Shared Commander deck
Myrel, Shield of Argive

Myrel, Shield of Argive - community staples

Myrel, Shield of Argive · W · 100 cards · 38 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 43Instants 4Sorceries 1Artifacts 9Enchantments 4Lands 38
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Myrel, Shield of Argive leads a deck built from the cards players most often run with it. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 2 board wipes and 9 sources of card draw, at an average mana value of 3.25.

Early: Use the early turns on mana. Keeper of the Accord and the rest of the 12 ramp pieces are what let the deck cast Myrel, Shield of Argive on curve and keep casting after it.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Odric, Master Tactician is the first answer you will usually reach for, and Mentor of the Meek keeps the hand full while you do it.

Late: Hold Farewell for the turn the table gets ahead of you - with 2 in the deck you can afford to use one early and still have an answer later. At 3.25 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins through the commander and the strongest threats the colours offer, backed by real interaction.

  • Valiant Veteran - Core to the plan
  • Captain of the Watch - Core to the plan
  • Field Marshal - Core to the plan
  • Daru Warchief - Core to the plan
  • Bastion Protector - Core to the plan
  • Odric, Master Tactician - Interaction
  • Rescue Retriever - Core to the plan
  • Ballyrush Banneret - Core to the plan
~$502.28
estimated to build this deck
Price out the full deck

Commander (1)

Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
TCGplayerCard Kingdom

Creatures (43)

Valiant Veteran
Valiant Veteran
Creature — Kor Soldier
$0.38
Other Soldiers you control get +1/+1. {3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
Captain of the Watch
Captain of the Watch
Creature — Human Soldier
$0.36
Vigilance (Attacking doesn't cause this creature to tap.) Other Soldier creatures you control get +1/+1 and have vigilance. When this creature enters, create three 1/1 white Soldier creature tokens.
Field Marshal
Field Marshal
Creature — Human Soldier
$3.93
Other Soldier creatures get +1/+1 and have first strike. (They deal combat damage before creatures without first strike.)
Daru Warchief
Daru Warchief
Creature — Human Soldier
$2.08
Soldier spells you cast cost {1} less to cast. Soldier creatures you control get +1/+2.
Bastion Protector
Bastion Protector
Creature — Human Soldier
$0.33
Commander creatures you control get +2/+2 and have indestructible.
Odric, Master Tactician
Odric, Master Tactician
Legendary Creature — Human Soldier
$0.36
First strike (This creature deals combat damage before creatures without first strike.) Whenever Odric and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.
Rescue Retriever
Rescue Retriever
Creature — Dog Soldier
$0.39
Flash When this creature enters, put a +1/+1 counter on each other Soldier you control. Prevent all damage that would be dealt to other attacking Soldiers you control.
Ballyrush Banneret
Ballyrush Banneret
Creature — Kithkin Soldier
$0.14
Kithkin spells and Soldier spells you cast cost {1} less to cast.
Thalia, Heretic Cathar
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
$1.2
First strike Creatures and nonbasic lands your opponents control enter tapped.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.49
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Cathar Commando
Cathar Commando
Creature — Human Soldier
$0.21
Flash {1}, Sacrifice this creature: Destroy target artifact or enchantment.
Boromir, Warden of the Tower
Boromir, Warden of the Tower
Legendary Creature — Human Soldier
$6.16
Vigilance Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell. Sacrifice Boromir: Creatures you control gain indestructible until end of turn. The Ring tempts you.
Preeminent Captain
Preeminent Captain
Creature — Kithkin Soldier
$0.74
First strike (This creature deals combat damage before creatures without first strike.) Whenever this creature attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.
Haliya, Guided by Light
Haliya, Guided by Light
Legendary Creature — Human Soldier
$2.88
Whenever Haliya or another creature or artifact you control enters, you gain 1 life. At the beginning of your end step, draw a card if you've gained 3 or more life this turn. Warp {W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Goldnight Commander
Goldnight Commander
Creature — Human Cleric Soldier
$0.17
Whenever another creature you control enters, creatures you control get +1/+1 until end of turn.
Siege Veteran
Siege Veteran
Creature — Human Soldier
$0.38
At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Whenever another nontoken Soldier you control dies, create a 1/1 colorless Soldier artifact creature token.
Firemane Commando
Firemane Commando
Creature — Angel Soldier
$0.91
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Mondrak, Glory Dominus
Mondrak, Glory Dominus
Legendary Creature — Phyrexian Horror
$42.12
If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Prava of the Steel Legion
Prava of the Steel Legion
Legendary Creature — Cat Soldier
$0.27
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Darien, King of Kjeldor
Darien, King of Kjeldor
Legendary Creature — Human Soldier
$1.64
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Cosmogrand Zenith
Cosmogrand Zenith
Creature — Human Soldier
$5.72
Whenever you cast your second spell each turn, choose one — • Create two 1/1 white Human Soldier creature tokens. • Put a +1/+1 counter on each creature you control.
Catapult Master
Catapult Master
Creature — Human Soldier
$1.14
Tap five untapped Soldiers you control: Exile target creature.
Baird, Steward of Argive
Baird, Steward of Argive
Legendary Creature — Human Soldier
$0.23
Vigilance Creatures can't attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Roaming Throne
Roaming Throne
Artifact Creature — Golem
$47.88
Ward {2} As this creature enters, choose a creature type. This creature is the chosen type in addition to its other types. If a triggered ability of another creature you control of the chosen type triggers, it triggers an additional time.
Resolute Reinforcements
Resolute Reinforcements
Creature — Human Soldier
$0.13
Flash (You may cast this spell any time you could cast an instant.) When this creature enters, create a 1/1 white Soldier creature token.
Knight-Captain of Eos
Knight-Captain of Eos
Creature — Human Knight
$2.53
When this creature enters, create two 1/1 white Soldier creature tokens. {W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Archetype of Courage
Archetype of Courage
Enchantment Creature — Human Soldier
$2.03
Creatures you control have first strike. Creatures your opponents control lose first strike and can't have or gain first strike.
Brimaz, King of Oreskos
Brimaz, King of Oreskos
Legendary Creature — Cat Soldier
$7.31
Vigilance Whenever Brimaz attacks, create a 1/1 white Cat Soldier creature token with vigilance that's attacking. Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that's blocking that creature.
Reverent Hoplite
Reverent Hoplite
Creature — Human Soldier
$0.24
When this creature enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)
Thalia, Guardian of Thraben
Thalia, Guardian of Thraben
Legendary Creature — Human Soldier
$0.39
First strike Noncreature spells cost {1} more to cast.
Recruiter of the Guard
Recruiter of the Guard
Creature — Human Soldier
$6.63
When this creature enters, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle.
Serra Redeemer
Serra Redeemer
Creature — Angel Soldier
$0.34
Flying Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
Moonshaker Cavalry
Moonshaker Cavalry
Creature — Spirit Knight
$9.1
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Intrepid Hero
Intrepid Hero
Creature — Human Soldier
$0.87
{T}: Destroy target creature with power 4 or greater.
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
$15.11
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Bounty Agent
Bounty Agent
Creature — Human Soldier
$0.36
Vigilance {T}, Sacrifice this creature: Destroy target legendary permanent that's an artifact, creature, or enchantment.
Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.76
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.53
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Recruitment Officer
Recruitment Officer
Creature — Human Soldier
$0.2
{3}{W}: Look at the top four cards of your library. You may reveal a creature card with mana value 3 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.

