Shared Commander deck
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge - Built around Immerwolf, Full Moon's Rise and Nightpack Ambusher

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge · GR · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 25Instants 17Sorceries 14Artifacts 2Enchantments 5Lands 36
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~$171.77
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Commander (1)

Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Tovolar, Dire Overlord // Tovolar, the Midnight Scourge
Legendary Creature — Human Werewolf // Legendary Creature — Werewolf
Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. At the beginning of your upkeep, if you control three or more Wolves and/or Werewolves, it becomes night. Then transform any number of Human Werewolves you control. Daybound // Whenever a Wolf or Werewolf you control deals combat damage to a player, draw a card. {X}{R}{G}: Target Wolf or Werewolf you control gets +X/+0 and gains trample until end of turn. Nightbound
TCGplayerCard Kingdom

Creatures (25)

Immerwolf
Immerwolf
Creature — Wolf
$0.55
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) Each other creature you control that's a Wolf or a Werewolf gets +1/+1. Non-Human Werewolves you control can't transform.
Nightpack Ambusher
Nightpack Ambusher
Creature — Wolf
$0.71
Flash Other Wolves and Werewolves you control get +1/+1. At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Hollowhenge Overlord
Hollowhenge Overlord
Creature — Wolf
$13.34
Flash At the beginning of your upkeep, for each creature you control that's a Wolf or a Werewolf, create a 2/2 green Wolf creature token.
Werewolf Pack Leader
Werewolf Pack Leader
Creature — Human Werewolf
$0.53
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card. {3}{G}: Until end of turn, this creature has base power and toughness 5/3, gains trample, and isn't a Human.
Torgal, A Fine Hound
Torgal, A Fine Hound
Legendary Creature — Wolf
$0.31
Whenever you cast your first Human creature spell each turn, that creature enters with an additional +1/+1 counter on it for each Dog and/or Wolf you control. {T}: Add one mana of any color.
Cemetery Prowler
Cemetery Prowler
Creature — Wolf
$4.41
Vigilance Whenever this creature enters or attacks, exile a card from a graveyard. Spells you cast cost {1} less to cast for each card type they share with cards exiled with this creature.
Packsong Pup
Packsong Pup
Creature — Wolf
$0.28
At the beginning of combat on your turn, if you control another Wolf or Werewolf, put a +1/+1 counter on this creature. When this creature dies, you gain life equal to its power.
Silverfur Partisan
Silverfur Partisan
Creature — Wolf Warrior
$0.65
Trample Whenever a Wolf or Werewolf you control becomes the target of an instant or sorcery spell, create a 2/2 green Wolf creature token.
Cult of the Waxing Moon
Cult of the Waxing Moon
Creature — Human Shaman
$0.3
Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.
Ascendant Packleader
Ascendant Packleader
Creature — Wolf
$0.35
This creature enters with a +1/+1 counter on it if you control a permanent with mana value 4 or greater. Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on this creature.
Runebound Wolf
Runebound Wolf
Creature — Wolf
$0.17
{3}{R}, {T}: This creature deals damage equal to the number of Wolves and Werewolves you control to target opponent.
Goblin Anarchomancer
Goblin Anarchomancer
Creature — Goblin Shaman
$0.35
Each spell you cast that's red or green costs {1} less to cast.
Young Wolf
Young Wolf
Creature — Wolf
$0.16
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Pyreheart Wolf
Pyreheart Wolf
Creature — Wolf
$0.19
Whenever this creature attacks, creatures you control gain menace until end of turn. (They can't be blocked except by two or more creatures.) Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Master of the Wild Hunt
Master of the Wild Hunt
Creature — Human Shaman
$1.76
At the beginning of your upkeep, create a 2/2 green Wolf creature token. {T}: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.
Primal Adversary
Primal Adversary
Creature — Wolf
$0.93
Trample When this creature enters, you may pay {1}{G} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then up to that many target lands you control become 3/3 Wolf creatures with haste that are still lands.
Realmwalker
Realmwalker
Creature — Shapeshifter
$2.14
Changeling (This card is every creature type.) As this creature enters, choose a creature type. You may look at the top card of your library any time. You may cast creature spells of the chosen type from the top of your library.
Anara, Wolvid Familiar
Anara, Wolvid Familiar
Legendary Creature — Wolf Beast
$0.86
During your turn, commanders you control have indestructible. (Effects that say "destroy" don't destroy them. A creature with indestructible can't be destroyed by damage.) Partner (You can have two commanders if both have partner.)
Beast Whisperer
Beast Whisperer
Creature — Elf Druid
$3.73
Whenever you cast a creature spell, draw a card.
Summon: Fenrir
Summon: Fenrir
Enchantment Creature — Saga Wolf
$0.46
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — Crescent Fang — Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. II — Heavenward Howl — When you next cast a creature spell this turn, that creature enters with an additional +1/+1 counter on it. III — Ecliptic Growl — Draw a card if you control the creature with the greatest power or tied for the greatest power.
Ulrich's Kindred
Ulrich's Kindred
Creature — Wolf
$0.13
Trample {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Spirit of the Hunt
Spirit of the Hunt
Creature — Wolf Spirit
$0.44
Flash When this creature enters, each other creature you control that's a Wolf or a Werewolf gets +0/+3 until end of turn.
Wolfir Silverheart
Wolfir Silverheart
Creature — Wolf Warrior
$0.47
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.) As long as this creature is paired with another creature, each of those creatures gets +4/+4.
Snarling Wolf
Snarling Wolf
Creature — Wolf
$0.1
{1}{G}: This creature gets +2/+2 until end of turn. Activate only once each turn.
Kessig Cagebreakers
Kessig Cagebreakers
Creature — Human Rogue
$0.2
Whenever this creature attacks, create a 2/2 green Wolf creature token that's tapped and attacking for each creature card in your graveyard.

