
Krenko, Mob Boss - Krenko's Aristocrat Furnace
Krenko, Mob Boss · R · 100 cards · 34 lands
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Strategy
This is a mono-red Goblin tribal deck built around Krenko, Mob Boss, whose ability creates a token for every Goblin you control, snowballing your board into a massive army. The deck floods the battlefield with Goblins, then converts that width into damage through combat, sacrifice outlets, and 'aristocrat' payoffs like Impact Tremors and Purphoros, God of the Forge. Your goal is to build a wide Goblin board quickly and end the game explosively before opponents stabilize.
Early: Prioritize mana acceleration and cheap Goblins. Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, and Thought Vessel ramp you toward Krenko, while Ruby Medallion and Goblin Warchief make your Goblin spells cheaper. Deploy early token makers like Krenko's Command, Dragon Fodder, Goblin Instigator, and Beetleback Chief to establish a board. Skirk Prospector provides a sacrifice-for-red outlet, and Brightstone Ritual can produce huge amounts of red mana once several Goblins are down. Goblin Matron and Goblin Recruiter tutor for or stack the right Goblins.
Mid: Land Krenko, Mob Boss and protect him. With even a handful of Goblins, tapping Krenko doubles your board, and Goblin Warchief, Goblin Chieftain, Legion Warboss, and Howlsquad Heavy grant haste so tokens attack immediately. Anthem effects from Goblin King, Goblin Trashmaster, Hobgoblin Bandit Lord, and Rundvelt Hordemaster pump the team. Muxus, Goblin Grandee and Goblin Ringleader refill your hand with more Goblins. Kiki-Jiki, Mirror Breaker can copy value creatures like Siege-Gang Commander or Beetleback Chief for extra tokens each turn.
Late: Once your board is wide, close the game. Krenko, Tin Street Kingpin generates tokens equal to its growing power each combat, and Goblin War Strike or Fireball deal damage equal to your Goblin count. Sacrifice outlets—Goblin Bombardment, Siege-Gang Commander, Pashalik Mons, Skirk Prospector, and Goblin Grenade—turn your tokens directly into damage. Jeska's Will and Brightstone Ritual can produce enough mana for a lethal Fireball or repeated Krenko activations.
Win conditions: Primary wins: massive Goblin swarm attacks, boosted by anthems and haste enablers. Non-combat kills: Impact Tremors, Purphoros, God of the Forge, and General Kreat, the Boltbringer ping opponents each time a Goblin token enters, so a single big Krenko activation can deal heavy damage. Goblin War Strike and Fireball scale with your board. Sacrifice loops with Goblin Bombardment plus Boggart Shenanigans and Pashalik Mons drain life as Goblins die, and Goblin Grenade delivers 5 damage bursts.
- Impact Tremors - Turns every Goblin entering into direct opponent damage, making token floods lethal.
- Purphoros, God of the Forge - Deals 2 to each opponent per creature entering; indestructible enchantment payoff for mass tokens.
- Goblin Warchief - Cost reduction for Goblin spells and grants haste so fresh tokens attack immediately.
- Goblin Bombardment - Free sacrifice outlet converting excess Goblins into targeted damage.
- Siege-Gang Commander - Makes three tokens on entry and sacrifices Goblins for 2 damage each.
- Skullclamp - Draws two cards whenever a 1/1 Goblin dies, refueling your hand off token attrition.
- Muxus, Goblin Grandee - Cheats multiple Goblins onto the battlefield at once, rebuilding or growing your board.
- Goblin War Strike - Finisher dealing damage to a player equal to your Goblin count.
- Krenko, Tin Street Kingpin - Alternate token engine that grows and makes tokens equal to its power on attack.
Commander (1)

Creatures (34)

































Instants (5)



Sorceries (12)










Artifacts (8)





Enchantments (4)




Lands (34)






















