruin
Buried Ruin
Land
$0.37
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Command Beacon
Command Beacon
Land
$8.34
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Inventors' Fair
Inventors' Fair
Legendary Land
$14.54
At the beginning of your upkeep, if you control three or more artifacts, you gain 1 life. {T}: Add {C}. {4}, {T}, Sacrifice Inventors' Fair: Search your library for an artifact card, reveal it, put it into your hand, then shuffle. Activate only if you control three or more artifacts.
Axgard Armory
Axgard Armory
Land
$0.37
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Clifftop Retreat
Clifftop Retreat
Land
$0.23
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Exotic Orchard
Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.
Sunpetal Grove
Sunpetal Grove
Land
$0.26
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Rootbound Crag
Rootbound Crag
Land
$0.29
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Battlefield Forge
Battlefield Forge
Land
$0.26
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.23
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.29
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Basic lands: 4 Forest 9 Plains 5 Mountain
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