Shared Commander deck
Ojer Taq, Deepest Foundation // Temple of Civilization

Ojer Taq, Deepest Foundation // Temple of Civilization - community staples

Ojer Taq, Deepest Foundation // Temple of Civilization · W · 100 cards · 38 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 28Instants 11Sorceries 1Artifacts 12Enchantments 7Planeswalkers 2Lands 38
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

Ojer Taq, Deepest Foundation // Temple of Civilization leads a deck built from the cards players most often run with it, making creature tokens and turning a wide board into damage. The list holds 12 ramp pieces, 9 pieces of targeted interaction, 3 board wipes and 10 sources of card draw, at an average mana value of 3.08.

Early: The early turns belong to ramp. Smothering Tithe and the other 12 ramp pieces exist to get Ojer Taq, Deepest Foundation // Temple of Civilization out well before its printed cost of 6 would allow.

Mid: Once the commander is down, the deck wants to be doing two things at once: advancing its own board and answering everyone else's. Elspeth, Storm Slayer is the first answer you will usually reach for, and Idol of Oblivion keeps the hand full while you do it.

Late: Hold Elspeth, Sun's Champion for the turn the table gets ahead of you - with 3 in the deck you can afford to use one early and still have an answer later. At 3.08 average mana value the top end is middling, which means most turns hold two spells.

Win conditions: Wins by going wide and attacking, or by draining the table with token payoffs.

  • Intangible Virtue - Core to the plan
  • Mondrak, Glory Dominus - Core to the plan
  • Anointed Procession - Core to the plan
  • Elspeth, Storm Slayer - Interaction
  • Elspeth, Sun's Champion - Board wipe
  • Hour of Reckoning - Board wipe
  • Secure the Wastes - Core to the plan
  • Adeline, Resplendent Cathar - Core to the plan
~$759.74
estimated to build this deck
Price out the full deck

Commander (1)

Ojer Taq, Deepest Foundation // Temple of Civilization
Ojer Taq, Deepest Foundation // Temple of Civilization
Legendary Creature — God // Land
Vigilance If one or more creature tokens would be created under your control, three times that many of those tokens are created instead. When Ojer Taq dies, return it to the battlefield tapped and transformed under its owner's control. // (Transforms from Ojer Taq, Deepest Foundation.) {T}: Add {W}. {2}{W}, {T}: Transform this land. Activate only if you attacked with three or more creatures this turn and only as a sorcery.
TCGplayerCard Kingdom

Creatures (28)

