Shared Commander deck
Rin and Seri, Inseparable

Rin and Seri, Inseparable - Kennel of the Inner Sun

Rin and Seri, Inseparable · GRW · 100 cards · 37 lands

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Bracket 3 - UpgradedCommander 1Creatures 26Instants 7Sorceries 11Artifacts 12Enchantments 6Lands 37
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Strategy

Rin and Seri, Inseparable rewards you for casting Dog and Cat spells by generating a stream of 1/1 tokens, while its activated ability turns your Dogs and Cats into direct damage and life gain. The deck leans on changelings (which count as both Dogs and Cats), token multiplication, and go-wide payoffs to build a battlefield that converts into damage, then closes with anthems and combat tricks. Ramp and card draw keep the engine running while removal clears blockers and problem permanents.

Early: Prioritize ramp and fixing so you can deploy Rin and Seri on curve. Sol Ring, Arcane Signet, Commander's Sphere, Birds of Paradise, and Springleaf Drum accelerate your mana, while Nature's Lore, Explore, Wood Elves, and Solemn Simulacrum fetch lands to fix your four colors. Changeling Wayfinder and Solemn Simulacrum also help find basics. Cast Rin and Seri as soon as possible so that every subsequent Dog or Cat spell (including any changeling) produces a token. Use cheap interaction like Crib Swap, Sear, and Cathartic Pyre to survive early aggression.

Mid: Start casting creature spells to trigger Rin and Seri and flood the board with 1/1 tokens. Changelings such as Chomping Changeling, Crib Swap, and Chain-friendly tribal cards count as Dogs and Cats, doubling the token output. Deploy anthem and payoff effects: Loyal Guardian's Lieutenant ability puts a +1/+1 counter on each creature you control while you control your commander, and Diligent Zookeeper pumps non-Human creatures by their many types. Radagast of Rhosgobel makes your first creature each turn cheaper and flash-castable. Evolution Sage proliferates on landfall to grow your counters. Use Rin and Seri's activated ability to ping opponents for the number of Dogs you control and gain life equal to your Cats.

Late: Once your board is wide, convert it into a lethal turn. Divine Visitation transforms your 1/1 token generation into 4/4 flying vigilance Angels, drastically increasing power. Helm of the Host copies a key creature each combat, and Loyal Guardian keeps stacking counters. Bast, Panther Goddess pumps an attacker each combat by your creature count, and Okoye, Mighty and Adored grants double strike and trample to an attacker that hits the monarch. Overwhelming Stampede and Collective Inferno serve as finishers. Greater Good and Harmonize refill your hand, and Chimil, the Inner Sun protects your spells and discovers each end step. Board wipes like Vanquish the Horde, Martial Coup, and Chain Reaction reset a stalled game—Martial Coup can even rebuild your board with Soldiers.

Win conditions: Primary win is a wide creature swarm turned lethal by anthems: Loyal Guardian's board-wide counters, Diligent Zookeeper's buffs, and Overwhelming Stampede granting trample and +X/+X. Divine Visitation upgrades your tokens into evasive 4/4 Angels for faster clocks. Rin and Seri's activated ability provides a repeatable direct-damage outlet scaling with your Dogs while gaining life off your Cats. Collective Inferno can double damage against a chosen creature type for a swing-based kill.

  • Divine Visitation - Upgrades every token creation into a 4/4 flying vigilance Angel, transforming go-wide into hard-hitting evasion.
  • Loyal Guardian - Lieutenant payoff that puts a +1/+1 counter on each creature you control every combat while you control your commander.
  • Helm of the Host - Copies a key creature each combat, snowballing your board and doubling powerful triggers.
  • Overwhelming Stampede - Finisher that grants trample and +X/+X based on your greatest power for a wide alpha strike.
  • Radagast of Rhosgobel - Cost reduction and flash for your first creature spell each turn, enabling more token triggers.
  • Diligent Zookeeper - Anthem pumping your many-typed non-Human tokens and changelings substantially.
  • Chimil, the Inner Sun - Protects your spells from counters and provides free value each end step via discover 5.
~$79.53
estimated to build this deck
Price out the full deck

Commander (1)

Rin and Seri, Inseparable
Rin and Seri, Inseparable
Legendary Creature — Dog Cat
Whenever you cast a Dog spell, create a 1/1 green Cat creature token. Whenever you cast a Cat spell, create a 1/1 white Dog creature token. {R}{G}{W}, {T}: Rin and Seri deals damage to any target equal to the number of Dogs you control. You gain life equal to the number of Cats you control.
TCGplayerCard Kingdom

Creatures (26)