Instants (4)

Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.

Sorceries (1)

Farewell
Farewell
Sorcery
$4.77
Choose one or more — • Exile all artifacts. • Exile all creatures. • Exile all enchantments. • Exile all graveyards.

Artifacts (9)

Pearl Medallion
Pearl Medallion
Artifact
$6.19
White spells you cast cost {1} less to cast.
Skullclamp
Skullclamp
Artifact — Equipment
$4.82
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Ashnod's Altar
Ashnod's Altar
Artifact
$7.95
Sacrifice a creature: Add {C}{C}.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Patchwork Banner
Patchwork Banner
Artifact
$2.75
As this artifact enters, choose a creature type. Creatures you control of the chosen type get +1/+1. {T}: Add one mana of any color.

Enchantments (4)

Cathars' Crusade
Cathars' Crusade
Enchantment
$5.33
Whenever a creature you control enters, put a +1/+1 counter on each creature you control.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Monologue Tax
Monologue Tax
Enchantment
$1.06
Whenever an opponent casts their second spell each turn, you create a Treasure token.
Smuggler's Share
Smuggler's Share
Enchantment
$10.64
At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.

Lands (38)

Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Rogue's Passage
Rogue's Passage
Land
$0.39
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Three Tree City
Three Tree City
Legendary Land
$28.42
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Abandoned Air Temple
Abandoned Air Temple
Land
$6.34
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.66
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
Castle Ardenvale
Castle Ardenvale
Land
$0.23
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Maze of Ith
Maze of Ith
Land
$9.03
{T}: Untap target attacking creature. Prevent all combat damage that would be dealt to and dealt by that creature this turn.
Basic lands: 26 Plains
Built with Grimoire — Commander deck building from your collection.
Try it free