Mondrak, Glory Dominus
Mondrak, Glory Dominus
Legendary Creature — Phyrexian Horror
$42.12
If one or more tokens would be created under your control, twice that many of those tokens are created instead. {1}{W/P}{W/P}, Sacrifice two other artifacts and/or creatures: Put an indestructible counter on Mondrak. ({W/P} can be paid with either {W} or 2 life.)
Adeline, Resplendent Cathar
Adeline, Resplendent Cathar
Legendary Creature — Human Knight
$2.47
Vigilance Adeline's power is equal to the number of creatures you control. Whenever you attack, for each opponent, create a 1/1 white Human creature token that's tapped and attacking that player or a planeswalker they control.
Soul Warden
Soul Warden
Creature — Human Cleric
$2.77
Whenever another creature enters, you gain 1 life.
Mentor of the Meek
Mentor of the Meek
Creature — Human Soldier
$0.19
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
Exalted Sunborn
Exalted Sunborn
Creature — Angel Wizard
$17.51
Flying, lifelink If one or more tokens would be created under your control, twice that many of those tokens are created instead. Warp {1}{W} (You may cast this card from your hand for its warp cost. Exile this creature at the beginning of the next end step, then you may cast it from exile on a later turn.)
Myrel, Shield of Argive
Myrel, Shield of Argive
Legendary Creature — Human Soldier
$17.88
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. Whenever Myrel attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.
Prava of the Steel Legion
Prava of the Steel Legion
Legendary Creature — Cat Soldier
$0.27
During your turn, creature tokens you control get +1/+4. {3}{W}: Create a 1/1 white Soldier creature token. Partner (You can have two commanders if both have partner.)
Hare Apparent
Hare Apparent
Creature — Rabbit Noble
$2.92
When this creature enters, create a number of 1/1 white Rabbit creature tokens equal to the number of other creatures you control named Hare Apparent. A deck can have any number of cards named Hare Apparent.
Moonshaker Cavalry
Moonshaker Cavalry
Creature — Spirit Knight
$9.1
Flying When this creature enters, creatures you control gain flying and get +X/+X until end of turn, where X is the number of creatures you control.
Defiler of Faith
Defiler of Faith
Creature — Phyrexian Human
$0.4
Vigilance As an additional cost to cast white permanent spells, you may pay 2 life. Those spells cost {W} less to cast if you paid life this way. This effect reduces only the amount of white mana you pay. Whenever you cast a white permanent spell, create a 1/1 white Soldier creature token.
Esper Sentinel
Esper Sentinel
Artifact Creature — Human Soldier
$60.54
Whenever an opponent casts their first noncreature spell each turn, draw a card unless that player pays {X}, where X is this creature's power.
Keeper of the Accord
Keeper of the Accord
Creature — Human Soldier
$0.49
At the beginning of each opponent's end step, if that player controls more creatures than you, create a 1/1 white Soldier creature token. At the beginning of each opponent's end step, if that player controls more lands than you, you may search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle.
Elesh Norn, Grand Cenobite
Elesh Norn, Grand Cenobite
Legendary Creature — Phyrexian Praetor
$15.11
Vigilance Other creatures you control get +2/+2. Creatures your opponents control get -2/-2.
Welcoming Vampire
Welcoming Vampire
Creature — Vampire
$2.53
Flying Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn.
Suture Priest
Suture Priest
Creature — Phyrexian Cleric
$1.53
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
Daxos, Blessed by the Sun
Daxos, Blessed by the Sun
Legendary Enchantment Creature — Demigod
$0.24
Daxos's toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.) Whenever another creature you control enters or dies, you gain 1 life.
Ancient Gold Dragon
Ancient Gold Dragon
Creature — Elder Dragon
$31.59
Flying Whenever this creature deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens with flying equal to the result.
Rumor Gatherer
Rumor Gatherer
Creature — Elf Wizard
$0.29
Alliance — Whenever another creature you control enters, scry 1. If this is the second time this ability has resolved this turn, draw a card instead.
Soul's Attendant
Soul's Attendant
Creature — Human Cleric
$5.74
Whenever another creature enters, you may gain 1 life.
Ocelot Pride
Ocelot Pride
Creature — Cat
$40.92
First strike, lifelink Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) At the beginning of your end step, if you gained life this turn, create a 1/1 white Cat creature token. Then if you have the city's blessing, for each token you control that entered this turn, create a token that's a copy of it.
Bennie Bracks, Zoologist
Bennie Bracks, Zoologist
Legendary Creature — Elf Druid
$11.33
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) At the beginning of each end step, if you created a token this turn, draw a card.
Enduring Innocence
Enduring Innocence
Enchantment Creature — Sheep Glimmer
$3.76
Lifelink Whenever one or more other creatures you control with power 2 or less enter, draw a card. This ability triggers only once each turn. When Enduring Innocence dies, if it was a creature, return it to the battlefield under its owner's control. It's an enchantment. (It's not a creature.)
Darien, King of Kjeldor
Darien, King of Kjeldor
Legendary Creature — Human Soldier
$1.64
Whenever you're dealt damage, you may create that many 1/1 white Soldier creature tokens.
Hero of Bladehold
Hero of Bladehold
Creature — Human Knight
$0.61
Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.) Whenever this creature attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.
Ultramarines Honour Guard
Ultramarines Honour Guard
Creature — Astartes Warrior
$4.2
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters, create that many tokens that are copies of it.) Other creatures you control get +1/+1.
Charismatic Conqueror
Charismatic Conqueror
Creature — Vampire Soldier
$22.87
Vigilance Whenever an artifact or creature an opponent controls enters untapped, they may tap that permanent. If they don't, you create a 1/1 white Vampire creature token with lifelink.
Knight of the White Orchid
Knight of the White Orchid
Creature — Human Knight
$1.68
First strike When this creature enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.27
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.

Instants (11)

Secure the Wastes
Secure the Wastes
Instant
$2.55
Create X 1/1 white Warrior creature tokens.
Swords to Plowshares
Swords to Plowshares
Instant
$1.42
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.01
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Generous Gift
Generous Gift
Instant
$0.71
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Teferi's Protection
Teferi's Protection
Instant
$34.74
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out. (While they're phased out, they're treated as though they don't exist. They phase in before you untap during your untap step.) Exile Teferi's Protection.
Enlightened Tutor
Enlightened Tutor
Instant
$21.89
Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
Stroke of Midnight
Stroke of Midnight
Instant
$0.35
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Disenchant
Disenchant
Instant
$0.09
Destroy target artifact or enchantment.
Reprieve
Reprieve
Instant
$2.06
Return target spell to its owner's hand. Draw a card.
Rebuff the Wicked
Rebuff the Wicked
Instant
$5.54
Counter target spell that targets a permanent you control.
Will of the Mardu
Will of the Mardu
Instant
$4.73
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Create a number of 1/1 red Warrior creature tokens equal to the number of creatures target player controls. • Will of the Mardu deals damage to target creature equal to the number of creatures you control.

Sorceries (1)

Hour of Reckoning
Hour of Reckoning
Sorcery
$0.24
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) Destroy all nontoken creatures.