Chomping Changeling
Chomping Changeling
Creature — Shapeshifter
$1.86
Changeling (This card is every creature type.) When this creature enters, destroy up to one target artifact or enchantment.
Changeling Wayfinder
Changeling Wayfinder
Creature — Shapeshifter
$0.23
Changeling (This card is every creature type.) When this creature enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Long-Bodied Grey Dog
Long-Bodied Grey Dog
Creature — Dog
$0.17
Flash Reach When this creature enters, create a tapped Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Masked Meower
Masked Meower
Creature — Spider Cat Hero
$0.17
Haste Discard a card, Sacrifice this creature: Draw a card.
Bejeweled Warg
Bejeweled Warg
Creature — Wolf
$0.5
Trample Whenever this creature deals combat damage to a player, choose one — • Put a +1/+1 counter on target Wolf you control. • Create a Treasure token. (It's an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
Fleecemane Lion
Fleecemane Lion
Creature — Cat
$0.21
{3}{G}{W}: Monstrosity 1. (If this creature isn't monstrous, put a +1/+1 counter on it and it becomes monstrous.) As long as this creature is monstrous, it has hexproof and indestructible.
Bast, Panther Goddess
Bast, Panther Goddess
Legendary Creature — Cat God
$1.37
Reach, trample, indestructible Bast can't attack or block unless you control three or more creatures. Whenever you attack, target attacking creature gets +X/+X until end of turn, where X is the number of creatures you control.
T'Challa, the Black Panther
T'Challa, the Black Panther
Legendary Creature — Human Noble Hero
$1.18
Whenever T'Challa enters or attacks, create a tapped Vibranium token. (It's an artifact with indestructible and "{T}: Add {C}. This mana can't be spent to cast a nonartifact spell.") Whenever you cast an artifact spell with mana value 4 or greater, put two +1/+1 counters on T'Challa.
Kraven, Proud Predator
Kraven, Proud Predator
Legendary Creature — Human Warrior Villain
$0.17
Vigilance Top of the Food Chain — Kraven's power is equal to the greatest mana value among permanents you control.
Little Bear
Little Bear
Creature — Bear
$0.17
Flash When this creature enters, untap another target creature you control. If that creature is a Bear, put a +1/+1 counter on it.
Gigantic Big Bear
Gigantic Big Bear
Creature — Bear
$0.48
This spell can't be countered. Hexproof, haste
Guerrilla Gorilla
Guerrilla Gorilla
Creature — Ape Soldier Hero
$0.17
Reach Sacrifice this creature: Destroy target noncreature artifact or noncreature enchantment. Activate only as a sorcery.
Evolution Sage
Evolution Sage
Creature — Elf Druid
$2.35
Landfall — Whenever a land you control enters, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Birds of Paradise
Birds of Paradise
Creature — Bird
$4.98
Flying {T}: Add one mana of any color.
Wood Elves
Wood Elves
Creature — Elf Scout
$0.16
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
Devoted Druid
Devoted Druid
Creature — Elf Druid
$0.79
{T}: Add {G}. Put a -1/-1 counter on this creature: Untap this creature.
Solemn Simulacrum
Solemn Simulacrum
Artifact Creature — Golem
$0.29
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. When this creature dies, you may draw a card.
Mirkwood Pathmaker
Mirkwood Pathmaker
Creature — Elf Ranger
$0.26
Mirkwood Pathmaker's power and toughness are each equal to the number of lands you control.
Loyal Guardian
Loyal Guardian
Creature — Rhino
$0.19
Trample Lieutenant — At the beginning of combat on your turn, if you control your commander, put a +1/+1 counter on each creature you control.
Diligent Zookeeper
Diligent Zookeeper
Creature — Human Citizen Ally
$0.21
Each non-Human creature you control gets +1/+1 for each of its creature types, to a maximum of 10.
Radagast of Rhosgobel
Radagast of Rhosgobel
Legendary Creature — Avatar Wizard
$3.01
The first creature spell you cast each turn costs {2} less to cast and can be cast as though it had flash.
Sokka, Wolf Cove's Protector
Sokka, Wolf Cove's Protector
Legendary Creature — Human Warrior Ally
$0.26
Vigilance (Attacking doesn't cause this creature to tap.)
Okoye, Mighty and Adored
Okoye, Mighty and Adored
Legendary Creature — Human Warrior Hero
$0.26
When Okoye enters, you become the monarch. At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever that creature attacks the monarch this turn, it gains double strike and trample until end of turn.
Kíli the Resourceful
Kíli the Resourceful
Legendary Creature — Dwarf Scout
$0.97
Storied (If you control three or more artifacts, legendaries, and/or Sagas, you have an enduring story for the rest of the game.) As long as you have an enduring story, you may pay {0} rather than pay the equip cost of the first equip ability you activate each turn. Whenever another Dwarf or Equipment you control enters, draw a card. This ability triggers only once each turn.
Palace Jailer
Palace Jailer
Creature — Human Soldier
$0.23
When this creature enters, you become the monarch. When this creature enters, exile target creature an opponent controls until an opponent becomes the monarch.
Loyal Retainers
Loyal Retainers
Creature — Human Advisor
$0.46
Sacrifice this creature: Return target legendary creature card from your graveyard to the battlefield. Activate only during your turn, before attackers are declared.

