Shared Commander deck
Krenko, Mob Boss

Krenko, Mob Boss - Krenko's Aristocrat Furnace

Krenko, Mob Boss · R · 100 cards · 34 lands

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Bracket 3 - UpgradedCommander 1Creatures 34Instants 5Sorceries 12Artifacts 8Enchantments 4Lands 34
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Strategy

This is a mono-red Goblin tribal deck built around Krenko, Mob Boss, whose ability creates a token for every Goblin you control, snowballing your board into a massive army. The deck floods the battlefield with Goblins, then converts that width into damage through combat, sacrifice outlets, and 'aristocrat' payoffs like Impact Tremors and Purphoros, God of the Forge. Your goal is to build a wide Goblin board quickly and end the game explosively before opponents stabilize.

Early: Prioritize mana acceleration and cheap Goblins. Sol Ring, Arcane Signet, Fellwar Stone, Mind Stone, and Thought Vessel ramp you toward Krenko, while Ruby Medallion and Goblin Warchief make your Goblin spells cheaper. Deploy early token makers like Krenko's Command, Dragon Fodder, Goblin Instigator, and Beetleback Chief to establish a board. Skirk Prospector provides a sacrifice-for-red outlet, and Brightstone Ritual can produce huge amounts of red mana once several Goblins are down. Goblin Matron and Goblin Recruiter tutor for or stack the right Goblins.

Mid: Land Krenko, Mob Boss and protect him. With even a handful of Goblins, tapping Krenko doubles your board, and Goblin Warchief, Goblin Chieftain, Legion Warboss, and Howlsquad Heavy grant haste so tokens attack immediately. Anthem effects from Goblin King, Goblin Trashmaster, Hobgoblin Bandit Lord, and Rundvelt Hordemaster pump the team. Muxus, Goblin Grandee and Goblin Ringleader refill your hand with more Goblins. Kiki-Jiki, Mirror Breaker can copy value creatures like Siege-Gang Commander or Beetleback Chief for extra tokens each turn.

Late: Once your board is wide, close the game. Krenko, Tin Street Kingpin generates tokens equal to its growing power each combat, and Goblin War Strike or Fireball deal damage equal to your Goblin count. Sacrifice outlets—Goblin Bombardment, Siege-Gang Commander, Pashalik Mons, Skirk Prospector, and Goblin Grenade—turn your tokens directly into damage. Jeska's Will and Brightstone Ritual can produce enough mana for a lethal Fireball or repeated Krenko activations.

Win conditions: Primary wins: massive Goblin swarm attacks, boosted by anthems and haste enablers. Non-combat kills: Impact Tremors, Purphoros, God of the Forge, and General Kreat, the Boltbringer ping opponents each time a Goblin token enters, so a single big Krenko activation can deal heavy damage. Goblin War Strike and Fireball scale with your board. Sacrifice loops with Goblin Bombardment plus Boggart Shenanigans and Pashalik Mons drain life as Goblins die, and Goblin Grenade delivers 5 damage bursts.

  • Impact Tremors - Turns every Goblin entering into direct opponent damage, making token floods lethal.
  • Purphoros, God of the Forge - Deals 2 to each opponent per creature entering; indestructible enchantment payoff for mass tokens.
  • Goblin Warchief - Cost reduction for Goblin spells and grants haste so fresh tokens attack immediately.
  • Goblin Bombardment - Free sacrifice outlet converting excess Goblins into targeted damage.
  • Siege-Gang Commander - Makes three tokens on entry and sacrifices Goblins for 2 damage each.
  • Skullclamp - Draws two cards whenever a 1/1 Goblin dies, refueling your hand off token attrition.
  • Muxus, Goblin Grandee - Cheats multiple Goblins onto the battlefield at once, rebuilding or growing your board.
  • Goblin War Strike - Finisher dealing damage to a player equal to your Goblin count.
  • Krenko, Tin Street Kingpin - Alternate token engine that grows and makes tokens equal to its power on attack.
~$409.04
estimated to build this deck
Price out the full deck

Commander (1)

