Shared Commander deck
Zur the Enchanter

Zur the Enchanter - Zur's Aura Voltron

Zur the Enchanter · BUW · 100 cards · 34 lands

Want a deck like this for your commander?
Grimoire builds a full 100-card list from the whole card pool or just the cards you own.
Playtest itBuild your own
Bracket 3 - UpgradedCommander 1Creatures 35Instants 12Sorceries 2Artifacts 2Enchantments 13Lands 34
Export this deck
Plain decklist format - works with Moxfield, Archidekt, Deckstats, TappedOut, Cockatrice and most phone apps.
Open somewhere else - the list is copied for you, then paste it in:
Show the raw list

Strategy

This is a Zur the Enchanter enchantment-tutor deck that leverages Zur's attack trigger to fetch enchantments with mana value 3 or less directly onto the battlefield. The deck grinds value from constellation triggers, protects itself with taxing enchantments like Propaganda and Ghostly Prison, and closes games with enchantment-based drain, aura beatdown, or Approach of the Second Sun.

Early: Deploy cheap defensive enchantments and card advantage early. Mystic Remora punishes opponents casting noncreature spells, and Baleful Strix draws a card while blocking with flying and deathtouch. Ramp with Solemn Simulacrum and Dark Ritual to accelerate toward Zur. Use Swords to Plowshares and Path to Exile to answer early threats. Land Rest in Peace to shut off graveyard strategies, and set up taxers like Ghostly Prison, Propaganda, and Windborn Muse so opponents must pay {2} per attacker to hit you.

Mid: Resolve Zur the Enchanter and start attacking to tutor enchantments onto the battlefield each combat. Give Zur protection with Lightning Greaves for shroud and haste, or Diplomatic Immunity for shroud. Fetch value pieces like Grasp of Fate to exile opponents' nonland permanents, or Grim Guardian and Underworld Coinsmith to drain via constellation. Mesa Enchantress and Starfield Mystic reward casting enchantments; Starnheim Courser, Inquisitive Glimmer, Transcendent Envoy, and Pearl-Ear, Imperial Advisor reduce enchantment and Aura costs. Doomwake Giant sweeps opposing boards with -1/-1 through constellation.

Late: Snowball your enchantment count into a lethal board. Archon of Sun's Grace makes a 2/2 Pegasus with lifelink whenever an enchantment enters, and Killian, Decisive Mentor taps and goads creatures on each enchantment trigger. Zur, Eternal Schemer gives your enchantment creatures deathtouch, lifelink, and hexproof, and can animate non-Aura enchantments into creatures. Protect key threats with Counterspell, Dovin's Veto, Swan Song, and Silence, while Dauthi Voidwalker exiles opposing graveyard cards and threatens to steal a spell.

Win conditions: Approach of the Second Sun wins outright when cast a second time from hand. Alternatively, suit up a creature with All That Glitters, Ethereal Armor, and Steel of the Godhead for a lifelinking flyer, made unkillable by Diplomatic Immunity's shroud. Eriette of the Charmed Apple drains each opponent for the number of Auras you control on your end step, while Underworld Coinsmith and Grim Guardian chip away life through constellation. Walking Ballista provides direct damage as a finisher.

  • Grasp of Fate - Tutorable removal that exiles a nonland permanent from each opponent
  • Approach of the Second Sun - Alternate win condition when cast a second time from hand
  • Archon of Sun's Grace - Constellation engine making lifelink Pegasus tokens as enchantments enter
  • Eriette of the Charmed Apple - Aura-based drain finisher on each end step
  • Zur, Eternal Schemer - Grants deathtouch, lifelink, and hexproof to enchantment creatures and animates enchantments
  • Lightning Greaves - Protects Zur with shroud and grants haste for immediate attacks
  • Rest in Peace - Exiles all graveyards to shut down graveyard strategies
  • Doomwake Giant - Constellation board wipe giving opposing creatures -1/-1
  • Mystic Remora - Early card advantage taxing opponents' noncreature spells
~$146.82
estimated to build this deck
Price out the full deck

Commander (1)

Zur the Enchanter
Zur the Enchanter
Legendary Creature — Human Wizard
Flying Whenever Zur attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
TCGplayerCard Kingdom
Group by

Creatures (35)

