Shared Commander deck
Lightning, Army of One

Lightning, Army of One - Built around Swiftfoot Boots, Genji Glove and Aurelia, the Warleader

Lightning, Army of One · RW · 100 cards · 36 lands

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Bracket 3 - UpgradedCommander 1Creatures 36Instants 9Sorceries 4Artifacts 11Enchantments 2Planeswalkers 1Lands 36
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~$339.55
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Commander (1)

Lightning, Army of One
Lightning, Army of One
Legendary Creature — Human Soldier
First strike, trample, lifelink Stagger — Whenever Lightning deals combat damage to a player, until your next turn, if a source would deal damage to that player or a permanent that player controls, it deals double that damage instead.
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Creatures (36)

Puresteel Paladin
Puresteel Paladin
Creature — Human Knight
$0.66
Whenever an Equipment you control enters, you may draw a card. Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.
Aurelia, the Warleader
Aurelia, the Warleader
Legendary Creature — Angel
$2.73
Flying, vigilance, haste Whenever Aurelia attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase.
Seifer Almasy
Seifer Almasy
Legendary Creature — Human Knight
$0.33
Whenever a creature you control attacks alone, it gains double strike until end of turn. Fire Cross — Whenever Seifer Almasy deals combat damage to a player, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.
Lightning, Security Sergeant
Lightning, Security Sergeant
Legendary Creature — Human Soldier
$0.36
Menace (This creature can't be blocked except by two or more creatures.) Whenever Lightning deals combat damage to a player, exile the top card of your library. You may play that card for as long as you control Lightning.
Raubahn, Bull of Ala Mhigo
Raubahn, Bull of Ala Mhigo
Legendary Creature — Human Warrior
$0.36
Ward—Pay life equal to Raubahn's power. Whenever Raubahn attacks, attach up to one target Equipment you control to target attacking creature.
Karlach, Fury of Avernus
Karlach, Fury of Avernus
Legendary Creature — Tiefling Barbarian
$17.91
Whenever you attack, if it's the first combat phase of the turn, untap all attacking creatures. They gain first strike until end of turn. After this phase, there is an additional combat phase. Choose a Background (You can have a Background as a second commander.)
Heartless Hidetsugu
Heartless Hidetsugu
Legendary Creature — Ogre Shaman
$2.78
{T}: Heartless Hidetsugu deals damage to each player equal to half that player's life total, rounded down.
Weapons Vendor
Weapons Vendor
Creature — Human Artificer
$0.25
When this creature enters, draw a card. At the beginning of combat on your turn, if you control an Equipment, you may pay {1}. When you do, attach target Equipment you control to target creature you control.
Sram, Senior Edificer
Sram, Senior Edificer
Legendary Creature — Dwarf Advisor
$1.63
Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
Lizard Blades
Lizard Blades
Artifact Creature — Equipment Lizard
$2.91
Double strike Equipped creature has double strike. Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn't a creature.)
Kediss, Emberclaw Familiar
Kediss, Emberclaw Familiar
Legendary Creature — Elemental Lizard
$5.24
Whenever a commander you control deals combat damage to an opponent, it deals that much damage to each other opponent. Partner (You can have two commanders if both have partner.)
Cloud, Midgar Mercenary
Cloud, Midgar Mercenary
Legendary Creature — Human Soldier Mercenary
$19.41
When Cloud enters, search your library for an Equipment card, reveal it, put it into your hand, then shuffle. As long as Cloud is equipped, if a triggered ability of Cloud or an Equipment attached to it triggers, that ability triggers an additional time.
Combat Celebrant
Combat Celebrant
Creature — Human Warrior
$1.29
If this creature hasn't been exerted this turn, you may exert it as it attacks. When you do, untap all other creatures you control and after this phase, there is an additional combat phase. (An exerted creature won't untap during your next untap step.)
Gisela, Blade of Goldnight
Gisela, Blade of Goldnight
Legendary Creature — Angel
$5.33
Flying, first strike If a source would deal damage to an opponent or a permanent an opponent controls, that source deals double that damage to that player or permanent instead. If a source would deal damage to you or a permanent you control, prevent half that damage, rounded up.
Stoneforge Mystic
Stoneforge Mystic
Creature — Kor Artificer
$29.1
When this creature enters, you may search your library for an Equipment card, reveal it, put it into your hand, then shuffle. {1}{W}, {T}: You may put an Equipment card from your hand onto the battlefield.
Bastion Protector
Bastion Protector
Creature — Human Soldier
$0.33
Commander creatures you control get +2/+2 and have indestructible.
Akiri, Fearless Voyager