Krenko, Mob Boss
Krenko, Mob Boss
Legendary Creature — Goblin Warrior
{T}: Create X 1/1 red Goblin creature tokens, where X is the number of Goblins you control.
TCGplayerCard Kingdom

Creatures (34)

Goblin Warchief
Goblin Warchief
Creature — Goblin Warrior
$1.05
Goblin spells you cast cost {1} less to cast. Goblins you control have haste.
Skirk Prospector
Skirk Prospector
Creature — Goblin
$0.33
Sacrifice a Goblin: Add {R}.
Goblin Matron
Goblin Matron
Creature — Goblin
$0.22
When this creature enters, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle.
Goblin Chieftain
Goblin Chieftain
Creature — Goblin
$4.6
Haste (This creature can attack and {T} as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste.
Pashalik Mons
Pashalik Mons
Legendary Creature — Goblin Warrior
$2.17
Whenever Pashalik Mons or another Goblin you control dies, Pashalik Mons deals 1 damage to any target. {3}{R}, Sacrifice a Goblin: Create two 1/1 red Goblin creature tokens.
Goblin King
Goblin King
Creature — Goblin
$3.58
Other Goblins get +1/+1 and have mountainwalk.
Hobgoblin Bandit Lord
Hobgoblin Bandit Lord
Creature — Goblin Rogue
$4.44
Other Goblins you control get +1/+1. {R}, {T}: This creature deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
Siege-Gang Commander
Siege-Gang Commander
Creature — Goblin
$0.24
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
Krenko, Tin Street Kingpin
Krenko, Tin Street Kingpin
Legendary Creature — Goblin
$2.62
Whenever Krenko attacks, put a +1/+1 counter on it, then create a number of 1/1 red Goblin creature tokens equal to Krenko's power.
Goblin Trashmaster
Goblin Trashmaster
Creature — Goblin Warrior
$5.56
Other Goblins you control get +1/+1. Sacrifice a Goblin: Destroy target artifact.
Conspicuous Snoop
Conspicuous Snoop
Creature — Goblin Rogue
$3.19
Play with the top card of your library revealed. You may cast Goblin spells from the top of your library. As long as the top card of your library is a Goblin card, this creature has all activated abilities of that card.
Goblin Recruiter
Goblin Recruiter
Creature — Goblin
$5.27
When this creature enters, search your library for any number of Goblin cards, reveal them, then shuffle and put those cards on top in any order.
Goblin Ringleader
Goblin Ringleader
Creature — Goblin
$0.55
Haste (This creature can attack and {T} as soon as it comes under your control.) When this creature enters, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library in any order.
Muxus, Goblin Grandee
Muxus, Goblin Grandee
Legendary Creature — Goblin Noble
$11.36
When Muxus enters, reveal the top six cards of your library. Put all Goblin creature cards with mana value 5 or less from among them onto the battlefield and the rest on the bottom of your library in a random order. Whenever Muxus attacks, it gets +1/+1 until end of turn for each other Goblin you control.
Howlsquad Heavy
Howlsquad Heavy
Creature — Goblin Mercenary
$2.53
Start your engines! Other Goblins you control have haste. At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token attacks this combat if able. Max speed — {T}: Add {R} for each Goblin you control.
Goblin Instigator
Goblin Instigator
Creature — Goblin Rogue
$0.23
When this creature enters, create a 1/1 red Goblin creature token.
Rundvelt Hordemaster
Rundvelt Hordemaster
Creature — Goblin Warrior
$1.81
Other Goblins you control get +1/+1. Whenever this creature or another Goblin you control dies, exile the top card of your library. If it's a Goblin creature card, you may cast that card until the end of your next turn.
General Kreat, the Boltbringer
General Kreat, the Boltbringer
Legendary Creature — Goblin Soldier
$6.45
Whenever one or more Goblins you control attack, create a 1/1 red Goblin creature token that's tapped and attacking. Whenever another creature you control enters, General Kreat deals 1 damage to each opponent.
Legion Warboss
Legion Warboss
Creature — Goblin Soldier
$0.36
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.) At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Purphoros, God of the Forge
Purphoros, God of the Forge
Legendary Enchantment Creature — God
$28.74
Indestructible As long as your devotion to red is less than five, Purphoros isn't a creature. Whenever another creature you control enters, Purphoros deals 2 damage to each opponent. {2}{R}: Creatures you control get +1/+0 until end of turn.
Goblin Lackey
Goblin Lackey
Creature — Goblin
$8.51
Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield.
Warren Instigator
Warren Instigator
Creature — Goblin Berserker
$12.72
Double strike Whenever this creature deals damage to an opponent, you may put a Goblin creature card from your hand onto the battlefield.
Kiki-Jiki, Mirror Breaker
Kiki-Jiki, Mirror Breaker
Legendary Creature — Goblin Shaman
$13.99
Haste {T}: Create a token that's a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.
Battle Cry Goblin
Battle Cry Goblin
Creature — Goblin
$0.26
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn. Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
Beetleback Chief
Beetleback Chief
Creature — Goblin Warrior
$0.22
When this creature enters, create two 1/1 red Goblin creature tokens.
Mogg War Marshal
Mogg War Marshal
Creature — Goblin Warrior
$0.18
Echo {1}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When this creature enters or dies, create a 1/1 red Goblin creature token.
Gempalm Incinerator
Gempalm Incinerator
Creature — Goblin
$0.26
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle this card, you may have it deal X damage to target creature, where X is the number of Goblins on the battlefield.
Goblin Piledriver
Goblin Piledriver
Creature — Goblin Warrior
$2.56
Protection from blue (This creature can't be blocked, targeted, dealt damage, or enchanted by anything blue.) Whenever this creature attacks, it gets +2/+0 until end of turn for each other attacking Goblin.
Fanatical Firebrand
Fanatical Firebrand
Creature — Goblin Pirate
$0.08
Haste (This creature can attack and {T} as soon as it comes under your control.) {T}, Sacrifice this creature: It deals 1 damage to any target.
Goblin Sledder
Goblin Sledder
Creature — Goblin
$0.35
Sacrifice a Goblin: Target creature gets +1/+1 until end of turn.
Reckless Fireweaver
Reckless Fireweaver
Creature — Human Artificer
$0.5
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Zealous Conscripts
Zealous Conscripts
Creature — Human Warrior
$0.27
Haste When this creature enters, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Feldon of the Third Path
Feldon of the Third Path
Legendary Creature — Human Artificer
$0.9
{2}{R}, {T}: Create a token that's a copy of target creature card in your graveyard, except it's an artifact in addition to its other types. It gains haste. Sacrifice it at the beginning of the next end step.
Goblin Chirurgeon
Goblin Chirurgeon
Creature — Goblin Shaman
Sacrifice a Goblin: Regenerate target creature.