Windborn Muse
Windborn Muse
Creature — Spirit
$0.54
Flying Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Alseid of Life's Bounty
Alseid of Life's Bounty
Enchantment Creature — Nymph
$0.26
Lifelink {1}, Sacrifice this creature: Target creature or enchantment you control gains protection from the color of your choice until end of turn.
Aegis of the Gods
Aegis of the Gods
Enchantment Creature — Human Soldier
$0.97
You have hexproof. (You can't be the target of spells or abilities your opponents control.)
Valley Floodcaller
Valley Floodcaller
Creature — Otter Wizard
$4.77
Flash You may cast noncreature spells as though they had flash. Whenever you cast a noncreature spell, Birds, Frogs, Otters, and Rats you control get +1/+1 until end of turn. Untap them.
Grim Guardian
Grim Guardian
Enchantment Creature — Zombie
$0.36
Constellation — Whenever this creature or another enchantment you control enters, each opponent loses 1 life.
Underworld Coinsmith
Underworld Coinsmith
Enchantment Creature — Human Cleric
$0.29
Constellation — Whenever this creature or another enchantment you control enters, you gain 1 life. {W}{B}, Pay 1 life: Each opponent loses 1 life.
Eriette of the Charmed Apple
Eriette of the Charmed Apple
Legendary Creature — Human Warlock
$0.34
Each creature that's enchanted by an Aura you control can't attack you or planeswalkers you control. At the beginning of your end step, each opponent loses X life and you gain X life, where X is the number of Auras you control.
Eidolon of Rhetoric
Eidolon of Rhetoric
Enchantment Creature — Spirit
$0.46
Each player can't cast more than one spell each turn.
Archon of Sun's Grace
Archon of Sun's Grace
Creature — Archon
$0.33
Flying Lifelink (Damage dealt by this creature also causes you to gain that much life.) Pegasus creatures you control have lifelink. Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
Zur, Eternal Schemer
Zur, Eternal Schemer
Legendary Creature — Human Wizard
$2.19
Flying Enchantment creatures you control have deathtouch, lifelink, and hexproof. {1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Mesa Enchantress
Mesa Enchantress
Creature — Human Druid
$0.51
Whenever you cast an enchantment spell, you may draw a card.
Starfield Mystic
Starfield Mystic
Creature — Human Cleric
$0.31
Enchantment spells you cast cost {1} less to cast. Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on this creature.
Inquisitive Glimmer
Inquisitive Glimmer
Enchantment Creature — Fox Glimmer
$0.27
Enchantment spells you cast cost {1} less to cast. Unlock costs you pay cost {1} less.
Transcendent Envoy
Transcendent Envoy
Enchantment Creature — Griffin
$0.17
Flying Aura spells you cast cost {1} less to cast.
Starnheim Courser
Starnheim Courser
Creature — Pegasus
$0.23
Flying Artifact and enchantment spells you cast cost {1} less to cast.
Pearl-Ear, Imperial Advisor
Pearl-Ear, Imperial Advisor
Legendary Creature — Fox Advisor
$0.26
Lifelink Enchantment spells you cast have affinity for Auras. (They cost {1} less to cast for each Aura you control.) Whenever you cast an Aura spell that targets a modified permanent you control, draw a card. (Equipment, Auras you control, and counters are modifications.)
Entity Tracker
Entity Tracker
Creature — Human Scout
$0.48
Flash Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, draw a card.
Moon-Blessed Cleric
Moon-Blessed Cleric
Creature — Human Elf Cleric
$0.35
Divine Intervention — When this creature enters, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.
Auramancer
Auramancer
Creature — Human Wizard
$0.04
When this creature enters, you may return target enchantment card from your graveyard to your hand.
Hanna, Ship's Navigator
Hanna, Ship's Navigator
Legendary Creature — Human Artificer
$0.33
{1}{W}{U}, {T}: Return target artifact or enchantment card from your graveyard to your hand.
Sun Titan
Sun Titan
Creature — Giant
$0.31
Vigilance Whenever this creature enters or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
Baleful Strix
Baleful Strix
Artifact Creature — Bird
$1.08
Flying, deathtouch When this creature enters, draw a card.
Killian, Decisive Mentor
Killian, Decisive Mentor
Legendary Creature — Human Warlock
$0.64
Whenever an enchantment you control enters, tap up to one target creature and goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) Whenever one or more creatures that are enchanted by an Aura you control attack, draw a card.
Doomwake Giant
Doomwake Giant
Enchantment Creature — Giant
$0.21
Constellation — Whenever this creature or another enchantment you control enters, creatures your opponents control get -1/-1 until end of turn.
Callaphe, Beloved of the Sea
Callaphe, Beloved of the Sea
Legendary Enchantment Creature — Demigod
$0.21
Callaphe's power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) Creatures and enchantments you control have "Spells your opponents cast that target this permanent cost {1} more to cast."
Thassa, God of the Sea
Thassa, God of the Sea
Legendary Enchantment Creature — God
$3.5
Indestructible As long as your devotion to blue is less than five, Thassa isn't a creature. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.) At the beginning of your upkeep, scry 1. {1}{U}: Target creature you control can't be blocked this turn.
The Master of Keys
The Master of Keys
Legendary Enchantment Creature — Horror
$2.31
Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.29
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Dauthi Voidwalker
Dauthi Voidwalker
Creature — Dauthi Rogue
$3.85
Shadow (This creature can block or be blocked by only creatures with shadow.) If a card would be put into an opponent's graveyard from anywhere, instead exile it with a void counter on it. {T}, Sacrifice this creature: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.
Walking Ballista
Walking Ballista
Artifact Creature — Construct
$7.29
This creature enters with X +1/+1 counters on it. {4}: Put a +1/+1 counter on this creature. Remove a +1/+1 counter from this creature: It deals 1 damage to any target.
Archivist of Oghma
Archivist of Oghma
Creature — Halfling Cleric
$6.51
Flash Whenever an opponent searches their library, you gain 1 life and draw a card.
Aven Mindcensor
Aven Mindcensor
Creature — Bird Wizard
$0.4
Flash Flying If an opponent would search a library, that player searches the top four cards of that library instead.
Lavinia, Azorius Renegade
Lavinia, Azorius Renegade
Legendary Creature — Human Soldier
$0.18
Each opponent can't cast noncreature spells with mana value greater than the number of lands that player controls. Whenever an opponent casts a spell, if no mana was spent to cast it, counter that spell.
Notion Thief
Notion Thief
Creature — Human Rogue
$1.63
Flash If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.
Spirit of the Labyrinth
Spirit of the Labyrinth
Enchantment Creature — Spirit
$0.32
Each player can't draw more than one card each turn.