Instants (17)

Moonmist
Moonmist
Instant
$1.45
Transform all Humans. Prevent all combat damage that would be dealt this turn by creatures other than Werewolves and Wolves. (Only double-faced cards can be transformed.)
Moonlight Hunt
Moonlight Hunt
Instant
$0.32
Choose target creature you don't control. Each creature you control that's a Wolf or a Werewolf deals damage equal to its power to that creature.
Beast Within
Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Heroic Intervention
Heroic Intervention
Instant
$9.28
Permanents you control gain hexproof and indestructible until end of turn.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Waxing Moon
Waxing Moon
Instant
$0.28
Transform up to one target Werewolf you control. Creatures you control gain trample until end of turn.
Return to Nature
Return to Nature
Instant
$0.18
Choose one — • Destroy target artifact. • Destroy target enchantment. • Exile target card from a graveyard.
Return of the Wildspeaker
Return of the Wildspeaker
Instant
$1.5
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Wolf Strike
Wolf Strike
Instant
$0.18
Target creature you control gets +2/+0 until end of turn if it's night. Then it deals damage equal to its power to target creature you don't control.
Great Train Heist
Great Train Heist
Instant
$4.45
Spree (Choose one or more additional costs.) + {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase. + {2} — Creatures you control get +1/+0 and gain first strike until end of turn. + {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Abrade
Abrade
Instant
$0.16
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Wrap in Vigor
Wrap in Vigor
Instant
$1.32
Regenerate each creature you control.
Ancient Grudge
Ancient Grudge
Instant
$0.21
Destroy target artifact. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Moonrager's Slash
Moonrager's Slash
Instant
$0.23
This spell costs {2} less to cast if it's night. Moonrager's Slash deals 3 damage to any target.
Duel for Dominance
Duel for Dominance
Instant
$0.19
Coven — Choose target creature you control and target creature you don't control. If you control three or more creatures with different powers, put a +1/+1 counter on the chosen creature you control. Then the chosen creatures fight each other. (Each deals damage equal to its power to the other.)
Gruul Charm
Gruul Charm
Instant
$0.22
Choose one — • Creatures without flying can't block this turn. • Gain control of all permanents you own. • Gruul Charm deals 3 damage to each creature with flying.
Hunter's Insight
Hunter's Insight
Instant
$0.31
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.