Artifacts (12)

Idol of Oblivion
Idol of Oblivion
Artifact
$2.17
{T}: Draw a card. Activate only if you created a token this turn. {8}, {T}, Sacrifice this artifact: Create a 10/10 colorless Eldrazi creature token.
Pearl Medallion
Pearl Medallion
Artifact
$6.19
White spells you cast cost {1} less to cast.
Oketra's Monument
Oketra's Monument
Legendary Artifact
$3.26
White creature spells you cast cost {1} less to cast. Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
Skullclamp
Skullclamp
Artifact — Equipment
$4.82
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Halo Fountain
Halo Fountain
Artifact
$7.07
{W}, {T}, Untap a tapped creature you control: Create a 1/1 green and white Citizen creature token. {W}{W}, {T}, Untap two tapped creatures you control: Draw a card. {W}{W}{W}{W}{W}, {T}, Untap fifteen tapped creatures you control: You win the game.
Archaeomancer's Map
Archaeomancer's Map
Artifact
$0.92
When this artifact enters, search your library for up to two basic Plains cards, reveal them, put them into your hand, then shuffle. Whenever a land an opponent controls enters, if that player controls more lands than you, you may put a land card from your hand onto the battlefield.
Ashnod's Altar
Ashnod's Altar
Artifact
$7.95
Sacrifice a creature: Add {C}{C}.
Wayfarer's Bauble
Wayfarer's Bauble
Artifact
$0.3
{2}, {T}, Sacrifice this artifact: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.41
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Phyrexian Altar
Phyrexian Altar
Artifact
$55.47
Sacrifice a creature: Add one mana of any color.
Sol Ring
Sol Ring
Artifact
$1.35
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.

Enchantments (7)

Intangible Virtue
Intangible Virtue
Enchantment
$0.15
Creature tokens you control get +1/+1 and have vigilance.
Anointed Procession
Anointed Procession
Enchantment
$60.51
If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
Divine Visitation
Divine Visitation
Enchantment
$0.41
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Caretaker's Talent
Caretaker's Talent
Enchantment — Class
$9.78
(Gain the next level as a sorcery to add its ability.) Whenever one or more tokens you control enter, draw a card. This ability triggers only once each turn. {W}: Level 2 When this Class becomes level 2, create a token that's a copy of target token you control. {3}{W}: Level 3 Creature tokens you control get +2/+2.
Felidar Retreat
Felidar Retreat
Enchantment
$1.07
Landfall — Whenever a land you control enters, choose one — • Create a 2/2 white Cat Beast creature token. • Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
Smothering Tithe
Smothering Tithe
Enchantment
$54.96
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Monologue Tax
Monologue Tax
Enchantment
$1.06
Whenever an opponent casts their second spell each turn, you create a Treasure token.

Planeswalkers (2)

Elspeth, Storm Slayer
Elspeth, Storm Slayer
Legendary Planeswalker — Elspeth
$38.58
If one or more tokens would be created under your control, twice that many of those tokens are created instead. +1: Create a 1/1 white Soldier creature token. 0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn. −3: Destroy target creature an opponent controls with mana value 3 or greater.
Elspeth, Sun's Champion
Elspeth, Sun's Champion
Legendary Planeswalker — Elspeth
$2.16
+1: Create three 1/1 white Soldier creature tokens. −3: Destroy all creatures with power 4 or greater. −7: You get an emblem with "Creatures you control get +2/+2 and have flying."

Lands (38)

Castle Ardenvale
Castle Ardenvale
Land
$0.23
This land enters tapped unless you control a Plains. {T}: Add {W}. {2}{W}{W}, {T}: Create a 1/1 white Human creature token.
Emeria, the Sky Ruin
Emeria, the Sky Ruin
Land
$6.75
This land enters tapped. At the beginning of your upkeep, if you control seven or more Plains, you may return target creature card from your graveyard to the battlefield. {T}: Add {W}.
Nykthos, Shrine to Nyx
Nykthos, Shrine to Nyx
Legendary Land
$53.08
{T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Minas Tirith
Minas Tirith
Legendary Land
$6.88
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Windbrisk Heights
Windbrisk Heights
Land
$0.21
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Reliquary Tower
Reliquary Tower
Land
$3.88
You have no maximum hand size. {T}: Add {C}.
War Room
War Room
Land
$5.32
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Abandoned Air Temple
Abandoned Air Temple
Land
$6.34
This land enters tapped unless you control a basic land. {T}: Add {W}. {3}{W}, {T}: Put a +1/+1 counter on each creature you control.
Temple of the False God
Temple of the False God
Land
$0.17
{T}: Add {C}{C}. Activate only if you control five or more lands.
Three Tree City
Three Tree City
Legendary Land
$28.42
As Three Tree City enters, choose a creature type. {T}: Add {C}. {2}, {T}: Choose a color. Add an amount of mana of that color equal to the number of creatures you control of the chosen type.
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$5.66
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Adagia, Windswept Bastion
Adagia, Windswept Bastion
Land — Planet
$5.49
This land enters tapped. {T}: Add {W}. Station (Tap another creature you control: Put charge counters equal to its power on this Planet. Station only as a sorcery.) 12+ | {3}{W}, {T}: Create a token that's a copy of target artifact or enchantment you control, except it's legendary. Activate only as a sorcery.
Basic lands: 26 Plains
Built with Grimoire — Commander deck building from your collection.
Try it free