Instants (12)

Swords to Plowshares
Swords to Plowshares
Instant
$1.34
Exile target creature. Its controller gains life equal to its power.
Path to Exile
Path to Exile
Instant
$1.28
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Counterspell
Counterspell
Instant
$1.29
Counter target spell.
Negate
Negate
Instant
$0.14
Counter target noncreature spell.
Dovin's Veto
Dovin's Veto
Instant
$2.2
This spell can't be countered. Counter target noncreature spell.
An Offer You Can't Refuse
An Offer You Can't Refuse
Instant
$3.02
Counter target noncreature spell. Its controller creates two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")
Swan Song
Swan Song
Instant
$9.81
Counter target enchantment, instant, or sorcery spell. Its controller creates a 2/2 blue Bird creature token with flying.
Arcane Denial
Arcane Denial
Instant
$1.78
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep. You draw a card at the beginning of the next turn's upkeep.
Silence
Silence
Instant
$7.53
Your opponents can't cast spells this turn.
Dark Ritual
Dark Ritual
Instant
$0.44
Add {B}{B}{B}.
Borne Upon a Wind
Borne Upon a Wind
Instant
$5.15
You may cast spells this turn as though they had flash. Draw a card.
Mindbreak Trap
Mindbreak Trap
Instant — Trap
$8.01
If an opponent cast three or more spells this turn, you may pay {0} rather than pay this spell's mana cost. Exile any number of target spells.

Sorceries (2)

Windfall
Windfall
Sorcery
$4.81
Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
Approach of the Second Sun
Approach of the Second Sun
Sorcery
$6.51
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.

Artifacts (2)

Lightning Greaves
Lightning Greaves
Artifact — Equipment
$4.54
Equipped creature has haste and shroud. (It can't be the target of spells or abilities.) Equip {0}
Strionic Resonator
Strionic Resonator
Artifact
$6.29
{2}, {T}: Copy target triggered ability you control. You may choose new targets for the copy. (A triggered ability uses the words "when," "whenever," or "at.")

