Shared Commander deck
Xenagos, God of Revels

Xenagos, God of Revels deck

Xenagos, God of Revels · Colorless · 100 cards · 40 lands

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Bracket unknownCommander 1Creatures 30Instants 17Sorceries 11Enchantments 1Lands 40
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Strategy

Xenagos, God of Revels is a big-creature aggro deck built around doubling a creature's power at the start of combat and granting it haste. The plan is to ramp into large threats, then use Xenagos and other combat tricks to swing for lethal damage in one or two hits. Because Xenagos only becomes a creature when your devotion to red and green is seven or more, he mostly functions as a combat enabler rather than an attacker.

Early: Prioritize mana acceleration and fixing. Llanowar Elves, Elvish Mystic, and Arbor Elf provide early mana, with Arbor Elf untapping a Forest. Ruby, Daring Tracker taps for red or green. Sakura-Tribe Elder can chump-block then fetch a basic. Ramp spells like Cultivate, Kodama's Reach, Rampant Growth, Farseek, Skyshroud Claim, Harrow, and Grow from the Ashes build toward casting expensive creatures. Goblin Anarchomancer reduces red and green spell costs, and Somberwald Sage adds three mana toward creature spells.

Mid: Deploy powerful threats and start attacking. Goreclaw, Terror of Qal Sisma makes creatures with power 4 or greater cost {2} less, and Ghalta, Primal Hunger becomes cheap once you have creatures on the board. Xenagos targets a creature at the beginning of combat to double its power and give haste. Managorger Hydra grows with every spell cast, and Soul of the Harvest draws cards when nontoken creatures enter. Fierce Empath and Signal the Clans dig for creatures, while Return of the Wildspeaker and Garruk's Uprising refill your hand.

Late: Close out with your biggest creatures and extra combat phases. Combat Celebrant can exert to grant an additional combat phase, Port Razer untaps your team and gives another combat after dealing damage, and Seize the Day plus Scourge of the Throne add still more attacks. Savage Ventmaw makes six mana each attack to fuel more spells. Etali, Primal Storm and Drakuseth, Maw of Flames generate huge advantage when they connect. Atarka, World Render gives your Dragons double strike.

Win conditions: Primary win is commander-boosted trample damage: pump a creature with Xenagos, then push it through with trample from Garruk's Uprising, Thunderfoot Baloth, or Goreclaw's attack trigger. Temur Battle Rage grants double strike, Unleash Fury doubles power again, and Ram Through or Soul's Fire deal a creature's power as direct damage. Fling sacrifices a huge creature for its power to the face. Giant Adephage copies itself on connection, and Hydra Omnivore hits every opponent at once. Drakuseth deals repeated bursts of damage on attack.

  • Savage Ventmaw - Generates six mana per attack to fuel spells and extra combats
  • Combat Celebrant - Enables an additional combat phase by exerting
  • Goreclaw, Terror of Qal Sisma - Cost reducer for big creatures and pumps attackers with trample
  • Temur Battle Rage - Grants double strike and trample for explosive damage
  • Fling - Sacrifices a pumped creature to deal its power directly
  • Garruk's Uprising - Gives all creatures trample and draws cards
  • Drakuseth, Maw of Flames - Deals large burst damage whenever it attacks
~$36.25
estimated to build this deck
Price out the full deck

Commander (1)

Xenagos, God of Revels
Xenagos, God of Revels
Legendary Enchantment Creature — God
Indestructible As long as your devotion to red and green is less than seven, Xenagos isn't a creature. At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
TCGplayerCard Kingdom

Creatures (30)