Akiri, Fearless Voyager
Legendary Creature — Kor Warrior
$1.05
Whenever you attack a player with one or more equipped creatures, draw a card. {W}: You may unattach an Equipment from a creature you control. If you do, tap that creature and it gains indestructible until end of turn.
Professional Face-Breaker
Professional Face-Breaker
Creature — Human Warrior
$4.89
Menace Whenever one or more creatures you control deal combat damage to a player, create a Treasure token. Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.
Blade Historian
Blade Historian
Creature — Human Cleric
$4.92
Attacking creatures you control have double strike.
Mother of Runes
Mother of Runes
Creature — Human Cleric
$7.98
{T}: Target creature you control gains protection from the color of your choice until end of turn.
Danitha Capashen, Paragon
Danitha Capashen, Paragon
Legendary Creature — Human Knight
$0.39
First strike, vigilance, lifelink Aura and Equipment spells you cast cost {1} less to cast.
Reyav, Master Smith
Reyav, Master Smith
Legendary Creature — Dwarf Artificer
$0.3
Whenever a creature you control that's enchanted or equipped attacks, that creature gains double strike until end of turn.
Firion, Wild Rose Warrior
Firion, Wild Rose Warrior
Legendary Creature — Human Rebel Warrior
$0.68
Equipped creatures you control have haste. Whenever a nontoken Equipment you control enters, create a token that's a copy of it, except it has "This Equipment's equip abilities cost {2} less to activate." Sacrifice that token at the beginning of the next upkeep.
Iroas, God of Victory
Iroas, God of Victory
Legendary Enchantment Creature — God
$9.87
Indestructible As long as your devotion to red and white is less than seven, Iroas isn't a creature. Creatures you control have menace. Prevent all damage that would be dealt to attacking creatures you control.
Bruenor Battlehammer
Bruenor Battlehammer
Legendary Creature — Dwarf Warrior
$0.83
Each creature you control gets +2/+0 for each Equipment attached to it. You may pay {0} rather than pay the equip cost of the first equip ability you activate each turn.
Grand Abolisher
Grand Abolisher
Creature — Human Cleric
$18.06
During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments.
Freya Crescent
Freya Crescent
Legendary Creature — Rat Knight
$0.21
Jump — During your turn, Freya Crescent has flying. {T}: Add {R}. Spend this mana only to cast an Equipment spell or activate an equip ability.
Bureau Headmaster
Bureau Headmaster
Creature — Human Assassin
$5.8
Equipment spells you cast cost {1} less to cast. Equip abilities you activate cost {1} less to activate.
Aurelia, the Law Above
Aurelia, the Law Above
Legendary Creature — Angel
$1.43
Flying, vigilance, haste Whenever a player attacks with three or more creatures, you draw a card. Whenever a player attacks with five or more creatures, Aurelia deals 3 damage to each of your opponents and you gain 3 life.
Codsworth, Handy Helper
Codsworth, Handy Helper
Legendary Artifact Creature — Robot
$21.27
Commanders you control have ward {2}. {T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells. {T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
Kassandra, Eagle Bearer
Kassandra, Eagle Bearer
Legendary Creature — Human Assassin Warrior
$2.28
Haste When Kassandra enters, search your graveyard, hand, and library for a card named The Spear of Leonidas, put it onto the battlefield, then shuffle. Whenever a creature you control with a legendary Equipment attached to it deals combat damage to a player, draw a card.
Gilgamesh, Master-at-Arms
Gilgamesh, Master-at-Arms
Legendary Creature — Human Samurai
$0.69
Whenever Gilgamesh enters or attacks, look at the top six cards of your library. You may put any number of Equipment cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order. When you put one or more Equipment onto the battlefield this way, you may attach one of them to a Samurai you control.
Loran of the Third Path
Loran of the Third Path
Legendary Creature — Human Artificer
$5.02
Vigilance When Loran enters, destroy up to one target artifact or enchantment. {T}: You and target opponent each draw a card.
Mangara, the Diplomat
Mangara, the Diplomat
Legendary Creature — Human Cleric
$0.32
Lifelink Whenever an opponent attacks with creatures, if two or more of those creatures are attacking you and/or planeswalkers you control, draw a card. Whenever an opponent casts their second spell each turn, draw a card.
Firemane Commando
Firemane Commando
Creature — Angel Soldier
$0.55
Flying Whenever you attack with two or more creatures, draw a card. Whenever another player attacks with two or more creatures, they draw a card if none of those creatures attacked you.
Balefire Liege
Balefire Liege
Creature — Spirit Horror
$0.3
Other red creatures you control get +1/+1. Other white creatures you control get +1/+1. Whenever you cast a red spell, this creature deals 3 damage to target player or planeswalker. Whenever you cast a white spell, you gain 3 life.