Enchantments (13)

All That Glitters
All That Glitters
Enchantment — Aura
$0.5
Enchant creature Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.
Ethereal Armor
Ethereal Armor
Enchantment — Aura
$0.35
Enchant creature Enchanted creature gets +1/+1 for each enchantment you control and has first strike.
Diplomatic Immunity
Diplomatic Immunity
Enchantment — Aura
$2.28
Enchant creature Shroud (A permanent with shroud can't be the target of spells or abilities.) Enchanted creature has shroud.
Steel of the Godhead
Steel of the Godhead
Enchantment — Aura
$2.08
Enchant creature As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.) As long as enchanted creature is blue, it gets +1/+1 and can't be blocked.
Darksteel Mutation
Darksteel Mutation
Enchantment — Aura
$1.03
Enchant creature Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
Imprisoned in the Moon
Imprisoned in the Moon
Enchantment — Aura
$0.3
Enchant creature, land, or planeswalker Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Grasp of Fate
Grasp of Fate
Enchantment
$0.39
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
Mirrormade
Mirrormade
Enchantment
$2.92
You may have this enchantment enter as a copy of any artifact or enchantment on the battlefield.
Copy Enchantment
Copy Enchantment
Enchantment
$1.77
You may have this enchantment enter as a copy of any enchantment on the battlefield.
Rest in Peace
Rest in Peace
Enchantment
$0.73
When this enchantment enters, exile all graveyards. If a card or token would be put into a graveyard from anywhere, exile it instead.
Propaganda
Propaganda
Enchantment
$2.45
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Ghostly Prison
Ghostly Prison
Enchantment
$5.21
Creatures can't attack you unless their controller pays {2} for each creature they control that's attacking you.
Mystic Remora
Mystic Remora
Enchantment
$8.95
Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) Whenever an opponent casts a noncreature spell, you may draw a card unless that player pays {4}.

Lands (34)

Sink into Stupor // Soporific Springs
Sink into Stupor // Soporific Springs
Instant // Land
$7.31
Return target spell or nonland permanent an opponent controls to its owner's hand. // As this land enters, you may pay 3 life. If you don't, it enters tapped. {T}: Add {U}.
Command Tower
Command Tower
Land
$0.25
{T}: Add one mana of any color in your commander's color identity.
Arcane Sanctum
Arcane Sanctum
Land
$0.37
This land enters tapped. {T}: Add {W}, {U}, or {B}.
Exotic Orchard
Exotic Orchard
Land
$0.23
{T}: Add one mana of any color that a land an opponent controls could produce.
Path of Ancestry
Path of Ancestry
Land
$0.2
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Skycloud Expanse
Skycloud Expanse
Land
$0.18
{1}, {T}: Add {W}{U}.
Prairie Stream
Prairie Stream
Land — Plains Island
$0.21
({T}: Add {W} or {U}.) This land enters tapped unless you control two or more basic lands.
Sunken Hollow
Sunken Hollow
Land — Island Swamp
$0.28
({T}: Add {U} or {B}.) This land enters tapped unless you control two or more basic lands.
Choked Estuary
Choked Estuary
Land
$0.31
As this land enters, you may reveal an Island or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {U} or {B}.
Port Town
Port Town
Land
$0.18
As this land enters, you may reveal a Plains or Island card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {U}.
Fetid Pools
Fetid Pools
Land — Island Swamp
$0.3
({T}: Add {U} or {B}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Irrigated Farmland
Irrigated Farmland
Land — Plains Island
$0.17
({T}: Add {W} or {U}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Scoured Barrens
Scoured Barrens
Land
$0.11
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {B}.
Jwar Isle Refuge
Jwar Isle Refuge
Land
$0.16
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {U} or {B}.
Sejiri Refuge
Sejiri Refuge
Land
$0.16
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {W} or {U}.
Dimir Aqueduct
Dimir Aqueduct
Land
$0.25
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {U}{B}.
Azorius Chancery
Azorius Chancery
Land
$0.16
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{U}.
Orzhov Basilica
Orzhov Basilica
Land
$0.23
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {W}{B}.
Temple of Enlightenment
Temple of Enlightenment
Land
$0.1
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {U}.
Temple of Silence
Temple of Silence
Land
$0.14
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {W} or {B}.
Temple of Deceit
Temple of Deceit
Land
$0.23
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {U} or {B}.
Basic lands: 6 Swamp 4 Island 4 Plains
Built with Grimoire — Commander deck building from your collection.
Try it free