Instants (7)

Beast Within
Beast Within
Instant
$0.56
Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
Generous Gift
Generous Gift
Instant
$0.77
Destroy target permanent. Its controller creates a 3/3 green Elephant creature token.
Crib Swap
Crib Swap
Kindred Instant — Shapeshifter
$0.2
Changeling (This card is every creature type.) Exile target creature. Its controller creates a 1/1 colorless Shapeshifter creature token with changeling.
Dispatch
Dispatch
Instant
$0.28
Tap target creature. Metalcraft — If you control three or more artifacts, exile that creature.
Cathartic Pyre
Cathartic Pyre
Instant
$0.26
Choose one — • Cathartic Pyre deals 3 damage to target creature or planeswalker. • Discard up to two cards, then draw that many cards.
Sear
Sear
Instant
$0.3
Sear deals 4 damage to target creature or planeswalker.
Feral Ferocity
Feral Ferocity
Instant
$0.22
Target creature gets +4/+4 until end of turn.

Sorceries (11)

Overwhelming Stampede
Overwhelming Stampede
Sorcery
$1.37
Until end of turn, creatures you control gain trample and get +X/+X, where X is the greatest power among creatures you control.
Nature's Lore
Nature's Lore
Sorcery
$2.51
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Explore
Explore
Sorcery
$0.21
You may play an additional land this turn. Draw a card.
Dragon's Desire
Dragon's Desire
Sorcery
$3.9
Add {R} for each artifact your opponents control.
Vanquish the Horde
Vanquish the Horde
Sorcery
$0.22
This spell costs {1} less to cast for each creature on the battlefield. Destroy all creatures.
Martial Coup
Martial Coup
Sorcery
$0.25
Create X 1/1 white Soldier creature tokens. If X is 5 or more, destroy all other creatures.
Chain Reaction
Chain Reaction
Sorcery
$0.24
Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
Harmonize
Harmonize
Sorcery
$0.18
Draw three cards.
Ancestral Communion
Ancestral Communion
Sorcery
$0.29
When you cast this spell while you control your commander, copy this spell. You may choose a new target for the copy. Return target permanent card from your graveyard to your hand.
Tidings of War
Tidings of War
Sorcery
$0.18
Amass Goblins 1. If this spell was cast from a graveyard, amass Goblins 3 instead. (To amass Goblins X, put X +1/+1 counters on an Army you control. It's also a Goblin. If you don't control an Army, create a 0/0 black Goblin Army creature token first.) Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Wondrous Revival
Wondrous Revival
Sorcery
$0.69
Return up to three target Hero creature cards from your graveyard to the battlefield.

Artifacts (12)

Hot Dog Cart
Hot Dog Cart
Artifact
$0.24
When this artifact enters, create a Food token. (It's an artifact with "{2}, {T}, Sacrifice this token: You gain 3 life.") {T}: Add one mana of any color.
Chimil, the Inner Sun
Chimil, the Inner Sun
Legendary Artifact
$9.16
Spells you control can't be countered. At the beginning of your end step, discover 5. (Exile cards from the top of your library until you exile a nonland card with mana value 5 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)
Helm of the Host
Helm of the Host
Legendary Artifact — Equipment
$6.14
At the beginning of combat on your turn, create a token that's a copy of equipped creature, except the token isn't legendary. That token gains haste. Equip {5}
Sol Ring
Sol Ring
Artifact
$1.46
{T}: Add {C}{C}.
Arcane Signet
Arcane Signet
Artifact
$0.41
{T}: Add one mana of any color in your commander's color identity.
Commander's Sphere
Commander's Sphere
Artifact
$0.2
{T}: Add one mana of any color in your commander's color identity. Sacrifice this artifact: Draw a card.
Thran Dynamo
Thran Dynamo
Artifact
$1.82
{T}: Add {C}{C}{C}.
Gilded Lotus
Gilded Lotus
Artifact
$0.57
{T}: Add three mana of any one color.
Springleaf Drum
Springleaf Drum
Artifact
$0.36
{T}, Tap an untapped creature you control: Add one mana of any color.
Sword of the Animist
Sword of the Animist
Legendary Artifact — Equipment
$3.18
Equipped creature gets +1/+1. Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Equip {2}
Mind's Eye
Mind's Eye
Artifact
$0.46
Whenever an opponent draws a card, you may pay {1}. If you do, draw a card.
Whispersilk Cloak
Whispersilk Cloak
Artifact — Equipment
$1.71
Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.) Equip {2}

