Shared Commander deck

Kotis, the Fangkeeper - Built around Aqueous Form, Rancor and Swiftfoot Boots
Kotis, the Fangkeeper · BGU · 100 cards · 37 lands
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Bracket 3 - UpgradedCommander 1Creatures 36Instants 9Sorceries 5Artifacts 6Enchantments 6Lands 37
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~$265.26
estimated to build this deck
Commander (1)

Kotis, the Fangkeeper
Legendary Creature — Zombie Warrior
Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
Creatures (36)

Felix Five-Boots
Legendary Creature — Ooze Rogue
$4.56
Menace, ward {2}
If a creature you control dealing combat damage to a player causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

The Thirteenth Doctor
Legendary Creature — Time Lord Doctor
$2.54
Paradox — Whenever you cast a spell from anywhere other than your hand, put a +1/+1 counter on target creature.
Team TARDIS — At the beginning of your end step, untap each creature you control with a counter on it.

Gonti, Night Minister
Legendary Creature — Aetherborn Rogue
$0.94
Whenever a player casts a spell they don't own, that player creates a Treasure token.
Whenever a creature deals combat damage to one of your opponents, its controller looks at the top card of that opponent's library and exiles it face down. They may play that card for as long as it remains exiled. Mana of any type can be spent to cast a spell this way.

Forgotten Ancient
Creature — Elemental
$0.31
Whenever a player casts a spell, you may put a +1/+1 counter on this creature.
At the beginning of your upkeep, you may move any number of +1/+1 counters from this creature onto other creatures.

Sakura-Tribe Elder
Creature — Snake Shaman
$0.29
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Guardian Augmenter
Creature — Troll Wizard
$1
Flash
Commander creatures you control get +2/+2.
Commanders you control have hexproof.

Ancient Cellarspawn
Enchantment Creature — Horror
$6.35
Each spell you cast that's a Demon, Horror, or Nightmare costs {1} less to cast.
Whenever you cast a spell, if the amount of mana spent to cast it was less than its mana value, target opponent loses life equal to the difference.

Gemrazer
Creature — Beast
$0.42
Mutate {1}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Reach, trample
Whenever this creature mutates, destroy target artifact or enchantment an opponent controls.

Delighted Halfling
Creature — Halfling Citizen
$25.14
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a legendary spell, and that spell can't be countered.

Brokkos, Apex of Forever
Legendary Creature — Nightmare Beast Elemental
$2.32
Mutate {2}{U/B}{G}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
You may cast this card from your graveyard using its mutate ability.

Toski, Bearer of Secrets
Legendary Creature — Squirrel
$6.69
This spell can't be countered.
Indestructible
Toski attacks each combat if able.
Whenever a creature you control deals combat damage to a player, draw a card.

Baleful Strix
Artifact Creature — Bird
$3.76
Flying, deathtouch
When this creature enters, draw a card.

Bloom Tender
Creature — Elf Druid
$13.15
Vivid — {T}: For each color among permanents you control, add one mana of that color.

Brainstealer Dragon
Creature — Dragon Horror
$10.03
Flying
At the beginning of your end step, exile the top card of each opponent's library. You may play those cards for as long as they remain exiled. If you cast a spell this way, you may spend mana as though it were mana of any color to cast it.
Whenever a nonland permanent an opponent owns enters the battlefield under your control, they lose life equal to its mana value.

Ivy, Gleeful Spellthief
Legendary Creature — Faerie Rogue
$0.34
Flying
Whenever a player casts a spell that targets only a single creature other than Ivy, you may copy that spell. The copy targets Ivy. (A copy of an Aura spell becomes a token.)

Sawtusk Demolisher
Creature — Beast
$2.95
Mutate {3}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Trample
Whenever this creature mutates, destroy target noncreature permanent. Its controller creates a 3/3 green Beast creature token.

Dreamtail Heron
Creature — Elemental Bird
$0.1
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flying
Whenever this creature mutates, draw a card.

Sea-Dasher Octopus
Creature — Octopus
$1.18
Mutate {1}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature deals combat damage to a player, draw a card.

Kodama of the West Tree
Legendary Creature — Spirit
$19.37
Reach
Modified creatures you control have trample. (Equipment, Auras you control, and counters are modifications.)
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Dirge Bat
Creature — Bat
$0.32
Mutate {4}{B}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Flying
Whenever this creature mutates, destroy target creature or planeswalker an opponent controls.

Ohran Frostfang
Snow Creature — Snake
$7.14
Attacking creatures you control have deathtouch.
Whenever a creature you control deals combat damage to a player, draw a card.

Migratory Greathorn
Creature — Beast
$0.27
Mutate {2}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Cold-Eyed Selkie
Creature — Merfolk Rogue
$0.24
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever this creature deals combat damage to a player, you may draw that many cards.

Sanctum Weaver
Enchantment Creature — Dryad
$3.72
{T}: Add X mana of any one color, where X is the number of enchantments you control.

Auspicious Starrix
Creature — Elk Beast
$0.29
Mutate {5}{G} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, exile cards from the top of your library until you exile X permanent cards, where X is the number of times this creature has mutated. Put those permanent cards onto the battlefield.

Elves of Deep Shadow
Creature — Elf Druid
$4.48
{T}: Add {B}. This creature deals 1 damage to you.

Enduring Curiosity
Enchantment Creature — Cat Glimmer
$6.4
Flash
Whenever a creature you control deals combat damage to a player, draw a card.
When Enduring Curiosity dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)

Chittering Harvester
Creature — Nightmare
$0.21
Mutate {4}{B} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Whenever this creature mutates, each opponent sacrifices a creature of their choice.