Instants (5)

Brightstone Ritual
Brightstone Ritual
Instant
$1.72
Add {R} for each Goblin on the battlefield.
Chaos Warp
Chaos Warp
Instant
$0.36
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Abrade
Abrade
Instant
$0.16
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Lightning Bolt
Lightning Bolt
Instant
$0.73
Lightning Bolt deals 3 damage to any target.
Wild Magic Surge
Wild Magic Surge
Instant
$1.98
Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.

Sorceries (12)

Krenko's Command
Krenko's Command
Sorcery
$0.24
Create two 1/1 red Goblin creature tokens.
Goblin War Strike
Goblin War Strike
Sorcery
$2.42
Goblin War Strike deals damage to target player or planeswalker equal to the number of Goblins you control.
Dragon Fodder
Dragon Fodder
Sorcery
$0.11
Create two 1/1 red Goblin creature tokens.
Jeska's Will
Jeska's Will
Sorcery
$38.47
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Gamble
Gamble
Sorcery
$16.15
Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
Wheel of Misfortune
Wheel of Misfortune
Sorcery
$8.19
Each player secretly chooses a number 0 or greater, then all players reveal those numbers simultaneously and determine the highest and lowest numbers revealed this way. Wheel of Misfortune deals damage equal to the highest number to each player who chose that number. Each player who didn't choose the lowest number discards their hand, then draws seven cards.
Faithless Looting
Faithless Looting
Sorcery
$0.31
Draw two cards, then discard two cards. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Reforge the Soul
Reforge the Soul
Sorcery
$6.18
Each player discards their hand, then draws seven cards. Miracle {1}{R} (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Vandalblast
Vandalblast
Sorcery
$1.1
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Blasphemous Act
Blasphemous Act
Sorcery
$0.82
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Goblin Grenade
Goblin Grenade
Sorcery
$0.39
As an additional cost to cast this spell, sacrifice a Goblin. Goblin Grenade deals 5 damage to any target.
Fireball
Fireball
Sorcery
$0.12
This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.