Goreclaw, Terror of Qal Sisma
Goreclaw, Terror of Qal Sisma
Legendary Creature — Bear
$1.47
Creature spells you cast with power 4 or greater cost {2} less to cast. Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
Ghalta, Primal Hunger
Ghalta, Primal Hunger
Legendary Creature — Elder Dinosaur
$0.77
This spell costs {X} less to cast, where X is the total power of creatures you control. Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Scourge of the Throne
Scourge of the Throne
Creature — Dragon
$0.46
Flying Dethrone (Whenever this creature attacks the player with the most life or tied for most life, put a +1/+1 counter on it.) Whenever this creature attacks for the first time each turn, if it's attacking the player with the most life or tied for most life, untap all attacking creatures. After this phase, there is an additional combat phase.
Etali, Primal Storm
Etali, Primal Storm
Legendary Creature — Elder Dinosaur
$0.44
Whenever Etali attacks, exile the top card of each player's library, then you may cast any number of spells from among those cards without paying their mana costs.
Llanowar Elves
Llanowar Elves
Creature — Elf Druid
$0.26
{T}: Add {G}.
Goblin Anarchomancer
Goblin Anarchomancer
Creature — Goblin Shaman
$0.41
Each spell you cast that's red or green costs {1} less to cast.
Elvish Mystic
Elvish Mystic
Creature — Elf Druid
$0.51
{T}: Add {G}.
Savage Ventmaw
Savage Ventmaw
Creature — Dragon
$0.25
Flying Whenever this creature attacks, add {R}{R}{R}{G}{G}{G}. Until end of turn, you don't lose this mana as steps and phases end.
Somberwald Sage
Somberwald Sage
Creature — Human Druid
$0.58
{T}: Add three mana of any one color. Spend this mana only to cast creature spells.
Sakura-Tribe Elder
Sakura-Tribe Elder
Creature — Snake Shaman
$0.32
Sacrifice this creature: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Combat Celebrant
Combat Celebrant
Creature — Human Warrior
$0.98
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Atarka, World Render
Atarka, World Render
Legendary Creature — Dragon
$0.38
Flying, trample Whenever a Dragon you control attacks, it gains double strike until end of turn.
Thunderfoot Baloth
Thunderfoot Baloth
Creature — Beast
$0.42
Trample Lieutenant — As long as you control your commander, this creature gets +2/+2 and other creatures you control get +2/+2 and have trample.
Ashroot Animist
Ashroot Animist
Creature — Lizard Druid
$0.25
Trample Whenever this creature attacks, another target creature you control gains trample and gets +X/+X until end of turn, where X is this creature's power.
Eternal Witness
Eternal Witness
Creature — Human Shaman
$0.69
When this creature enters, you may return target card from your graveyard to your hand.
Port Razer
Port Razer
Creature — Orc Pirate
$1.1
Whenever this creature deals combat damage to a player, untap each creature you control. After this phase, there is an additional combat phase. This creature can't attack a player it has already attacked this turn.
Reclamation Sage
Reclamation Sage
Creature — Elf Shaman
$0.18
When this creature enters, you may destroy target artifact or enchantment.
Bane of Progress
Bane of Progress
Creature — Elemental
$0.32
When this creature enters, destroy all artifacts and enchantments. Put a +1/+1 counter on this creature for each permanent destroyed this way.
Arbor Elf
Arbor Elf
Creature — Elf Druid
$0.38
{T}: Untap target Forest.
Giant Adephage
Giant Adephage
Creature — Insect
$0.41
Trample Whenever this creature deals combat damage to a player, create a token that's a copy of this creature.
Soul of the Harvest
Soul of the Harvest
Creature — Elemental
$1.15
Trample Whenever another nontoken creature you control enters, you may draw a card.
Drakuseth, Maw of Flames
Drakuseth, Maw of Flames
Legendary Creature — Dragon
$0.41
Flying Whenever Drakuseth attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
Ruby, Daring Tracker
Ruby, Daring Tracker
Legendary Creature — Human Scout
$0.25
Haste (This creature can attack and {T} as soon as it comes under your control.) Whenever Ruby attacks while you control a creature with power 4 or greater, Ruby gets +2/+2 until end of turn. {T}: Add {R} or {G}.
Managorger Hydra
Managorger Hydra
Creature — Hydra
$1
Trample Whenever a player casts a spell, put a +1/+1 counter on this creature.
Fierce Empath
Fierce Empath
Creature — Elf
$0.1
When this creature enters, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
Hydra Omnivore
Hydra Omnivore
Creature — Hydra
$1.08
Whenever this creature deals combat damage to an opponent, it deals that much damage to each other opponent.
Frenzied Baloth
Frenzied Baloth
Creature — Beast
$1.5
This spell can't be countered. Trample, haste Creature spells you control can't be countered. Combat damage can't be prevented.
Evercoat Ursine
Evercoat Ursine
Creature — Elemental Bear
$0.48
Trample Hideaway 3, hideaway 3 (When this creature enters, look at the top three cards of your library, exile one face down, then put the rest on the bottom in a random order. Then do it again.) Whenever this creature deals combat damage to a player, if there are cards exiled with it, you may play one of them without paying its mana cost.
Elvish Piper
Elvish Piper
Creature — Elf Shaman
$1.46
{G}, {T}: You may put a creature card from your hand onto the battlefield.
Ruric Thar, the Unbowed
Ruric Thar, the Unbowed
Legendary Creature — Ogre Warrior
$0.44
Reach, vigilance Ruric Thar attacks each combat if able. Whenever a player casts a noncreature spell, Ruric Thar deals 6 damage to that player.