Pouncing Shoreshark
Creature — Shark Beast
$0.2
Mutate {3}{U} (If you cast this spell for its mutate cost, put it over or under target non-Human creature you own. They mutate into the creature on top plus all abilities from under it.)
Flash
Whenever this creature mutates, you may return target creature an opponent controls to its owner's hand.

Setessan Champion
Creature — Human Warrior
$3.38
Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on this creature and draw a card.

Entity Tracker
Creature — Human Scout
$0.3
Flash
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.

Eidolon of Blossoms
Enchantment Creature — Spirit
$1.91
Constellation — Whenever this creature or another enchantment you control enters, draw a card.

Verduran Enchantress
Creature — Human Druid
$2.02
Whenever you cast an enchantment spell, you may draw a card.
Instants (9)

Snakeskin Veil
Instant
$0.15
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Might of the Nephilim
Instant
$0.58
Target creature gets +2/+2 until end of turn for each of its colors.

Invigorate
Instant
$0.26
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.

An Offer You Can't Refuse
Instant
$3.05
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Assassin's Trophy
Instant
$1.02
Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Beast Within
Instant
$0.47
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.

Cyclonic Rift
Instant
$30.1
Return target nonland permanent you don't control to its owner's hand.
Overload {6}{U} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Sorceries (5)

Farseek
Sorcery
$0.4
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.

Rampant Growth
Sorcery
$0.39
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.

Pym Particles
Sorcery
$0.31
Target creature gains vigilance until end of turn and can't be blocked this turn.
Draw a card.

Final Act
Sorcery
$0.35
Choose one or more —
• Destroy all creatures.
• Destroy all planeswalkers.
• Destroy all battles.
• Exile all graveyards.
• Each opponent loses all counters.
Artifacts (6)

Swiftfoot Boots
Artifact — Equipment
$1.43
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.)
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Dragonfire Blade
Artifact — Equipment
$1.41
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip {4}. This ability costs {1} less to activate for each color of the creature it targets.

Blackblade Reforged
Legendary Artifact — Equipment
$2.7
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}

Wrecking Ball Arm
Legendary Artifact — Equipment
$0.34
Equipped creature has base power and toughness 7/7 and can't be blocked by creatures with power 2 or less.
Equip legendary creature {3}
Equip {7}

Thran Power Suit
Artifact — Equipment
$1.02
Equipped creature gets +1/+1 for each Aura and Equipment attached to it and has ward {2}. (Whenever equipped creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)
Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Inquisitor's Flail
Artifact — Equipment
$0.93
If equipped creature would deal combat damage, it deals double that damage instead.
If another creature would deal combat damage to equipped creature, it deals double that damage to equipped creature instead.
Equip {2}
Enchantments (6)

Aqueous Form
Enchantment — Aura
$0.29
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Rancor
Enchantment — Aura
$1.07
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, return it to its owner's hand.

Favor of the Overbeing
Enchantment — Aura
$0.39
Enchant creature
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.

Crystalline Armor
Enchantment — Aura
$0.35
Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.

Indomitable Might
Enchantment — Aura
$0.82
Flash
Enchant creature
Enchanted creature gets +3/+3.
Enchanted creature's controller may have it assign its combat damage as though it weren't blocked.

Strong Back
Enchantment — Aura
$2.12
Enchant creature
Equip abilities you activate that target enchanted creature cost {3} less to activate.
Aura spells you cast that target enchanted creature cost {3} less to cast.
Enchanted creature gets +2/+2 for each Aura and Equipment attached to it.
Lands (37)

Rogue's Passage
Land
$0.29
{T}: Add {C}.
{4}, {T}: Target creature can't be blocked this turn.

Bojuka Bog
Land
$0.99
This land enters tapped.
When this land enters, exile target player's graveyard.
{T}: Add {B}.

Mistrise Village
Land
$7.41
This land enters tapped unless you control a Mountain or a Forest.
{T}: Add {U}.
{U}, {T}: The next spell you cast this turn can't be countered.

The Black Gate
Legendary Land — Gate
$9.36
As The Black Gate enters, you may pay 3 life. If you don't, it enters tapped.
{T}: Add {B}.
{1}{B}, {T}: Choose a player with the most life or tied for most life. Target creature can't be blocked by creatures that player controls this turn.

Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.

Exotic Orchard
Land
$0.17
{T}: Add one mana of any color that a land an opponent controls could produce.

Hinterland Harbor
Land
$0.29
This land enters tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.

Woodland Cemetery
Land
$0.62
This land enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.

Breeding Pool
Land — Forest Island
$9.52
({T}: Add {G} or {U}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Overgrown Tomb
Land — Swamp Forest
$8.75
({T}: Add {B} or {G}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Yavimaya Coast
Land
$0.31
{T}: Add {C}.
{T}: Add {G} or {U}. This land deals 1 damage to you.

Watery Grave
Land — Island Swamp
$9.85
({T}: Add {U} or {B}.)
As this land enters, you may pay 2 life. If you don't, it enters tapped.

Llanowar Wastes
Land
$0.58
{T}: Add {C}.
{T}: Add {B} or {G}. This land deals 1 damage to you.

Drowned Catacomb
Land
$0.47
This land enters tapped unless you control an Island or a Swamp.
{T}: Add {U} or {B}.

Dreamroot Cascade
Land
$0.85
This land enters tapped unless you control two or more other lands.
{T}: Add {G} or {U}.

Rejuvenating Springs
Land
$4.28
This land enters tapped unless you have two or more opponents.
{T}: Add {G} or {U}.
Basic lands: 4 Swamp 10 Forest 5 Island
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