Artifacts (8)

Skullclamp
Skullclamp
Artifact — Equipment
$5.65
Equipped creature gets +1/-1. Whenever equipped creature dies, draw two cards. Equip {1}
Sol Ring
Sol Ring
Artifact
$1.45
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.42
{T}: Add one mana of any color in your commander's color identity.
Ruby Medallion
Ruby Medallion
Artifact
$12.82
Red spells you cast cost {1} less to cast.
Fellwar Stone
Fellwar Stone
Artifact
$0.89
{T}: Add one mana of any color that a land an opponent controls could produce.
Mind Stone
Mind Stone
Artifact
$0.3
{T}: Add {C}. {1}, {T}, Sacrifice this artifact: Draw a card.
Thought Vessel
Thought Vessel
Artifact
$2.26
You have no maximum hand size. {T}: Add {C}.
Coat of Arms
Coat of Arms
Artifact
$10.17
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)

Enchantments (4)

Impact Tremors
Impact Tremors
Enchantment
$2.57
Whenever a creature you control enters, this enchantment deals 1 damage to each opponent.
Goblin Bombardment
Goblin Bombardment
Enchantment
$2.29
Sacrifice a creature: This enchantment deals 1 damage to any target.
Underworld Breach
Underworld Breach
Enchantment
$7.34
Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment.
Boggart Shenanigans
Boggart Shenanigans
Kindred Enchantment — Goblin
$1.72
Whenever another Goblin you control is put into a graveyard from the battlefield, you may have this enchantment deal 1 damage to target player or planeswalker.

Lands (34)

Shatterskull Smashing // Shatterskull, the Hammer Pass
Shatterskull Smashing // Shatterskull, the Hammer Pass
Sorcery // Land
$9.03
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {R}.
Valakut Awakening // Valakut Stoneforge
Valakut Awakening // Valakut Stoneforge
Instant // Land
$17.94
Put any number of cards from your hand on the bottom of your library, then draw that many cards plus one. // This land enters tapped. {T}: Add {R}.
Ancient Tomb
Ancient Tomb
Land
$51.6
{T}: Add {C}{C}. This land deals 2 damage to you.
Command Tower
Command Tower
Land
$0.27
{T}: Add one mana of any color in your commander's color identity.
Cavern of Souls
Cavern of Souls
Land
$50.69
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Castle Embereth
Castle Embereth
Land
$0.28
This land enters tapped unless you control a Mountain. {T}: Add {R}. {1}{R}{R}, {T}: Creatures you control get +1/+0 until end of turn.
Den of the Bugbear
Den of the Bugbear
Land
$1.36
If you control two or more other lands, this land enters tapped. {T}: Add {R}. {3}{R}: Until end of turn, this land becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Rogue's Passage
Rogue's Passage
Land
$0.36
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Mutavault
Mutavault
Land
$3.94
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Kher Keep
Kher Keep
Legendary Land
$0.33
{T}: Add {C}. {1}{R}, {T}: Create a 0/1 red Kobold creature token named Kobolds of Kher Keep.
Reflecting Pool
Reflecting Pool
Land
$12
{T}: Add one mana of any type that a land you control could produce.
Buried Ruin
Buried Ruin
Land
$0.39
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
Path of Ancestry
Path of Ancestry
Land
$0.22
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Great Furnace
Great Furnace
Artifact Land
$2.48
{T}: Add {R}.
War Room
War Room
Land
$4.72
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Basic lands: 21 Mountain
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