Instants (9)

Swords to Plowshares
Swords to Plowshares
Instant
$0.89
Exile target creature. Its controller gains life equal to its power.
Boros Charm
Boros Charm
Instant
$4.72
Choose one — • Boros Charm deals 4 damage to target player or planeswalker. • Permanents you control gain indestructible until end of turn. • Target creature gains double strike until end of turn.
Path to Exile
Path to Exile
Instant
$0.64
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Lightning Bolt
Lightning Bolt
Instant
$0.74
Lightning Bolt deals 3 damage to any target.
Thunder Magic
Thunder Magic
Instant
$0.22
Tiered (Choose one additional cost.) • Thunder — {0} — Thunder Magic deals 2 damage to target creature. • Thundara — {3} — Thunder Magic deals 4 damage to target creature. • Thundaga — {5}{R} — Thunder Magic deals 8 damage to target creature.
Chaos Warp
Chaos Warp
Instant
$0.31
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it's a permanent card, they put it onto the battlefield.
Stroke of Midnight
Stroke of Midnight
Instant
$0.28
Destroy target nonland permanent. Its controller creates a 1/1 white Human creature token.
Lightning Helix
Lightning Helix
Instant
$0.24
Lightning Helix deals 3 damage to any target and you gain 3 life.
Big Score
Big Score
Instant
$0.41
As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with "{T}, Sacrifice this token: Add one mana of any color.")

Sorceries (4)

Full Throttle
Full Throttle
Sorcery
$5.3
After this main phase, there are two additional combat phases. At the beginning of each combat this turn, untap all creatures that attacked this turn.
Blasphemous Act
Blasphemous Act
Sorcery
$0.72
This spell costs {1} less to cast for each creature on the battlefield. Blasphemous Act deals 13 damage to each creature.
Jeska's Will
Jeska's Will
Sorcery
$39.22
Choose one. If you control a commander as you cast this spell, you may choose both instead. • Add {R} for each card in target opponent's hand. • Exile the top three cards of your library. You may play them this turn.
Vandalblast
Vandalblast
Sorcery
$1.7
Destroy target artifact you don't control. Overload {4}{R} (You may cast this spell for its overload cost. If you do, change "target" in its text to "each.")

Artifacts (11)

Swiftfoot Boots
Swiftfoot Boots
Artifact — Equipment
$1.43
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control. It can attack and {T} no matter when it came under your control.) Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Genji Glove
Genji Glove
Artifact — Equipment
$8.21
Equipped creature has double strike. Whenever equipped creature attacks, if it's the first combat phase of the turn, untap it. After this phase, there is an additional combat phase. Equip {3}
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$2.85
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Hard-Won Jitte
Hard-Won Jitte
Artifact — Equipment
$0.19
Equipped creature has double strike. Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)
Sword of Hearth and Home
Sword of Hearth and Home
Artifact — Equipment
$16.58
Equipped creature gets +2/+2 and has protection from green and from white. Whenever equipped creature deals combat damage to a player, exile up to one target creature you own, then search your library for a basic land card. Put both cards onto the battlefield under your control, then shuffle. Equip {2}
Sword of Forge and Frontier
Sword of Forge and Frontier
Artifact — Equipment
$9.31
Equipped creature gets +2/+2 and has protection from red and from green. Whenever equipped creature deals combat damage to a player, exile the top two cards of your library. You may play those cards this turn. You may play an additional land this turn. Equip {2}
Sol Ring
Sol Ring
Artifact
$1.02
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.38
{T}: Add one mana of any color in your commander's color identity.
Talisman of Conviction
Talisman of Conviction
Artifact
$0.34
{T}: Add {C}. {T}: Add {R} or {W}. This artifact deals 1 damage to you.
Boros Signet
Boros Signet
Artifact
$0.54
{1}, {T}: Add {R}{W}.
Fellwar Stone
Fellwar Stone
Artifact
$0.57
{T}: Add one mana of any color that a land an opponent controls could produce.