Enchantments (6)

Divine Visitation
Divine Visitation
Enchantment
$0.43
If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
Flourishing Defenses
Flourishing Defenses
Enchantment
$0.92
Whenever a -1/-1 counter is put on a creature, you may create a 1/1 green Elf Warrior creature token.
Greater Good
Greater Good
Enchantment
$1.28
Sacrifice a creature: Draw cards equal to the sacrificed creature's power, then discard three cards.
Leyline Binding
Leyline Binding
Enchantment
$0.41
Flash Domain — This spell costs {1} less to cast for each basic land type among lands you control. When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Collective Inferno
Collective Inferno
Enchantment
$1.73
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.) As this enchantment enters, choose a creature type. Double all damage that sources you control of the chosen type would deal.
Furious Strength
Furious Strength
Enchantment — Aura
$0.22
Enchant creature Enchanted creature gets +2/+2 and has menace. (It can't be blocked except by two or more creatures.)

Lands (37)

Command Tower
Command Tower
Land
$0.23
{T}: Add one mana of any color in your commander's color identity.
Path of Ancestry
Path of Ancestry
Land
$0.19
This land enters tapped. {T}: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
Exotic Orchard
Exotic Orchard
Land
$0.23
{T}: Add one mana of any color that a land an opponent controls could produce.
Razorverge Thicket
Razorverge Thicket
Land
$0.33
This land enters tapped unless you control two or fewer other lands. {T}: Add {G} or {W}.
Rootbound Crag
Rootbound Crag
Land
$0.31
This land enters tapped unless you control a Mountain or a Forest. {T}: Add {R} or {G}.
Sunpetal Grove
Sunpetal Grove
Land
$0.31
This land enters tapped unless you control a Forest or a Plains. {T}: Add {G} or {W}.
Cinder Glade
Cinder Glade
Land — Mountain Forest
$0.27
({T}: Add {R} or {G}.) This land enters tapped unless you control two or more basic lands.
Canopy Vista
Canopy Vista
Land — Forest Plains
$0.28
({T}: Add {G} or {W}.) This land enters tapped unless you control two or more basic lands.
Scattered Groves
Scattered Groves
Land — Forest Plains
$0.26
({T}: Add {G} or {W}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Sheltered Thicket
Sheltered Thicket
Land — Mountain Forest
$0.17
({T}: Add {R} or {G}.) This land enters tapped. Cycling {2} ({2}, Discard this card: Draw a card.)
Bountiful Promenade
Bountiful Promenade
Land
$6.38
This land enters tapped unless you have two or more opponents. {T}: Add {G} or {W}.
Sungrass Prairie
Sungrass Prairie
Land
$0.19
{1}, {T}: Add {G}{W}.
Fortified Village
Fortified Village
Land
$0.17
As this land enters, you may reveal a Forest or Plains card from your hand. If you don't, this land enters tapped. {T}: Add {G} or {W}.
Gruul Turf
Gruul Turf
Land
$0.21
This land enters tapped. When this land enters, return a land you control to its owner's hand. {T}: Add {R}{G}.
Rumble Arena
Rumble Arena
Land
$0.23
Vigilance When this land enters, scry 1. (Look at the top card of your library. You may put it on the bottom.) {T}: Add {C}. {1}, {T}: Add one mana of any color.
Suburban Sanctuary
Suburban Sanctuary
Land
$0.2
This land enters tapped. {T}: Add {G} or {W}. {4}, {T}: Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Thriving Bluff
Thriving Bluff
Land
$0.13
This land enters tapped. As it enters, choose a color other than red. {T}: Add {R} or one mana of the chosen color.
Thriving Grove
Thriving Grove
Land
$0.13
This land enters tapped. As it enters, choose a color other than green. {T}: Add {G} or one mana of the chosen color.
Thriving Heath
Thriving Heath
Land
$0.09
This land enters tapped. As it enters, choose a color other than white. {T}: Add {W} or one mana of the chosen color.
Terramorphic Expanse
Terramorphic Expanse
Land
$0.15
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Evolving Wilds
Evolving Wilds
Land
$0.1
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Vibrant Cityscape
Vibrant Cityscape
Land
$0.3
{T}, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Riveteers Overlook
Riveteers Overlook
Land
$0.3
When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
Mutavault
Mutavault
Land
$3.94
{T}: Add {C}. {1}: This land becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Basic lands: 5 Forest 4 Plains 4 Mountain
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