Sorceries (14)

Unnatural Moonrise
Unnatural Moonrise
Sorcery
$0.3
It becomes night. Until end of turn, target creature gets +1/+0 and gains trample and "Whenever this creature deals combat damage to a player, draw a card." Flashback {2}{R}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Cultivate
Cultivate
Sorcery
$0.38
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Blasphemous Act
Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Rampant Growth
Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Nature's Lore
Nature's Lore
Sorcery
$1.61
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.55
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Three Visits
Three Visits
Sorcery
$5.54
Search your library for a Forest card, put it onto the battlefield, then shuffle.
Farseek
Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Vandalblast
Vandalblast
Sorcery
$1.7
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Storm the Festival
Storm the Festival
Sorcery
$0.32
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order. Flashback {7}{G}{G}{G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Shamanic Revelation
Shamanic Revelation
Sorcery
$0.31
Draw a card for each creature you control. Ferocious — You gain 4 life for each creature you control with power 4 or greater.
Jeska's Will
Jeska's Will
Sorcery
$39.22
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Harmonize
Harmonize
Sorcery
$0.17
Draw three cards.
Rishkar's Expertise
Rishkar's Expertise
Sorcery
$1.7
Draw cards equal to the greatest power among creatures you control. You may cast a spell with mana value 5 or less from your hand without paying its mana cost.

Artifacts (2)

Vanquisher's Banner
Vanquisher's Banner
Artifact
$2.2
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. Whenever you cast a creature spell of the chosen type, draw a card.
Chronicle of Victory
Chronicle of Victory
Legendary Artifact
$21.55
As Chronicle of Victory enters, choose a creature type. Creatures you control of the chosen type get +2/+2 and have first strike and trample. Whenever you cast a spell of the chosen type, draw a card.

Enchantments (5)

Full Moon's Rise
Full Moon's Rise
Enchantment
$0.35
Werewolf creatures you control get +1/+0 and have trample. Sacrifice this enchantment: Regenerate all Werewolf creatures you control.
Wild Growth
Wild Growth
Enchantment — Aura
$0.4
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}.
Utopia Sprawl
Utopia Sprawl
Enchantment — Aura
$1.31
Enchant Forest As this Aura enters, choose a color. Whenever enchanted Forest is tapped for mana, its controller adds an additional one mana of the chosen color.
Glorious Sunrise
Glorious Sunrise
Enchantment
$2.51
At the beginning of combat on your turn, choose one — • Creatures you control get +1/+1 and gain trample until end of turn. • Target land gains "{T}: Add {G}{G}{G}" until end of turn. • Draw a card if you control a creature with power 3 or greater. • You gain 3 life.
Wolfwillow Haven
Wolfwillow Haven
Enchantment — Aura
$0.18
Enchant land Whenever enchanted land is tapped for mana, its controller adds an additional {G}. {4}{G}, Sacrifice this Aura: Create a 2/2 green Wolf creature token. Activate only during your turn.

Lands (36)

Kessig Wolf Run
Kessig Wolf Run
Land
$0.33
{T}: Add {C}. {X}{R}{G}, {T}: Target creature gets +X/+0 and gains trample until end of turn.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Skarrg, the Rage Pits
Skarrg, the Rage Pits
Land
$1.13
{T}: Add {C}. {R}{G}, {T}: Target creature gets +1/+1 and gains trample until end of turn.
Mosswort Bridge
Mosswort Bridge
Land
$0.23
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {G}. {G}, {T}: You may play the exiled card without paying its mana cost if creatures you control have total power 10 or greater.
Castle Garenbrig
Castle Garenbrig
Land
$8.89
This land enters tapped unless you control a Forest. {T}: Add {G}. {2}{G}{G}, {T}: Add six {G}. Spend this mana only to cast creature spells or activate abilities of creatures.
Castle Embereth
Castle Embereth
Land
$0.37
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Arena of Glory
Arena of Glory
Land
$7.63
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Secret Tunnel
Secret Tunnel
Land — Cave
$2.35
This land can't be blocked. {T}: Add {C}. {4}, {T}: Two target creatures you control that share a creature type can't be blocked this turn.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.29
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Rockfall Vale
Rockfall Vale
Land
$0.66
This land enters tapped unless you control two or more other lands. {T}: Add {R} or {G}.
Rootbound Crag
Rootbound Crag
Land
$0.29
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Game Trail
Game Trail
Land
$0.26
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Path of Ancestry
Path of Ancestry
Land
$0.18
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Stomping Ground
Stomping Ground
Land — Mountain Forest
$6.61
({T}: Add {R} or {G}.) As this land enters, you may pay 2 life. If you don't, it enters tapped.
Gruul Turf
Gruul Turf
Land
$0.25
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Basic lands: 15 Forest 3 Mountain
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