Enchantments (2)

Duelist's Heritage
Duelist's Heritage
Enchantment
$2.47
Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
Curse of Opulence
Curse of Opulence
Enchantment — Aura Curse
$4.03
Enchant player Whenever enchanted player is attacked, create a Gold token. Each opponent attacking that player does the same. (A Gold token is an artifact with "Sacrifice this token: Add one mana of any color.")

Planeswalkers (1)

The Aetherspark
The Aetherspark
Legendary Artifact Planeswalker — Equipment
$20
As long as The Aetherspark is attached to a creature, The Aetherspark can't be attacked and has "Whenever equipped creature deals combat damage during your turn, put that many loyalty counters on The Aetherspark." +1: Attach The Aetherspark to up to one target creature you control. Put a +1/+1 counter on that creature. −5: Draw two cards. −10: Add ten mana of any one color.

Lands (36)

Rogue's Passage
Rogue's Passage
Land
$0.29
{T}: Add {C}. {4}, {T}: Target creature can't be blocked this turn.
Slayers' Stronghold
Slayers' Stronghold
Land
$0.29
{T}: Add {C}. {R}{W}, {T}: Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Sunhome, Fortress of the Legion
Sunhome, Fortress of the Legion
Land
$0.32
{T}: Add {C}. {2}{R}{W}, {T}: Target creature gains double strike until end of turn.
Arena of Glory
Arena of Glory
Land
$7.63
This land enters tapped unless you control a Mountain. {T}: Add {R}. {R}, {T}, Exert this land: Add {R}{R}. If any of that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Eiganjo, Seat of the Empire
Eiganjo, Seat of the Empire
Legendary Land
$6.31
{T}: Add {W}. Channel — {2}{W}, Discard this card: It deals 4 damage to target attacking or blocking creature. This ability costs {1} less to activate for each legendary creature you control.
Reliquary Tower
Reliquary Tower
Land
$4.19
You have no maximum hand size. {T}: Add {C}.
Minas Tirith
Minas Tirith
Legendary Land
$7.14
Minas Tirith enters tapped unless you control a legendary creature. {T}: Add {W}. {1}{W}, {T}: Draw a card. Activate only if you attacked with two or more creatures this turn.
Axgard Armory
Axgard Armory
Land
$0.37
This land enters tapped. {T}: Add {W}. {1}{R}{R}{W}, {T}, Sacrifice this land: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Command Beacon
Command Beacon
Land
$8.34
{T}: Add {C}. {T}, Sacrifice this land: Put your commander into your hand from the command zone.
Buried Ruin
Buried Ruin
Land
$0.37
{T}: Add {C}. {2}, {T}, Sacrifice this land: Return target artifact card from your graveyard to your hand.
War Room
War Room
Land
$0.74
{T}: Add {C}. {3}, {T}, Pay life equal to the number of colors in your commanders' color identity: Draw a card.
Access Tunnel
Access Tunnel
Land
$0.32
{T}: Add {C}. {3}, {T}: Target creature with power 3 or less can't be blocked this turn.
Temple of the False God
Temple of the False God
Land
$0.19
{T}: Add {C}{C}. Activate only if you control five or more lands.
Fire Nation Palace
Fire Nation Palace
Land
$1.28
This land enters tapped unless you control a basic land. {T}: Add {R}. {1}{R}, {T}: Target creature you control gains firebending 4 until end of turn. (Whenever it attacks, add {R}{R}{R}{R}. This mana lasts until end of combat.)
Scavenger Grounds
Scavenger Grounds
Land — Desert
$0.27
{T}: Add {C}. {2}, {T}, Sacrifice a Desert: Exile all graveyards.
Command Tower
Command Tower
Land
$0.24
{T}: Add one mana of any color in your commander's color identity.
Clifftop Retreat
Clifftop Retreat
Land
$0.23
This land enters tapped unless you control a Mountain or a Plains. {T}: Add {R} or {W}.
Battlefield Forge
Battlefield Forge
Land
$0.26
{T}: Add {C}. {T}: Add {R} or {W}. This land deals 1 damage to you.
Basic lands: 9 Plains 9 Mountain
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