Instants (17)

Beast Within
Beast Within
Instant
$0.58
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Return of the Wildspeaker
Return of the Wildspeaker
Instant
$1.36
Choose one — • Draw cards equal to the greatest power among non-Human creatures you control. • Non-Human creatures you control get +3/+3 until end of turn.
Chaos Warp
Chaos Warp
Instant
$0.38
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Hunter's Insight
Hunter's Insight
Instant
$0.37
Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards.
Ram Through
Ram Through
Instant
$0.37
Target creature you control deals damage equal to its power to target creature you don't control. If the creature you control has trample, excess damage is dealt to that creature's controller instead.
Nature's Claim
Nature's Claim
Instant
$0.51
Destroy target artifact or enchantment. Its controller gains 4 life.
Temur Battle Rage
Temur Battle Rage
Instant
$0.24
Target creature gains double strike until end of turn. Ferocious — That creature also gains trample until end of turn if you control a creature with power 4 or greater.
Fling
Fling
Instant
$0.13
As an additional cost to cast this spell, sacrifice a creature. Fling deals damage equal to the sacrificed creature's power to any target.
Tyvar's Stand
Tyvar's Stand
Instant
$1.01
Target creature you control gets +X/+X and gains hexproof and indestructible until end of turn. (It can't be the target of spells or abilities your opponents control. Damage and effects that say "destroy" don't destroy it.)
Krosan Grip
Krosan Grip
Instant
$0.78
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.) Destroy target artifact or enchantment.
Soul's Fire
Soul's Fire
Instant
$0.27
Target creature you control deals damage equal to its power to any target.
Abrade
Abrade
Instant
$0.15
Choose one — • Abrade deals 3 damage to target creature. • Destroy target artifact.
Unleash Fury
Unleash Fury
Instant
$0.37
Double the power of target creature until end of turn.
Harrow
Harrow
Instant
$0.3
As an additional cost to cast this spell, sacrifice a land. Search your library for up to two basic land cards, put them onto the battlefield, then shuffle.
Signal the Clans
Signal the Clans
Instant
$0.43
Search your library for three creature cards and reveal them. If you reveal three cards with different names, choose one of them at random and put that card into your hand. Shuffle the rest into your library.
Lightning Bolt
Lightning Bolt
Instant
$0.66
Lightning Bolt deals 3 damage to any target.
Snakeskin Veil
Snakeskin Veil
Instant
$0.16
Put a +1/+1 counter on target creature you control. It gains hexproof until end of turn. (It can't be the target of spells or abilities your opponents control.)

Sorceries (11)

Cultivate
Cultivate
Sorcery
$0.35
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Kodama's Reach
Kodama's Reach
Sorcery — Arcane
$1.5
Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
Blasphemous Act
Blasphemous Act
Sorcery
$0.81
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Rampant Growth
Rampant Growth
Sorcery
$0.17
Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Farseek
Farseek
Sorcery
$0.42
Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
Seize the Day
Seize the Day
Sorcery
$1.74
Untap target creature. After this main phase, there is an additional combat phase followed by an additional main phase. Flashback {2}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Decimate
Decimate
Sorcery
$0.24
Destroy target artifact, target creature, target enchantment, and target land. (You can't cast this spell unless you have legal choices for all its targets.)
Skyshroud Claim
Skyshroud Claim
Sorcery
$0.75
Search your library for up to two Forest cards, put them onto the battlefield, then shuffle.
Harmonize
Harmonize
Sorcery
$0.18
Draw three cards.
Vandalblast
Vandalblast
Sorcery
$1.04
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")
Grow from the Ashes
Grow from the Ashes
Sorcery
$0.27
Kicker {2} (You may pay an additional {2} as you cast this spell.) Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.

Enchantments (1)

Garruk's Uprising
Garruk's Uprising
Enchantment
$0.44
When this enchantment enters, if you control a creature with power 4 or greater, draw a card. Creatures you control have trample. (Each of those creatures can deal excess combat damage to the player or planeswalker it's attacking.) Whenever a creature you control with power 4 or greater enters, draw a card.

Lands (40)

Command Tower
Command Tower
Land
$0.27
{T}: Add one mana of any color in your commander's color identity.
Rootbound Crag
Rootbound Crag
Land
$0.31
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Kazandu Refuge
Kazandu Refuge
Land
$0.19
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Gruul Turf
Gruul Turf
Land
$0.21
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.27
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Timber Gorge
Timber Gorge
Land
$0.08
This land enters tapped. {T}: Add {R} or {G}.
Game Trail
Game Trail
Land
$0.2
As this land enters, you may reveal a Mountain or Forest card from your hand. If you don't, this land enters tapped. {T}: Add {R} or {G}.
Temple of Abandon
Temple of Abandon
Land
$0.17
This land enters tapped. When this land enters, scry 1. (Look at the top card of your library. You may put that card on the bottom.) {T}: Add {R} or {G}.
Rugged Highlands
Rugged Highlands
Land
$0.12
This land enters tapped. When this land enters, you gain 1 life. {T}: Add {R} or {G}.
Basic lands: 16 Forest 15 Mountain
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